Publications found:
309
Sort by:
Virtual Reality in Healthcare Market Forecasts to 2034 – Global Analysis By Component (Hardware, Software, and Services), Technology, Device Type, Therapeutic Area, Application, End User and By Geography
US$ 4,150.00
According to Stratistics MRC, the Global Virtual Reality in Healthcare Market is accounted for $3.1 billion in 2026 and is expected to reach $15.7 billion by 2034, growing at a CAGR of 22.3% during th...
June 2026
200 pages
Aerospace Digital Twin Technology Market Forecasts to 2034 – Global Analysis By Type (Product Digital Twin, Process Digital Twin, System Digital Twin, Asset Digital Twin, Operational Digital Twin, and Other Types), Component, Platform, Technology, Application, End User and By Geography
US$ 4,150.00
According to Stratistics MRC, the Global Aerospace Digital Twin Technology Market is accounted for $3.9 billion in 2026 and is expected to reach $22.8 billion by 2034 growing at a CAGR of 24.7% during...
June 2026
200 pages
Holographic Display Market Report by Component (Lens, Scanner, Light Modulator, Digital Micrometer, Monitor), Technology (Electro Holographic, Touchable, Laser, Piston), Dimension (2D, 3D, 4D), Application (Camera, Digital Signage, Medical Imaging, Smart TV's/Holo TV's, Notebook and Laptop, and Others), End User (Consumer Electronics, Retail, Medical, Media and Entertainment, Defense, Automotive, and Others), and Region 2026-2034
US$ 3,999.00
The global holographic display market size reached USD 3.2 Billion in 2025. Looking forward, IMARC Group expects the market to reach USD 16.7 Billion by 2034, exhibiting a growth rate (CAGR) of 19.61%...
June 2026
148 pages
Extended Reality Market - Global Industry Size, Share, Trends, Opportunity and Forecast, Segmented By Component (Hardware [Sensors, Cameras, Transducers and Speakers], Software and Services [Professional Services Managed Services]), By Type (Mobile XR and PC-tethered XR), By Delivery Model (Consumer-Based and Business-Based), By End User (Healthcare, Media and Entertainment, Manufacturing and Industrial, Retail and E-Commerce, Transportation and Others), By Application (Virtual Reality, Augmented Reality, Mixed Reality), By Region & Competition, 2021-2031F
US$ 4,500.00
The global Extended Reality (XR) market is projected for significant growth, expanding from USD 184.91 Billion in 2025 to USD 958.75 Billion by 2031, at a 31.56% Compound Annual Growth Rate. XR encomp...
May 2026
185 pages
AR/VR in Travel & Tourism Market – Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented By Technology (Augmented Reality and Virtual Reality), By Component (Hardware, Software, and Services), By Application (Hospitality, In-Flight Entertainment, Travel Booking Services, AR Gamification, and Navigating), By Product (AR-Powered Glasses, AR Mobile Apps/Software, and VR Headsets), By Region & Competition, 2021-2031F
US$ 4,500.00
The Global ARVR in Travel & Tourism Market is projected to expand significantly, growing from USD 10.09 Billion in 2025 to USD 24.98 Billion by 2031, at a Compound Annual Growth Rate (CAGR) of 16.31%....
May 2026
182 pages
Metaverse in Retail Market – Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented By Product (Hardware (Displays, Extended Reality (XR) Hardware (Haptic Sensors & Devices, Omni Treadmills, Smart Glasses), AR/VR Headsets), Software (Asset Creation Tool, Programming Engines), Services), By Platform (Desktop, Mobile, Headsets), By Technology (Blockchain, AR & VR, Mixed Reality, Others), By End-Use Type (Food and Beverages, Personal and Household Care, Apparel, Footwear and Accessories, Furniture, Toys and Hobby, Electronic and Household Appliances, Other), By Region & Competition, 2021-2031F
US$ 4,500.00
The Global Metaverse in Retail Market is projected to achieve substantial growth, escalating from USD 33.79 billion in 2025 to USD 341.51 billion by 2031, at a 47.04% CAGR. This market establishes a v...
May 2026
185 pages
Virtual Retinal Display Market - Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented By Technology (Optics, Driver and Controller, Electronics, Light Source, Others), By End-User Industries (Media And Entertainment, Aerospace And Defense, Healthcare, Others), By Region & Competition, 2021-2031F
US$ 4,500.00
The Global Virtual Retinal Display (VRD) Market is projected for substantial growth, expanding from USD 6.24 Billion in 2025 to USD 36.53 Billion by 2031, demonstrating a robust Compound Annual Growth...
