Global Anime & Video Game Collectible Figures Supply, Demand and Key Producers, 2026-2032
The global Anime & Video Game Collectible Figures market size is expected to reach $ 10613 million by 2032, rising at a market growth of 7.0% CAGR during the forecast period (2026-2032).
Anime & Video Game Collectible Figures refer to physical character-based collectibles developed around anime, manga, video game, VTuber, virtual talent and adjacent two-dimensional IP franchises. The category primarily covers pre-painted scale figures, PVC/ABS figures, articulated action figures, resin statues, vinyl or sofubi character figures, prize figures, chibi collectibles and limited-edition premium statues.
These products are valued by collectors for character fidelity, sculpting quality, paint application, articulation design, accessories, material finish, licensing authenticity, edition scarcity and display appeal. Price assessment is typically based on official suggested retail prices, official pre-order prices, brand-operated store prices, authorised hobby retail prices and mainstream cross-border e-commerce prices.
Entry-level prize figures and small chibi collectibles are generally priced at around USD 10–40, mainstream articulated figures and small-to-mid-sized character figures are commonly priced at around USD 40–120, standard pre-painted scale figures are usually positioned at around USD 80–250, sixth-scale collectible figures and higher-specification articulated figures are often priced at around USD 150–400, while premium resin statues, limited diorama statues and large-format video game character statues are typically priced at around USD 300–1,500, with selected large-scale, low-edition or highly complex licensed products exceeding USD 2,000.
This research focuses on commercially supplied, IP-based physical collectible figures with clear anime, manga, game or virtual-character relevance, and prioritises real manufacturers, figure brands, licensed product suppliers and recurring OEM/ODM production entities.
Based on our research, the anime and video game collectible figures market should not be assessed as a conventional toy-manufacturing segment, but rather as a specialised commercial mechanism through which IP ownership, fandom engagement, precision manufacturing and collectible value are converted into physical consumer products. The sector sits at the intersection of the content industry, licensed merchandise, hobby retail and adult collectible consumption. Its growth is increasingly less dependent on traditional children’s toy demand and more closely linked to the global circulation of anime content, long-cycle video game operations, character-based monetisation, social-media display culture and the purchasing power of adult collectors. The broader toy market’s recent recovery, driven in part by pop culture, collectibles and Kidult demand, further supports the view that character-based collectibles are moving from a niche enthusiast category into a broader adult consumer segment.
From a supply-side perspective, Japan remains the structural centre of gravity of the global anime and game figure industry. Its advantage lies not merely in the number of established brands, but in the depth of its IP access, product-planning discipline, sculpting ecosystem, painted-finished-product standards and long-established fan retail channels. Bandai Namco’s Toys and Hobby Unit reported record-high net sales and operating profit in FY2025.3 and stated that it rolled out more than 500 IPs during the year, which illustrates the scale advantage that major Japanese groups can derive from diversified IP portfolios and multi-category commercialisation. Good Smile Company’s official product architecture, including Nendoroid, figma, Scale Figure and POP UP PARADE, also demonstrates the importance of recurring product systems and standardised collectible lines in building long-term market presence. By contrast, suppliers in mainland China and Hong Kong are undergoing a structural repositioning: they are no longer merely manufacturing subcontractors, but are increasingly extending into original planning, licensed product development, branded exports and higher-specification finished collectibles.
The competitive logic of this industry cannot be captured by a simple ranking of group revenue or total toy sales. Several large toy groups, designer-toy companies and integrated IP operators possess strong channel access and brand visibility, but their reported revenue often includes plush toys, blind boxes, model kits, trading cards, apparel, children’s toys and other merchandise categories. These revenues cannot be mechanically treated as anime and video game collectible figure revenue. POP MART provides a useful example: its 2025 announcement showed that plush products had become the group’s largest revenue contributor, with revenue of RMB18.71 billion and a 50.4% share of total revenue, indicating that even highly relevant collectible-toy companies require strict category-level adjustment before being included in this market model. For this reason, this report distinguishes between the broad relevant supplier universe and the core formal list. The former is used to avoid omitting potential manufacturers, brands and suppliers; the latter is used for market sizing, competitive analysis and formal report presentation.
From the demand side, growth is shifting from single-character fan purchasing to a more layered form of collectible consumption. Core collectors still place high weight on character fidelity, sculpting quality, paint consistency, proportional accuracy, accessories and version scarcity. A wider group of younger consumers, however, increasingly treats figures as part of room decoration, personal identity, social-media display and emotion-led discretionary spending. At the premium end, collectors are more sensitive to edition size, licence authenticity, product completeness, display impact and long-term collectible value. This creates a clearly stratified market structure: accessible products support user acquisition and purchase frequency; higher-specification finished figures sustain the core collector base; while premium statues and limited editions provide brand elevation and margin elasticity. The future demand question is therefore not simply whether more IP can be commercialised, but whether companies can select the right characters, control launch cadence, manage pre-order cycles and reduce delivery, quality-control and inventory risks.
Overall, the anime and video game collectible figures industry retains meaningful medium- to long-term growth potential, but the threshold for sustainable competition is rising. In the past, companies could achieve short-term growth through a single popular IP, low-cost production or broad channel distribution. Going forward, durable winners will need to combine licensing capability, product-planning judgement, supply-chain execution, global distribution and collector-community management. Key risks include IP heat-cycle volatility, rising licensing costs, consumer budget pressure, delivery delays, inventory mismatch, counterfeit products and environmental-compliance requirements. The global market is therefore likely to remain structurally layered: Japanese companies will continue to benefit from IP planning and established figure-brand systems; Chinese and Hong Kong suppliers will gain influence through manufacturing depth and increasingly capable domestic brands; and North American and European companies will compete more selectively in video game statues, licensed action figures and premium collectibles.
This report studies the global Anime & Video Game Collectible Figures production, demand, key manufacturers, and key regions.
This report is a detailed and comprehensive analysis of the world market for Anime & Video Game Collectible Figures and provides market size (US$ million) and Year-over-Year (YoY) Growth, considering 2025 as the base year. This report explores demand trends and competition, as well as details the characteristics of Anime & Video Game Collectible Figures that contribute to its increasing demand across many markets.
Highlights and key features of the study
Global Anime & Video Game Collectible Figures total production and demand, 2021-2032, (K Units)
Global Anime & Video Game Collectible Figures total production value, 2021-2032, (USD Million)
Global Anime & Video Game Collectible Figures production by region & country, production, value, CAGR, 2021-2032, (USD Million) & (K Units), (based on production site)
Global Anime & Video Game Collectible Figures consumption by region & country, CAGR, 2021-2032 & (K Units)
U.S. VS China: Anime & Video Game Collectible Figures domestic production, consumption, key domestic manufacturers and share
Global Anime & Video Game Collectible Figures production by manufacturer, production, price, value and market share 2021-2026, (USD Million) & (K Units)
Global Anime & Video Game Collectible Figures production by IP Source, production, value, CAGR, 2021-2032, (USD Million) & (K Units)
Global Anime & Video Game Collectible Figures production by Application, production, value, CAGR, 2021-2032, (USD Million) & (K Units)
This report profiles key players in the global Anime & Video Game Collectible Figures market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Bandai Spirits Co., Ltd., Good Smile Company, Inc., POP MART INTERNATIONAL GROUP LIMITED, 52TOYS, JoyToy, Queen Studios, ThreeA, Mattel, Inc., Hasbro, Inc., Spin Master Corp., etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Anime & Video Game Collectible Figures market
Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), volume (production, consumption) & (K Units) and average price (US$/Unit) by manufacturer, by IP Source, and by Application. Data is given for the years 2021-2032 by year with 2025 as the base year, 2026 as the estimate year, and 2027-2032 as the forecast year.
Global Anime & Video Game Collectible Figures Market, By Region:
1. How big is the global Anime & Video Game Collectible Figures market?
2. What is the demand of the global Anime & Video Game Collectible Figures market?
3. What is the year over year growth of the global Anime & Video Game Collectible Figures market?
4. What is the production and production value of the global Anime & Video Game Collectible Figures market?
5. Who are the key producers in the global Anime & Video Game Collectible Figures market?
6. What are the growth factors driving the market demand?
Anime & Video Game Collectible Figures refer to physical character-based collectibles developed around anime, manga, video game, VTuber, virtual talent and adjacent two-dimensional IP franchises. The category primarily covers pre-painted scale figures, PVC/ABS figures, articulated action figures, resin statues, vinyl or sofubi character figures, prize figures, chibi collectibles and limited-edition premium statues.
These products are valued by collectors for character fidelity, sculpting quality, paint application, articulation design, accessories, material finish, licensing authenticity, edition scarcity and display appeal. Price assessment is typically based on official suggested retail prices, official pre-order prices, brand-operated store prices, authorised hobby retail prices and mainstream cross-border e-commerce prices.
Entry-level prize figures and small chibi collectibles are generally priced at around USD 10–40, mainstream articulated figures and small-to-mid-sized character figures are commonly priced at around USD 40–120, standard pre-painted scale figures are usually positioned at around USD 80–250, sixth-scale collectible figures and higher-specification articulated figures are often priced at around USD 150–400, while premium resin statues, limited diorama statues and large-format video game character statues are typically priced at around USD 300–1,500, with selected large-scale, low-edition or highly complex licensed products exceeding USD 2,000.
This research focuses on commercially supplied, IP-based physical collectible figures with clear anime, manga, game or virtual-character relevance, and prioritises real manufacturers, figure brands, licensed product suppliers and recurring OEM/ODM production entities.
Based on our research, the anime and video game collectible figures market should not be assessed as a conventional toy-manufacturing segment, but rather as a specialised commercial mechanism through which IP ownership, fandom engagement, precision manufacturing and collectible value are converted into physical consumer products. The sector sits at the intersection of the content industry, licensed merchandise, hobby retail and adult collectible consumption. Its growth is increasingly less dependent on traditional children’s toy demand and more closely linked to the global circulation of anime content, long-cycle video game operations, character-based monetisation, social-media display culture and the purchasing power of adult collectors. The broader toy market’s recent recovery, driven in part by pop culture, collectibles and Kidult demand, further supports the view that character-based collectibles are moving from a niche enthusiast category into a broader adult consumer segment.
From a supply-side perspective, Japan remains the structural centre of gravity of the global anime and game figure industry. Its advantage lies not merely in the number of established brands, but in the depth of its IP access, product-planning discipline, sculpting ecosystem, painted-finished-product standards and long-established fan retail channels. Bandai Namco’s Toys and Hobby Unit reported record-high net sales and operating profit in FY2025.3 and stated that it rolled out more than 500 IPs during the year, which illustrates the scale advantage that major Japanese groups can derive from diversified IP portfolios and multi-category commercialisation. Good Smile Company’s official product architecture, including Nendoroid, figma, Scale Figure and POP UP PARADE, also demonstrates the importance of recurring product systems and standardised collectible lines in building long-term market presence. By contrast, suppliers in mainland China and Hong Kong are undergoing a structural repositioning: they are no longer merely manufacturing subcontractors, but are increasingly extending into original planning, licensed product development, branded exports and higher-specification finished collectibles.
The competitive logic of this industry cannot be captured by a simple ranking of group revenue or total toy sales. Several large toy groups, designer-toy companies and integrated IP operators possess strong channel access and brand visibility, but their reported revenue often includes plush toys, blind boxes, model kits, trading cards, apparel, children’s toys and other merchandise categories. These revenues cannot be mechanically treated as anime and video game collectible figure revenue. POP MART provides a useful example: its 2025 announcement showed that plush products had become the group’s largest revenue contributor, with revenue of RMB18.71 billion and a 50.4% share of total revenue, indicating that even highly relevant collectible-toy companies require strict category-level adjustment before being included in this market model. For this reason, this report distinguishes between the broad relevant supplier universe and the core formal list. The former is used to avoid omitting potential manufacturers, brands and suppliers; the latter is used for market sizing, competitive analysis and formal report presentation.
From the demand side, growth is shifting from single-character fan purchasing to a more layered form of collectible consumption. Core collectors still place high weight on character fidelity, sculpting quality, paint consistency, proportional accuracy, accessories and version scarcity. A wider group of younger consumers, however, increasingly treats figures as part of room decoration, personal identity, social-media display and emotion-led discretionary spending. At the premium end, collectors are more sensitive to edition size, licence authenticity, product completeness, display impact and long-term collectible value. This creates a clearly stratified market structure: accessible products support user acquisition and purchase frequency; higher-specification finished figures sustain the core collector base; while premium statues and limited editions provide brand elevation and margin elasticity. The future demand question is therefore not simply whether more IP can be commercialised, but whether companies can select the right characters, control launch cadence, manage pre-order cycles and reduce delivery, quality-control and inventory risks.
Overall, the anime and video game collectible figures industry retains meaningful medium- to long-term growth potential, but the threshold for sustainable competition is rising. In the past, companies could achieve short-term growth through a single popular IP, low-cost production or broad channel distribution. Going forward, durable winners will need to combine licensing capability, product-planning judgement, supply-chain execution, global distribution and collector-community management. Key risks include IP heat-cycle volatility, rising licensing costs, consumer budget pressure, delivery delays, inventory mismatch, counterfeit products and environmental-compliance requirements. The global market is therefore likely to remain structurally layered: Japanese companies will continue to benefit from IP planning and established figure-brand systems; Chinese and Hong Kong suppliers will gain influence through manufacturing depth and increasingly capable domestic brands; and North American and European companies will compete more selectively in video game statues, licensed action figures and premium collectibles.
This report studies the global Anime & Video Game Collectible Figures production, demand, key manufacturers, and key regions.
This report is a detailed and comprehensive analysis of the world market for Anime & Video Game Collectible Figures and provides market size (US$ million) and Year-over-Year (YoY) Growth, considering 2025 as the base year. This report explores demand trends and competition, as well as details the characteristics of Anime & Video Game Collectible Figures that contribute to its increasing demand across many markets.
Highlights and key features of the study
Global Anime & Video Game Collectible Figures total production and demand, 2021-2032, (K Units)
Global Anime & Video Game Collectible Figures total production value, 2021-2032, (USD Million)
Global Anime & Video Game Collectible Figures production by region & country, production, value, CAGR, 2021-2032, (USD Million) & (K Units), (based on production site)
Global Anime & Video Game Collectible Figures consumption by region & country, CAGR, 2021-2032 & (K Units)
U.S. VS China: Anime & Video Game Collectible Figures domestic production, consumption, key domestic manufacturers and share
Global Anime & Video Game Collectible Figures production by manufacturer, production, price, value and market share 2021-2026, (USD Million) & (K Units)
Global Anime & Video Game Collectible Figures production by IP Source, production, value, CAGR, 2021-2032, (USD Million) & (K Units)
Global Anime & Video Game Collectible Figures production by Application, production, value, CAGR, 2021-2032, (USD Million) & (K Units)
This report profiles key players in the global Anime & Video Game Collectible Figures market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Bandai Spirits Co., Ltd., Good Smile Company, Inc., POP MART INTERNATIONAL GROUP LIMITED, 52TOYS, JoyToy, Queen Studios, ThreeA, Mattel, Inc., Hasbro, Inc., Spin Master Corp., etc.
This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals.
Stakeholders would have ease in decision-making through various strategy matrices used in analyzing the World Anime & Video Game Collectible Figures market
Detailed Segmentation:
Each section contains quantitative market data including market by value (US$ Millions), volume (production, consumption) & (K Units) and average price (US$/Unit) by manufacturer, by IP Source, and by Application. Data is given for the years 2021-2032 by year with 2025 as the base year, 2026 as the estimate year, and 2027-2032 as the forecast year.
