Virtual Reality Technologies Reviewed by MIC in Its Cutting-Edge Report Available at

31 Mar 2016 • by Natalie Aster

LONDON – Virtual reality (VR) is a 3-dimensional environment simulated by a computer; it can be interacted with and explored by a person with the help of a human-machine interface device. Virtual reality technologies are used in a broad spectrum of fields, including flight training, video games, surgical training and combat training. In an artificial world, a user can interact with various objects, navigate the 3D simulation and also be immersed completely in its environment. Initially applied in aerospace, defense and entertainment industries, the virtual technology is currently used in medical, gaming, marketing, retail, industrial, education and many other application fields.

The virtual reality market is driven by the ongoing development of better hardware and software as well as innovations in tracking and motion-control technologies. In the years to come, the world virtual reality market is expected to gain traction at a rapid pace. The value of this market is anticipated to grow at CAGR of over 60% in the next 5 years.

Novel report “The Reality of Virtual Reality: Patent Analysis” created by Market Intelligence & Consulting Institute (MIC) provides in-depth insights into the global virtual reality marketplace, uncovers updated statistics, reviews existing virtual reality technologies and examines the key application areas. The report points out lucrative opportunities, discusses the hottest industry issues, scrutinises patent activities and also offers a comprehensive assessment of the market perspectives.

Report Details:

The Reality of Virtual Reality: Patent Analysis
Published: March, 2016
Pages: 15
Price: US$ 1,800.00

Rich collection of research publications prepared by MIC can be found in this catalogue.


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