In-Vehicle Infotainment System Market Investigated by Mind Commerce in Its New Report Available at MarketPublishers.com

12 Jan 2017 • by Natalie Aster

LONDON – Nowadays, the connected car ecosystem is undergoing remarkable changes, spurred majorly by the evolving dynamics of the software defined car (SDC) sector, ongoing development of the in-vehicle infotainment systems and rapid advancements of auto OEM apps, amid other growth drivers.

The in-vehicle infotainment system market is anticipated to create over USD 42 billion application market opportunity for the market players including auto OEMs.

Development of ‘driver-centric’ infotainment systems instead of ‘vehicle-centric’ ecosystems is expected to be one of the major success factors in the next 5 years.

The overall connected infotainment market is poised to exceed USD 91 billion by the year 2022.

Cutting-edge research study “Consumer Automobile Entertainment: Manufacturer vs. Third-party Connected Vehicle Infotainment Apps 2017 - 2022” prepared by Mind Commerce Publishing LLC offers a close look at the performance of the global in-vehicle system market. It covers software and apps platforms including middleware, OS, HMI, app, smartphone and OEM SDK. This publication also covers key initiatives of auto OEMs, third-party app providers, as well as monetization strategies for automakers in emerging in-vehicle infotainment systems.

The research study contains discloses data on the historical and current industry performance as well as outlines future growth prospects and opportunities through 2022. It explores the major regional markets, touches upon competitive landscape, discusses prevailing trends and recent industry developments, etc.

Topical research reports by Mind Commerce Publishing are available in this Market Publishers’ catalogue.

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