Global Anime & Video Game Collectible Figures Market, By Region:
- United States
- China
- Europe
- Japan
- South Korea
- ASEAN
- India
- Rest of World
- Anime & Manga IP
- Video Game IP
- VTuber / Virtual Talent IP
- Other / Mixed IP
- PVC/ABS Pre-painted
- Resin / Polystone
- Vinyl / Sofubi
- Mixed Media
- Hobby Retail & E-commerce
- Arcade / Prize Channel
- Official IP Store / Direct-to-Fan
- Conventions & Limited Events
- Scale Figures
- Articulated Action Figures
- Premium Statues
- Prize & Entry Collectibles
- Bandai Spirits Co., Ltd.
- Good Smile Company, Inc.
- POP MART INTERNATIONAL GROUP LIMITED
- 52TOYS
- JoyToy
- Queen Studios
- ThreeA
- Mattel, Inc.
- Hasbro, Inc.
- Spin Master Corp.
- Mondo
- Kotobukiya Co., Ltd.
- MegaHouse Corporation
- Kaiyodo Co., Ltd.
- ALTER Co., Ltd.
- Max Factory Inc.
- FuRyu Corporation
- Taito Corporation
- SEGA FAVE CORPORATION
- Square Enix Co., Ltd.
- Prime 1 Studio Co., Ltd.
- KADOKAWA CORPORATION
- Aniplex Inc.
- Medicos Entertainment Co., Ltd.
- P.M. Office A Co., Ltd. / PLUM
- Wave Corporation
- BellFine Co., Ltd.
- ques Q
- Union Creative International Ltd.
- Phat! Company
- Flare Co., Ltd.
- Hobby
- Bushiroad Creative Inc.
- Sentinel Co., Ltd.
- Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS
- MYETHOS LIMITED
- Hobby Max
- AniMester
- Snail Shell Studio
- RIBOSE
- Reverse Studio
- CCSTOYS
- Hot Toys Limited
- threezero
- Storm Collectibles
- Beast Kingdom Co., Ltd.
- XM Studios Pte Ltd
- Mighty Jaxx International Pte. Ltd.
- Blitzway Co., Ltd.
- 5PRO Studio
- Funko, Inc.
- Sideshow Collectibles
- Dark Horse Direct
- NECA
- McFarlane Toys
- JAKKS Pacific, Inc.
- Jazwares, LLC
- Super7
- Youtooz
- PureArts Limited
- PCS Collectibles
- Diamond Select Toys
- First 4 Figures Ltd.
- Tsume SA
- Oniri Cr?ations
- Numskull Designs
- Gaming Heads
- Figurama Collectors
- W?t? Workshop
- Iron Studios
1. How big is the global Anime & Video Game Collectible Figures market?
2. What is the demand of the global Anime & Video Game Collectible Figures market?
3. What is the year over year growth of the global Anime & Video Game Collectible Figures market?
4. What is the production and production value of the global Anime & Video Game Collectible Figures market?
5. Who are the key producers in the global Anime & Video Game Collectible Figures market?
6. What are the growth factors driving the market demand?
1 SUPPLY SUMMARY
1.1 Anime & Video Game Collectible Figures Introduction
1.2 World Anime & Video Game Collectible Figures Supply & Forecast
1.2.1 World Anime & Video Game Collectible Figures Production Value (2021 & 2025 & 2032)
1.2.2 World Anime & Video Game Collectible Figures Production (2021-2032)
1.2.3 World Anime & Video Game Collectible Figures Pricing Trends (2021-2032)
1.3 World Anime & Video Game Collectible Figures Production by Region (Based on Production Site)
1.3.1 World Anime & Video Game Collectible Figures Production Value by Region (2021-2032)
1.3.2 World Anime & Video Game Collectible Figures Production by Region (2021-2032)
1.3.3 World Anime & Video Game Collectible Figures Average Price by Region (2021-2032)
1.3.4 China Anime & Video Game Collectible Figures Production (2021-2032)
1.3.5 Japan Anime & Video Game Collectible Figures Production (2021-2032)
1.3.6 North America Anime & Video Game Collectible Figures Production (2021-2032)
1.3.7 Europe Anime & Video Game Collectible Figures Production (2021-2032)
1.3.8 Southeast Asia Anime & Video Game Collectible Figures Production (2021-2032)
1.4 Market Drivers, Restraints and Trends
1.4.1 Anime & Video Game Collectible Figures Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Anime & Video Game Collectible Figures Major Market Trends
2 DEMAND SUMMARY
2.1 World Anime & Video Game Collectible Figures Demand (2021-2032)
2.2 World Anime & Video Game Collectible Figures Consumption by Region
2.2.1 World Anime & Video Game Collectible Figures Consumption by Region (2021-2026)
2.2.2 World Anime & Video Game Collectible Figures Consumption Forecast by Region (2027-2032)
2.3 United States Anime & Video Game Collectible Figures Consumption (2021-2032)
2.4 China Anime & Video Game Collectible Figures Consumption (2021-2032)
2.5 Europe Anime & Video Game Collectible Figures Consumption (2021-2032)
2.6 Japan Anime & Video Game Collectible Figures Consumption (2021-2032)
2.7 South Korea Anime & Video Game Collectible Figures Consumption (2021-2032)
2.8 ASEAN Anime & Video Game Collectible Figures Consumption (2021-2032)
2.9 India Anime & Video Game Collectible Figures Consumption (2021-2032)
3 WORLD MANUFACTURERS COMPETITIVE ANALYSIS
3.1 World Anime & Video Game Collectible Figures Production Value by Manufacturer (2021-2026)
3.2 World Anime & Video Game Collectible Figures Production by Manufacturer (2021-2026)
3.3 World Anime & Video Game Collectible Figures Average Price by Manufacturer (2021-2026)
3.4 Anime & Video Game Collectible Figures Company Evaluation Quadrant
3.5 Industry Rank and Concentration Rate (CR)
3.5.1 Global Anime & Video Game Collectible Figures Industry Rank of Major Manufacturers
3.5.2 Global Concentration Ratios (CR4) for Anime & Video Game Collectible Figures in 2025
3.5.3 Global Concentration Ratios (CR8) for Anime & Video Game Collectible Figures in 2025
3.6 Anime & Video Game Collectible Figures Market: Overall Company Footprint Analysis
3.6.1 Anime & Video Game Collectible Figures Market: Region Footprint
3.6.2 Anime & Video Game Collectible Figures Market: Company Product Type Footprint
3.6.3 Anime & Video Game Collectible Figures Market: Company Product Application Footprint
3.7 Competitive Environment
3.7.1 Historical Structure of the Industry
3.7.2 Barriers of Market Entry
3.7.3 Factors of Competition
3.8 New Entrant and Capacity Expansion Plans
3.9 Mergers, Acquisition, Agreements, and Collaborations
4 UNITED STATES VS CHINA VS REST OF THE WORLD
4.1 United States VS China: Anime & Video Game Collectible Figures Production Value Comparison
4.1.1 United States VS China: Anime & Video Game Collectible Figures Production Value Comparison (2021 & 2025 & 2032)
4.1.2 United States VS China: Anime & Video Game Collectible Figures Production Value Market Share Comparison (2021 & 2025 & 2032)
4.2 United States VS China: Anime & Video Game Collectible Figures Production Comparison
4.2.1 United States VS China: Anime & Video Game Collectible Figures Production Comparison (2021 & 2025 & 2032)
4.2.2 United States VS China: Anime & Video Game Collectible Figures Production Market Share Comparison (2021 & 2025 & 2032)
4.3 United States VS China: Anime & Video Game Collectible Figures Consumption Comparison
4.3.1 United States VS China: Anime & Video Game Collectible Figures Consumption Comparison (2021 & 2025 & 2032)
4.3.2 United States VS China: Anime & Video Game Collectible Figures Consumption Market Share Comparison (2021 & 2025 & 2032)
4.4 United States Based Anime & Video Game Collectible Figures Manufacturers and Market Share, 2021-2026
4.4.1 United States Based Anime & Video Game Collectible Figures Manufacturers, Headquarters and Production Site (States, Country)
4.4.2 United States Based Manufacturers Anime & Video Game Collectible Figures Production Value (2021-2026)
4.4.3 United States Based Manufacturers Anime & Video Game Collectible Figures Production (2021-2026)
4.5 China Based Anime & Video Game Collectible Figures Manufacturers and Market Share
4.5.1 China Based Anime & Video Game Collectible Figures Manufacturers, Headquarters and Production Site (Province, Country)
4.5.2 China Based Manufacturers Anime & Video Game Collectible Figures Production Value (2021-2026)
4.5.3 China Based Manufacturers Anime & Video Game Collectible Figures Production (2021-2026)
4.6 Rest of World Based Anime & Video Game Collectible Figures Manufacturers and Market Share, 2021-2026
4.6.1 Rest of World Based Anime & Video Game Collectible Figures Manufacturers, Headquarters and Production Site (State, Country)
4.6.2 Rest of World Based Manufacturers Anime & Video Game Collectible Figures Production Value (2021-2026)
4.6.3 Rest of World Based Manufacturers Anime & Video Game Collectible Figures Production (2021-2026)
5 MARKET ANALYSIS BY IP SOURCE
5.1 World Anime & Video Game Collectible Figures Market Size Overview by IP Source: 2021 VS 2025 VS 2032
5.2 Segment Introduction by IP Source
5.2.1 Anime & Manga IP
5.2.2 Video Game IP
5.2.3 VTuber / Virtual Talent IP
5.2.4 Other / Mixed IP
5.3 Market Segment by IP Source
5.3.1 World Anime & Video Game Collectible Figures Production by IP Source (2021-2032)
5.3.2 World Anime & Video Game Collectible Figures Production Value by IP Source (2021-2032)
5.3.3 World Anime & Video Game Collectible Figures Average Price by IP Source (2021-2032)
6 MARKET ANALYSIS BY MATERIAL & PROCESS
6.1 World Anime & Video Game Collectible Figures Market Size Overview By Material & Process: 2021 VS 2025 VS 2032
6.2 Segment Introduction By Material & Process
6.2.1 PVC/ABS Pre-painted
6.2.2 Resin / Polystone
6.2.3 Vinyl / Sofubi
6.2.4 Mixed Media
6.3 Market Segment By Material & Process
6.3.1 World Anime & Video Game Collectible Figures Production By Material & Process (2021-2032)
6.3.2 World Anime & Video Game Collectible Figures Production Value By Material & Process (2021-2032)
6.3.3 World Anime & Video Game Collectible Figures Average Price By Material & Process (2021-2032)
7 MARKET ANALYSIS BY CHANNEL
7.1 World Anime & Video Game Collectible Figures Market Size Overview By Channel: 2021 VS 2025 VS 2032
7.2 Segment Introduction By Channel
7.2.1 Hobby Retail & E-commerce
7.2.2 Arcade / Prize Channel
7.2.3 Official IP Store / Direct-to-Fan
7.2.4 Conventions & Limited Events
7.3 Market Segment By Channel
7.3.1 World Anime & Video Game Collectible Figures Production By Channel (2021-2032)
7.3.2 World Anime & Video Game Collectible Figures Production Value By Channel (2021-2032)
7.3.3 World Anime & Video Game Collectible Figures Average Price By Channel (2021-2032)
8 MARKET ANALYSIS BY APPLICATION
8.1 World Anime & Video Game Collectible Figures Market Size Overview by Application: 2021 VS 2025 VS 2032
8.2 Segment Introduction by Application
8.2.1 Scale Figures
8.2.2 Articulated Action Figures
8.2.3 Premium Statues
8.2.4 Prize & Entry Collectibles
8.3 Market Segment by Application
8.3.1 World Anime & Video Game Collectible Figures Production by Application (2021-2032)
8.3.2 World Anime & Video Game Collectible Figures Production Value by Application (2021-2032)
8.3.3 World Anime & Video Game Collectible Figures Average Price by Application (2021-2032)
9 COMPANY PROFILES
9.1 Bandai Spirits Co., Ltd.
9.1.1 Bandai Spirits Co., Ltd. Details
9.1.2 Bandai Spirits Co., Ltd. Major Business
9.1.3 Bandai Spirits Co., Ltd. Anime & Video Game Collectible Figures Product and Services
9.1.4 Bandai Spirits Co., Ltd. Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.1.5 Bandai Spirits Co., Ltd. Recent Developments/Updates
9.1.6 Bandai Spirits Co., Ltd. Competitive Strengths & Weaknesses
9.2 Good Smile Company, Inc.
9.2.1 Good Smile Company, Inc. Details
9.2.2 Good Smile Company, Inc. Major Business
9.2.3 Good Smile Company, Inc. Anime & Video Game Collectible Figures Product and Services
9.2.4 Good Smile Company, Inc. Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.2.5 Good Smile Company, Inc. Recent Developments/Updates
9.2.6 Good Smile Company, Inc. Competitive Strengths & Weaknesses
9.3 POP MART INTERNATIONAL GROUP LIMITED
9.3.1 POP MART INTERNATIONAL GROUP LIMITED Details
9.3.2 POP MART INTERNATIONAL GROUP LIMITED Major Business
9.3.3 POP MART INTERNATIONAL GROUP LIMITED Anime & Video Game Collectible Figures Product and Services
9.3.4 POP MART INTERNATIONAL GROUP LIMITED Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.3.5 POP MART INTERNATIONAL GROUP LIMITED Recent Developments/Updates
9.3.6 POP MART INTERNATIONAL GROUP LIMITED Competitive Strengths & Weaknesses
9.4 52TOYS
9.4.1 52TOYS Details
9.4.2 52TOYS Major Business
9.4.3 52TOYS Anime & Video Game Collectible Figures Product and Services
9.4.4 52TOYS Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.4.5 52TOYS Recent Developments/Updates
9.4.6 52TOYS Competitive Strengths & Weaknesses
9.5 JoyToy
9.5.1 JoyToy Details
9.5.2 JoyToy Major Business
9.5.3 JoyToy Anime & Video Game Collectible Figures Product and Services
9.5.4 JoyToy Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.5.5 JoyToy Recent Developments/Updates
9.5.6 JoyToy Competitive Strengths & Weaknesses
9.6 Queen Studios
9.6.1 Queen Studios Details
9.6.2 Queen Studios Major Business
9.6.3 Queen Studios Anime & Video Game Collectible Figures Product and Services
9.6.4 Queen Studios Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.6.5 Queen Studios Recent Developments/Updates
9.6.6 Queen Studios Competitive Strengths & Weaknesses
9.7 ThreeA
9.7.1 ThreeA Details
9.7.2 ThreeA Major Business
9.7.3 ThreeA Anime & Video Game Collectible Figures Product and Services
9.7.4 ThreeA Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.7.5 ThreeA Recent Developments/Updates
9.7.6 ThreeA Competitive Strengths & Weaknesses
9.8 Mattel, Inc.
9.8.1 Mattel, Inc. Details
9.8.2 Mattel, Inc. Major Business
9.8.3 Mattel, Inc. Anime & Video Game Collectible Figures Product and Services
9.8.4 Mattel, Inc. Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.8.5 Mattel, Inc. Recent Developments/Updates
9.8.6 Mattel, Inc. Competitive Strengths & Weaknesses
9.9 Hasbro, Inc.
9.9.1 Hasbro, Inc. Details
9.9.2 Hasbro, Inc. Major Business
9.9.3 Hasbro, Inc. Anime & Video Game Collectible Figures Product and Services
9.9.4 Hasbro, Inc. Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.9.5 Hasbro, Inc. Recent Developments/Updates
9.9.6 Hasbro, Inc. Competitive Strengths & Weaknesses
9.10 Spin Master Corp.
9.10.1 Spin Master Corp. Details
9.10.2 Spin Master Corp. Major Business
9.10.3 Spin Master Corp. Anime & Video Game Collectible Figures Product and Services
9.10.4 Spin Master Corp. Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.10.5 Spin Master Corp. Recent Developments/Updates
