Asia Pacific Augmented Reality and Virtual Reality Market 2022-2032 by Technology (AR, VR), Offering (Hardware, Software, Services), Device Type (AR Devices, VR Devices), Industry Vertical, End User (Consumer, Enterprise), and Country: Trend Forecast and Growth Opportunity
Asia Pacific augmented reality and virtual reality market will grow by 34.6% annually with a total addressable market cap of $1.49 trillion ($1,490.2 billion) over 2023-2032, driven by the wider Internet coverage, the increasing demand for immersive experiences, prevalent mobile and smart devices, and rising demand from consumer electronics, e-commerce, and healthcare domain.
Highlighted with 39 tables and 70 figures, this 149-page report “Asia Pacific Augmented Reality and Virtual Reality Market 2022-2032 by Technology (AR, VR), Offering (Hardware, Software, Services), Device Type (AR Devices, VR Devices), Industry Vertical, End User (Consumer, Enterprise), and Country: Trend Forecast and Growth Opportunity” is based on a comprehensive research of the entire Asia Pacific augmented reality and virtual reality market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2020-2022 and provides forecast from 2023 till 2032 with 2022 as the base year. (Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)
In-depth qualitative analyses include identification and investigation of the following aspects:
Based on Technology, the Asia Pacific market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
The report also covers the current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.
Selected Key Players:
Apple Inc.
Atheer, Inc.
Blippar Ltd.
Catchoom Technologies, S.L.
EON Reality, Inc.
Facebook Inc.
Google, LLC
HP Development Co., L.P.
Intellectsoft LLC
Leap Motion, Inc.
Lumus Ltd.
Magic Leap, Inc
Microsoft Corp.
Niantic Inc.
Nintendo Co., Ltd.
Oculus VR, LLC
Optinvent S.A.
Popar Co., Ltd.
Qualcomm Technologies Inc.
Samsung Co., Ltd.
Sony Corporation
Total Immersion
Universal mCloud Corp. (NGRAIN)
Virtuix
Vuzix Corp.
Wayray AG
Wikitude GmbH
Zappar Ltd.
Zugara, Inc.
(Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)
Highlighted with 39 tables and 70 figures, this 149-page report “Asia Pacific Augmented Reality and Virtual Reality Market 2022-2032 by Technology (AR, VR), Offering (Hardware, Software, Services), Device Type (AR Devices, VR Devices), Industry Vertical, End User (Consumer, Enterprise), and Country: Trend Forecast and Growth Opportunity” is based on a comprehensive research of the entire Asia Pacific augmented reality and virtual reality market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2020-2022 and provides forecast from 2023 till 2032 with 2022 as the base year. (Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)
In-depth qualitative analyses include identification and investigation of the following aspects:
- Market Structure
- Growth Drivers
- Restraints and Challenges
- Emerging Product Trends & Market Opportunities
- Porter’s Fiver Forces
Based on Technology, the Asia Pacific market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
- Augmented Reality (AR)
- Marker-based Augmented Reality (Passive Marker, Active Marker)
- Markerless Augmented Reality (Model-based Tracking, Image-based Processing)
- Other Technologies
- Virtual Reality (VR)
- Nonimmersive Technology
- Semi-Immersive Technology
- Fully Immersive Technology
- Hardware
- Sensors
- Semiconductor Component
- Displays and Projectors
- Position Trackers
- Cameras
- Other Hardware
- Software
- Software Developer Kits
- Cloud-based Solutions
- Services
- AR Devices
- Head-Mounted Display (HMD)
- Head-Up Display (HUD)
- Smart Glasses
- Handheld Devices and Others
- VR Devices
- Head-Mounted Display (HMD)
- Gesture-Tracking Device
- Projector & Display Wall
- Gaming & Entertainment
- Industrial & Manufacturing
- Aerospace & Defense
- Healthcare
- Education
- Automotive
- Retail & Marketing
- Other Verticals
- Consumer
- Enterprise
- Large Enterprises
- Small- & Medium-sized Enterprises (SMEs)
- Japan
- China
- South Korea
- Australia
- India
- Rest of APAC (further segmented into Malaysia, Singapore, Indonesia, Thailand, New Zealand, Vietnam, Taiwan, and Philippines)
The report also covers the current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.
Selected Key Players:
Apple Inc.
Atheer, Inc.
Blippar Ltd.
Catchoom Technologies, S.L.
EON Reality, Inc.
Facebook Inc.
