Social Gaming Market to See Impressive Growth to 2024, Expects Variant Market Research in Its Cutting-Edge Report Available at MarketPublishers.com
16 Oct 2017 • by Natalie Aster
LONDON – Nowadays, social gaming continues to gain popularity at a swift pace, fueled by expanding access to Internet, increasing penetration of portable devices, wide availability of games for all genders and ages, rising development of advanced games, steady progress in cloud gaming and rising uses of incentivized social video model. However, there are also certain challenges, for instance, chances to become addicted and risks of physical consequences owing to addiction.
Through 2024, the world’s social gaming market is anticipated to grow at an impressive CAGR of 15.2% to amount to USD 36.7 billion.
Prominent players in the social gaming market include, amid others, Electronic Arts, King Digital Entertainment, Gameloft, Rovio Entertainment, Wooga, Aeria Games, Aeria Games, Social Point, CrowdStar.
Cutting-edge report “Social Gaming Market (By Gender, By Age Group, By Revenue Generation, By Geography: North America, Europe, Asia-Pacific and RoW) Global Scenario, Market Size, Outlook, Trend and Forecast, 2015-2024” elaborated by Variant Market Research has been recently uploaded at MarketPublishers.com.
This topical study includes a comprehensive analysis of the world’s social gaming market with respect to the key market segments basing on gender, age and revenue generation. Besides, this study investigates the actual scenario across the key geographical markets, reviews the key forces influencing the market growth and identifies future growth opportunities and challenges. This report describes the competitive environment, provides details on the top players, discloses estimation of the market performance over 2016-2017, as well as gives forecasts through 2024, etc.
Many other new research reports by Variant Market Research are provided in the publisher’s catalogue at MarketPublishers.com.