9.10.6 Spin Master Corp. Competitive Strengths & Weaknesses
9.11 Mondo
9.11.1 Mondo Details
9.11.2 Mondo Major Business
9.11.3 Mondo Anime & Video Game Collectible Figures Product and Services
9.11.4 Mondo Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.11.5 Mondo Recent Developments/Updates
9.11.6 Mondo Competitive Strengths & Weaknesses
9.12 Kotobukiya Co., Ltd.
9.12.1 Kotobukiya Co., Ltd. Details
9.12.2 Kotobukiya Co., Ltd. Major Business
9.12.3 Kotobukiya Co., Ltd. Anime & Video Game Collectible Figures Product and Services
9.12.4 Kotobukiya Co., Ltd. Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.12.5 Kotobukiya Co., Ltd. Recent Developments/Updates
9.12.6 Kotobukiya Co., Ltd. Competitive Strengths & Weaknesses
9.13 MegaHouse Corporation
9.13.1 MegaHouse Corporation Details
9.13.2 MegaHouse Corporation Major Business
9.13.3 MegaHouse Corporation Anime & Video Game Collectible Figures Product and Services
9.13.4 MegaHouse Corporation Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.13.5 MegaHouse Corporation Recent Developments/Updates
9.13.6 MegaHouse Corporation Competitive Strengths & Weaknesses
9.14 Kaiyodo Co., Ltd.
9.14.1 Kaiyodo Co., Ltd. Details
9.14.2 Kaiyodo Co., Ltd. Major Business
9.14.3 Kaiyodo Co., Ltd. Anime & Video Game Collectible Figures Product and Services
9.14.4 Kaiyodo Co., Ltd. Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.14.5 Kaiyodo Co., Ltd. Recent Developments/Updates
9.14.6 Kaiyodo Co., Ltd. Competitive Strengths & Weaknesses
9.15 ALTER Co., Ltd.
9.15.1 ALTER Co., Ltd. Details
9.15.2 ALTER Co., Ltd. Major Business
9.15.3 ALTER Co., Ltd. Anime & Video Game Collectible Figures Product and Services
9.15.4 ALTER Co., Ltd. Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.15.5 ALTER Co., Ltd. Recent Developments/Updates
9.15.6 ALTER Co., Ltd. Competitive Strengths & Weaknesses
9.16 Max Factory Inc.
9.16.1 Max Factory Inc. Details
9.16.2 Max Factory Inc. Major Business
9.16.3 Max Factory Inc. Anime & Video Game Collectible Figures Product and Services
9.16.4 Max Factory Inc. Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.16.5 Max Factory Inc. Recent Developments/Updates
9.16.6 Max Factory Inc. Competitive Strengths & Weaknesses
9.17 FuRyu Corporation
9.17.1 FuRyu Corporation Details
9.17.2 FuRyu Corporation Major Business
9.17.3 FuRyu Corporation Anime & Video Game Collectible Figures Product and Services
9.17.4 FuRyu Corporation Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.17.5 FuRyu Corporation Recent Developments/Updates
9.17.6 FuRyu Corporation Competitive Strengths & Weaknesses
9.18 Taito Corporation
9.18.1 Taito Corporation Details
9.18.2 Taito Corporation Major Business
9.18.3 Taito Corporation Anime & Video Game Collectible Figures Product and Services
9.18.4 Taito Corporation Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.18.5 Taito Corporation Recent Developments/Updates
9.18.6 Taito Corporation Competitive Strengths & Weaknesses
9.19 SEGA FAVE CORPORATION
9.19.1 SEGA FAVE CORPORATION Details
9.19.2 SEGA FAVE CORPORATION Major Business
9.19.3 SEGA FAVE CORPORATION Anime & Video Game Collectible Figures Product and Services
9.19.4 SEGA FAVE CORPORATION Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.19.5 SEGA FAVE CORPORATION Recent Developments/Updates
9.19.6 SEGA FAVE CORPORATION Competitive Strengths & Weaknesses
9.20 Square Enix Co., Ltd.
9.20.1 Square Enix Co., Ltd. Details
9.20.2 Square Enix Co., Ltd. Major Business
9.20.3 Square Enix Co., Ltd. Anime & Video Game Collectible Figures Product and Services
9.20.4 Square Enix Co., Ltd. Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.20.5 Square Enix Co., Ltd. Recent Developments/Updates
9.20.6 Square Enix Co., Ltd. Competitive Strengths & Weaknesses
9.21 Prime 1 Studio Co., Ltd.
9.21.1 Prime 1 Studio Co., Ltd. Details
9.21.2 Prime 1 Studio Co., Ltd. Major Business
9.21.3 Prime 1 Studio Co., Ltd. Anime & Video Game Collectible Figures Product and Services
9.21.4 Prime 1 Studio Co., Ltd. Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.21.5 Prime 1 Studio Co., Ltd. Recent Developments/Updates
9.21.6 Prime 1 Studio Co., Ltd. Competitive Strengths & Weaknesses
9.22 KADOKAWA CORPORATION
9.22.1 KADOKAWA CORPORATION Details
9.22.2 KADOKAWA CORPORATION Major Business
9.22.3 KADOKAWA CORPORATION Anime & Video Game Collectible Figures Product and Services
9.22.4 KADOKAWA CORPORATION Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.22.5 KADOKAWA CORPORATION Recent Developments/Updates
9.22.6 KADOKAWA CORPORATION Competitive Strengths & Weaknesses
9.23 Aniplex Inc.
9.23.1 Aniplex Inc. Details
9.23.2 Aniplex Inc. Major Business
9.23.3 Aniplex Inc. Anime & Video Game Collectible Figures Product and Services
9.23.4 Aniplex Inc. Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.23.5 Aniplex Inc. Recent Developments/Updates
9.23.6 Aniplex Inc. Competitive Strengths & Weaknesses
9.24 Medicos Entertainment Co., Ltd.
9.24.1 Medicos Entertainment Co., Ltd. Details
9.24.2 Medicos Entertainment Co., Ltd. Major Business
9.24.3 Medicos Entertainment Co., Ltd. Anime & Video Game Collectible Figures Product and Services
9.24.4 Medicos Entertainment Co., Ltd. Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.24.5 Medicos Entertainment Co., Ltd. Recent Developments/Updates
9.24.6 Medicos Entertainment Co., Ltd. Competitive Strengths & Weaknesses
9.25 P.M. Office A Co., Ltd. / PLUM
9.25.1 P.M. Office A Co., Ltd. / PLUM Details
9.25.2 P.M. Office A Co., Ltd. / PLUM Major Business
9.25.3 P.M. Office A Co., Ltd. / PLUM Anime & Video Game Collectible Figures Product and Services
9.25.4 P.M. Office A Co., Ltd. / PLUM Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.25.5 P.M. Office A Co., Ltd. / PLUM Recent Developments/Updates
9.25.6 P.M. Office A Co., Ltd. / PLUM Competitive Strengths & Weaknesses
9.26 Wave Corporation
9.26.1 Wave Corporation Details
9.26.2 Wave Corporation Major Business
9.26.3 Wave Corporation Anime & Video Game Collectible Figures Product and Services
9.26.4 Wave Corporation Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.26.5 Wave Corporation Recent Developments/Updates
9.26.6 Wave Corporation Competitive Strengths & Weaknesses
9.27 BellFine Co., Ltd.
9.27.1 BellFine Co., Ltd. Details
9.27.2 BellFine Co., Ltd. Major Business
9.27.3 BellFine Co., Ltd. Anime & Video Game Collectible Figures Product and Services
9.27.4 BellFine Co., Ltd. Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.27.5 BellFine Co., Ltd. Recent Developments/Updates
9.27.6 BellFine Co., Ltd. Competitive Strengths & Weaknesses
9.28 ques Q
9.28.1 ques Q Details
9.28.2 ques Q Major Business
9.28.3 ques Q Anime & Video Game Collectible Figures Product and Services
9.28.4 ques Q Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.28.5 ques Q Recent Developments/Updates
9.28.6 ques Q Competitive Strengths & Weaknesses
9.29 Union Creative International Ltd.
9.29.1 Union Creative International Ltd. Details
9.29.2 Union Creative International Ltd. Major Business
9.29.3 Union Creative International Ltd. Anime & Video Game Collectible Figures Product and Services
9.29.4 Union Creative International Ltd. Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.29.5 Union Creative International Ltd. Recent Developments/Updates
9.29.6 Union Creative International Ltd. Competitive Strengths & Weaknesses
9.30 Phat! Company
9.30.1 Phat! Company Details
9.30.2 Phat! Company Major Business
9.30.3 Phat! Company Anime & Video Game Collectible Figures Product and Services
9.30.4 Phat! Company Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.30.5 Phat! Company Recent Developments/Updates
9.30.6 Phat! Company Competitive Strengths & Weaknesses
9.31 Flare Co., Ltd.
9.31.1 Flare Co., Ltd. Details
9.31.2 Flare Co., Ltd. Major Business
9.31.3 Flare Co., Ltd. Anime & Video Game Collectible Figures Product and Services
9.31.4 Flare Co., Ltd. Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.31.5 Flare Co., Ltd. Recent Developments/Updates
9.31.6 Flare Co., Ltd. Competitive Strengths & Weaknesses
9.32 Hobby
9.32.1 Hobby Details
9.32.2 Hobby Major Business
9.32.3 Hobby Anime & Video Game Collectible Figures Product and Services
9.32.4 Hobby Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.32.5 Hobby Recent Developments/Updates
9.32.6 Hobby Competitive Strengths & Weaknesses
9.33 Bushiroad Creative Inc.
9.33.1 Bushiroad Creative Inc. Details
9.33.2 Bushiroad Creative Inc. Major Business
9.33.3 Bushiroad Creative Inc. Anime & Video Game Collectible Figures Product and Services
9.33.4 Bushiroad Creative Inc. Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.33.5 Bushiroad Creative Inc. Recent Developments/Updates
9.33.6 Bushiroad Creative Inc. Competitive Strengths & Weaknesses
9.34 Sentinel Co., Ltd.
9.34.1 Sentinel Co., Ltd. Details
9.34.2 Sentinel Co., Ltd. Major Business
9.34.3 Sentinel Co., Ltd. Anime & Video Game Collectible Figures Product and Services
9.34.4 Sentinel Co., Ltd. Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.34.5 Sentinel Co., Ltd. Recent Developments/Updates
9.34.6 Sentinel Co., Ltd. Competitive Strengths & Weaknesses
9.35 Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS
9.35.1 Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Details
9.35.2 Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Major Business
9.35.3 Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Anime & Video Game Collectible Figures Product and Services
9.35.4 Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.35.5 Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Recent Developments/Updates
9.35.6 Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Competitive Strengths & Weaknesses
9.36 MYETHOS LIMITED
9.36.1 MYETHOS LIMITED Details
9.36.2 MYETHOS LIMITED Major Business
9.36.3 MYETHOS LIMITED Anime & Video Game Collectible Figures Product and Services
9.36.4 MYETHOS LIMITED Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.36.5 MYETHOS LIMITED Recent Developments/Updates
9.36.6 MYETHOS LIMITED Competitive Strengths & Weaknesses
9.37 Hobby Max
9.37.1 Hobby Max Details
9.37.2 Hobby Max Major Business
9.37.3 Hobby Max Anime & Video Game Collectible Figures Product and Services
9.37.4 Hobby Max Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.37.5 Hobby Max Recent Developments/Updates
9.37.6 Hobby Max Competitive Strengths & Weaknesses
9.38 AniMester
9.38.1 AniMester Details
9.38.2 AniMester Major Business
9.38.3 AniMester Anime & Video Game Collectible Figures Product and Services
9.38.4 AniMester Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.38.5 AniMester Recent Developments/Updates
9.38.6 AniMester Competitive Strengths & Weaknesses
9.39 Snail Shell Studio
9.39.1 Snail Shell Studio Details
9.39.2 Snail Shell Studio Major Business
9.39.3 Snail Shell Studio Anime & Video Game Collectible Figures Product and Services
9.39.4 Snail Shell Studio Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.39.5 Snail Shell Studio Recent Developments/Updates
9.39.6 Snail Shell Studio Competitive Strengths & Weaknesses
9.40 RIBOSE
9.40.1 RIBOSE Details
9.40.2 RIBOSE Major Business
9.40.3 RIBOSE Anime & Video Game Collectible Figures Product and Services
9.40.4 RIBOSE Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.40.5 RIBOSE Recent Developments/Updates
9.40.6 RIBOSE Competitive Strengths & Weaknesses
10 INDUSTRY CHAIN ANALYSIS
10.1 Anime & Video Game Collectible Figures Industry Chain
10.2 Anime & Video Game Collectible Figures Upstream Analysis
10.2.1 Anime & Video Game Collectible Figures Core Raw Materials
10.2.2 Main Manufacturers of Anime & Video Game Collectible Figures Core Raw Materials
10.3 Midstream Analysis
10.4 Downstream Analysis
10.5 Anime & Video Game Collectible Figures Production Mode
10.6 Anime & Video Game Collectible Figures Procurement Model
10.7 Anime & Video Game Collectible Figures Industry Sales Model and Sales Channels
10.7.1 Anime & Video Game Collectible Figures Sales Model
10.7.2 Anime & Video Game Collectible Figures Typical Distributors
11 RESEARCH FINDINGS AND CONCLUSION
12 APPENDIX
12.1 Methodology
12.2 Research Process and Data Source
12.3 Disclaimer
1.1 Anime & Video Game Collectible Figures Introduction
1.2 World Anime & Video Game Collectible Figures Supply & Forecast
1.2.1 World Anime & Video Game Collectible Figures Production Value (2021 & 2025 & 2032)
1.2.2 World Anime & Video Game Collectible Figures Production (2021-2032)
1.2.3 World Anime & Video Game Collectible Figures Pricing Trends (2021-2032)
1.3 World Anime & Video Game Collectible Figures Production by Region (Based on Production Site)
1.3.1 World Anime & Video Game Collectible Figures Production Value by Region (2021-2032)
1.3.2 World Anime & Video Game Collectible Figures Production by Region (2021-2032)
1.3.3 World Anime & Video Game Collectible Figures Average Price by Region (2021-2032)
1.3.4 China Anime & Video Game Collectible Figures Production (2021-2032)
1.3.5 Japan Anime & Video Game Collectible Figures Production (2021-2032)
1.3.6 North America Anime & Video Game Collectible Figures Production (2021-2032)
1.3.7 Europe Anime & Video Game Collectible Figures Production (2021-2032)
1.3.8 Southeast Asia Anime & Video Game Collectible Figures Production (2021-2032)
1.4 Market Drivers, Restraints and Trends
1.4.1 Anime & Video Game Collectible Figures Market Drivers
1.4.2 Factors Affecting Demand
1.4.3 Anime & Video Game Collectible Figures Major Market Trends
2 DEMAND SUMMARY
2.1 World Anime & Video Game Collectible Figures Demand (2021-2032)
2.2 World Anime & Video Game Collectible Figures Consumption by Region
2.2.1 World Anime & Video Game Collectible Figures Consumption by Region (2021-2026)
2.2.2 World Anime & Video Game Collectible Figures Consumption Forecast by Region (2027-2032)
2.3 United States Anime & Video Game Collectible Figures Consumption (2021-2032)
2.4 China Anime & Video Game Collectible Figures Consumption (2021-2032)
2.5 Europe Anime & Video Game Collectible Figures Consumption (2021-2032)
2.6 Japan Anime & Video Game Collectible Figures Consumption (2021-2032)
2.7 South Korea Anime & Video Game Collectible Figures Consumption (2021-2032)