Google, LLC
HP Development Co., L.P.
Intellectsoft LLC
Leap Motion, Inc.
Lumus Ltd.
Magic Leap, Inc
Microsoft Corp.
Niantic Inc.
Nintendo Co., Ltd.
Oculus VR, LLC
Optinvent S.A.
Popar Co., Ltd.
Qualcomm Technologies Inc.
Samsung Co., Ltd.
Sony Corporation
Total Immersion
Universal mCloud Corp. (NGRAIN)
Virtuix
Vuzix Corp.
Wayray AG
Wikitude GmbH
Zappar Ltd.
Zugara, Inc.
(Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)
1 INTRODUCTION
1.1 Industry Definition and Research Scope
1.1.1 Industry Definition
1.1.2 Research Scope
1.2 Research Methodology
1.2.1 Overview of Market Research Methodology
1.2.2 Market Assumption
1.2.3 Secondary Data
1.2.4 Primary Data
1.2.5 Data Filtration and Model Design
1.2.6 Market Size/Share Estimation
1.2.7 Research Limitations
1.3 Executive Summary
2 MARKET OVERVIEW AND DYNAMICS
2.1 Market Size and Forecast
2.1.1 Impact of COVID-19 on World Economy
2.1.2 Impact of COVID-19 on the Market
2.1.3 Impact of Russia-Ukraine Conflict: War Slows Economic Recovery
2.2 Major Growth Drivers
2.3 Market Restraints and Challenges
2.4 Emerging Opportunities and Market Trends
2.5 Porter’s Fiver Forces Analysis
3 SEGMENTATION OF ASIA PACIFIC MARKET BY TECHNOLOGY
3.1 Market Overview by Technology
3.2 Augmented Reality (AR)
3.2.1 Marker-based AR
3.2.2 Markerless AR
3.3 Virtual Reality (VR)
3.3.1 Nonimmersive Technology
3.3.2 Semi-Immersive Technology
3.3.3 Fully Immersive Technology
4 SEGMENTATION OF ASIA PACIFIC MARKET BY OFFERING
4.1 Market Overview by Offering
4.2 Hardware
4.2.1 Sensors
4.2.2 Semiconductor Component
4.2.3 Displays and Projectors
4.2.4 Position Trackers
4.2.5 Cameras
4.2.6 Other Hardware
4.3 Software
4.3.1 Software Developer Kits
4.3.2 Cloud-based Solutions
4.4 Services
5 SEGMENTATION OF ASIA PACIFIC MARKET BY DEVICE TYPE
5.1 Market Overview by Device Type
5.2 AR Devices
5.2.1 Head-Mounted Display (HMD)
5.2.2 Head-Up Display (HUD)
5.2.3 Smart Glasses
5.2.4 Handheld Devices and Others
5.3 VR Devices
5.3.1 Head-Mounted Display (HMD)
5.3.2 Gesture-Tracking Device
5.3.3 Projector & Display Wall
6 SEGMENTATION OF ASIA PACIFIC MARKET BY INDUSTRY VERTICAL
6.1 Market Overview by Industry Vertical
6.2 Gaming & Entertainment
6.3 Industrial & Manufacturing
6.4 Aerospace & Defense
6.5 Healthcare
6.6 Education
6.7 Automotive
6.8 Retail & Marketing
6.9 Other Verticals
7 SEGMENTATION OF ASIA PACIFIC MARKET BY END USER
7.1 Market Overview by End User
7.2 Consumer
7.3 Enterprise
7.3.1 Large Enterprises
7.3.2 Small- & Medium-sized Enterprises (SMEs)
8 ASIA-PACIFIC MARKET 2022-2032 BY COUNTRY
8.1 Overview of Asia-Pacific Market
8.2 Japan
8.3 China
8.4 Australia
8.5 India
8.6 South Korea
8.7 Rest of APAC Region
9 COMPETITIVE LANDSCAPE
9.1 Overview of Key Vendors
9.2 New Product Launch, Partnership, Investment, and M&A
9.3 Company Profiles
Apple Inc.
Atheer, Inc.
Blippar Ltd.
Catchoom Technologies, S.L.
EON Reality, Inc.
Facebook Inc.
Google, LLC
HP Development Co., L.P.
Intellectsoft LLC
Leap Motion, Inc.
Lumus Ltd.
Magic Leap, Inc
Microsoft Corp.
Niantic Inc.
Nintendo Co., Ltd.
