Publications found:
325
Sort by:
Immersive Technology in Enterprise Market - Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented, By Component (Hardware, Software, Services), By Technology (Mixed Reality (MR), Virtual Reality (VR), Augmented Reality (AR) and 360 Film), By Application (Training & Learning, Emergency Services, Product Development and Sales & Marketing), By Region & Competition, 2021-2031F
US$ 4,500.00
The Global Immersive Technology in Enterprise Market is projected to expand significantly, rising from a valuation of USD 9.21 Billion in 2025 to USD 24.08 Billion by 2031, reflecting a CAGR of 17.37%...
January 2026
185 pages
Augmented Reality (AR) & Virtual Reality (VR) Market - Global Industry Size, Share, Trends, Opportunity, and Forecast. Segmented By Product Type (Head-Mounted Display, Head-Up Display, Smart Glass, Handheld Device Applications), By Organization Size (Large Enterprises, Small & Medium-sized Enterprises), By Offering (Hardware & Software), By Application (Consumer, Enterprise), By End User (Entertainment, Manufacturing, Healthcare, Defense, Consumer Electronics, Automotive, & Others), By Region & Competition, 2021-2031F
US$ 4,500.00
The Global Augmented Reality (AR) & Virtual Reality (VR) Market is projected to experience substantial growth, rising from USD 44.35 Billion in 2025 to USD 160.83 Billion by 2031, reflecting a CAGR of...
January 2026
185 pages
Automotive AR & VR Market ? Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented By Type (Augmented Reality & Virtual Reality), By Application (R&D; Manufacturing & Supply; Marketing & Sales; Aftersales; Support Functions/Training & Product), By Region & Competition, 2021-2031F
US$ 4,500.00
The Global Automotive AR & VR Market is projected to expand from USD 6.74 Billion in 2025 to USD 22.21 Billion by 2031, registering a CAGR of 21.99%. This sector encompasses the projection of digital...
January 2026
182 pages
Digital Avatar Market - Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented By Product (Interactive Digital Avatar, Non-Interactive Digital Avatar), By Category (Virtual Agents & Assistants, Virtual Influencers, Others), By Industry Vertical (BFSI, Retail & E-commerce, Healthcare, Gaming & Entertainment, Education & Training, Automotive, IT & Telecom, Others), By Region & Competition, 2021-2031F
US$ 4,500.00
The Global Digital Avatar Market is projected to experience substantial growth, expanding from USD 9.65 Billion in 2025 to USD 92.81 Billion by 2031, reflecting a CAGR of 45.83%. Defined as computer-g...
January 2026
181 pages
Near Eye Display Market - Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented By Component (Image Generator, Optical Combiners, Imaging Optics), By Device Type (Augmented Reality, Virtual Reality), By Technology (TFT LCD, OLEDs, Micro-LED, AMOLED, Others), By End User (Education, Aerospace & Defense, Consumer & Gaming, Healthcare, Others), By Region & Competition, 2021-2031F
US$ 4,500.00
The Global Near Eye Display Market is projected to expand from USD 2.49 Billion in 2025 to USD 9.91 Billion by 2031, achieving a CAGR of 25.89%. Near-eye displays (NEDs), which include devices like he...
January 2026
180 pages
Industrial Metaverse Market Size, Share & Trends Analysis Report By Component (Software, Hardware), By Technology (AR, VR), By Application, By End use (Automotive, Healthcare), By Region, And Segment Forecasts, 2026 - 2033
US$ 4,950.00
The global industrial metaverse market size was estimated at USD 35.20 billion in 2025 and is projected to reach USD 542.99 billion by 2033, growing at a CAGR of 42.4% from 2026 to 2033. The market is...
January 2026
100 pages
The 2027-2032 World Outlook for Augmented Reality
US$ 1,195.00
This study covers the world outlook for augmented reality across more than 190 countries. For ... unavailable, in a comparable or consistent manner in virtually all of the countries of the world). This study gives, however, my estimates for the worldwide latent ...
January 2026
289 pages
The 2027-2032 World Outlook for Augmented Reality Products
US$ 1,195.00
This study covers the world outlook for augmented reality products across more than 190 countries. For each year reported, ... latent demand, or the P.I.E., for augmented reality products. It also shows how the P.I.E. is divided across the world's regional and national markets. For each country, I also ...
January 2026
288 pages
The 2027-2032 World Outlook for Mixed Reality
US$ 1,195.00
This study covers the world outlook for mixed reality across more than 190 countries. For each year ... . This report does not discuss the specific players in the market serving the latent demand, nor specific details at the product ...
January 2026
287 pages
The 2027-2032 World Outlook for Virtual and Augmented Reality
US$ 1,195.00
This study covers the world outlook for virtual and augmented reality across more than 190 countries. For each year ... . This report does not discuss the specific players in the market serving the latent demand, nor specific details at the product ...