2.8 ASEAN Anime & Video Game Collectible Figures Consumption (2021-2032)
2.9 India Anime & Video Game Collectible Figures Consumption (2021-2032)
3 WORLD MANUFACTURERS COMPETITIVE ANALYSIS
3.1 World Anime & Video Game Collectible Figures Production Value by Manufacturer (2021-2026)
3.2 World Anime & Video Game Collectible Figures Production by Manufacturer (2021-2026)
3.3 World Anime & Video Game Collectible Figures Average Price by Manufacturer (2021-2026)
3.4 Anime & Video Game Collectible Figures Company Evaluation Quadrant
3.5 Industry Rank and Concentration Rate (CR)
3.5.1 Global Anime & Video Game Collectible Figures Industry Rank of Major Manufacturers
3.5.2 Global Concentration Ratios (CR4) for Anime & Video Game Collectible Figures in 2025
3.5.3 Global Concentration Ratios (CR8) for Anime & Video Game Collectible Figures in 2025
3.6 Anime & Video Game Collectible Figures Market: Overall Company Footprint Analysis
3.6.1 Anime & Video Game Collectible Figures Market: Region Footprint
3.6.2 Anime & Video Game Collectible Figures Market: Company Product Type Footprint
3.6.3 Anime & Video Game Collectible Figures Market: Company Product Application Footprint
3.7 Competitive Environment
3.7.1 Historical Structure of the Industry
3.7.2 Barriers of Market Entry
3.7.3 Factors of Competition
3.8 New Entrant and Capacity Expansion Plans
3.9 Mergers, Acquisition, Agreements, and Collaborations
4 UNITED STATES VS CHINA VS REST OF THE WORLD
4.1 United States VS China: Anime & Video Game Collectible Figures Production Value Comparison
4.1.1 United States VS China: Anime & Video Game Collectible Figures Production Value Comparison (2021 & 2025 & 2032)
4.1.2 United States VS China: Anime & Video Game Collectible Figures Production Value Market Share Comparison (2021 & 2025 & 2032)
4.2 United States VS China: Anime & Video Game Collectible Figures Production Comparison
4.2.1 United States VS China: Anime & Video Game Collectible Figures Production Comparison (2021 & 2025 & 2032)
4.2.2 United States VS China: Anime & Video Game Collectible Figures Production Market Share Comparison (2021 & 2025 & 2032)
4.3 United States VS China: Anime & Video Game Collectible Figures Consumption Comparison
4.3.1 United States VS China: Anime & Video Game Collectible Figures Consumption Comparison (2021 & 2025 & 2032)
4.3.2 United States VS China: Anime & Video Game Collectible Figures Consumption Market Share Comparison (2021 & 2025 & 2032)
4.4 United States Based Anime & Video Game Collectible Figures Manufacturers and Market Share, 2021-2026
4.4.1 United States Based Anime & Video Game Collectible Figures Manufacturers, Headquarters and Production Site (States, Country)
4.4.2 United States Based Manufacturers Anime & Video Game Collectible Figures Production Value (2021-2026)
4.4.3 United States Based Manufacturers Anime & Video Game Collectible Figures Production (2021-2026)
4.5 China Based Anime & Video Game Collectible Figures Manufacturers and Market Share
4.5.1 China Based Anime & Video Game Collectible Figures Manufacturers, Headquarters and Production Site (Province, Country)
4.5.2 China Based Manufacturers Anime & Video Game Collectible Figures Production Value (2021-2026)
4.5.3 China Based Manufacturers Anime & Video Game Collectible Figures Production (2021-2026)
4.6 Rest of World Based Anime & Video Game Collectible Figures Manufacturers and Market Share, 2021-2026
4.6.1 Rest of World Based Anime & Video Game Collectible Figures Manufacturers, Headquarters and Production Site (State, Country)
4.6.2 Rest of World Based Manufacturers Anime & Video Game Collectible Figures Production Value (2021-2026)
4.6.3 Rest of World Based Manufacturers Anime & Video Game Collectible Figures Production (2021-2026)
5 MARKET ANALYSIS BY IP SOURCE
5.1 World Anime & Video Game Collectible Figures Market Size Overview by IP Source: 2021 VS 2025 VS 2032
5.2 Segment Introduction by IP Source
5.2.1 Anime & Manga IP
5.2.2 Video Game IP
5.2.3 VTuber / Virtual Talent IP
5.2.4 Other / Mixed IP
5.3 Market Segment by IP Source
5.3.1 World Anime & Video Game Collectible Figures Production by IP Source (2021-2032)
5.3.2 World Anime & Video Game Collectible Figures Production Value by IP Source (2021-2032)
5.3.3 World Anime & Video Game Collectible Figures Average Price by IP Source (2021-2032)
6 MARKET ANALYSIS BY MATERIAL & PROCESS
6.1 World Anime & Video Game Collectible Figures Market Size Overview By Material & Process: 2021 VS 2025 VS 2032
6.2 Segment Introduction By Material & Process
6.2.1 PVC/ABS Pre-painted
6.2.2 Resin / Polystone
6.2.3 Vinyl / Sofubi
6.2.4 Mixed Media
6.3 Market Segment By Material & Process
6.3.1 World Anime & Video Game Collectible Figures Production By Material & Process (2021-2032)
6.3.2 World Anime & Video Game Collectible Figures Production Value By Material & Process (2021-2032)
6.3.3 World Anime & Video Game Collectible Figures Average Price By Material & Process (2021-2032)
7 MARKET ANALYSIS BY CHANNEL
7.1 World Anime & Video Game Collectible Figures Market Size Overview By Channel: 2021 VS 2025 VS 2032
7.2 Segment Introduction By Channel
7.2.1 Hobby Retail & E-commerce
7.2.2 Arcade / Prize Channel
7.2.3 Official IP Store / Direct-to-Fan
7.2.4 Conventions & Limited Events
7.3 Market Segment By Channel
7.3.1 World Anime & Video Game Collectible Figures Production By Channel (2021-2032)
7.3.2 World Anime & Video Game Collectible Figures Production Value By Channel (2021-2032)
7.3.3 World Anime & Video Game Collectible Figures Average Price By Channel (2021-2032)
8 MARKET ANALYSIS BY APPLICATION
8.1 World Anime & Video Game Collectible Figures Market Size Overview by Application: 2021 VS 2025 VS 2032
8.2 Segment Introduction by Application
8.2.1 Scale Figures
8.2.2 Articulated Action Figures
8.2.3 Premium Statues
8.2.4 Prize & Entry Collectibles
8.3 Market Segment by Application
8.3.1 World Anime & Video Game Collectible Figures Production by Application (2021-2032)
8.3.2 World Anime & Video Game Collectible Figures Production Value by Application (2021-2032)
8.3.3 World Anime & Video Game Collectible Figures Average Price by Application (2021-2032)
9 COMPANY PROFILES
9.1 Bandai Spirits Co., Ltd.
9.1.1 Bandai Spirits Co., Ltd. Details
9.1.2 Bandai Spirits Co., Ltd. Major Business
9.1.3 Bandai Spirits Co., Ltd. Anime & Video Game Collectible Figures Product and Services
9.1.4 Bandai Spirits Co., Ltd. Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.1.5 Bandai Spirits Co., Ltd. Recent Developments/Updates
9.1.6 Bandai Spirits Co., Ltd. Competitive Strengths & Weaknesses
9.2 Good Smile Company, Inc.
9.2.1 Good Smile Company, Inc. Details
9.2.2 Good Smile Company, Inc. Major Business
9.2.3 Good Smile Company, Inc. Anime & Video Game Collectible Figures Product and Services
9.2.4 Good Smile Company, Inc. Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.2.5 Good Smile Company, Inc. Recent Developments/Updates
9.2.6 Good Smile Company, Inc. Competitive Strengths & Weaknesses
9.3 POP MART INTERNATIONAL GROUP LIMITED
9.3.1 POP MART INTERNATIONAL GROUP LIMITED Details
9.3.2 POP MART INTERNATIONAL GROUP LIMITED Major Business
9.3.3 POP MART INTERNATIONAL GROUP LIMITED Anime & Video Game Collectible Figures Product and Services
9.3.4 POP MART INTERNATIONAL GROUP LIMITED Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.3.5 POP MART INTERNATIONAL GROUP LIMITED Recent Developments/Updates
9.3.6 POP MART INTERNATIONAL GROUP LIMITED Competitive Strengths & Weaknesses
9.4 52TOYS
9.4.1 52TOYS Details
9.4.2 52TOYS Major Business
9.4.3 52TOYS Anime & Video Game Collectible Figures Product and Services
9.4.4 52TOYS Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.4.5 52TOYS Recent Developments/Updates
9.4.6 52TOYS Competitive Strengths & Weaknesses
9.5 JoyToy
9.5.1 JoyToy Details
9.5.2 JoyToy Major Business
9.5.3 JoyToy Anime & Video Game Collectible Figures Product and Services
9.5.4 JoyToy Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.5.5 JoyToy Recent Developments/Updates
9.5.6 JoyToy Competitive Strengths & Weaknesses
9.6 Queen Studios
9.6.1 Queen Studios Details
9.6.2 Queen Studios Major Business
9.6.3 Queen Studios Anime & Video Game Collectible Figures Product and Services
9.6.4 Queen Studios Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.6.5 Queen Studios Recent Developments/Updates
9.6.6 Queen Studios Competitive Strengths & Weaknesses
9.7 ThreeA
9.7.1 ThreeA Details
9.7.2 ThreeA Major Business
9.7.3 ThreeA Anime & Video Game Collectible Figures Product and Services
9.7.4 ThreeA Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.7.5 ThreeA Recent Developments/Updates
9.7.6 ThreeA Competitive Strengths & Weaknesses
9.8 Mattel, Inc.
9.8.1 Mattel, Inc. Details
9.8.2 Mattel, Inc. Major Business
9.8.3 Mattel, Inc. Anime & Video Game Collectible Figures Product and Services
9.8.4 Mattel, Inc. Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.8.5 Mattel, Inc. Recent Developments/Updates
9.8.6 Mattel, Inc. Competitive Strengths & Weaknesses
9.9 Hasbro, Inc.
9.9.1 Hasbro, Inc. Details
9.9.2 Hasbro, Inc. Major Business
9.9.3 Hasbro, Inc. Anime & Video Game Collectible Figures Product and Services
9.9.4 Hasbro, Inc. Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.9.5 Hasbro, Inc. Recent Developments/Updates
9.9.6 Hasbro, Inc. Competitive Strengths & Weaknesses
9.10 Spin Master Corp.
9.10.1 Spin Master Corp. Details
9.10.2 Spin Master Corp. Major Business
9.10.3 Spin Master Corp. Anime & Video Game Collectible Figures Product and Services
9.10.4 Spin Master Corp. Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.10.5 Spin Master Corp. Recent Developments/Updates
9.10.6 Spin Master Corp. Competitive Strengths & Weaknesses
9.11 Mondo
9.11.1 Mondo Details
9.11.2 Mondo Major Business
9.11.3 Mondo Anime & Video Game Collectible Figures Product and Services
9.11.4 Mondo Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.11.5 Mondo Recent Developments/Updates
9.11.6 Mondo Competitive Strengths & Weaknesses
9.12 Kotobukiya Co., Ltd.
9.12.1 Kotobukiya Co., Ltd. Details
9.12.2 Kotobukiya Co., Ltd. Major Business
9.12.3 Kotobukiya Co., Ltd. Anime & Video Game Collectible Figures Product and Services
9.12.4 Kotobukiya Co., Ltd. Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.12.5 Kotobukiya Co., Ltd. Recent Developments/Updates
9.12.6 Kotobukiya Co., Ltd. Competitive Strengths & Weaknesses
9.13 MegaHouse Corporation
9.13.1 MegaHouse Corporation Details
9.13.2 MegaHouse Corporation Major Business
9.13.3 MegaHouse Corporation Anime & Video Game Collectible Figures Product and Services
9.13.4 MegaHouse Corporation Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.13.5 MegaHouse Corporation Recent Developments/Updates
9.13.6 MegaHouse Corporation Competitive Strengths & Weaknesses
9.14 Kaiyodo Co., Ltd.
9.14.1 Kaiyodo Co., Ltd. Details
9.14.2 Kaiyodo Co., Ltd. Major Business
9.14.3 Kaiyodo Co., Ltd. Anime & Video Game Collectible Figures Product and Services
9.14.4 Kaiyodo Co., Ltd. Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.14.5 Kaiyodo Co., Ltd. Recent Developments/Updates
9.14.6 Kaiyodo Co., Ltd. Competitive Strengths & Weaknesses
9.15 ALTER Co., Ltd.
9.15.1 ALTER Co., Ltd. Details
9.15.2 ALTER Co., Ltd. Major Business
9.15.3 ALTER Co., Ltd. Anime & Video Game Collectible Figures Product and Services
9.15.4 ALTER Co., Ltd. Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.15.5 ALTER Co., Ltd. Recent Developments/Updates
9.15.6 ALTER Co., Ltd. Competitive Strengths & Weaknesses
9.16 Max Factory Inc.
9.16.1 Max Factory Inc. Details
9.16.2 Max Factory Inc. Major Business
9.16.3 Max Factory Inc. Anime & Video Game Collectible Figures Product and Services
9.16.4 Max Factory Inc. Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.16.5 Max Factory Inc. Recent Developments/Updates
9.16.6 Max Factory Inc. Competitive Strengths & Weaknesses
9.17 FuRyu Corporation
9.17.1 FuRyu Corporation Details
9.17.2 FuRyu Corporation Major Business
9.17.3 FuRyu Corporation Anime & Video Game Collectible Figures Product and Services
9.17.4 FuRyu Corporation Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.17.5 FuRyu Corporation Recent Developments/Updates
9.17.6 FuRyu Corporation Competitive Strengths & Weaknesses
9.18 Taito Corporation
9.18.1 Taito Corporation Details
9.18.2 Taito Corporation Major Business
9.18.3 Taito Corporation Anime & Video Game Collectible Figures Product and Services
9.18.4 Taito Corporation Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.18.5 Taito Corporation Recent Developments/Updates
9.18.6 Taito Corporation Competitive Strengths & Weaknesses
9.19 SEGA FAVE CORPORATION
9.19.1 SEGA FAVE CORPORATION Details
9.19.2 SEGA FAVE CORPORATION Major Business
9.19.3 SEGA FAVE CORPORATION Anime & Video Game Collectible Figures Product and Services
9.19.4 SEGA FAVE CORPORATION Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.19.5 SEGA FAVE CORPORATION Recent Developments/Updates
9.19.6 SEGA FAVE CORPORATION Competitive Strengths & Weaknesses
9.20 Square Enix Co., Ltd.
9.20.1 Square Enix Co., Ltd. Details
9.20.2 Square Enix Co., Ltd. Major Business
9.20.3 Square Enix Co., Ltd. Anime & Video Game Collectible Figures Product and Services
9.20.4 Square Enix Co., Ltd. Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.20.5 Square Enix Co., Ltd. Recent Developments/Updates
9.20.6 Square Enix Co., Ltd. Competitive Strengths & Weaknesses
9.21 Prime 1 Studio Co., Ltd.
9.21.1 Prime 1 Studio Co., Ltd. Details
9.21.2 Prime 1 Studio Co., Ltd. Major Business
9.21.3 Prime 1 Studio Co., Ltd. Anime & Video Game Collectible Figures Product and Services
9.21.4 Prime 1 Studio Co., Ltd. Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.21.5 Prime 1 Studio Co., Ltd. Recent Developments/Updates
9.21.6 Prime 1 Studio Co., Ltd. Competitive Strengths & Weaknesses
9.22 KADOKAWA CORPORATION
9.22.1 KADOKAWA CORPORATION Details
9.22.2 KADOKAWA CORPORATION Major Business
9.22.3 KADOKAWA CORPORATION Anime & Video Game Collectible Figures Product and Services
9.22.4 KADOKAWA CORPORATION Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.22.5 KADOKAWA CORPORATION Recent Developments/Updates