Oculus VR, LLC
Optinvent S.A.
Popar Co., Ltd.
Qualcomm Technologies Inc.
Samsung Co., Ltd.
Sony Corporation
Total Immersion
Universal mCloud Corp. (NGRAIN)
Virtuix
Vuzix Corp.
Wayray AG
Wikitude GmbH
Zappar Ltd.
Zugara, Inc.
RELATED REPORTS
1.1 Industry Definition and Research Scope
1.1.1 Industry Definition
1.1.2 Research Scope
1.2 Research Methodology
1.2.1 Overview of Market Research Methodology
1.2.2 Market Assumption
1.2.3 Secondary Data
1.2.4 Primary Data
1.2.5 Data Filtration and Model Design
1.2.6 Market Size/Share Estimation
1.2.7 Research Limitations
1.3 Executive Summary
2 MARKET OVERVIEW AND DYNAMICS
2.1 Market Size and Forecast
2.1.1 Impact of COVID-19 on World Economy
2.1.2 Impact of COVID-19 on the Market
2.1.3 Impact of Russia-Ukraine Conflict: War Slows Economic Recovery
2.2 Major Growth Drivers
2.3 Market Restraints and Challenges
2.4 Emerging Opportunities and Market Trends
2.5 Porter’s Fiver Forces Analysis
3 SEGMENTATION OF ASIA PACIFIC MARKET BY TECHNOLOGY
3.1 Market Overview by Technology
3.2 Augmented Reality (AR)
3.2.1 Marker-based AR
3.2.2 Markerless AR
3.3 Virtual Reality (VR)
3.3.1 Nonimmersive Technology
3.3.2 Semi-Immersive Technology
3.3.3 Fully Immersive Technology
4 SEGMENTATION OF ASIA PACIFIC MARKET BY OFFERING
4.1 Market Overview by Offering
4.2 Hardware
4.2.1 Sensors
4.2.2 Semiconductor Component
4.2.3 Displays and Projectors
4.2.4 Position Trackers
4.2.5 Cameras
4.2.6 Other Hardware
4.3 Software
4.3.1 Software Developer Kits
4.3.2 Cloud-based Solutions
4.4 Services
5 SEGMENTATION OF ASIA PACIFIC MARKET BY DEVICE TYPE
5.1 Market Overview by Device Type
5.2 AR Devices
5.2.1 Head-Mounted Display (HMD)
5.2.2 Head-Up Display (HUD)
5.2.3 Smart Glasses
5.2.4 Handheld Devices and Others
5.3 VR Devices
5.3.1 Head-Mounted Display (HMD)
5.3.2 Gesture-Tracking Device
5.3.3 Projector & Display Wall
6 SEGMENTATION OF ASIA PACIFIC MARKET BY INDUSTRY VERTICAL
6.1 Market Overview by Industry Vertical
6.2 Gaming & Entertainment
6.3 Industrial & Manufacturing
6.4 Aerospace & Defense
6.5 Healthcare
6.6 Education
6.7 Automotive
6.8 Retail & Marketing
6.9 Other Verticals
7 SEGMENTATION OF ASIA PACIFIC MARKET BY END USER
7.1 Market Overview by End User
7.2 Consumer
7.3 Enterprise
7.3.1 Large Enterprises
7.3.2 Small- & Medium-sized Enterprises (SMEs)
8 ASIA-PACIFIC MARKET 2022-2032 BY COUNTRY
8.1 Overview of Asia-Pacific Market
8.2 Japan
8.3 China
8.4 Australia
8.5 India
8.6 South Korea
8.7 Rest of APAC Region
9 COMPETITIVE LANDSCAPE
9.1 Overview of Key Vendors
9.2 New Product Launch, Partnership, Investment, and M&A
9.3 Company Profiles
Apple Inc.
Atheer, Inc.
Blippar Ltd.
Catchoom Technologies, S.L.
EON Reality, Inc.
Facebook Inc.
Google, LLC
HP Development Co., L.P.
Intellectsoft LLC
Leap Motion, Inc.
Lumus Ltd.
Magic Leap, Inc
Microsoft Corp.
Niantic Inc.
Nintendo Co., Ltd.
Oculus VR, LLC
Optinvent S.A.
Popar Co., Ltd.
Qualcomm Technologies Inc.
Samsung Co., Ltd.
Sony Corporation
Total Immersion
Universal mCloud Corp. (NGRAIN)
Virtuix
Vuzix Corp.
