The worldwide video games industry is a multibillion entertainment business encompassing numerous companies involved in the design, elaboration, selling and distribution of video games. Sega, Nintendo, Konami, Electronic Arts and Ubisoft are the world leading video games companies. Global giants possess strong and varied portfolios and have effective marketing strategies.
The market for video games proved to be resistant to the unfavorable economic conditions due to the rising demand, expansion of social networking, rising disposable income, ongoing technological advancements and product innovations. Internet and smartphone games are the fastest growing market sectors. Concerns over piracy and IP protection are the main limiters of the market.
The catalogue contains a rich collection of the research reports examining the video games market at all geographical scales. The research studies scrutinize the market segments, disclose essential data on the market size and shape and outline major forces influencing the market. Evaluation of the competitive pressure and profiles of the market dominants are at hand in the reports. Moreover, future prospects of the industry are revealed in the research reports.
Publications found:
229
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Games Software in United States
US$ 350.00
... United States games software market by value in 2017? What will be the size of the United States games software market in 2022? What factors are affecting the strength of competition in the United States games software ...
December 2019
34 pages
Global Games Software
US$ 350.00
... 2017 annual average exchange rates. The global games software market generated total revenues of $46,055.6m ... Global games software market by value in 2017? What will be the size of the Global games software market in 2022? What factors are affecting the strength of competition in the Global games software ...
December 2019
40 pages
Games Software in Australia
US$ 350.00
... games software market in Australia Leading company profiles reveal details of key games software market ... Australia games software market by value in 2017? What will be the size of the Australia games software market in 2022? What factors are affecting the strength of competition in the Australia games software ...
December 2019
36 pages
Games Software in South Korea
US$ 350.00
Games Software in South Korea SUMMARY Games Software in South Korea industry profile provides top-line qualitative and quantitative summary information including: market size (value 2014-18, and forec...
December 2019
34 pages
The 2021-2026 World Outlook for Parts for Consumer Tractors and Riding Mowers
US$ 995.00
This study covers the world outlook for parts for consumer tractors and riding mowers across more than 190 countries. For each year ... or the P.I.E., for parts for consumer tractors and riding mowers. It also shows how the P.I.E. is divided across the world's regional and national markets. For each country ...
December 2019
309 pages
The 2021-2026 World Outlook for Steel Nails, Staples, Tacks, Spikes, and Brads Made in Plants That Draw Wire
US$ 995.00
This study covers the world outlook for steel nails, staples, tacks, spikes, and brads made in plants that draw wire across more than ... for steel nails, staples, tacks, spikes, and brads made in plants that draw wire. It also shows how the P.I.E. is divided across the world's regional and national markets. For ...
December 2019
316 pages
The 2021-2026 World Outlook for Vinyl Type Adhesives
US$ 995.00
This study covers the world outlook for vinyl type adhesives across more than ... not discuss the specific players in the market serving the latent demand, nor specific details ... the P.I.E., for vinyl type adhesives. It also shows how the P.I.E. is divided across the world's regional and national markets. For each ...
December 2019
299 pages
The 2021-2026 World Outlook for Home Centers
US$ 995.00
This study covers the world outlook for home centers across more than 190 ... does not discuss the specific players in the market serving the latent demand, nor specific details ... the P.I.E., for home centers. It also shows how the P.I.E. is divided across the world's regional and national markets. For each country ...
November 2019
300 pages
Global Digital Gaming Market (2017-2022)
US$ 2,950.00
... market to reach approximately USD 272.2 Bn by 2022, expanding at a compound annual growth rate (CAGR) of 18.97% during 2017-2022. Platform segment insights: Mobile gaming ... regional market for digital gaming in 2017, controlling 61% of the global market. It is also the largest market for mobile gaming. ...
November 2019
90 pages
Video Games Global Report
US$ 950.00
... tables. VIDEO GAMES 1. Video Games: Total 2. Video Games (3D Games) 3. Video Games (Classic) 4. Video Games (Cocktail) 5. Video Games (Dancing) 6. Video Games (Driving/Racing) 7. Video Games (Fighting) 8. Video Games (Multi-Game) 9. Video Games (Shooting) 10. Video Games (Simulators) 11. Video Games (Sports ...
September 2019
407 pages
Video Game Market Report: Trends, Forecast and Competitive Analysis
US$ 4,850.00
... threats to the video game (video game market, video game industry, video games market, gaming market, video gaming market size) market? Q.6 What are the emerging trends in this video game (video game market, video game industry, video games market, gaming market, video gaming market size) market and reasons ...
