[email protected] +44 20 8123 2220 (UK) +1 732 587 5005 (US) Contact Us | FAQ |

Mobile Gaming: Market Research Report

January 2015 | 342 pages | ID: M05A6DAEE21EN
Global Industry Analysts, Inc

US$ 4,950.00

E-mail Delivery (PDF)

Download PDF Leaflet

Accepted cards
Wire Transfer
Checkout Later
Need Help? Ask a Question
This report analyzes the worldwide markets for Mobile Gaming in US$ Million by the following Product Segments: Tablet, and Smartphone. The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, Latin America, and Rest of World. Annual estimates and forecasts are provided for the period 2014 through 2020. Also, a four-year historic analysis is provided for these markets. Market data and analytics are derived from primary and secondary research. Company profiles are primarily based on public domain information including company URLs. The report profiles 85 companies including many key and niche players such as -
  • Blockdot, Inc.
  • DeNA Co., Ltd.
  • Electronic Arts, Inc.
  • Gameloft SA
  • GAMEVIL
I. INTRODUCTION, METHODOLOGY & PRODUCT DEFINITIONS

Study Reliability and Reporting Limitations
Disclaimers
Data Interpretation & Reporting Level
Quantitative Techniques & Analytics
Product Definitions and Scope of Study

II. EXECUTIVE SUMMARY

1. INDUSTRY OVERVIEW

Wireless Gaming Industry: A Prelude

Table 1. Global Gaming Market (2009 & 2014): Percentage Share Breakdown of Revenue by Platform (includes corresponding Graph/Chart)
Table 2. Global Mobile Games Market (2014): Percentage Share of Breakdown of Revenues by Genre (includes corresponding Graph/Chart)
Table 3. Mobile Gaming Penetration (As a % of Total Gamers) in Select Leading Countries in 2014 (includes corresponding Graph/Chart)

Outlook
Robust Growth in Mobile Users Drives the Gaming Market
Developing Markets to Lend Traction

Table 4. Global Smartphones Market - Percentage Breakdown of Unit Sales for US, Canada, Japan, Europe, Asia-Pacific, Middle East & Africa, and Latin America for Years 2009, 2013 & 2018 (includes corresponding Graph/Chart)

Changing Consumer Profile of Mobile Gamers

Table 5. Global Wireless Gaming Market (2014): Percentage Breakdown of Mobile Gamers by Age Brackets- Under 18, 18-49, and Above 50 (includes corresponding Graph/Chart)
Table 6. Percentage Breakdown of Time Spent by Users on Wireless Games by Location (includes corresponding Graph/Chart)
Table 7. Global Wireless Games Market (2014E): Percentage Breakdown of Mobile Gamers by Gender (includes corresponding Graph/Chart)

Importance of Mobile Application Development

Table 8. Average Time Spent (in Minutes) on Mobile Apps on Smartphones & Tablets Worldwide Per User per Day: Breakdown by Category (includes corresponding Graph/Chart)

Digital Distribution: A Game Changer for Mobile Games Industry
Smartphones – Shot in the Arm for Wireless Gaming Services
Proliferatino of Android Mobile OS Creates Huge Opportunities for Android Games

Table 9. Global Smartphone & Tablet Market (2014): Percentage Share Breakdown of Installed Base by Mobile OS (includes corresponding Graph/Chart)

Phablets - A Revolution Already in Place

Table 10. Global Handheld Devices Market (2013 & 2015E): Percentage Share Breakdown of Sales by Screen Size (includes corresponding Graph/Chart)

Transition from 3G to 4G/5G: A Game Changer
Growing Popularity of Tablet Phones Benefits Mobile Gaming Market

Table 11. Global Mobile Apps Market: Percentage Share Breakdown of App Revenues by Device Type - Tablet and Non-Tablet for the Years 2012 and 2016 (includes corresponding Graph/Chart)
Table 12. Global Tablet Phone Market (2016P): Percentage Share Breakdown of Estimated Installed Base by Operating System (includes corresponding Graph/Chart)

Entertainment Apps Lead Smartphone Content

Table 13. Global Mobile Internet Market (2014): Percentage Share Breakdown of Revenues by Service Category (includes corresponding Graph/Chart)

