The Future of Digital Home Entertainment: Key Trends and Drivers Shaping Devices, Content and Services

02 Jun 2010 • by Natalie Aster
The Future of Digital Home Entertainment: Key Trends and Drivers Shaping Devices, Content and Services

LONDON - A new market report “The Future of Digital Home Entertainment: Key Trends and Drivers Shaping Devices, Content and Services” has been recently published by Business Insights.

The report analyzes the trends, technologies and business models of the enablers and providers of digital content. Furthermore, it defines six ‘Meta-themes’ that can be used as a template for defining and considering the future shape and growth of the digital home entertainment market. These six meta-themes are then applied to each of three main digital home entertainment markets: TV and video; Music and audio content; and Gaming.

Key Findings from the Report:

  • Despite the economic slowdown of recent years, digital home entertainment looks set to evolve and grow significantly over the next five years.
  • The convergence of technologies and platforms, lifestyle trends, a growing need for mobility, and technological advances are all combining to fundamentally change the ways in which consumers interact with digital content.
  • In turn, these trends and ‘meta-themes’ are forcing broadcasters, media agencies and conglomerates, service providers, device and consumer electronics manufacturers, and communications operators to rethink the value chain and restructure their business models.
  • In the future digital home, content will be king, and consumers will expect to be able to access synchronized content and digital content libraries instantaneously on a range of connected devices, in a variety of locations.
  • The consumption of digital entertainment content is being driven by the rapid transition to online and mobile platforms, on which consumers of tomorrow will expect the ability to watch broadcast TV, access video content on-demand, personalize Internet radio stations to suit their own preferences, play games, and store media collections, whether inside or outside the home - this concept of the ‘porous home’ will be a defining feature of the future of digital home entertainment.
  • Scope of the Report:

  • Market sizing and opportunity statistics for consumer electronics manufacturers.
  • Forecasts for the growth of the IPTV, DTT, cable and satellite TV markets.
  • In-depth analysis of the future of the gaming market.
  • Explanation and analysis of the concept of the ‘Porous home’.
  • Use this report to find answers to key questions such as:

  • Which technology platform for delivering TV content in future represents the largest market opportunity?
  • How will the cloud shape the evolution of the digital home entertainment market?
  • Will consumers pay for digital content in future?
  • What are the six meta-themes that can be used to forecast the evolution of the market?
  • How can vendors and service providers create new market opportunities and attract new consumers?
  • What role will mobile devices have in the future digital home?
  • How new entrants to the market are already disrupting traditional business models of content providers and media publishers, and How they can respond and adapt to the changing conditions?
  • Request Free Sample Pages Now at: ps@marketpublishers.com

    Source: MarketPublishers, Ltd.