May 2026
188 pages
3D and 4D Technology Market - Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented By Type (3D Sensors, 3D Integrated Circuits, 3D Transistors, 3D Printer, 3D Gaming, Others), By Application (Entertainment, Consumer Electronics, Automotive, Construction, Industrial Manufacturing, Healthcare, Military & Defense, Other), By Region & Competition, 2021-2031F
US$ 4,500.00
The Global 3D and 4D Technology Market is projected to expand from USD 169.76 Billion in 2025 to USD 471.00 Billion by 2031, achieving a CAGR of 18.54%. While 3D technology involves imaging, printing,...
May 2026
185 pages
Augmented Reality Market in Fashion – Global Industry Size, Share, Trends, Opportunity, and Forecast Segmented By Application (Virtual Try-Ons, Virtual Fitting Rooms, Interactive Catalogs, AR Fashion Shows, Personalized Recommendations), By Device Type (AR Glasses, Smartphones, Tablets, AR Mirrors), By Technology (Marker-Based AR, Markerless AR, Location-Based AR, Projection-Based AR), By End-user (Retailers, Designers, Others), By Region & Competition, 2021-2031F
US$ 4,500.00
The Global Augmented Reality Market in Fashion is projected to expand from USD 3.14 Billion in 2025 to USD 27.05 Billion by 2031, registering a CAGR of 43.18%. This industry integrates digital element...
May 2026
182 pages
AR-VR in Healthcare Market - Global Industry Size, Share, Trends, Competition Opportunity, and Forecast, Segmented By Component (Hardware { Sensors, Processors & ICs, Display and Projector, Position Tracker, Cameras, Others}, Software { Software Development Kits, Cloud-Based Services}), By Device Type (By AR Devices { Head Mounted Display, Handheld Devices}, By VR Devices { Head Mounted Display, Gesture Tracking Devices, Projectors & Display Walls}), By Application (Patient Care Management, Medical Training, Surgery Planning, Pharmacy Management, Others), By End Use (Hospitals & Clinics, Clinical Research Centers, Pharmaceuticals, Diagnostic Labs), By Region & Competition, 2021-2031F
US$ 4,500.00
The Global AR-VR in Healthcare Market is projected to expand from USD 4.96 Billion in 2025 to USD 17.35 Billion by 2031, achieving a CAGR of 23.21%. These immersive technologies, comprising Augmented...
May 2026
180 pages
Global VR Motorcycle Simulator Market Growth 2026-2032
US$ 3,660.00
The global VR Motorcycle Simulator market size is predicted to grow from US$ million in 2025 to US$ million in 2032; it is expected to grow at a CAGR of %from 2026 to 2032. A VR Motorcycle Simulator r...
April 2026
108 pages
Global VR Running Pads Market Growth 2026-2032
US$ 3,660.00
The global VR Running Pads market size is predicted to grow from US$ million in 2025 to US$ million in 2032; it is expected to grow at a CAGR of %from 2026 to 2032. VR Running Pads, also known as Virt...
April 2026
92 pages
Virtual Reality Market Size, Share, Trends and Forecast by Device Type, Technology, Component, Application, and Region, 2026-2034
US$ 3,999.00
The global virtual reality market size was valued at USD 19.3 Billion in 2025. Looking forward, IMARC Group estimates the market to reach USD 100.2 Billion by 2034, exhibiting a CAGR of 20.08% from 20...
April 2026
139 pages
Volumetric Video Market - 2025-2033
US$ 2,999.00
The Volumetric Video Market was valued at US$ 3,245.12 Million in 2025 and is anticipated to reach by 2033, at a CAGR of 0.296 from 2026 to 2032. The report delivers in-depth insights into key market...
March 2026
219 pages
Immersive Home Platforms Market Forecasts to 2034 – Global Analysis By Platform Type (Virtual Reality Home Environments, Augmented Reality Interfaces, Mixed Reality Living Spaces, Digital Twin Home Platforms, Metaverse-Based Social Spaces, Interactive Entertainment Systems, and Smart Home Integration Platforms), Component, Deployment Mode, Technology, Application, End User, and By Geography
US$ 4,150.00
According to Stratistics MRC, the Global Immersive Home Platforms Market is accounted for $41.2 billion in 2026 and is expected to reach $68.3 billion by 2034 growing at a CAGR of 6.5% during the fore...
March 2026
200 pages
Global Virtual Dressing Mirror Market Growth 2026-2032
US$ 3,660.00
The global Virtual Dressing Mirror market size is predicted to grow from US$ 1717 million in 2025 to US$ 3049 million in 2032; it is expected to grow at a CAGR of 8.7% from 2026 to 2032. United States...
March 2026
122 pages