May 2019
207 pages
China Digital Gaming Market (2018-2023)
US$ 1,950.00
... to Research on Global Markets, the China digital gaming market is expected to expand at a compound annual growth rate (CAGR) of 15.4% during 2018-2023, and reach a revenue of USD 83.79 Bn by 2023. The China digital gaming market is classified into ...
March 2019
75 pages
Global Digital Gaming Market (2018-2023)
US$ 2,950.00
... global digital gaming market. It is expected to contribute $137.8 billion by 2023. Additionally, the Asia-Pacific region will witness the highest CAGR of 17.5% during the forecast period of 2018-2023 ...
March 2019
90 pages
Video Games: Market Research Report
US$ 5,600.00
... the worldwide markets for Video Games in US$ Million by the following Platforms: Console Games, PC Games (Digital and Boxed), Casual Web Games, and Mobile Games. The report ... . Also, a five-year historic analysis is provided for these markets. Market data and analytics are derived from primary and secondary ...
January 2019
401 pages
Global Video Streaming Market Research and Forecast, 2018-2023
US$ 3,600.00
... . MARKET SEGMENTATION 1. Global Video Streaming Market by Solutions 2. Global Video Streaming Market by Streaming Type 3. Global Video Streaming Market by Deployment Type 4. Global Video Streaming Market by End-User THE REPORT COVERS Comprehensive research methodology of global video streaming market. This ...
November 2018
Video Games in Latin America
US$ 1,325.00
... new titles from small companies in mobile gaming. Euromonitor International's Video Games in Latin America global briefing offers a comprehensive guide to ... the Toys and Games market at an international level. It looks ...
November 2018
28 pages
Gaming Console Market - Forecasts from 2018 to 2023
US$ 3,900.00
... gaming console market is anticipated to grow a CAGR of 4.11% during the forecast period to reach a total market size of US$49.305 billion by 2023, increasing from US$39.948 billion in 2017. The gaming console market ...
July 2018
95 pages
Data Sheet on Global Digital Gaming Market (2018-2023)
US$ 2,950.00
... after order is placed. PCs, mobiles and consoles make up the digital gaming industry, a global market that is anticipated to grow at a CAGR of 18.98% ( ... those who cater to the global digital gaming market. The subsequent information conveyed will be on an Excel sheet, presented in a format that is easy to ...
May 2018
EU5 Digital Gaming market (2018-2023)
US$ 1,950.00
... mentally fit. The EU5 Digital Gaming market is projected to register a double digit CAGR during the forecast period of 2018-2023. Gamers in the EU5 region prefer to play ... international trade events such as Gamescom, Casual Connect Europe or the Serious Games Conference are held regularly. Also, countries like ...
May 2018
75 pages
Europe Digital Gaming Market (2018-2023)
US$ 1,950.00
... forecast period of 2018-2023. The Europe Digital Gaming market is expected to grow at a CAGR of 9.7% leading to a revenue of USD 30.41 Bn by 2023. Europe presents a very strong digital gaming market with preferences for all gaming platforms- PC, mobile ...
May 2018
75 pages
India Digital Gaming Market (2018-2023)
US$ 950.00
... , Role- play Action, Sports, Strategy, Others) Market trends in the India Digital Gaming market Market drivers and challenges in the India Digital Gaming market Analysis of spending for segmentation by platforms Profiles ...
May 2018
70 pages
Japan Digital Gaming Market (2018-2023)
US$ 1,950.00
... , consoles and mobiles. The Japan Digital Gaming market is expected to grow at a significantly high CAGR through the forecast period of 2018-2023. Japan presents a market with diverse preferences for ...
May 2018
70 pages
Latin America Digital Gaming Market (2018-2023)
US$ 1,950.00
The report is sent in 0-2 business days after order is placed. Latin America Digital Gaming Market Latin America is one of the emerging Digital Gaming market. Governments in Latin America have recognized the industry, and it is identified as an important ...
May 2018
75 pages
North America Digital Gaming Market (2018-2023)
US$ 1,950.00
... of the shares of the Digital Gaming market in North America. The North America Digital Gaming market is expected to grow at a CAGR of 11.40% leading to a revenue of USD 42.79 Bn by 2023. North America presents a very strong market with preferences for all ...
