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Gaming chips-Europe Market Status and Trend Report 2013-2023

April 2018 | 133 pages | ID: GD5F8FEF8010EN
MIReports Co., Limited

US$ 3,480.00

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Report Summary

Gaming chips-Europe Market Status and Trend Report 2013-2023 offers a comprehensive analysis on Gaming chips industry, standing on the readers? perspective, delivering detailed market data and penetrating insights. No matter the client is industry insider, potential entrant or investor, the report will provides useful data and information. Key questions answered by this report include:

Whole Europe and Regional Market Size of Gaming chips 2013-2017, and development forecast 2018-2023
Main market players of Gaming chips in Europe, with company and product introduction, position in the Gaming chips market
Market status and development trend of Gaming chips by types and applications
Cost and profit status of Gaming chips, and marketing status
Market growth drivers and challenges

The report segments the Europe Gaming chips market as:

Europe Gaming chips Market: Regional Segment Analysis (Regional Consumption Volume, Consumption Volume, Revenue and Growth Rate 2013-2023):

Germany
United Kingdom
France
Italy
Spain
Benelux
Russia

Europe Gaming chips Market: Product Type Segment Analysis (Consumption Volume, Average Price, Revenue, Market Share and Trend 2013-2023):

Slot Gaming chips
Video poker machines Gaming chips
Other

Europe Gaming chips Market: Application Segment Analysis (Consumption Volume and Market Share 2013-2023; Downstream Customers and Market Analysis)

Casino
Other

Europe Gaming chips Market: Players Segment Analysis (Company and Product introduction, Gaming chips Sales Volume, Revenue, Price and Gross Margin):

Aristocrat Leisure
Novomatic
Galaxy Entertainment
GTECH
Scientific Games

In a word, the report provides detailed statistics and analysis on the state of the industry; and is a valuable source of guidance and direction for companies and individuals interested in the market.
CHAPTER 1 OVERVIEW OF GAMING CHIPS

1.1 Definition of Gaming chips in This Report
1.2 Commercial Types of Gaming chips
  1.2.1 Slot Gaming chips
  1.2.2 Video poker machines Gaming chips
  1.2.3 Other
1.3 Downstream Application of Gaming chips
  1.3.1 Casino
  1.3.2 Other
1.4 Development History of Gaming chips
1.5 Market Status and Trend of Gaming chips 2013-2023
  1.5.1 Europe Gaming chips Market Status and Trend 2013-2023
  1.5.2 Regional Gaming chips Market Status and Trend 2013-2023

CHAPTER 2 EUROPE MARKET STATUS AND FORECAST BY REGIONS

2.1 Market Status of Gaming chips in Europe 2013-2017
2.2 Consumption Market of Gaming chips in Europe by Regions
  2.2.1 Consumption Volume of Gaming chips in Europe by Regions
  2.2.2 Revenue of Gaming chips in Europe by Regions
2.3 Market Analysis of Gaming chips in Europe by Regions
  2.3.1 Market Analysis of Gaming chips in Germany 2013-2017
  2.3.2 Market Analysis of Gaming chips in United Kingdom 2013-2017
  2.3.3 Market Analysis of Gaming chips in France 2013-2017
  2.3.4 Market Analysis of Gaming chips in Italy 2013-2017
  2.3.5 Market Analysis of Gaming chips in Spain 2013-2017
  2.3.6 Market Analysis of Gaming chips in Benelux 2013-2017
  2.3.7 Market Analysis of Gaming chips in Russia 2013-2017
2.4 Market Development Forecast of Gaming chips in Europe 2018-2023
  2.4.1 Market Development Forecast of Gaming chips in Europe 2018-2023
  2.4.2 Market Development Forecast of Gaming chips by Regions 2018-2023

CHAPTER 3 EUROPE MARKET STATUS AND FORECAST BY TYPES

3.1 Whole Europe Market Status by Types
  3.1.1 Consumption Volume of Gaming chips in Europe by Types
  3.1.2 Revenue of Gaming chips in Europe by Types
3.2 Europe Market Status by Types in Major Countries
  3.2.1 Market Status by Types in Germany
  3.2.2 Market Status by Types in United Kingdom
  3.2.3 Market Status by Types in France
  3.2.4 Market Status by Types in Italy
  3.2.5 Market Status by Types in Spain
  3.2.6 Market Status by Types in Benelux
  3.2.7 Market Status by Types in Russia
3.3 Market Forecast of Gaming chips in Europe by Types