App Store and Google Play: Key Distribution Platforms Driving Growth
App Store Vs. Google Play: A Comparative Analysis

Table 14. Google Play Vs. App Store: Percentage Share of Downloads & Spending on Gaming Apps (includes corresponding Graph/Chart)
Table 15. Availability of Best Selling Games Apps on App Store and Google Play (As a % of Total Apps) (includes corresponding Graph/Chart)
Table 16. Percentage Share Breakdown of Apps by Category on Google Play (includes corresponding Graph/Chart)
Table 17. Percentage Share Breakdown of Apps by Category on App Store (includes corresponding Graph/Chart)

Top 5 Mobile Games on App Store in 2014
Top 5 Mobile Games on Google Play in 2014
Independent Game Developers See Light through Digital Distribution

2. KEY MARKET TRENDS & GROWTH DRIVERS

Cross Platform Games Grow in Popularity
Mobile Social Networking Adds Fillip to the Market
Convergence – The Hot Trend
Mobile Cloud-Gaming – The New Paradigm
Key Benefits of Cloud Technology to Boost Internet Gaming Platforms
Economic Benefits
Extreme Scalability
Ubiquity
Data Management Concerns Outsourced
Cloud Insurance Shields from Losses
Remote Access: The Real Flavor of Cloud Gaming
Mobile Multiplayer Gaming – Capturing Interest
Mobile 3D Games – Striking the Goldmine
Mobile Messaging Services Continue to Exist
Mobile Web Browsers – Gateway to 'On-the-Go' Entertainment
Downloadable Wireless Gaming – A Review
High Proportion of Free Games Hurt Revenue

3. COMPETITION

Low Entry Barrier Invites Scores of New Companies
Non-Gaming Enterprises Join the Fray
Profile of Value Chain
Mobile Gaming Ecosystem
Innovative Pricing Models – The In-Thing
Mobile Gaming Value Chain
Consolidation of Mobile Game Publishers

Table 18. Leading Players in the Global Mobile Games Market (2014E): Percentage Share Breakdown of Revenue for EA Mobile, Gameloft, Glu Mobile, and Others (includes corresponding Graph/Chart)

4. PRODUCT OVERVIEW

Mobile Games
Development of Mobile Games
Mobile Game Development Vs Conventional Game Development
Classification of Mobile Games
Single-User Games
Multi-User Games
Online Games
Mobile Gaming – Genre Classification
Action/Combat
Adventure
Arcade/Parlor
Casino/Gambling
Puzzles
Sports
Trivia
Standardization
Types of Mobile Game Technology Standards
Mobile Game Segmentation

5. PRODUCT/SERVICE INNOVATIONS/ INTRODUCTIONS

Glu Mobile Unveils Contract Killer: Sniper on the Google Play and App Store
GAMEVIL Rolls Out the Mark of the Dragon on Android and iOS
Glu Mobile Rolls Out New Diner Dash Game
GAMEVIL Unveils Legend of Master Online
GAMEVIL Announces New Upcoming Global Game Titles
GigaMedia Unveils Three Kingdoms Partner Mobile Strategy Card Game
GAMEVIL Releases Jackpot Madness Slots on Google Play
GAMEVIL Rolls Out Akasha
DeNA Releases the Pirate Bash Mobile Game
GREE Unveils Dragon Realms
Glu Mobile Launches Deer Hunter 2014 for Mac
GigaMedia to Launch New Casino Games
GAMEVIL Unveils Dark Avenger on Google Play
GAMEVIL Launches Colosseum Defense
GAMEVIL Releases Spawn Wars 2 on Google Play
GAMEVIL Unveils Battle Line on App Store
DeNA Unveils Monster Match
GAMEVIL Unleashes Dark Avenger on Android in China
Namco Bandai Launches Soulcalibur on App Store
Glu Mobile Introduces New Contract Killer Zombies
SOE Introduces New Ever Quest II: Chains of Eternity
Glu Mobile Introduces New Fermium Game, Bombshells: Hell's Belles
Glu Mobile Introduces Eternity Warriors
AMC and RockYou Introduces “The walking Dead Social Game'
Glu Mobile Introduces Family Based Game Small Street
Electronic Arts Launches Five Game-changing Developments for FIFA
nWay Develops Multiplayer Browser Game, ChronoBlade
Blockdot Releases Clink on Mobiles
DeNA and Marvel Introduce Marvel: War of Heroes Card-battle Game
MocoSpace Unveils New Games
Tylted Launches camPAIN 2012 Game
Zynga Launches Ayakashi: Ghost Guild
Zynga Introduces FarmVille
Hasbro and Zynga Collaborate to Introduce New Range of Games
Zynga Introduces ChefVille Game
Zynga Unveils Matching With Friends Game
Zynga Launches Hidden Chronicles
Zynga Unveils Zynga API, Zynga With Friends Network and New Games
Zynga Launches Zynga Slots for iPhone, iPod and iPad
Zynga Launches Zombie Swipeout Mobile Social Game
AOL Extends Games. com to Offer Cross-Platform Gaming
Square Enix to Develop Hardware-free Action RPG
Gameloft Unveils 5 Hd Games on Meadiatek’s Mt6575 and Mt6577
Gameloft Introduces Uno to Kindle E-readers
Gameloft Releases New Mobile Game ‘The Amazing Spider-Man’
Gameloft to Introduce New Game Titles
Gameloft Launches New Games for All Age Groups
HandyGames Launches 35 New Games for Nokia’s Asha Range of Mobile Phones
Buffalo Launches Buffalo Connected
Mind Candy and GREE to Release 2 Moshi Monsters Mobile Games
Sony Mobile Launches PlayStation Mobile for Smartphones