Wayray AG
Wikitude GmbH
Zappar Ltd.
Zugara, Inc.
RELATED REPORTS
LIST OF TABLES
Table 1. Snapshot of Asia Pacific Augmented Reality and Virtual Reality Market in Balanced Perspective, 2022-2032
Table 2. World Economic Outlook, 2021-2031
Table 3. World Economic Outlook, 2021-2023
Table 4. Scenarios for Economic Impact of Ukraine Crisis
Table 5. Main Product Trends and Market Opportunities in Asia Pacific Augmented Reality and Virtual Reality Market
Table 6. Asia Pacific Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn
Table 7. Asia Pacific Augmented Reality Market by Technology, 2022-2032, $ mn
Table 8. Asia Pacific Augmented Reality Market: Marker-based AR by Type, 2022-2032, $ mn
Table 9. Asia Pacific Augmented Reality Market: Markerless AR by Type, 2022-2032, $ mn
Table 10. Asia Pacific Virtual Reality Market by Technology, 2022-2032, $ mn
Table 11. Asia Pacific Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn
Table 12. Asia Pacific Augmented Reality and Virtual Reality Market: Hardware by Type, 2022-2032, $ mn
Table 13. Asia Pacific Augmented Reality and Virtual Reality Market: Software by Type, 2022-2032, $ mn
Table 14. Asia Pacific Augmented Reality and Virtual Reality Market by Device Type, 2022-2032, $ mn
Table 15. Asia Pacific Augmented Reality Market by Device, 2022-2032, $ mn
Table 16. Asia Pacific Virtual Reality Market by Device, 2022-2032, $ mn
Table 17. Asia Pacific Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn
Table 18. Asia Pacific Augmented Reality and Virtual Reality Market by End User, 2022-2032, $ mn
Table 19. Asia Pacific Augmented Reality and Virtual Reality Market by End User, 2022-2032, $ mn
Table 20. APAC Augmented Reality and Virtual Reality Market by Country, 2022-2032, $ mn
Table 21. Japan Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn
Table 22. Japan Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn
Table 23. Japan Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn
Table 24. China Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn
Table 25. China Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn
Table 26. China Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn
Table 27. Australia Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn
Table 28. Australia Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn
Table 29. Australia Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn
Table 30. India Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn
Table 31. India Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn
Table 32. India Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn
Table 33. South Korea Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn
Table 34. South Korea Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn
Table 35. South Korea Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn
Table 36. Augmented Reality and Virtual Reality Market in Rest of APAC by Country/Region, 2022-2032, $ mn
Table 37. Apple Inc.: Company Snapshot
Table 38. Apple Inc.: Business Segmentation
Table 39. Apple Inc.: Product Portfolio
Table 1. Snapshot of Asia Pacific Augmented Reality and Virtual Reality Market in Balanced Perspective, 2022-2032
Table 2. World Economic Outlook, 2021-2031
Table 3. World Economic Outlook, 2021-2023
Table 4. Scenarios for Economic Impact of Ukraine Crisis
Table 5. Main Product Trends and Market Opportunities in Asia Pacific Augmented Reality and Virtual Reality Market
Table 6. Asia Pacific Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn
Table 7. Asia Pacific Augmented Reality Market by Technology, 2022-2032, $ mn
Table 8. Asia Pacific Augmented Reality Market: Marker-based AR by Type, 2022-2032, $ mn
Table 9. Asia Pacific Augmented Reality Market: Markerless AR by Type, 2022-2032, $ mn
Table 10. Asia Pacific Virtual Reality Market by Technology, 2022-2032, $ mn
Table 11. Asia Pacific Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn
Table 12. Asia Pacific Augmented Reality and Virtual Reality Market: Hardware by Type, 2022-2032, $ mn
Table 13. Asia Pacific Augmented Reality and Virtual Reality Market: Software by Type, 2022-2032, $ mn