January 2026
288 pages
The 2027-2032 World Outlook for Virtual Reality
US$ 1,195.00
This study covers the world outlook for virtual reality across more than 190 countries. For each year ... . This report does not discuss the specific players in the market serving the latent demand, nor specific details at the product ...
January 2026
287 pages
The 2027-2032 World Outlook for Virtual Reality Software and Hardware
US$ 1,195.00
This study covers the world outlook for virtual reality software and hardware across more than 190 countries. For each year reported, ... demand, or the P.I.E., for virtual reality software and hardware. It also shows how the P.I.E. is divided across the world's regional and national markets. For each country, I ...
January 2026
290 pages
The 2027-2032 World Outlook for Immersive Virtual Reality
US$ 1,195.00
... study covers the world outlook for immersive virtual reality across more than ... not discuss the specific players in the market serving the latent demand, nor specific details ... P.I.E., for immersive virtual reality. It also shows how the P.I.E. is divided across the world's regional and national markets. For each ...
January 2026
287 pages
The 2027-2032 World Outlook for Augmented Reality Headsets
US$ 1,195.00
This study covers the world outlook for augmented reality headsets across more than 190 countries. For each year reported, estimates are given for the latent demand, or potential industry earnings (P....
January 2026
288 pages
The 2027-2032 World Outlook for Augmented Reality Software
US$ 1,195.00
This study covers the world outlook for augmented reality software across more than 190 countries. For each year reported, estimates are given for the latent demand, or potential industry earnings (P....
January 2026
288 pages
The 2027-2032 World Outlook for Industrial Mixed Reality
US$ 1,195.00
This study covers the world outlook for industrial mixed reality across more than 190 countries. For each year reported, estimates are given for the latent demand, or potential industry earnings (P.I....
January 2026
287 pages
The 2027-2032 World Outlook for Virtual Reality Technologies
US$ 1,195.00
This study covers the world outlook for virtual reality technologies across more than 190 countries. For each year reported, estimates are given for the latent demand, or potential industry earnings (...
January 2026
287 pages
Virtual Reality Content Creation Market - Global Industry Size, Share, Trends, Opportunities, and Forecast, Segmented By Content Type (Videos, 360 Degree Photos, and Games), By Component (Software and Services), By End-use Sector (Real Estate, Travel and Hospitality, Media and Entertainment, Healthcare, Retail, Gaming, Automotive, Others), By Region & Competition, 2021-2031F
US$ 4,500.00
The Global Virtual Reality Content Creation Market will grow from USD 5.66 Billion in 2025 to USD 33.52 Billion by 2031 at a 34.51% CAGR. The Global Virtual Reality Content Creation Market encompasses...
January 2026
183 pages
Mixed Reality Headset Market – Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented By Type of Mixed Reality (MR) Headsets (Tethered MR Headsets, Stand-Alone MR Headsets, Augmented Reality (AR) Glasses), By Price Range (High-End MR Headsets, Mid-Range MR Headsets, Entry-Level MR Headsets), By End-User Industry (Consumer, Enterprise, Healthcare, Aerospace and Defense, Manufacturing and Industrial, Gaming), By Region & Competition, 2021-2031F
US$ 4,500.00
The Global Mixed Reality Headset Market will grow from USD 4.31 Billion in 2025 to USD 20.64 Billion by 2031 at a 29.83% CAGR. Mixed Reality (MR) headsets are advanced wearable computing devices that...
January 2026
180 pages
Augmented and Virtual Reality in Education Market – Global Industry Size, Share, Trends, Opportunity, and Forecast Segmented By Technology Type (Augmented Reality (AR), Virtual Reality (VR), By Hardware (Head-Mounted Displays (HMDs), Smart Glasses, Handheld Devices, Projectors), By End User (Schools, Universities and Colleges, Corporate Training Centers, Educational Institutes), By Region & Competition, 2021-2031F
US$ 4,500.00
The Global Augmented and Virtual Reality in Education Market will grow from USD 17.05 Billion in 2025 to USD 58.64 Billion by 2031 at a 22.86% CAGR. The Global Augmented and Virtual Reality in Educati...
January 2026
185 pages
Metaverse in Entertainment Market - Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented By Platform (Wearables, Desktop, Mobile), By Technology (Blockchain, AI, AR/VR/XR, MR), By End-User (Film Production Companies, Music Labels, OTT Platforms, Others) By Region & Competition, 2021-2031F
US$ 4,500.00
The Global Metaverse in Entertainment Market will grow from USD 70.07 Billion in 2025 to USD 427.76 Billion by 2031 at a 35.19% CAGR. The Global Metaverse in Entertainment Market is defined as a digit...
January 2026
181 pages