3 AUSTRIA INTRODUCES 3ONLINESPIELE

GigaMedia Extends Online Games Business
Hunka Technologies Introduces Fruit Chopper Game for Android Mobiles
Hunka Technologies Introduces iDino Jump
DeNA and Daum Introduce Daum Mobage
Jump Games Introduces Official Mobile Game on ICC T20 World Cup
Pogo and Jump Games Collaborators Introduce 'Chhota Bheem: Mice Mayhem'
GAMEVIL Introduces Cartoon Wars: Blade to App Store Game Title
Jump Games and Reliance Animation to Unveil Krishna Aur Kans Mobile Game
GAMEVIL Releases Legend of Master 3 Game Title to Google Play
GAMEVIL Releases Sakura Slash
GAMEVIL Launches Fishing Superstars Social Sports Game
GAMEVIL Introduces Fruit Rush Puzzle Game
GAMEVIL Unveils Cartoon Wars 2: Heroes
WiStone and Gree Voice Intention to Release on Gree Platform ‘War 2 Victory’ MMO Strategy Game
Gamevil Releases ‘Last War’ for Android Users

6. RECENT INDUSTRY ACTIVITY

Glu Mobile Takes Over Cie Games
Glu Mobile Takes Over PlayFirst
Gameloft Teams Up with Marvel for New Spider-Man Mobile Game
SendMe Mobile Closes its Business
itsmy Discontinues Operations
Glu Mobile Joins Hands with COLOPL
DeNA Partners with 22cans
Crytek Collaborates wtih DeNA for The Collectables Mobile Game
GAMEVIL to Takeover Everple
Gamevil Takes Over Com2uS
Tencent to Acquire Minority Interest in Epic Games
Glu Takes Over Game Spy Technology
RockYou Takes Over Ryzing
Glu Mobile Buys Deer Hunter Brand-Name
Tylted Enters into Partnership Agreement with Beintoo
GREE Takes Over App Ant Studios
GREE Partners with Four Leading North American Developers
GREE Acquires Funzio
NEXON Korea to Acquire Shaiya Online
NEXON to Acquire inBlue. inc
NEXON to Acquire Gloops
DeNA Partners with Independent Social and Mobile Game Developers
DeNA and NAMCO BANDAI Games Rebrand Joint Venture
Santaro Acquires Social, IOS and Web Games Team
Virtual Piggy Partners with Exozet

7RED SIGNS DEAL TO USE PLATFORM OF MOBILE STAKES

Zynga Inks Exclusive Partnership Agreement with bwin. party digital entertainment
Play'n GO Inks Agreement with V&J
GigaMedia's Jidi Joy Acquires Web-based Social Games Development Team
WI Harper Group Invests in Leiyoo Information Technology
NetDragon to Form Joint Venture with DeNA
GigaMedia Signs Agreement with South Korean Neowiz
Orange Join Forces with Gameloft