9.22.6 KADOKAWA CORPORATION Competitive Strengths & Weaknesses
9.23 Aniplex Inc.
9.23.1 Aniplex Inc. Details
9.23.2 Aniplex Inc. Major Business
9.23.3 Aniplex Inc. Anime & Video Game Collectible Figures Product and Services
9.23.4 Aniplex Inc. Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.23.5 Aniplex Inc. Recent Developments/Updates
9.23.6 Aniplex Inc. Competitive Strengths & Weaknesses
9.24 Medicos Entertainment Co., Ltd.
9.24.1 Medicos Entertainment Co., Ltd. Details
9.24.2 Medicos Entertainment Co., Ltd. Major Business
9.24.3 Medicos Entertainment Co., Ltd. Anime & Video Game Collectible Figures Product and Services
9.24.4 Medicos Entertainment Co., Ltd. Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.24.5 Medicos Entertainment Co., Ltd. Recent Developments/Updates
9.24.6 Medicos Entertainment Co., Ltd. Competitive Strengths & Weaknesses
9.25 P.M. Office A Co., Ltd. / PLUM
9.25.1 P.M. Office A Co., Ltd. / PLUM Details
9.25.2 P.M. Office A Co., Ltd. / PLUM Major Business
9.25.3 P.M. Office A Co., Ltd. / PLUM Anime & Video Game Collectible Figures Product and Services
9.25.4 P.M. Office A Co., Ltd. / PLUM Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.25.5 P.M. Office A Co., Ltd. / PLUM Recent Developments/Updates
9.25.6 P.M. Office A Co., Ltd. / PLUM Competitive Strengths & Weaknesses
9.26 Wave Corporation
9.26.1 Wave Corporation Details
9.26.2 Wave Corporation Major Business
9.26.3 Wave Corporation Anime & Video Game Collectible Figures Product and Services
9.26.4 Wave Corporation Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.26.5 Wave Corporation Recent Developments/Updates
9.26.6 Wave Corporation Competitive Strengths & Weaknesses
9.27 BellFine Co., Ltd.
9.27.1 BellFine Co., Ltd. Details
9.27.2 BellFine Co., Ltd. Major Business
9.27.3 BellFine Co., Ltd. Anime & Video Game Collectible Figures Product and Services
9.27.4 BellFine Co., Ltd. Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.27.5 BellFine Co., Ltd. Recent Developments/Updates
9.27.6 BellFine Co., Ltd. Competitive Strengths & Weaknesses
9.28 ques Q
9.28.1 ques Q Details
9.28.2 ques Q Major Business
9.28.3 ques Q Anime & Video Game Collectible Figures Product and Services
9.28.4 ques Q Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.28.5 ques Q Recent Developments/Updates
9.28.6 ques Q Competitive Strengths & Weaknesses
9.29 Union Creative International Ltd.
9.29.1 Union Creative International Ltd. Details
9.29.2 Union Creative International Ltd. Major Business
9.29.3 Union Creative International Ltd. Anime & Video Game Collectible Figures Product and Services
9.29.4 Union Creative International Ltd. Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.29.5 Union Creative International Ltd. Recent Developments/Updates
9.29.6 Union Creative International Ltd. Competitive Strengths & Weaknesses
9.30 Phat! Company
9.30.1 Phat! Company Details
9.30.2 Phat! Company Major Business
9.30.3 Phat! Company Anime & Video Game Collectible Figures Product and Services
9.30.4 Phat! Company Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.30.5 Phat! Company Recent Developments/Updates
9.30.6 Phat! Company Competitive Strengths & Weaknesses
9.31 Flare Co., Ltd.
9.31.1 Flare Co., Ltd. Details
9.31.2 Flare Co., Ltd. Major Business
9.31.3 Flare Co., Ltd. Anime & Video Game Collectible Figures Product and Services
9.31.4 Flare Co., Ltd. Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.31.5 Flare Co., Ltd. Recent Developments/Updates
9.31.6 Flare Co., Ltd. Competitive Strengths & Weaknesses
9.32 Hobby
9.32.1 Hobby Details
9.32.2 Hobby Major Business
9.32.3 Hobby Anime & Video Game Collectible Figures Product and Services
9.32.4 Hobby Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.32.5 Hobby Recent Developments/Updates
9.32.6 Hobby Competitive Strengths & Weaknesses
9.33 Bushiroad Creative Inc.
9.33.1 Bushiroad Creative Inc. Details
9.33.2 Bushiroad Creative Inc. Major Business
9.33.3 Bushiroad Creative Inc. Anime & Video Game Collectible Figures Product and Services
9.33.4 Bushiroad Creative Inc. Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.33.5 Bushiroad Creative Inc. Recent Developments/Updates
9.33.6 Bushiroad Creative Inc. Competitive Strengths & Weaknesses
9.34 Sentinel Co., Ltd.
9.34.1 Sentinel Co., Ltd. Details
9.34.2 Sentinel Co., Ltd. Major Business
9.34.3 Sentinel Co., Ltd. Anime & Video Game Collectible Figures Product and Services
9.34.4 Sentinel Co., Ltd. Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.34.5 Sentinel Co., Ltd. Recent Developments/Updates
9.34.6 Sentinel Co., Ltd. Competitive Strengths & Weaknesses
9.35 Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS
9.35.1 Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Details
9.35.2 Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Major Business
9.35.3 Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Anime & Video Game Collectible Figures Product and Services
9.35.4 Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.35.5 Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Recent Developments/Updates
9.35.6 Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Competitive Strengths & Weaknesses
9.36 MYETHOS LIMITED
9.36.1 MYETHOS LIMITED Details
9.36.2 MYETHOS LIMITED Major Business
9.36.3 MYETHOS LIMITED Anime & Video Game Collectible Figures Product and Services
9.36.4 MYETHOS LIMITED Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.36.5 MYETHOS LIMITED Recent Developments/Updates
9.36.6 MYETHOS LIMITED Competitive Strengths & Weaknesses
9.37 Hobby Max
9.37.1 Hobby Max Details
9.37.2 Hobby Max Major Business
9.37.3 Hobby Max Anime & Video Game Collectible Figures Product and Services
9.37.4 Hobby Max Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.37.5 Hobby Max Recent Developments/Updates
9.37.6 Hobby Max Competitive Strengths & Weaknesses
9.38 AniMester
9.38.1 AniMester Details
9.38.2 AniMester Major Business
9.38.3 AniMester Anime & Video Game Collectible Figures Product and Services
9.38.4 AniMester Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.38.5 AniMester Recent Developments/Updates
9.38.6 AniMester Competitive Strengths & Weaknesses
9.39 Snail Shell Studio
9.39.1 Snail Shell Studio Details
9.39.2 Snail Shell Studio Major Business
9.39.3 Snail Shell Studio Anime & Video Game Collectible Figures Product and Services
9.39.4 Snail Shell Studio Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.39.5 Snail Shell Studio Recent Developments/Updates
9.39.6 Snail Shell Studio Competitive Strengths & Weaknesses
9.40 RIBOSE
9.40.1 RIBOSE Details
9.40.2 RIBOSE Major Business
9.40.3 RIBOSE Anime & Video Game Collectible Figures Product and Services
9.40.4 RIBOSE Anime & Video Game Collectible Figures Production, Price, Value, Gross Margin and Market Share (2021-2026)
9.40.5 RIBOSE Recent Developments/Updates
9.40.6 RIBOSE Competitive Strengths & Weaknesses
10 INDUSTRY CHAIN ANALYSIS
10.1 Anime & Video Game Collectible Figures Industry Chain
10.2 Anime & Video Game Collectible Figures Upstream Analysis
10.2.1 Anime & Video Game Collectible Figures Core Raw Materials
10.2.2 Main Manufacturers of Anime & Video Game Collectible Figures Core Raw Materials
10.3 Midstream Analysis
10.4 Downstream Analysis
10.5 Anime & Video Game Collectible Figures Production Mode
10.6 Anime & Video Game Collectible Figures Procurement Model
10.7 Anime & Video Game Collectible Figures Industry Sales Model and Sales Channels
10.7.1 Anime & Video Game Collectible Figures Sales Model
10.7.2 Anime & Video Game Collectible Figures Typical Distributors
11 RESEARCH FINDINGS AND CONCLUSION
12 APPENDIX
12.1 Methodology
12.2 Research Process and Data Source
12.3 Disclaimer
LIST OF TABLES
Table 1. World Anime & Video Game CollectibleFigures Production Value by Region (2021, 2025 and 2032) & (USD Million)
Table 2. World Anime & Video Game CollectibleFigures Production Value by Region (2021-2026) & (USD Million)
Table 3. World Anime & Video Game CollectibleFigures Production Value by Region (2027-2032) & (USD Million)
Table 4. World Anime & Video Game CollectibleFigures Production Value Market Share by Region (2021-2026)
Table 5. World Anime & Video Game CollectibleFigures Production Value Market Share by Region (2027-2032)
Table 6. World Anime & Video Game CollectibleFigures Production by Region (2021-2026) & (K Units)
Table 7. World Anime & Video Game CollectibleFigures Production by Region (2027-2032) & (K Units)
Table 8. World Anime & Video Game CollectibleFigures Production Market Share by Region (2021-2026)
Table 9. World Anime & Video Game CollectibleFigures Production Market Share by Region (2027-2032)
Table 10. World Anime & Video Game CollectibleFigures Average Price by Region (2021-2026) & (US$/Unit)
Table 11. World Anime & Video Game CollectibleFigures Average Price by Region (2027-2032) & (US$/Unit)
Table 12. Anime & Video Game CollectibleFigures Major Market Trends
Table 13. World Anime & Video Game CollectibleFigures Consumption Growth Rate Forecast by Region (2021 & 2025 & 2032) & (K Units)
Table 14. World Anime & Video Game CollectibleFigures Consumption by Region (2021-2026) & (K Units)
Table 15. World Anime & Video Game CollectibleFigures Consumption Forecast by Region (2027-2032) & (K Units)
Table 16. World Anime & Video Game CollectibleFigures Production Value by Manufacturer (2021-2026) & (USD Million)
Table 17. Production Value Market Share of Key Anime & Video Game CollectibleFigures Producers in 2025
Table 18. World Anime & Video Game CollectibleFigures Production by Manufacturer (2021-2026) & (K Units)
Table 19. Production Market Share of Key Anime & Video Game CollectibleFigures Producers in 2025
Table 20. World Anime & Video Game CollectibleFigures Average Price by Manufacturer (2021-2026) & (US$/Unit)
Table 21. Global Anime & Video Game CollectibleFigures Company Evaluation Quadrant
Table 22. World Anime & Video Game CollectibleFigures Industry Rank of Major Manufacturers, Based on Production Value in 2025
Table 23. Head Office and Anime & Video Game CollectibleFigures Production Site of Key Manufacturer
Table 24. Anime & Video Game CollectibleFigures Market: Company Product Type Footprint
Table 25. Anime & Video Game CollectibleFigures Market: Company Product Application Footprint
Table 26. Anime & Video Game CollectibleFigures Competitive Factors
Table 27. Anime & Video Game CollectibleFigures New Entrant and Capacity Expansion Plans
Table 28. Anime & Video Game CollectibleFigures Mergers & Acquisitions Activity
Table 29. United States VS China Anime & Video Game CollectibleFigures Production Value Comparison, (2021 & 2025 & 2032) & (USD Million)
Table 30. United States VS China Anime & Video Game CollectibleFigures Production Comparison, (2021 & 2025 & 2032) & (K Units)
Table 31. United States VS China Anime & Video Game CollectibleFigures Consumption Comparison, (2021 & 2025 & 2032) & (K Units)
Table 32. United States Based Anime & Video Game CollectibleFigures Manufacturers, Headquarters and Production Site (States, Country)
Table 33. United States Based Manufacturers Anime & Video Game CollectibleFigures Production Value, (2021-2026) & (USD Million)
Table 34. United States Based Manufacturers Anime & Video Game CollectibleFigures Production Value Market Share (2021-2026)
Table 35. United States Based Manufacturers Anime & Video Game CollectibleFigures Production (2021-2026) & (K Units)
Table 36. United States Based Manufacturers Anime & Video Game CollectibleFigures Production Market Share (2021-2026)
Table 37. China Based Anime & Video Game CollectibleFigures Manufacturers, Headquarters and Production Site (Province, Country)
Table 38. China Based Manufacturers Anime & Video Game CollectibleFigures Production Value, (2021-2026) & (USD Million)
Table 39. China Based Manufacturers Anime & Video Game CollectibleFigures Production Value Market Share (2021-2026)
Table 40. China Based Manufacturers Anime & Video Game CollectibleFigures Production, (2021-2026) & (K Units)
Table 41. China Based Manufacturers Anime & Video Game CollectibleFigures Production Market Share (2021-2026)
Table 42. Rest of World Based Anime & Video Game CollectibleFigures Manufacturers, Headquarters and Production Site (State, Country)
Table 43. Rest of World Based Manufacturers Anime & Video Game CollectibleFigures Production Value, (2021-2026) & (USD Million)
Table 44. Rest of World Based Manufacturers Anime & Video Game CollectibleFigures Production Value Market Share (2021-2026)
Table 45. Rest of World Based Manufacturers Anime & Video Game CollectibleFigures Production, (2021-2026) & (K Units)
Table 46. Rest of World Based Manufacturers Anime & Video Game CollectibleFigures Production Market Share (2021-2026)
Table 47. World Anime & Video Game CollectibleFigures Production Value by IP Source, (USD Million), 2021 & 2025 & 2032
Table 48. World Anime & Video Game CollectibleFigures Production by IP Source (2021-2026) & (K Units)
Table 49. World Anime & Video Game CollectibleFigures Production by IP Source (2027-2032) & (K Units)
Table 50. World Anime & Video Game CollectibleFigures Production Value by IP Source (2021-2026) & (USD Million)
Table 51. World Anime & Video Game CollectibleFigures Production Value by IP Source (2027-2032) & (USD Million)
Table 52. World Anime & Video Game CollectibleFigures Average Price by IP Source (2021-2026) & (US$/Unit)
Table 53. World Anime & Video Game CollectibleFigures Average Price by IP Source (2027-2032) & (US$/Unit)
Table 54. World Anime & Video Game CollectibleFigures Production Value By Material & Process, (USD Million), 2021 & 2025 & 2032
Table 55. World Anime & Video Game CollectibleFigures Production By Material & Process (2021-2026) & (K Units)
Table 56. World Anime & Video Game CollectibleFigures Production By Material & Process (2027-2032) & (K Units)
Table 57. World Anime & Video Game CollectibleFigures Production Value By Material & Process (2021-2026) & (USD Million)
Table 58. World Anime & Video Game CollectibleFigures Production Value By Material & Process (2027-2032) & (USD Million)
Table 59. World Anime & Video Game CollectibleFigures Average Price By Material & Process (2021-2026) & (US$/Unit)
Table 60. World Anime & Video Game CollectibleFigures Average Price By Material & Process (2027-2032) & (US$/Unit)
Table 61. World Anime & Video Game CollectibleFigures Production Value By Channel, (USD Million), 2021 & 2025 & 2032
Table 62. World Anime & Video Game CollectibleFigures Production By Channel (2021-2026) & (K Units)
Table 63. World Anime & Video Game CollectibleFigures Production By Channel (2027-2032) & (K Units)
Table 64. World Anime & Video Game CollectibleFigures Production Value By Channel (2021-2026) & (USD Million)
Table 65. World Anime & Video Game CollectibleFigures Production Value By Channel (2027-2032) & (USD Million)
Table 66. World Anime & Video Game CollectibleFigures Average Price By Channel (2021-2026) & (US$/Unit)
Table 67. World Anime & Video Game CollectibleFigures Average Price By Channel (2027-2032) & (US$/Unit)
Table 68. World Anime & Video Game CollectibleFigures Production Value by Application, (USD Million), 2021 & 2025 & 2032
Table 69. World Anime & Video Game CollectibleFigures Production by Application (2021-2026) & (K Units)
Table 70. World Anime & Video Game CollectibleFigures Production by Application (2027-2032) & (K Units)
Table 71. World Anime & Video Game CollectibleFigures Production Value by Application (2021-2026) & (USD Million)
Table 72. World Anime & Video Game CollectibleFigures Production Value by Application (2027-2032) & (USD Million)
Table 73. World Anime & Video Game CollectibleFigures Average Price by Application (2021-2026) & (US$/Unit)
Table 74. World Anime & Video Game CollectibleFigures Average Price by Application (2027-2032) & (US$/Unit)
Table 75. Bandai Spirits Co., Ltd. Basic Information, Manufacturing Base and Competitors
