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The Future of Digital Home Entertainment: Key trends and drivers shaping devices, content and services

08 Nov 2010 • by Natalie Aster

London - The report "The Future of Digital Home Entertainment: Key trends and drivers shaping devices, content and services" by Business Insights analyzes the trends, technologies and business models of the enablers and providers of digital content. Furthermore, it defines six ‘Meta-themes’ that can be used as a template for defining and considering the future shape and growth of the digital home entertainment market. These six meta-themes are then applied to each of three main digital home entertainment markets: TV and video; Music and audio content; and Gaming.

Report Details

The Future of Digital Home Entertainment: Key trends and drivers shaping devices, content and services

Published: April 2010

Pages: 170

Price:  $2,875

Report Sample Abstract: 

Digital content moves from fixed and portable storage devices into the cloud

One of the most obvious examples of the trend towards ‘portable digital content’, and the concept of the porous home, is that of the iPod and iTunes service that accompanies the device. The iPod allows consumers to carry their home-stored content around with them outside of the home – that is, their music library, which has either been uploaded from CDs to the iTunes library on their desktop computer or notebook, or purchased digitally online. In order to keep content between the device and the music library synchronized or updated to accommodate new music purchases, the consumer has to connect the iPod to the computer containing the iTunes music library and synchronize between the two. In a similar example, portable DVD players allow users to consume their content – in this case, video content on DVDs – outside of the home, while the video library is still stored in the house.

However, with the growth and development of the Internet, portable devices, broadband connectivity (fixed and wireless), and the cloud network, content can be accessed both inside and outside of the home, while residing in an online environment, rather than being physically stored. This represents the next stage of portability, and will define the ‘porous home’ of the future. Indeed, as the trends outlined above converge and grow in popularity and sophistication, and the shift to digital content continues apace, there will be fewer compelling arguments for actually ‘owning’ physical content – for example buying CDs or DVDs – as digital ‘libraries’ of all forms of content will be stored in the cloud network and accessible from any Internet-enabled device inside or outside of the home. As a result, the distinction between ‘inside’ and ‘outside’ the home, from a digital content perspective, will almost completely disappear – the only difference being the platform or device that is used for consumption of that content.

More information can be found in the report “The Future of Digital Home Entertainment: Key trends and drivers shaping devices, content and services” by Business Insights.

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