Gamification Market Explored & Projected by M&M in Its Topical Report Available at MarketPublishers.com
03 Mar 2016 • by Natalie Aster
LONDON – The worldwide gamification market is projected to record considerable growth at a CAGR of over 46% through 2020. The value of this market is expected to rise from USD 1.65 billion in 2015 up to USD 11.1 billion in 2020. Growth in the global gamification market will be boosted by speedy increase in the social media market along with the rising adoption of BYOD amid enterprises. Furthermore, increasing use of gamification technologies amid marketing and sales departments within different organisations will also create lucrative growth opportunities for the gamification market.
At present, the highest growth rates are registered in the APAC gamification market. The most prominent adopters of gamification technologies and solutions in the region are Japan, Australia, India and China.
Topical Report “Gamification Market” worked out by MarketsandMarkets (M&M) offer a detailed gamification market analysis as well as provides access to a set of updated statistics on the market performance (historical, present and forecast) across various geographical scales. The study outlines lucrative growth opportunities and top challenges, describes the main market growth limiters and drives, offers close analysis of the prevailing and emerging market trends. The competitive landscape in the gamification market is examined and top players are profiled in the report. Future forecasts for the global gamification market are given in the research report.
Gamification Market by Solution (Consumer driven and Enterprise driven), Applications (Sales and Marketing), Deployment Type (On-Premises and Cloud), User Type (Large Enterprise, SMBs), Industry and Region - Global Forecast to 2020
Published: February, 2016
Price: US$ 4,650.00
Other reports by the publisher can be found in the MarketsandMarkets catalogue.