7. FOCUS ON SELECT GLOBAL PLAYERS

Blockdot, Inc. (US)
DeNA Co., Ltd. (Japan)
Electronic Arts, Inc. (US)
Gameloft SA (France)
GAMEVIL (Korea)
GREE International, Inc. (US)
Glu Mobile, Inc. (US)
GigaMedia Limited (China)
HandyGames (Germany)
I-play (UK)
Jump Games (India)
Kuju Entertainment Ltd. (UK)
MocoSpace (USA)
NAMCO BANDAI Games Inc. (USA)
Nexon America, Inc. (US)
RockYou, Inc. (US)
Sohu. com, Inc. (China)
Sony Computer Entertainment, Inc. (Japan)
Sony Online Entertainment LLC (US)
Tylted (US)
Zapak Digital Entertainment Ltd. (India)
Zed (Spain)

8. GLOBAL MARKET PERSPECTIVE

Table 19. World Recent Past, Current and Future Analysis for Mobile Gaming by Geographic Region/Country - US, Canada, Japan, Europe, Asia-Pacific, Latin America and Rest of World Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2014 through 2020 (includes corresponding Graph/Chart)
Table 20. World Historic Review for Mobile Gaming by Geographic Region/Country - US, Canada, Japan, Europe, Asia-Pacific, Latin America and Rest of World Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2010 through 2013 (includes corresponding Graph/Chart)
Table 21. World 11-Year Perspective for Mobile Gaming by Geographic Region/Country - Percentage Breakdown of Revenues for US, Canada, Japan, Europe, Asia-Pacific, Latin America and Rest of World Markets for Years 2010, 2015 & 2020 (includes corresponding Graph/Chart)
Table 22. World Recent Past, Current and Future Analysis for Tablet Gaming by Geographic Region/ Country - US, Canada, Japan, Europe, Asia-Pacific, Latin America and Rest of World Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2014 through 2020 (includes corresponding Graph/Chart)
Table 23. World Historic Review for Tablet Gaming by Geographic Region/Country - US, Canada, Japan, Europe, Asia-Pacific, Latin America and Rest of World Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2010 through 2013 (includes corresponding Graph/Chart)
Table 24. World 11-Year Perspective for Tablet Gaming by Geographic Region/Country - Percentage Breakdown of Revenues for US, Canada, Japan, Europe, Asia-Pacific, Latin America and Rest of World Markets for Years 2010, 2015 & 2020 (includes corresponding Graph/Chart)
Table 25. World Recent Past, Current and Future Analysis for Smartphone Gaming by Geographic Region/Country - US, Canada, Japan, Europe, Asia-Pacific, Latin America and Rest of World Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2014 through 2020 (includes corresponding Graph/Chart)
Table 26. World Historic Review for Smartphone Gaming by Geographic Region/ Country - US, Canada, Japan, Europe, Asia-Pacific, Latin America and Rest of World Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2010 through 2013 (includes corresponding Graph/Chart)
Table 27. World 11-Year Perspective for Smartphone Gaming by Geographic Region/Country - Percentage Breakdown of Revenues for US, Canada, Japan, Europe, Asia-Pacific, Latin America and Rest of World Markets for Years 2010, 2015 & 2020 (includes corresponding Graph/Chart)

III. MARKET

1. THE UNITED STATES

A. Market Analysis
Outlook
Gaming Rapidly Gaining Popularity in the US

Table 28. US Mobile Gaming Market (2014): Preference for Games by Game Genre (includes corresponding Graph/Chart)

High Penetration of Smart Devices Drives Market Growth
New-Generation LTE-Enabled Smartphones Widen Scope for Mobile Gaming
Open Market for Mobile Apps Elevates Mobile Gaming to Next Level
Gaming Monetization Picks Up Momentum

Table 29. US Mobile Games Market (2014): Percentage Share Breakdown of Revenues by Transaction Type (includes corresponding Graph/Chart)