Table 14. Asia Pacific Augmented Reality and Virtual Reality Market by Device Type, 2022-2032, $ mn
Table 15. Asia Pacific Augmented Reality Market by Device, 2022-2032, $ mn
Table 16. Asia Pacific Virtual Reality Market by Device, 2022-2032, $ mn
Table 17. Asia Pacific Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn
Table 18. Asia Pacific Augmented Reality and Virtual Reality Market by End User, 2022-2032, $ mn
Table 19. Asia Pacific Augmented Reality and Virtual Reality Market by End User, 2022-2032, $ mn
Table 20. APAC Augmented Reality and Virtual Reality Market by Country, 2022-2032, $ mn
Table 21. Japan Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn
Table 22. Japan Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn
Table 23. Japan Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn
Table 24. China Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn
Table 25. China Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn
Table 26. China Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn
Table 27. Australia Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn
Table 28. Australia Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn
Table 29. Australia Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn
Table 30. India Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn
Table 31. India Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn
Table 32. India Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn
Table 33. South Korea Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn
Table 34. South Korea Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn
Table 35. South Korea Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn
Table 36. Augmented Reality and Virtual Reality Market in Rest of APAC by Country/Region, 2022-2032, $ mn
Table 37. Apple Inc.: Company Snapshot
Table 38. Apple Inc.: Business Segmentation
Table 39. Apple Inc.: Product Portfolio
LIST OF FIGURES
Figure 1. Research Method Flow Chart
Figure 2. Bottom-up Approach and Top-down Approach for Market Estimation
Figure 3. Asia Pacific Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2022-2032
Figure 4. Asia Pacific Augmented Reality and Virtual Reality Market, 2022-2032, $ mn
Figure 5. Impact of COVID-19 on Business
Figure 6. Primary Drivers and Impact Factors of Asia Pacific Augmented Reality and Virtual Reality Market
Figure 7. Forecast of Middle-class Population by Region, 2015-2030, million
Figure 8. World Digital Gaming Market, 2022-2032, $ bn
Figure 9. Forecast Share of Consumers Who Will Have Used AR for Online Shopping by 2025 by Country
Figure 10. Primary Restraints and Impact Factors of Asia Pacific Augmented Reality and Virtual Reality Market
Figure 11. Investment Opportunity Analysis
Figure 12. Porter’s Fiver Forces Analysis of Asia Pacific Augmented Reality and Virtual Reality Market
Figure 13. Breakdown of Asia Pacific Augmented Reality and Virtual Reality Market by Technology, 2022-2032, % of Revenue
Figure 14. Asia Pacific Addressable Market Cap in 2023-2032 by Technology, Value ($ mn) and Share (%)
Figure 15. Asia Pacific Augmented Reality and Virtual Reality Market by Technology: Augmented Reality (AR), 2022-2032, $ mn
Figure 16. Asia Pacific Augmented Reality Market by Technology: Marker-based AR, 2022-2032, $ mn
Figure 17. Asia Pacific Augmented Reality Market by Technology: Markerless AR, 2022-2032, $ mn
Figure 18. Asia Pacific Augmented Reality and Virtual Reality Market by Technology: Virtual Reality (VR), 2022-2032, $ mn
Figure 19. Asia Pacific Virtual Reality Market by Technology: Nonimmersive Technology, 2022-2032, $ mn
Figure 20. Asia Pacific Virtual Reality Market by Technology: Semi-Immersive Technology, 2022-2032, $ mn
Figure 21. Asia Pacific Virtual Reality Market by Technology: Fully Immersive Technology, 2022-2032, $ mn
Figure 22. Breakdown of Asia Pacific Augmented Reality and Virtual Reality Market by Offering, 2022-2032, % of Sales Revenue
Figure 23. Asia Pacific Addressable Market Cap in 2023-2032 by Offering, Value ($ mn) and Share (%)
Figure 24. Asia Pacific Augmented Reality and Virtual Reality Market by Offering: Hardware, 2022-2032, $ mn