Table 76. Bandai Spirits Co., Ltd. Major Business
Table 77. Bandai Spirits Co., Ltd. Anime & Video Game CollectibleFigures Product and Services
Table 78. Bandai Spirits Co., Ltd. Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 79. Bandai Spirits Co., Ltd. Recent Developments/Updates
Table 80. Bandai Spirits Co., Ltd. Competitive Strengths & Weaknesses
Table 81. Good Smile Company, Inc. Basic Information, Manufacturing Base and Competitors
Table 82. Good Smile Company, Inc. Major Business
Table 83. Good Smile Company, Inc. Anime & Video Game CollectibleFigures Product and Services
Table 84. Good Smile Company, Inc. Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 85. Good Smile Company, Inc. Recent Developments/Updates
Table 86. Good Smile Company, Inc. Competitive Strengths & Weaknesses
Table 87. POP MART INTERNATIONAL GROUP LIMITED Basic Information, Manufacturing Base and Competitors
Table 88. POP MART INTERNATIONAL GROUP LIMITED Major Business
Table 89. POP MART INTERNATIONAL GROUP LIMITED Anime & Video Game CollectibleFigures Product and Services
Table 90. POP MART INTERNATIONAL GROUP LIMITED Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 91. POP MART INTERNATIONAL GROUP LIMITED Recent Developments/Updates
Table 92. POP MART INTERNATIONAL GROUP LIMITED Competitive Strengths & Weaknesses
Table 93. 52TOYS Basic Information, Manufacturing Base and Competitors
Table 94. 52TOYS Major Business
Table 95. 52TOYS Anime & Video Game CollectibleFigures Product and Services
Table 96. 52TOYS Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 97. 52TOYS Recent Developments/Updates
Table 98. 52TOYS Competitive Strengths & Weaknesses
Table 99. JoyToy Basic Information, Manufacturing Base and Competitors
Table 100. JoyToy Major Business
Table 101. JoyToy Anime & Video Game CollectibleFigures Product and Services
Table 102. JoyToy Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 103. JoyToy Recent Developments/Updates
Table 104. JoyToy Competitive Strengths & Weaknesses
Table 105. Queen Studios Basic Information, Manufacturing Base and Competitors
Table 106. Queen Studios Major Business
Table 107. Queen Studios Anime & Video Game CollectibleFigures Product and Services
Table 108. Queen Studios Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 109. Queen Studios Recent Developments/Updates
Table 110. Queen Studios Competitive Strengths & Weaknesses
Table 111. ThreeA Basic Information, Manufacturing Base and Competitors
Table 112. ThreeA Major Business
Table 113. ThreeA Anime & Video Game CollectibleFigures Product and Services
Table 114. ThreeA Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 115. ThreeA Recent Developments/Updates
Table 116. ThreeA Competitive Strengths & Weaknesses
Table 117. Mattel, Inc. Basic Information, Manufacturing Base and Competitors
Table 118. Mattel, Inc. Major Business
Table 119. Mattel, Inc. Anime & Video Game CollectibleFigures Product and Services
Table 120. Mattel, Inc. Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 121. Mattel, Inc. Recent Developments/Updates
Table 122. Mattel, Inc. Competitive Strengths & Weaknesses
Table 123. Hasbro, Inc. Basic Information, Manufacturing Base and Competitors
Table 124. Hasbro, Inc. Major Business
Table 125. Hasbro, Inc. Anime & Video Game CollectibleFigures Product and Services
Table 126. Hasbro, Inc. Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 127. Hasbro, Inc. Recent Developments/Updates
Table 128. Hasbro, Inc. Competitive Strengths & Weaknesses
Table 129. Spin Master Corp. Basic Information, Manufacturing Base and Competitors
Table 130. Spin Master Corp. Major Business
Table 131. Spin Master Corp. Anime & Video Game CollectibleFigures Product and Services
Table 132. Spin Master Corp. Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 133. Spin Master Corp. Recent Developments/Updates
Table 134. Spin Master Corp. Competitive Strengths & Weaknesses
Table 135. Mondo Basic Information, Manufacturing Base and Competitors
Table 136. Mondo Major Business
Table 137. Mondo Anime & Video Game CollectibleFigures Product and Services
Table 138. Mondo Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 139. Mondo Recent Developments/Updates
Table 140. Mondo Competitive Strengths & Weaknesses
Table 141. Kotobukiya Co., Ltd. Basic Information, Manufacturing Base and Competitors
Table 142. Kotobukiya Co., Ltd. Major Business
Table 143. Kotobukiya Co., Ltd. Anime & Video Game CollectibleFigures Product and Services
Table 144. Kotobukiya Co., Ltd. Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 145. Kotobukiya Co., Ltd. Recent Developments/Updates
Table 146. Kotobukiya Co., Ltd. Competitive Strengths & Weaknesses
Table 147. MegaHouse Corporation Basic Information, Manufacturing Base and Competitors
Table 148. MegaHouse Corporation Major Business
Table 149. MegaHouse Corporation Anime & Video Game CollectibleFigures Product and Services
Table 150. MegaHouse Corporation Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 151. MegaHouse Corporation Recent Developments/Updates
Table 152. MegaHouse Corporation Competitive Strengths & Weaknesses
Table 153. Kaiyodo Co., Ltd. Basic Information, Manufacturing Base and Competitors
Table 154. Kaiyodo Co., Ltd. Major Business
Table 155. Kaiyodo Co., Ltd. Anime & Video Game CollectibleFigures Product and Services
Table 156. Kaiyodo Co., Ltd. Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 157. Kaiyodo Co., Ltd. Recent Developments/Updates
Table 158. Kaiyodo Co., Ltd. Competitive Strengths & Weaknesses
Table 159. ALTER Co., Ltd. Basic Information, Manufacturing Base and Competitors
Table 160. ALTER Co., Ltd. Major Business
Table 161. ALTER Co., Ltd. Anime & Video Game CollectibleFigures Product and Services
Table 162. ALTER Co., Ltd. Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 163. ALTER Co., Ltd. Recent Developments/Updates
Table 164. ALTER Co., Ltd. Competitive Strengths & Weaknesses
Table 165. Max Factory Inc. Basic Information, Manufacturing Base and Competitors
Table 166. Max Factory Inc. Major Business
Table 167. Max Factory Inc. Anime & Video Game CollectibleFigures Product and Services
Table 168. Max Factory Inc. Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 169. Max Factory Inc. Recent Developments/Updates
Table 170. Max Factory Inc. Competitive Strengths & Weaknesses
Table 171. FuRyu Corporation Basic Information, Manufacturing Base and Competitors
Table 172. FuRyu Corporation Major Business
Table 173. FuRyu Corporation Anime & Video Game CollectibleFigures Product and Services
Table 174. FuRyu Corporation Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 175. FuRyu Corporation Recent Developments/Updates
Table 176. FuRyu Corporation Competitive Strengths & Weaknesses
Table 177. Taito Corporation Basic Information, Manufacturing Base and Competitors
Table 178. Taito Corporation Major Business
Table 179. Taito Corporation Anime & Video Game CollectibleFigures Product and Services
Table 180. Taito Corporation Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 181. Taito Corporation Recent Developments/Updates
Table 182. Taito Corporation Competitive Strengths & Weaknesses
Table 183. SEGA FAVE CORPORATION Basic Information, Manufacturing Base and Competitors
Table 184. SEGA FAVE CORPORATION Major Business
Table 185. SEGA FAVE CORPORATION Anime & Video Game CollectibleFigures Product and Services
Table 186. SEGA FAVE CORPORATION Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 187. SEGA FAVE CORPORATION Recent Developments/Updates
Table 188. SEGA FAVE CORPORATION Competitive Strengths & Weaknesses
Table 189. Square Enix Co., Ltd. Basic Information, Manufacturing Base and Competitors
Table 190. Square Enix Co., Ltd. Major Business
Table 191. Square Enix Co., Ltd. Anime & Video Game CollectibleFigures Product and Services
Table 192. Square Enix Co., Ltd. Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 193. Square Enix Co., Ltd. Recent Developments/Updates
Table 194. Square Enix Co., Ltd. Competitive Strengths & Weaknesses
Table 195. Prime 1 Studio Co., Ltd. Basic Information, Manufacturing Base and Competitors
Table 196. Prime 1 Studio Co., Ltd. Major Business
Table 197. Prime 1 Studio Co., Ltd. Anime & Video Game CollectibleFigures Product and Services
Table 198. Prime 1 Studio Co., Ltd. Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 199. Prime 1 Studio Co., Ltd. Recent Developments/Updates
Table 200. Prime 1 Studio Co., Ltd. Competitive Strengths & Weaknesses
Table 201. KADOKAWA CORPORATION Basic Information, Manufacturing Base and Competitors
Table 202. KADOKAWA CORPORATION Major Business
Table 203. KADOKAWA CORPORATION Anime & Video Game CollectibleFigures Product and Services
Table 204. KADOKAWA CORPORATION Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 205. KADOKAWA CORPORATION Recent Developments/Updates
Table 206. KADOKAWA CORPORATION Competitive Strengths & Weaknesses
Table 207. Aniplex Inc. Basic Information, Manufacturing Base and Competitors
Table 208. Aniplex Inc. Major Business
Table 209. Aniplex Inc. Anime & Video Game CollectibleFigures Product and Services
Table 210. Aniplex Inc. Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 211. Aniplex Inc. Recent Developments/Updates
Table 212. Aniplex Inc. Competitive Strengths & Weaknesses
Table 213. Medicos Entertainment Co., Ltd. Basic Information, Manufacturing Base and Competitors
Table 214. Medicos Entertainment Co., Ltd. Major Business
Table 215. Medicos Entertainment Co., Ltd. Anime & Video Game CollectibleFigures Product and Services
Table 216. Medicos Entertainment Co., Ltd. Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 217. Medicos Entertainment Co., Ltd. Recent Developments/Updates
Table 218. Medicos Entertainment Co., Ltd. Competitive Strengths & Weaknesses
Table 219. P.M. Office A Co., Ltd. / PLUM Basic Information, Manufacturing Base and Competitors
Table 220. P.M. Office A Co., Ltd. / PLUM Major Business
Table 221. P.M. Office A Co., Ltd. / PLUM Anime & Video Game CollectibleFigures Product and Services
Table 222. P.M. Office A Co., Ltd. / PLUM Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 223. P.M. Office A Co., Ltd. / PLUM Recent Developments/Updates
Table 224. P.M. Office A Co., Ltd. / PLUM Competitive Strengths & Weaknesses
Table 225. Wave Corporation Basic Information, Manufacturing Base and Competitors
Table 226. Wave Corporation Major Business
Table 227. Wave Corporation Anime & Video Game CollectibleFigures Product and Services
Table 228. Wave Corporation Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 229. Wave Corporation Recent Developments/Updates
Table 230. Wave Corporation Competitive Strengths & Weaknesses
Table 231. BellFine Co., Ltd. Basic Information, Manufacturing Base and Competitors
Table 232. BellFine Co., Ltd. Major Business
Table 233. BellFine Co., Ltd. Anime & Video Game CollectibleFigures Product and Services
Table 234. BellFine Co., Ltd. Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 235. BellFine Co., Ltd. Recent Developments/Updates
Table 236. BellFine Co., Ltd. Competitive Strengths & Weaknesses
Table 237. ques Q Basic Information, Manufacturing Base and Competitors
Table 238. ques Q Major Business
Table 239. ques Q Anime & Video Game CollectibleFigures Product and Services
Table 240. ques Q Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 241. ques Q Recent Developments/Updates
Table 242. ques Q Competitive Strengths & Weaknesses
Table 243. Union Creative International Ltd. Basic Information, Manufacturing Base and Competitors
Table 244. Union Creative International Ltd. Major Business
Table 245. Union Creative International Ltd. Anime & Video Game CollectibleFigures Product and Services
Table 246. Union Creative International Ltd. Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 247. Union Creative International Ltd. Recent Developments/Updates
Table 248. Union Creative International Ltd. Competitive Strengths & Weaknesses
Table 249. Phat! Company Basic Information, Manufacturing Base and Competitors
Table 250. Phat! Company Major Business
Table 251. Phat! Company Anime & Video Game CollectibleFigures Product and Services
Table 252. Phat! Company Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 253. Phat! Company Recent Developments/Updates
Table 254. Phat! Company Competitive Strengths & Weaknesses
Table 255. Flare Co., Ltd. Basic Information, Manufacturing Base and Competitors
Table 256. Flare Co., Ltd. Major Business
Table 257. Flare Co., Ltd. Anime & Video Game CollectibleFigures Product and Services
Table 258. Flare Co., Ltd. Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 259. Flare Co., Ltd. Recent Developments/Updates
Table 260. Flare Co., Ltd. Competitive Strengths & Weaknesses
Table 261. Hobby Basic Information, Manufacturing Base and Competitors
Table 262. Hobby Major Business
Table 263. Hobby Anime & Video Game CollectibleFigures Product and Services
Table 264. Hobby Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 265. Hobby Recent Developments/Updates
Table 266. Hobby Competitive Strengths & Weaknesses
Table 267. Bushiroad Creative Inc. Basic Information, Manufacturing Base and Competitors
Table 268. Bushiroad Creative Inc. Major Business
Table 269. Bushiroad Creative Inc. Anime & Video Game CollectibleFigures Product and Services
Table 270. Bushiroad Creative Inc. Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 271. Bushiroad Creative Inc. Recent Developments/Updates
Table 272. Bushiroad Creative Inc. Competitive Strengths & Weaknesses
Table 273. Sentinel Co., Ltd. Basic Information, Manufacturing Base and Competitors
Table 274. Sentinel Co., Ltd. Major Business
Table 275. Sentinel Co., Ltd. Anime & Video Game CollectibleFigures Product and Services
Table 276. Sentinel Co., Ltd. Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 277. Sentinel Co., Ltd. Recent Developments/Updates
Table 278. Sentinel Co., Ltd. Competitive Strengths & Weaknesses
Table 279. Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Basic Information, Manufacturing Base and Competitors
Table 280. Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Major Business
Table 281. Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Anime & Video Game CollectibleFigures Product and Services
Table 282. Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 283. Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Recent Developments/Updates
Table 284. Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Competitive Strengths & Weaknesses
Table 285. MYETHOS LIMITED Basic Information, Manufacturing Base and Competitors
Table 286. MYETHOS LIMITED Major Business
Table 287. MYETHOS LIMITED Anime & Video Game CollectibleFigures Product and Services
Table 288. MYETHOS LIMITED Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 289. MYETHOS LIMITED Recent Developments/Updates
Table 290. MYETHOS LIMITED Competitive Strengths & Weaknesses
Table 291. Hobby Max Basic Information, Manufacturing Base and Competitors
Table 292. Hobby Max Major Business
Table 293. Hobby Max Anime & Video Game CollectibleFigures Product and Services
Table 294. Hobby Max Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 295. Hobby Max Recent Developments/Updates
Table 296. Hobby Max Competitive Strengths & Weaknesses
Table 297. AniMester Basic Information, Manufacturing Base and Competitors
Table 298. AniMester Major Business
Table 299. AniMester Anime & Video Game CollectibleFigures Product and Services
Table 300. AniMester Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 301. AniMester Recent Developments/Updates
Table 302. AniMester Competitive Strengths & Weaknesses
Table 303. Snail Shell Studio Basic Information, Manufacturing Base and Competitors
Table 304. Snail Shell Studio Major Business
Table 305. Snail Shell Studio Anime & Video Game CollectibleFigures Product and Services