A Demographic Profile

Table 30. US Mobile Gaming Market (2014): Percentage Breakdown of Gamers by Gender (includes corresponding Graph/Chart)
Table 31. US Mobile Gaming Market (2014): Average Spending Per Month by Gender (includes corresponding Graph/Chart)
Table 32. US Mobile Gaming Market (2014): Average Spending Per Month by Age Group (includes corresponding Graph/Chart)
Table 33. US Mobile Gaming Market (2014): Average Spending Per Month by Mobile Platform (includes corresponding Graph/Chart)
Table 34. US Mobile Gaming Market (2014): Average Number of Mobile Game Downloads Per Month by Gender (includes corresponding Graph/Chart)
Table 35. US Mobile Gaming Market (2014): Average Number of Mobile Game Downloads Per Month by Age Group (includes corresponding Graph/Chart)
Table 36. US Mobile Gaming Market (2014): Average Number of Mobile Game Downloads Per Month by Mobile Platform (includes corresponding Graph/Chart)

Product Launches
Strategic Corporate Developments
Select Players
B. Market Analytics

Table 37. US Recent Past, Current and Future Analysis for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2014 through 2020 (includes corresponding Graph/Chart)
Table 38. US Historic Review for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2010 through 2013 (includes corresponding Graph/Chart)
Table 39. US 11-Year Perspective for Mobile Gaming by Device Type - Percentage Share Breakdown of Revenues for Tablet and Smartphone Markets for Years 2010, 2015 and 2020 (includes corresponding Graph/Chart)

2. CANADA

A. Market Analysis
Outlook
B. Market Analytics

Table 40. Canadian Recent Past, Current and Future Analysis for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2014 through 2020 (includes corresponding Graph/Chart)
Table 41. Canadian Historic Review for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2010 through 2013 (includes corresponding Graph/Chart)
Table 42. Canadian 11-Year Perspective for Mobile Gaming by Device Type - Percentage Share Breakdown of Revenues for Tablet and Smartphone Markets for Years 2010, 2015 and 2020 (includes corresponding Graph/Chart)

3. JAPAN

A. Market Analysis
Outlook
Growing Preference for Online Entertainment Market
Mobile Games – A Mature Market in Japan
Gacha Regulation Catalyzes Non-Gacha Games
Product Launch
Strategic Corporate Developments
Select Players
B. Market Analytics

Table 43. Japanese Recent Past, Current and Future Analysis for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2014 through 2020 (includes corresponding Graph/Chart)
Table 44. Japanese Historic Review for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2010 through 2013 (includes corresponding Graph/Chart)
Table 45. Japanese 11-Year Perspective for Mobile Gaming by Device Type - Percentage Share Breakdown of Revenues for Tablet and Smartphone Markets for Years 2010, 2015 and 2020 (includes corresponding Graph/Chart)

4. EUROPE

A. Market Analysis
Outlook
Mobile Gaming Market – On Growth Path
B. Market Analytics

Table 46. European Recent Past, Current and Future Analysis for Mobile Gaming by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2014 through 2020 (includes corresponding Graph/Chart)
Table 47. European Historic Review for Mobile Gaming by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2010 through 2013 (includes corresponding Graph/Chart)
Table 48. European 11-Year Perspective for Mobile Gaming by Geographic Region - Percentage Share Breakdown of Revenues for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2010, 2015 and 2020 (includes corresponding Graph/Chart)
Table 49. European Recent Past, Current and Future Analysis for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2014 through 2020 (includes corresponding Graph/Chart)
Table 50. European Historic Review for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2010 through 2013 (includes corresponding Graph/Chart)
Table 51. European 11-Year Perspective for Mobile Gaming by Device Type - Percentage Share Breakdown of Revenues for Tablet and Smartphone Markets for Years 2010, 2015 and 2020 (includes corresponding Graph/Chart)

4A. FRANCE

A. Market Analysis
Outlook
Product Launches
Gameloft SA - Key Player
B. Market Analytics

Table 52. French Recent Past, Current and Future Analysis for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2014 through 2020 (includes corresponding Graph/Chart)
Table 53. French Historic Review for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2010 through 2013 (includes corresponding Graph/Chart)
Table 54. French 11-Year Perspective for Mobile Gaming by Device Type - Percentage Share Breakdown of Revenues for Tablet and Smartphone Markets for Years 2010, 2015 and 2020 (includes corresponding Graph/Chart)

4B. GERMANY

A. Market Analysis
Outlook
Product Launch
Strategic Corporate Developments
HandyGames - A Major German Player
B. Market Analytics