Figure 25. Asia Pacific Augmented Reality and Virtual Reality Market by Hardware: Sensors, 2022-2032, $ mn
Figure 26. Asia Pacific Augmented Reality and Virtual Reality Market by Hardware: Semiconductor Component, 2022-2032, $ mn
Figure 27. Asia Pacific Augmented Reality and Virtual Reality Market by Hardware: Displays and Projectors, 2022-2032, $ mn
Figure 28. Asia Pacific Augmented Reality and Virtual Reality Market by Hardware: Position Trackers, 2022-2032, $ mn
Figure 29. Asia Pacific Augmented Reality and Virtual Reality Market by Hardware: Cameras, 2022-2032, $ mn
Figure 30. Asia Pacific Augmented Reality and Virtual Reality Market by Hardware: Other Hardware, 2022-2032, $ mn
Figure 31. Asia Pacific Augmented Reality and Virtual Reality Market by Offering: Software, 2022-2032, $ mn
Figure 32. Asia Pacific Augmented Reality and Virtual Reality Market by Software: Software Developer Kits, 2022-2032, $ mn
Figure 33. Asia Pacific Augmented Reality and Virtual Reality Market by Software: Cloud-based Solutions, 2022-2032, $ mn
Figure 34. Asia Pacific Augmented Reality and Virtual Reality Market by Offering: Services, 2022-2032, $ mn
Figure 35. Breakdown of Asia Pacific Augmented Reality and Virtual Reality Market by Device Type, 2022-2032, % of Sales Revenue
Figure 36. Asia Pacific Addressable Market Cap in 2023-2032 by Device Type, Value ($ mn) and Share (%)
Figure 37. Asia Pacific Augmented Reality and Virtual Reality Market by Device Type: AR Devices, 2022-2032, $ mn
Figure 38. Asia Pacific Augmented Reality Market by Device: Head-Mounted Display (HMD), 2022-2032, $ mn
Figure 39. Asia Pacific Augmented Reality Market by Device: Head-Up Display (HUD), 2022-2032, $ mn
Figure 40. Asia Pacific Augmented Reality Market by Device: Smart Glasses, 2022-2032, $ mn
Figure 41. Asia Pacific Augmented Reality Market by Device: Handheld Devices and Others, 2022-2032, $ mn
Figure 42. Asia Pacific Augmented Reality and Virtual Reality Market by Device Type: VR Devices, 2022-2032, $ mn
Figure 43. Asia Pacific Virtual Reality Market by Device: Head-Mounted Display (HMD), 2022-2032, $ mn
Figure 44. Asia Pacific Virtual Reality Market by Device: Gesture-Tracking Device, 2022-2032, $ mn
Figure 45. Asia Pacific Virtual Reality Market by Device: Projector & Display Wall, 2022-2032, $ mn
Figure 46. Breakdown of Asia Pacific Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, % of Revenue
Figure 47. Asia Pacific Addressable Market Cap in 2023-2032 by Industry Vertical, Value ($ mn) and Share (%)
Figure 48. Asia Pacific Augmented Reality and Virtual Reality Market by Industry Vertical: Gaming & Entertainment, 2022-2032, $ mn
Figure 49. Asia Pacific Augmented Reality and Virtual Reality Market by Industry Vertical: Industrial & Manufacturing, 2022-2032, $ mn
Figure 50. Asia Pacific Augmented Reality and Virtual Reality Market by Industry Vertical: Aerospace & Defense, 2022-2032, $ mn
Figure 51. Asia Pacific Augmented Reality and Virtual Reality Market by Industry Vertical: Healthcare, 2022-2032, $ mn
Figure 52. Asia Pacific Augmented Reality and Virtual Reality Market by Industry Vertical: Education, 2022-2032, $ mn
Figure 53. Asia Pacific Augmented Reality and Virtual Reality Market by Industry Vertical: Automotive, 2022-2032, $ mn
Figure 54. Asia Pacific Augmented Reality and Virtual Reality Market by Industry Vertical: Retail & Marketing, 2022-2032, $ mn
Figure 55. Asia Pacific Augmented Reality and Virtual Reality Market by Industry Vertical: Other Verticals, 2022-2032, $ mn
Figure 56. Breakdown of Asia Pacific Augmented Reality and Virtual Reality Market by End User, 2022-2032, % of Revenue
Figure 57. Asia Pacific Addressable Market Cap in 2023-2032 by End User, Value ($ mn) and Share (%)
Figure 58. Asia Pacific Augmented Reality and Virtual Reality Market by End User: Consumer, 2022-2032, $ mn
Figure 59. Asia Pacific Augmented Reality and Virtual Reality Market by End User: Enterprise, 2022-2032, $ mn
Figure 60. Asia Pacific Augmented Reality and Virtual Reality Market by End User: Large Enterprises, 2022-2032, $ mn