CHAPTER 4 EUROPE MARKET STATUS AND FORECAST BY DOWNSTREAM INDUSTRY

4.1 Demand Volume of Gaming chips in Europe by Downstream Industry
4.2 Demand Volume of Gaming chips by Downstream Industry in Major Countries
  4.2.1 Demand Volume of Gaming chips by Downstream Industry in Germany
  4.2.2 Demand Volume of Gaming chips by Downstream Industry in United Kingdom
  4.2.3 Demand Volume of Gaming chips by Downstream Industry in France
  4.2.4 Demand Volume of Gaming chips by Downstream Industry in Italy
  4.2.5 Demand Volume of Gaming chips by Downstream Industry in Spain
  4.2.6 Demand Volume of Gaming chips by Downstream Industry in Benelux
  4.2.7 Demand Volume of Gaming chips by Downstream Industry in Russia
4.3 Market Forecast of Gaming chips in Europe by Downstream Industry

CHAPTER 5 MARKET DRIVING FACTOR ANALYSIS OF GAMING CHIPS

5.1 Europe Economy Situation and Trend Overview
5.2 Gaming chips Downstream Industry Situation and Trend Overview

CHAPTER 6 GAMING CHIPS MARKET COMPETITION STATUS BY MAJOR PLAYERS IN EUROPE

6.1 Sales Volume of Gaming chips in Europe by Major Players
6.2 Revenue of Gaming chips in Europe by Major Players
6.3 Basic Information of Gaming chips by Major Players
  6.3.1 Headquarters Location and Established Time of Gaming chips Major Players
  6.3.2 Employees and Revenue Level of Gaming chips Major Players
6.4 Market Competition News and Trend
  6.4.1 Merger, Consolidation or Acquisition News
  6.4.2 Investment or Disinvestment News
  6.4.3 New Product Development and Launch

CHAPTER 7 GAMING CHIPS MAJOR MANUFACTURERS INTRODUCTION AND MARKET DATA

7.1 Aristocrat Leisure
  7.1.1 Company profile
  7.1.2 Representative Gaming chips Product
  7.1.3 Gaming chips Sales, Revenue, Price and Gross Margin of Aristocrat Leisure
7.2 Novomatic
  7.2.1 Company profile
  7.2.2 Representative Gaming chips Product
  7.2.3 Gaming chips Sales, Revenue, Price and Gross Margin of Novomatic
7.3 Galaxy Entertainment
  7.3.1 Company profile
  7.3.2 Representative Gaming chips Product
  7.3.3 Gaming chips Sales, Revenue, Price and Gross Margin of Galaxy Entertainment
7.4 GTECH
  7.4.1 Company profile
  7.4.2 Representative Gaming chips Product
  7.4.3 Gaming chips Sales, Revenue, Price and Gross Margin of GTECH
7.5 Scientific Games
  7.5.1 Company profile
  7.5.2 Representative Gaming chips Product
  7.5.3 Gaming chips Sales, Revenue, Price and Gross Margin of Scientific Games

CHAPTER 8 UPSTREAM AND DOWNSTREAM MARKET ANALYSIS OF GAMING CHIPS

8.1 Industry Chain of Gaming chips
8.2 Upstream Market and Representative Companies Analysis
8.3 Downstream Market and Representative Companies Analysis

CHAPTER 9 COST AND GROSS MARGIN ANALYSIS OF GAMING CHIPS

9.1 Cost Structure Analysis of Gaming chips
9.2 Raw Materials Cost Analysis of Gaming chips
9.3 Labor Cost Analysis of Gaming chips
9.4 Manufacturing Expenses Analysis of Gaming chips

CHAPTER 10 MARKETING STATUS ANALYSIS OF GAMING CHIPS

10.1 Marketing Channel
  10.1.1 Direct Marketing
  10.1.2 Indirect Marketing
  10.1.3 Marketing Channel Development Trend
10.2 Market Positioning
  10.2.1 Pricing Strategy
  10.2.2 Brand Strategy
  10.2.3 Target Client
10.3 Distributors/Traders List

CHAPTER 11 REPORT CONCLUSION

CHAPTER 12 RESEARCH METHODOLOGY AND REFERENCE

12.1 Methodology/Research Approach
  12.1.1 Research Programs/Design
  12.1.2 Market Size Estimation
  12.1.3 Market Breakdown and Data Triangulation
12.2 Data Source
  12.2.1 Secondary Sources
  12.2.2 Primary Sources
12.3 Reference


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