Table 306. Snail Shell Studio Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 307. Snail Shell Studio Recent Developments/Updates
Table 308. Snail Shell Studio Competitive Strengths & Weaknesses
Table 309. RIBOSE Basic Information, Manufacturing Base and Competitors
Table 310. RIBOSE Major Business
Table 311. RIBOSE Anime & Video Game CollectibleFigures Product and Services
Table 312. RIBOSE Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 313. RIBOSE Recent Developments/Updates
Table 314. RIBOSE Competitive Strengths & Weaknesses
Table 315. Global Key Players of Anime & Video Game CollectibleFigures Upstream (Raw Materials)
Table 316. Global Anime & Video Game CollectibleFigures Typical Customers
Table 317. Anime & Video Game CollectibleFigures Typical Distributors
Table 1. World Anime & Video Game CollectibleFigures Production Value by Region (2021, 2025 and 2032) & (USD Million)
Table 2. World Anime & Video Game CollectibleFigures Production Value by Region (2021-2026) & (USD Million)
Table 3. World Anime & Video Game CollectibleFigures Production Value by Region (2027-2032) & (USD Million)
Table 4. World Anime & Video Game CollectibleFigures Production Value Market Share by Region (2021-2026)
Table 5. World Anime & Video Game CollectibleFigures Production Value Market Share by Region (2027-2032)
Table 6. World Anime & Video Game CollectibleFigures Production by Region (2021-2026) & (K Units)
Table 7. World Anime & Video Game CollectibleFigures Production by Region (2027-2032) & (K Units)
Table 8. World Anime & Video Game CollectibleFigures Production Market Share by Region (2021-2026)
Table 9. World Anime & Video Game CollectibleFigures Production Market Share by Region (2027-2032)
Table 10. World Anime & Video Game CollectibleFigures Average Price by Region (2021-2026) & (US$/Unit)
Table 11. World Anime & Video Game CollectibleFigures Average Price by Region (2027-2032) & (US$/Unit)
Table 12. Anime & Video Game CollectibleFigures Major Market Trends
Table 13. World Anime & Video Game CollectibleFigures Consumption Growth Rate Forecast by Region (2021 & 2025 & 2032) & (K Units)
Table 14. World Anime & Video Game CollectibleFigures Consumption by Region (2021-2026) & (K Units)
Table 15. World Anime & Video Game CollectibleFigures Consumption Forecast by Region (2027-2032) & (K Units)
Table 16. World Anime & Video Game CollectibleFigures Production Value by Manufacturer (2021-2026) & (USD Million)
Table 17. Production Value Market Share of Key Anime & Video Game CollectibleFigures Producers in 2025
Table 18. World Anime & Video Game CollectibleFigures Production by Manufacturer (2021-2026) & (K Units)
Table 19. Production Market Share of Key Anime & Video Game CollectibleFigures Producers in 2025
Table 20. World Anime & Video Game CollectibleFigures Average Price by Manufacturer (2021-2026) & (US$/Unit)
Table 21. Global Anime & Video Game CollectibleFigures Company Evaluation Quadrant
Table 22. World Anime & Video Game CollectibleFigures Industry Rank of Major Manufacturers, Based on Production Value in 2025
Table 23. Head Office and Anime & Video Game CollectibleFigures Production Site of Key Manufacturer
Table 24. Anime & Video Game CollectibleFigures Market: Company Product Type Footprint
Table 25. Anime & Video Game CollectibleFigures Market: Company Product Application Footprint
Table 26. Anime & Video Game CollectibleFigures Competitive Factors
Table 27. Anime & Video Game CollectibleFigures New Entrant and Capacity Expansion Plans
Table 28. Anime & Video Game CollectibleFigures Mergers & Acquisitions Activity
Table 29. United States VS China Anime & Video Game CollectibleFigures Production Value Comparison, (2021 & 2025 & 2032) & (USD Million)
Table 30. United States VS China Anime & Video Game CollectibleFigures Production Comparison, (2021 & 2025 & 2032) & (K Units)
Table 31. United States VS China Anime & Video Game CollectibleFigures Consumption Comparison, (2021 & 2025 & 2032) & (K Units)
Table 32. United States Based Anime & Video Game CollectibleFigures Manufacturers, Headquarters and Production Site (States, Country)
Table 33. United States Based Manufacturers Anime & Video Game CollectibleFigures Production Value, (2021-2026) & (USD Million)
Table 34. United States Based Manufacturers Anime & Video Game CollectibleFigures Production Value Market Share (2021-2026)
Table 35. United States Based Manufacturers Anime & Video Game CollectibleFigures Production (2021-2026) & (K Units)
Table 36. United States Based Manufacturers Anime & Video Game CollectibleFigures Production Market Share (2021-2026)
Table 37. China Based Anime & Video Game CollectibleFigures Manufacturers, Headquarters and Production Site (Province, Country)
Table 38. China Based Manufacturers Anime & Video Game CollectibleFigures Production Value, (2021-2026) & (USD Million)
Table 39. China Based Manufacturers Anime & Video Game CollectibleFigures Production Value Market Share (2021-2026)
Table 40. China Based Manufacturers Anime & Video Game CollectibleFigures Production, (2021-2026) & (K Units)
Table 41. China Based Manufacturers Anime & Video Game CollectibleFigures Production Market Share (2021-2026)
Table 42. Rest of World Based Anime & Video Game CollectibleFigures Manufacturers, Headquarters and Production Site (State, Country)
Table 43. Rest of World Based Manufacturers Anime & Video Game CollectibleFigures Production Value, (2021-2026) & (USD Million)
Table 44. Rest of World Based Manufacturers Anime & Video Game CollectibleFigures Production Value Market Share (2021-2026)
Table 45. Rest of World Based Manufacturers Anime & Video Game CollectibleFigures Production, (2021-2026) & (K Units)
Table 46. Rest of World Based Manufacturers Anime & Video Game CollectibleFigures Production Market Share (2021-2026)
Table 47. World Anime & Video Game CollectibleFigures Production Value by IP Source, (USD Million), 2021 & 2025 & 2032
Table 48. World Anime & Video Game CollectibleFigures Production by IP Source (2021-2026) & (K Units)
Table 49. World Anime & Video Game CollectibleFigures Production by IP Source (2027-2032) & (K Units)
Table 50. World Anime & Video Game CollectibleFigures Production Value by IP Source (2021-2026) & (USD Million)
Table 51. World Anime & Video Game CollectibleFigures Production Value by IP Source (2027-2032) & (USD Million)
Table 52. World Anime & Video Game CollectibleFigures Average Price by IP Source (2021-2026) & (US$/Unit)
Table 53. World Anime & Video Game CollectibleFigures Average Price by IP Source (2027-2032) & (US$/Unit)
Table 54. World Anime & Video Game CollectibleFigures Production Value By Material & Process, (USD Million), 2021 & 2025 & 2032
Table 55. World Anime & Video Game CollectibleFigures Production By Material & Process (2021-2026) & (K Units)
Table 56. World Anime & Video Game CollectibleFigures Production By Material & Process (2027-2032) & (K Units)
Table 57. World Anime & Video Game CollectibleFigures Production Value By Material & Process (2021-2026) & (USD Million)
Table 58. World Anime & Video Game CollectibleFigures Production Value By Material & Process (2027-2032) & (USD Million)
Table 59. World Anime & Video Game CollectibleFigures Average Price By Material & Process (2021-2026) & (US$/Unit)
Table 60. World Anime & Video Game CollectibleFigures Average Price By Material & Process (2027-2032) & (US$/Unit)
Table 61. World Anime & Video Game CollectibleFigures Production Value By Channel, (USD Million), 2021 & 2025 & 2032
Table 62. World Anime & Video Game CollectibleFigures Production By Channel (2021-2026) & (K Units)
Table 63. World Anime & Video Game CollectibleFigures Production By Channel (2027-2032) & (K Units)
Table 64. World Anime & Video Game CollectibleFigures Production Value By Channel (2021-2026) & (USD Million)
Table 65. World Anime & Video Game CollectibleFigures Production Value By Channel (2027-2032) & (USD Million)
Table 66. World Anime & Video Game CollectibleFigures Average Price By Channel (2021-2026) & (US$/Unit)
Table 67. World Anime & Video Game CollectibleFigures Average Price By Channel (2027-2032) & (US$/Unit)
Table 68. World Anime & Video Game CollectibleFigures Production Value by Application, (USD Million), 2021 & 2025 & 2032
Table 69. World Anime & Video Game CollectibleFigures Production by Application (2021-2026) & (K Units)
Table 70. World Anime & Video Game CollectibleFigures Production by Application (2027-2032) & (K Units)
Table 71. World Anime & Video Game CollectibleFigures Production Value by Application (2021-2026) & (USD Million)
Table 72. World Anime & Video Game CollectibleFigures Production Value by Application (2027-2032) & (USD Million)
Table 73. World Anime & Video Game CollectibleFigures Average Price by Application (2021-2026) & (US$/Unit)
Table 74. World Anime & Video Game CollectibleFigures Average Price by Application (2027-2032) & (US$/Unit)
Table 75. Bandai Spirits Co., Ltd. Basic Information, Manufacturing Base and Competitors
Table 76. Bandai Spirits Co., Ltd. Major Business
Table 77. Bandai Spirits Co., Ltd. Anime & Video Game CollectibleFigures Product and Services
Table 78. Bandai Spirits Co., Ltd. Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 79. Bandai Spirits Co., Ltd. Recent Developments/Updates
Table 80. Bandai Spirits Co., Ltd. Competitive Strengths & Weaknesses
Table 81. Good Smile Company, Inc. Basic Information, Manufacturing Base and Competitors
Table 82. Good Smile Company, Inc. Major Business
Table 83. Good Smile Company, Inc. Anime & Video Game CollectibleFigures Product and Services
Table 84. Good Smile Company, Inc. Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 85. Good Smile Company, Inc. Recent Developments/Updates
Table 86. Good Smile Company, Inc. Competitive Strengths & Weaknesses
Table 87. POP MART INTERNATIONAL GROUP LIMITED Basic Information, Manufacturing Base and Competitors
Table 88. POP MART INTERNATIONAL GROUP LIMITED Major Business
Table 89. POP MART INTERNATIONAL GROUP LIMITED Anime & Video Game CollectibleFigures Product and Services
Table 90. POP MART INTERNATIONAL GROUP LIMITED Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 91. POP MART INTERNATIONAL GROUP LIMITED Recent Developments/Updates
Table 92. POP MART INTERNATIONAL GROUP LIMITED Competitive Strengths & Weaknesses
Table 93. 52TOYS Basic Information, Manufacturing Base and Competitors
Table 94. 52TOYS Major Business
Table 95. 52TOYS Anime & Video Game CollectibleFigures Product and Services
Table 96. 52TOYS Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 97. 52TOYS Recent Developments/Updates
Table 98. 52TOYS Competitive Strengths & Weaknesses
Table 99. JoyToy Basic Information, Manufacturing Base and Competitors
Table 100. JoyToy Major Business
Table 101. JoyToy Anime & Video Game CollectibleFigures Product and Services
Table 102. JoyToy Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 103. JoyToy Recent Developments/Updates
Table 104. JoyToy Competitive Strengths & Weaknesses
Table 105. Queen Studios Basic Information, Manufacturing Base and Competitors
Table 106. Queen Studios Major Business
Table 107. Queen Studios Anime & Video Game CollectibleFigures Product and Services
Table 108. Queen Studios Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 109. Queen Studios Recent Developments/Updates
Table 110. Queen Studios Competitive Strengths & Weaknesses
Table 111. ThreeA Basic Information, Manufacturing Base and Competitors
Table 112. ThreeA Major Business
Table 113. ThreeA Anime & Video Game CollectibleFigures Product and Services
Table 114. ThreeA Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 115. ThreeA Recent Developments/Updates
Table 116. ThreeA Competitive Strengths & Weaknesses
Table 117. Mattel, Inc. Basic Information, Manufacturing Base and Competitors
Table 118. Mattel, Inc. Major Business
Table 119. Mattel, Inc. Anime & Video Game CollectibleFigures Product and Services
Table 120. Mattel, Inc. Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 121. Mattel, Inc. Recent Developments/Updates
Table 122. Mattel, Inc. Competitive Strengths & Weaknesses
Table 123. Hasbro, Inc. Basic Information, Manufacturing Base and Competitors
Table 124. Hasbro, Inc. Major Business
Table 125. Hasbro, Inc. Anime & Video Game CollectibleFigures Product and Services
Table 126. Hasbro, Inc. Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 127. Hasbro, Inc. Recent Developments/Updates
Table 128. Hasbro, Inc. Competitive Strengths & Weaknesses
Table 129. Spin Master Corp. Basic Information, Manufacturing Base and Competitors
Table 130. Spin Master Corp. Major Business
Table 131. Spin Master Corp. Anime & Video Game CollectibleFigures Product and Services
Table 132. Spin Master Corp. Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 133. Spin Master Corp. Recent Developments/Updates
Table 134. Spin Master Corp. Competitive Strengths & Weaknesses
Table 135. Mondo Basic Information, Manufacturing Base and Competitors
Table 136. Mondo Major Business
Table 137. Mondo Anime & Video Game CollectibleFigures Product and Services
Table 138. Mondo Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 139. Mondo Recent Developments/Updates
Table 140. Mondo Competitive Strengths & Weaknesses
Table 141. Kotobukiya Co., Ltd. Basic Information, Manufacturing Base and Competitors
Table 142. Kotobukiya Co., Ltd. Major Business
Table 143. Kotobukiya Co., Ltd. Anime & Video Game CollectibleFigures Product and Services
Table 144. Kotobukiya Co., Ltd. Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 145. Kotobukiya Co., Ltd. Recent Developments/Updates
Table 146. Kotobukiya Co., Ltd. Competitive Strengths & Weaknesses
Table 147. MegaHouse Corporation Basic Information, Manufacturing Base and Competitors
Table 148. MegaHouse Corporation Major Business
Table 149. MegaHouse Corporation Anime & Video Game CollectibleFigures Product and Services
Table 150. MegaHouse Corporation Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 151. MegaHouse Corporation Recent Developments/Updates
Table 152. MegaHouse Corporation Competitive Strengths & Weaknesses
Table 153. Kaiyodo Co., Ltd. Basic Information, Manufacturing Base and Competitors
Table 154. Kaiyodo Co., Ltd. Major Business
Table 155. Kaiyodo Co., Ltd. Anime & Video Game CollectibleFigures Product and Services
Table 156. Kaiyodo Co., Ltd. Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 157. Kaiyodo Co., Ltd. Recent Developments/Updates
Table 158. Kaiyodo Co., Ltd. Competitive Strengths & Weaknesses
Table 159. ALTER Co., Ltd. Basic Information, Manufacturing Base and Competitors
Table 160. ALTER Co., Ltd. Major Business
Table 161. ALTER Co., Ltd. Anime & Video Game CollectibleFigures Product and Services
Table 162. ALTER Co., Ltd. Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 163. ALTER Co., Ltd. Recent Developments/Updates
Table 164. ALTER Co., Ltd. Competitive Strengths & Weaknesses
Table 165. Max Factory Inc. Basic Information, Manufacturing Base and Competitors
Table 166. Max Factory Inc. Major Business
Table 167. Max Factory Inc. Anime & Video Game CollectibleFigures Product and Services
Table 168. Max Factory Inc. Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 169. Max Factory Inc. Recent Developments/Updates
Table 170. Max Factory Inc. Competitive Strengths & Weaknesses
Table 171. FuRyu Corporation Basic Information, Manufacturing Base and Competitors
Table 172. FuRyu Corporation Major Business
Table 173. FuRyu Corporation Anime & Video Game CollectibleFigures Product and Services
Table 174. FuRyu Corporation Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 175. FuRyu Corporation Recent Developments/Updates
Table 176. FuRyu Corporation Competitive Strengths & Weaknesses
Table 177. Taito Corporation Basic Information, Manufacturing Base and Competitors