Figure 61. Asia Pacific Augmented Reality and Virtual Reality Market by End User: Small- & Medium-sized Enterprises (SMEs), 2022-2032, $ mn
Figure 62. Breakdown of APAC Augmented Reality and Virtual Reality Market by Country, 2022 and 2032, % of Revenue
Figure 63. Contribution to APAC 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%)
Figure 64. Augmented Reality and Virtual Reality Market in Japan, 2022-2032, $ mn
Figure 65. Augmented Reality and Virtual Reality Market in China, 2022-2032, $ mn
Figure 66. Augmented Reality and Virtual Reality Market in Australia, 2022-2032, $ mn
Figure 67. Augmented Reality and Virtual Reality Market in India, 2022-2032, $ mn
Figure 68. Augmented Reality and Virtual Reality Market in South Korea, 2022-2032, $ mn
Figure 69. Augmented Reality and Virtual Reality Market in Rest of APAC, 2022-2032, $ mn
Figure 70. Growth Stage of Asia Pacific Augmented Reality and Virtual Reality Industry over the Forecast Period
Figure 1. Research Method Flow Chart
Figure 2. Bottom-up Approach and Top-down Approach for Market Estimation
Figure 3. Asia Pacific Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2022-2032
Figure 4. Asia Pacific Augmented Reality and Virtual Reality Market, 2022-2032, $ mn
Figure 5. Impact of COVID-19 on Business
Figure 6. Primary Drivers and Impact Factors of Asia Pacific Augmented Reality and Virtual Reality Market
Figure 7. Forecast of Middle-class Population by Region, 2015-2030, million
Figure 8. World Digital Gaming Market, 2022-2032, $ bn
Figure 9. Forecast Share of Consumers Who Will Have Used AR for Online Shopping by 2025 by Country
Figure 10. Primary Restraints and Impact Factors of Asia Pacific Augmented Reality and Virtual Reality Market
Figure 11. Investment Opportunity Analysis
Figure 12. Porter’s Fiver Forces Analysis of Asia Pacific Augmented Reality and Virtual Reality Market
Figure 13. Breakdown of Asia Pacific Augmented Reality and Virtual Reality Market by Technology, 2022-2032, % of Revenue
Figure 14. Asia Pacific Addressable Market Cap in 2023-2032 by Technology, Value ($ mn) and Share (%)
Figure 15. Asia Pacific Augmented Reality and Virtual Reality Market by Technology: Augmented Reality (AR), 2022-2032, $ mn
Figure 16. Asia Pacific Augmented Reality Market by Technology: Marker-based AR, 2022-2032, $ mn
Figure 17. Asia Pacific Augmented Reality Market by Technology: Markerless AR, 2022-2032, $ mn
Figure 18. Asia Pacific Augmented Reality and Virtual Reality Market by Technology: Virtual Reality (VR), 2022-2032, $ mn
Figure 19. Asia Pacific Virtual Reality Market by Technology: Nonimmersive Technology, 2022-2032, $ mn
Figure 20. Asia Pacific Virtual Reality Market by Technology: Semi-Immersive Technology, 2022-2032, $ mn
Figure 21. Asia Pacific Virtual Reality Market by Technology: Fully Immersive Technology, 2022-2032, $ mn
Figure 22. Breakdown of Asia Pacific Augmented Reality and Virtual Reality Market by Offering, 2022-2032, % of Sales Revenue
Figure 23. Asia Pacific Addressable Market Cap in 2023-2032 by Offering, Value ($ mn) and Share (%)
Figure 24. Asia Pacific Augmented Reality and Virtual Reality Market by Offering: Hardware, 2022-2032, $ mn
Figure 25. Asia Pacific Augmented Reality and Virtual Reality Market by Hardware: Sensors, 2022-2032, $ mn
Figure 26. Asia Pacific Augmented Reality and Virtual Reality Market by Hardware: Semiconductor Component, 2022-2032, $ mn
Figure 27. Asia Pacific Augmented Reality and Virtual Reality Market by Hardware: Displays and Projectors, 2022-2032, $ mn
Figure 28. Asia Pacific Augmented Reality and Virtual Reality Market by Hardware: Position Trackers, 2022-2032, $ mn
Figure 29. Asia Pacific Augmented Reality and Virtual Reality Market by Hardware: Cameras, 2022-2032, $ mn
Figure 30. Asia Pacific Augmented Reality and Virtual Reality Market by Hardware: Other Hardware, 2022-2032, $ mn
Figure 31. Asia Pacific Augmented Reality and Virtual Reality Market by Offering: Software, 2022-2032, $ mn
Figure 32. Asia Pacific Augmented Reality and Virtual Reality Market by Software: Software Developer Kits, 2022-2032, $ mn