May 2018
75 pages
South Korea Digital Gaming Market (2018-2023)
US$ 1,950.00
... , Role- play Action, Sports, Strategy, Others) Market trends in the South Korea Digital Gaming market Market drivers and challenges in the South Korea Digital Gaming market Analysis of spending for segmentation by platforms Profiles ...
May 2018
70 pages
U.S. Digital Gaming Market (2015-2023)
US$ 1,950.00
... 2015, further boosting the strong economic backbone of the economy. This is expected to result in higher expenditure on digital games ... , Sports, Strategy, Others) Market trends in the U.S. Digital Gaming market Market drivers and challenges in the U.S. Digital Gaming market Analysis of spending for segmentation ...
May 2018
70 pages
Asia-Pacific Digital Gaming Market (2018-2023)
US$ 1,950.00
... India. The Asia Pacific Digital Gaming market is expected to grow at a CAGR of 23.1% leading to a massive revenue of USD 241.56 Bn by 2023. Asia Pacific presents a market with diverse preferences for all gaming platforms- PCs ...
May 2018
75 pages
Global Games Consoles Industry Profile & Value Chain Analysis
US$ 495.00
Global Games Consoles Industry Profile & Value Chain Analysis SUMMARY Global games consoles industry profile provides top-line qualitative and quantitative summary information including: market share, market size (value and volume ...
March 2018
47 pages
Online Gaming-Asia Pacific Market Status and Trend Report 2013-2023
US$ 3,480.00
... Online Gaming market Market status and development trend of Online Gaming by types and applications Cost and profit status of Online Gaming, and marketing status Market growth drivers and challenges The report segments the Asia Pacific Online Gaming market as: Asia Pacific Online Gaming Market ...
February 2018
149 pages
Online Gaming-China Market Status and Trend Report 2013-2023
US$ 2,980.00
... Online Gaming market Market status and development trend of Online Gaming by types and applications Cost and profit status of Online Gaming, and marketing status Market growth drivers and challenges The report segments the China Online Gaming market as: China Online Gaming Market ...
February 2018
154 pages
Online Gaming-EMEA Market Status and Trend Report 2013-2023
US$ 3,480.00
Report Summary Online Gaming-EMEA Market Status and Trend Report 2013-2023 offers a comprehensive analysis on Online Gaming industry, standing on the readers’ perspective, delivering detailed market data and ...
February 2018
154 pages
Online Gaming-Europe Market Status and Trend Report 2013-2023
US$ 3,480.00
... Online Gaming market Market status and development trend of Online Gaming by types and applications Cost and profit status of Online Gaming, and marketing status Market growth drivers and challenges The report segments the Europe Online Gaming market as: Europe Online Gaming Market ...
February 2018
150 pages
Online Gaming-Global Market Status and Trend Report 2013-2023
US$ 2,480.00
Report Summary Online Gaming-Global Market Status and Trend Report 2013-2023 offers a comprehensive analysis on Online Gaming industry, standing on the readers’ perspective, delivering detailed market data and ...
February 2018
142 pages
Online Gaming-India Market Status and Trend Report 2013-2023
US$ 2,980.00
... Online Gaming market Market status and development trend of Online Gaming by types and applications Cost and profit status of Online Gaming, and marketing status Market growth drivers and challenges The report segments the India Online Gaming market as: India Online Gaming Market ...
February 2018
140 pages
Online Gaming-North America Market Status and Trend Report 2013-2023
US$ 3,480.00
... Online Gaming market Market status and development trend of Online Gaming by types and applications Cost and profit status of Online Gaming, and marketing status Market growth drivers and challenges The report segments the North America Online Gaming market as: North America Online Gaming Market ...
February 2018
158 pages
Online Gaming-South America Market Status and Trend Report 2013-2023
US$ 3,480.00
... Online Gaming market Market status and development trend of Online Gaming by types and applications Cost and profit status of Online Gaming, and marketing status Market growth drivers and challenges The report segments the South America Online Gaming market as: South America Online Gaming Market ...
February 2018
146 pages
Online Gaming-United States Market Status and Trend Report 2013-2023
US$ 3,480.00
... Online Gaming market Market status and development trend of Online Gaming by types and applications Cost and profit status of Online Gaming, and marketing status Market growth drivers and challenges The report segments the United States Online Gaming market as: United States Online Gaming Market ...
February 2018
145 pages