Table 178. Taito Corporation Major Business
Table 179. Taito Corporation Anime & Video Game CollectibleFigures Product and Services
Table 180. Taito Corporation Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 181. Taito Corporation Recent Developments/Updates
Table 182. Taito Corporation Competitive Strengths & Weaknesses
Table 183. SEGA FAVE CORPORATION Basic Information, Manufacturing Base and Competitors
Table 184. SEGA FAVE CORPORATION Major Business
Table 185. SEGA FAVE CORPORATION Anime & Video Game CollectibleFigures Product and Services
Table 186. SEGA FAVE CORPORATION Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 187. SEGA FAVE CORPORATION Recent Developments/Updates
Table 188. SEGA FAVE CORPORATION Competitive Strengths & Weaknesses
Table 189. Square Enix Co., Ltd. Basic Information, Manufacturing Base and Competitors
Table 190. Square Enix Co., Ltd. Major Business
Table 191. Square Enix Co., Ltd. Anime & Video Game CollectibleFigures Product and Services
Table 192. Square Enix Co., Ltd. Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 193. Square Enix Co., Ltd. Recent Developments/Updates
Table 194. Square Enix Co., Ltd. Competitive Strengths & Weaknesses
Table 195. Prime 1 Studio Co., Ltd. Basic Information, Manufacturing Base and Competitors
Table 196. Prime 1 Studio Co., Ltd. Major Business
Table 197. Prime 1 Studio Co., Ltd. Anime & Video Game CollectibleFigures Product and Services
Table 198. Prime 1 Studio Co., Ltd. Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 199. Prime 1 Studio Co., Ltd. Recent Developments/Updates
Table 200. Prime 1 Studio Co., Ltd. Competitive Strengths & Weaknesses
Table 201. KADOKAWA CORPORATION Basic Information, Manufacturing Base and Competitors
Table 202. KADOKAWA CORPORATION Major Business
Table 203. KADOKAWA CORPORATION Anime & Video Game CollectibleFigures Product and Services
Table 204. KADOKAWA CORPORATION Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 205. KADOKAWA CORPORATION Recent Developments/Updates
Table 206. KADOKAWA CORPORATION Competitive Strengths & Weaknesses
Table 207. Aniplex Inc. Basic Information, Manufacturing Base and Competitors
Table 208. Aniplex Inc. Major Business
Table 209. Aniplex Inc. Anime & Video Game CollectibleFigures Product and Services
Table 210. Aniplex Inc. Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 211. Aniplex Inc. Recent Developments/Updates
Table 212. Aniplex Inc. Competitive Strengths & Weaknesses
Table 213. Medicos Entertainment Co., Ltd. Basic Information, Manufacturing Base and Competitors
Table 214. Medicos Entertainment Co., Ltd. Major Business
Table 215. Medicos Entertainment Co., Ltd. Anime & Video Game CollectibleFigures Product and Services
Table 216. Medicos Entertainment Co., Ltd. Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 217. Medicos Entertainment Co., Ltd. Recent Developments/Updates
Table 218. Medicos Entertainment Co., Ltd. Competitive Strengths & Weaknesses
Table 219. P.M. Office A Co., Ltd. / PLUM Basic Information, Manufacturing Base and Competitors
Table 220. P.M. Office A Co., Ltd. / PLUM Major Business
Table 221. P.M. Office A Co., Ltd. / PLUM Anime & Video Game CollectibleFigures Product and Services
Table 222. P.M. Office A Co., Ltd. / PLUM Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 223. P.M. Office A Co., Ltd. / PLUM Recent Developments/Updates
Table 224. P.M. Office A Co., Ltd. / PLUM Competitive Strengths & Weaknesses
Table 225. Wave Corporation Basic Information, Manufacturing Base and Competitors
Table 226. Wave Corporation Major Business
Table 227. Wave Corporation Anime & Video Game CollectibleFigures Product and Services
Table 228. Wave Corporation Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 229. Wave Corporation Recent Developments/Updates
Table 230. Wave Corporation Competitive Strengths & Weaknesses
Table 231. BellFine Co., Ltd. Basic Information, Manufacturing Base and Competitors
Table 232. BellFine Co., Ltd. Major Business
Table 233. BellFine Co., Ltd. Anime & Video Game CollectibleFigures Product and Services
Table 234. BellFine Co., Ltd. Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 235. BellFine Co., Ltd. Recent Developments/Updates
Table 236. BellFine Co., Ltd. Competitive Strengths & Weaknesses
Table 237. ques Q Basic Information, Manufacturing Base and Competitors
Table 238. ques Q Major Business
Table 239. ques Q Anime & Video Game CollectibleFigures Product and Services
Table 240. ques Q Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 241. ques Q Recent Developments/Updates
Table 242. ques Q Competitive Strengths & Weaknesses
Table 243. Union Creative International Ltd. Basic Information, Manufacturing Base and Competitors
Table 244. Union Creative International Ltd. Major Business
Table 245. Union Creative International Ltd. Anime & Video Game CollectibleFigures Product and Services
Table 246. Union Creative International Ltd. Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 247. Union Creative International Ltd. Recent Developments/Updates
Table 248. Union Creative International Ltd. Competitive Strengths & Weaknesses
Table 249. Phat! Company Basic Information, Manufacturing Base and Competitors
Table 250. Phat! Company Major Business
Table 251. Phat! Company Anime & Video Game CollectibleFigures Product and Services
Table 252. Phat! Company Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 253. Phat! Company Recent Developments/Updates
Table 254. Phat! Company Competitive Strengths & Weaknesses
Table 255. Flare Co., Ltd. Basic Information, Manufacturing Base and Competitors
Table 256. Flare Co., Ltd. Major Business
Table 257. Flare Co., Ltd. Anime & Video Game CollectibleFigures Product and Services
Table 258. Flare Co., Ltd. Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 259. Flare Co., Ltd. Recent Developments/Updates
Table 260. Flare Co., Ltd. Competitive Strengths & Weaknesses
Table 261. Hobby Basic Information, Manufacturing Base and Competitors
Table 262. Hobby Major Business
Table 263. Hobby Anime & Video Game CollectibleFigures Product and Services
Table 264. Hobby Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 265. Hobby Recent Developments/Updates
Table 266. Hobby Competitive Strengths & Weaknesses
Table 267. Bushiroad Creative Inc. Basic Information, Manufacturing Base and Competitors
Table 268. Bushiroad Creative Inc. Major Business
Table 269. Bushiroad Creative Inc. Anime & Video Game CollectibleFigures Product and Services
Table 270. Bushiroad Creative Inc. Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 271. Bushiroad Creative Inc. Recent Developments/Updates
Table 272. Bushiroad Creative Inc. Competitive Strengths & Weaknesses
Table 273. Sentinel Co., Ltd. Basic Information, Manufacturing Base and Competitors
Table 274. Sentinel Co., Ltd. Major Business
Table 275. Sentinel Co., Ltd. Anime & Video Game CollectibleFigures Product and Services
Table 276. Sentinel Co., Ltd. Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 277. Sentinel Co., Ltd. Recent Developments/Updates
Table 278. Sentinel Co., Ltd. Competitive Strengths & Weaknesses
Table 279. Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Basic Information, Manufacturing Base and Competitors
Table 280. Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Major Business
Table 281. Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Anime & Video Game CollectibleFigures Product and Services
Table 282. Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 283. Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Recent Developments/Updates
Table 284. Shanghai Apex Culture Technology Development Co., Ltd. / APEX-TOYS Competitive Strengths & Weaknesses
Table 285. MYETHOS LIMITED Basic Information, Manufacturing Base and Competitors
Table 286. MYETHOS LIMITED Major Business
Table 287. MYETHOS LIMITED Anime & Video Game CollectibleFigures Product and Services
Table 288. MYETHOS LIMITED Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 289. MYETHOS LIMITED Recent Developments/Updates
Table 290. MYETHOS LIMITED Competitive Strengths & Weaknesses
Table 291. Hobby Max Basic Information, Manufacturing Base and Competitors
Table 292. Hobby Max Major Business
Table 293. Hobby Max Anime & Video Game CollectibleFigures Product and Services
Table 294. Hobby Max Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 295. Hobby Max Recent Developments/Updates
Table 296. Hobby Max Competitive Strengths & Weaknesses
Table 297. AniMester Basic Information, Manufacturing Base and Competitors
Table 298. AniMester Major Business
Table 299. AniMester Anime & Video Game CollectibleFigures Product and Services
Table 300. AniMester Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 301. AniMester Recent Developments/Updates
Table 302. AniMester Competitive Strengths & Weaknesses
Table 303. Snail Shell Studio Basic Information, Manufacturing Base and Competitors
Table 304. Snail Shell Studio Major Business
Table 305. Snail Shell Studio Anime & Video Game CollectibleFigures Product and Services
Table 306. Snail Shell Studio Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 307. Snail Shell Studio Recent Developments/Updates
Table 308. Snail Shell Studio Competitive Strengths & Weaknesses
Table 309. RIBOSE Basic Information, Manufacturing Base and Competitors
Table 310. RIBOSE Major Business
Table 311. RIBOSE Anime & Video Game CollectibleFigures Product and Services
Table 312. RIBOSE Anime & Video Game CollectibleFigures Production (K Units), Price (US$/Unit), Production Value (USD Million), Gross Margin and Market Share (2021-2026)
Table 313. RIBOSE Recent Developments/Updates
Table 314. RIBOSE Competitive Strengths & Weaknesses
Table 315. Global Key Players of Anime & Video Game CollectibleFigures Upstream (Raw Materials)
Table 316. Global Anime & Video Game CollectibleFigures Typical Customers
Table 317. Anime & Video Game CollectibleFigures Typical Distributors
LIST OF FIGURES
Figure 1. Anime & Video Game CollectibleFigures Picture
Figure 2. World Anime & Video Game CollectibleFigures Production Value: 2021 & 2025 & 2032, (USD Million)
Figure 3. World Anime & Video Game CollectibleFigures Production Value and Forecast (2021-2032) & (USD Million)
Figure 4. World Anime & Video Game CollectibleFigures Production (2021-2032) & (K Units)
Figure 5. World Anime & Video Game CollectibleFigures Average Price (2021-2032) & (US$/Unit)
Figure 6. World Anime & Video Game CollectibleFigures Production Value Market Share by Region (2021-2032)
Figure 7. World Anime & Video Game CollectibleFigures Production Market Share by Region (2021-2032)
Figure 8. China Anime & Video Game CollectibleFigures Production (2021-2032) & (K Units)
Figure 9. Japan Anime & Video Game CollectibleFigures Production (2021-2032) & (K Units)
Figure 10. North America Anime & Video Game CollectibleFigures Production (2021-2032) & (K Units)
Figure 11. Europe Anime & Video Game CollectibleFigures Production (2021-2032) & (K Units)
Figure 12. Southeast Asia Anime & Video Game CollectibleFigures Production (2021-2032) & (K Units)
Figure 13. Anime & Video Game CollectibleFigures Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Anime & Video Game CollectibleFigures Consumption (2021-2032) & (K Units)
Figure 16. World Anime & Video Game CollectibleFigures Consumption Market Share by Region (2021-2032)
Figure 17. United States Anime & Video Game CollectibleFigures Consumption (2021-2032) & (K Units)
Figure 18. China Anime & Video Game CollectibleFigures Consumption (2021-2032) & (K Units)
Figure 19. Europe Anime & Video Game CollectibleFigures Consumption (2021-2032) & (K Units)
Figure 20. Japan Anime & Video Game CollectibleFigures Consumption (2021-2032) & (K Units)
Figure 21. South Korea Anime & Video Game CollectibleFigures Consumption (2021-2032) & (K Units)
Figure 22. ASEAN Anime & Video Game CollectibleFigures Consumption (2021-2032) & (K Units)
Figure 23. India Anime & Video Game CollectibleFigures Consumption (2021-2032) & (K Units)
Figure 24. Producer Shipments of Anime & Video Game CollectibleFigures by Manufacturer Revenue ($MM) and Market Share (%): 2025
Figure 25. Global Four-firm Concentration Ratios (CR4) for Anime & Video Game CollectibleFigures Markets in 2025
Figure 26. Global Four-firm Concentration Ratios (CR8) for Anime & Video Game CollectibleFigures Markets in 2025
Figure 27. United States VS China: Anime & Video Game CollectibleFigures Production Value Market Share Comparison (2021 & 2025 & 2032)
Figure 28. United States VS China: Anime & Video Game CollectibleFigures Production Market Share Comparison (2021 & 2025 & 2032)
Figure 29. United States VS China: Anime & Video Game CollectibleFigures Consumption Market Share Comparison (2021 & 2025 & 2032)
Figure 30. United States Based Manufacturers Anime & Video Game CollectibleFigures Production Market Share 2025
Figure 31. China Based Manufacturers Anime
Figure 1. Anime & Video Game CollectibleFigures Picture
Figure 2. World Anime & Video Game CollectibleFigures Production Value: 2021 & 2025 & 2032, (USD Million)
Figure 3. World Anime & Video Game CollectibleFigures Production Value and Forecast (2021-2032) & (USD Million)
Figure 4. World Anime & Video Game CollectibleFigures Production (2021-2032) & (K Units)
Figure 5. World Anime & Video Game CollectibleFigures Average Price (2021-2032) & (US$/Unit)
Figure 6. World Anime & Video Game CollectibleFigures Production Value Market Share by Region (2021-2032)
Figure 7. World Anime & Video Game CollectibleFigures Production Market Share by Region (2021-2032)
Figure 8. China Anime & Video Game CollectibleFigures Production (2021-2032) & (K Units)
Figure 9. Japan Anime & Video Game CollectibleFigures Production (2021-2032) & (K Units)
Figure 10. North America Anime & Video Game CollectibleFigures Production (2021-2032) & (K Units)
Figure 11. Europe Anime & Video Game CollectibleFigures Production (2021-2032) & (K Units)
Figure 12. Southeast Asia Anime & Video Game CollectibleFigures Production (2021-2032) & (K Units)
Figure 13. Anime & Video Game CollectibleFigures Market Drivers
Figure 14. Factors Affecting Demand
Figure 15. World Anime & Video Game CollectibleFigures Consumption (2021-2032) & (K Units)
Figure 16. World Anime & Video Game CollectibleFigures Consumption Market Share by Region (2021-2032)
Figure 17. United States Anime & Video Game CollectibleFigures Consumption (2021-2032) & (K Units)
Figure 18. China Anime & Video Game CollectibleFigures Consumption (2021-2032) & (K Units)
Figure 19. Europe Anime & Video Game CollectibleFigures Consumption (2021-2032) & (K Units)
Figure 20. Japan Anime & Video Game CollectibleFigures Consumption (2021-2032) & (K Units)
Figure 21. South Korea Anime & Video Game CollectibleFigures Consumption (2021-2032) & (K Units)
Figure 22. ASEAN Anime & Video Game CollectibleFigures Consumption (2021-2032) & (K Units)
Figure 23. India Anime & Video Game CollectibleFigures Consumption (2021-2032) & (K Units)
Figure 24. Producer Shipments of Anime & Video Game CollectibleFigures by Manufacturer Revenue ($MM) and Market Share (%): 2025
Figure 25. Global Four-firm Concentration Ratios (CR4) for Anime & Video Game CollectibleFigures Markets in 2025
Figure 26. Global Four-firm Concentration Ratios (CR8) for Anime & Video Game CollectibleFigures Markets in 2025
Figure 27. United States VS China: Anime & Video Game CollectibleFigures Production Value Market Share Comparison (2021 & 2025 & 2032)
Figure 28. United States VS China: Anime & Video Game CollectibleFigures Production Market Share Comparison (2021 & 2025 & 2032)
Figure 29. United States VS China: Anime & Video Game CollectibleFigures Consumption Market Share Comparison (2021 & 2025 & 2032)
Figure 30. United States Based Manufacturers Anime & Video Game CollectibleFigures Production Market Share 2025
Figure 31. China Based Manufacturers Anime