Figure 33. Asia Pacific Augmented Reality and Virtual Reality Market by Software: Cloud-based Solutions, 2022-2032, $ mn
Figure 34. Asia Pacific Augmented Reality and Virtual Reality Market by Offering: Services, 2022-2032, $ mn
Figure 35. Breakdown of Asia Pacific Augmented Reality and Virtual Reality Market by Device Type, 2022-2032, % of Sales Revenue
Figure 36. Asia Pacific Addressable Market Cap in 2023-2032 by Device Type, Value ($ mn) and Share (%)
Figure 37. Asia Pacific Augmented Reality and Virtual Reality Market by Device Type: AR Devices, 2022-2032, $ mn
Figure 38. Asia Pacific Augmented Reality Market by Device: Head-Mounted Display (HMD), 2022-2032, $ mn
Figure 39. Asia Pacific Augmented Reality Market by Device: Head-Up Display (HUD), 2022-2032, $ mn
Figure 40. Asia Pacific Augmented Reality Market by Device: Smart Glasses, 2022-2032, $ mn
Figure 41. Asia Pacific Augmented Reality Market by Device: Handheld Devices and Others, 2022-2032, $ mn
Figure 42. Asia Pacific Augmented Reality and Virtual Reality Market by Device Type: VR Devices, 2022-2032, $ mn
Figure 43. Asia Pacific Virtual Reality Market by Device: Head-Mounted Display (HMD), 2022-2032, $ mn
Figure 44. Asia Pacific Virtual Reality Market by Device: Gesture-Tracking Device, 2022-2032, $ mn
Figure 45. Asia Pacific Virtual Reality Market by Device: Projector & Display Wall, 2022-2032, $ mn
Figure 46. Breakdown of Asia Pacific Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, % of Revenue
Figure 47. Asia Pacific Addressable Market Cap in 2023-2032 by Industry Vertical, Value ($ mn) and Share (%)
Figure 48. Asia Pacific Augmented Reality and Virtual Reality Market by Industry Vertical: Gaming & Entertainment, 2022-2032, $ mn
Figure 49. Asia Pacific Augmented Reality and Virtual Reality Market by Industry Vertical: Industrial & Manufacturing, 2022-2032, $ mn
Figure 50. Asia Pacific Augmented Reality and Virtual Reality Market by Industry Vertical: Aerospace & Defense, 2022-2032, $ mn
Figure 51. Asia Pacific Augmented Reality and Virtual Reality Market by Industry Vertical: Healthcare, 2022-2032, $ mn
Figure 52. Asia Pacific Augmented Reality and Virtual Reality Market by Industry Vertical: Education, 2022-2032, $ mn
Figure 53. Asia Pacific Augmented Reality and Virtual Reality Market by Industry Vertical: Automotive, 2022-2032, $ mn
Figure 54. Asia Pacific Augmented Reality and Virtual Reality Market by Industry Vertical: Retail & Marketing, 2022-2032, $ mn
Figure 55. Asia Pacific Augmented Reality and Virtual Reality Market by Industry Vertical: Other Verticals, 2022-2032, $ mn
Figure 56. Breakdown of Asia Pacific Augmented Reality and Virtual Reality Market by End User, 2022-2032, % of Revenue
Figure 57. Asia Pacific Addressable Market Cap in 2023-2032 by End User, Value ($ mn) and Share (%)
Figure 58. Asia Pacific Augmented Reality and Virtual Reality Market by End User: Consumer, 2022-2032, $ mn
Figure 59. Asia Pacific Augmented Reality and Virtual Reality Market by End User: Enterprise, 2022-2032, $ mn
Figure 60. Asia Pacific Augmented Reality and Virtual Reality Market by End User: Large Enterprises, 2022-2032, $ mn
Figure 61. Asia Pacific Augmented Reality and Virtual Reality Market by End User: Small- & Medium-sized Enterprises (SMEs), 2022-2032, $ mn
Figure 62. Breakdown of APAC Augmented Reality and Virtual Reality Market by Country, 2022 and 2032, % of Revenue
Figure 63. Contribution to APAC 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%)
Figure 64. Augmented Reality and Virtual Reality Market in Japan, 2022-2032, $ mn
Figure 65. Augmented Reality and Virtual Reality Market in China, 2022-2032, $ mn
Figure 66. Augmented Reality and Virtual Reality Market in Australia, 2022-2032, $ mn
Figure 67. Augmented Reality and Virtual Reality Market in India, 2022-2032, $ mn
Figure 68. Augmented Reality and Virtual Reality Market in South Korea, 2022-2032, $ mn
Figure 69. Augmented Reality and Virtual Reality Market in Rest of APAC, 2022-2032, $ mn
Figure 70. Growth Stage of Asia Pacific Augmented Reality and Virtual Reality Industry over the Forecast Period