Table 55. German Recent Past, Current and Future Analysis for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2014 through 2020 (includes corresponding Graph/Chart)
Table 56. German Historic Review for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2010 through 2013 (includes corresponding Graph/Chart)
Table 57. German 11-Year Perspective for Mobile Gaming by Device Type - Percentage Share Breakdown of Revenues for Tablet and Smartphone Markets for Years 2010, 2015 and 2020 (includes corresponding Graph/Chart)

4C. ITALY

A. Market Analysis
Outlook
B. Market Analytics

Table 58. Italian Recent Past, Current and Future Analysis for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2014 through 2020 (includes corresponding Graph/Chart)
Table 59. Italian Historic Review for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2010 through 2013 (includes corresponding Graph/Chart)
Table 60. Italian 11-Year Perspective for Mobile Gaming by Device Type - Percentage Share Breakdown of Revenues for Tablet and Smartphone Markets for Years 2010, 2015 and 2020 (includes corresponding Graph/Chart)

4D. THE UNITED KINGDOM

A. Market Analysis
Outlook
Mobile Games Propel Growth in the Overall Gaming Market

Table 61. Most Popular mobile Phone Activity in the UK(2014) (includes corresponding Graph/Chart)
Table 62. Mobile Gaming Market in the UK (2014): Percentage Breakdown by Gender (includes corresponding Graph/Chart)
Table 63. Mobile Gaming Market in the UK (2014E): Percentage Breakdown by Age Group (includes corresponding Graph/Chart)
Table 64. Mobile Gaming Market in the UK (2014E): Percentage Breakdown of Number of Users by Platform (includes corresponding Graph/Chart)
Table 65. Mobile Gaming Market in the UK (2014E): Percentage Breakdown of Number of Users by Time Spent on Mobile Games (includes corresponding Graph/Chart)

Product Launches
Strategic Corporate Developments
Select Players
B. Market Analytics

Table 66. United Kingdom Recent Past, Current and Future Analysis for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2014 through 2020 (includes corresponding Graph/Chart)
Table 67. United Kingdom Historic Review for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2010 through 2013 (includes corresponding Graph/Chart)
Table 68. United Kingdom 11-Year Perspective for Mobile Gaming by Device Type - Percentage Share Breakdown of Revenues for Tablet and Smartphone Markets for Years 2010, 2015 and 2020 (includes corresponding Graph/Chart)

4E. SPAIN

A. Market Analysis
Outlook
Zed – A Key Spanish Player
B. Market Analytics

Table 69. Spanish Recent Past, Current and Future Analysis for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2014 through 2020 (includes corresponding Graph/Chart)
Table 70. Spanish Historic Review for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2010 through 2013 (includes corresponding Graph/Chart)
Table 71. Spanish 11-Year Perspective for Mobile Gaming by Device Type - Percentage Share Breakdown of Revenues for Tablet and Smartphone Markets for Years 2010, 2015 and 2020 (includes corresponding Graph/Chart)

4F. RUSSIA

A. Market Analysis
Outlook
Mobile Gaming Market

Table 72. Mobile Gaming Market in Russia (2014E): Percentage Breakdown by Gender (includes corresponding Graph/Chart)
Table 73. Mobile Gaming Market in Russia (2014E): Percentage Breakdown by Age Group (includes corresponding Graph/Chart)
Table 74. Mobile Gaming Market in Russia (2014E): Percentage of Most Often Played Games (includes corresponding Graph/Chart)
Table 75. Mobile Gaming Market in Russia (2014E): Percentage Share of Number of Games Installed on Smart Phones (includes corresponding Graph/Chart)

B. Market Analytics

Table 76. Russian Recent Past, Current and Future Analysis for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2014 through 2020 (includes corresponding Graph/Chart)
Table 77. Russian Historic Review for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2010 through 2013 (includes corresponding Graph/Chart)
Table 78. Russian 11-Year Perspective for Mobile Gaming by Device Type - Percentage Share Breakdown of Revenues for Tablet and Smartphone Markets for Years 2010, 2015 and 2020 (includes corresponding Graph/Chart)

4G. REST OF EUROPE

A. Market Analysis
Outlook
Product Launches
Strategic Corporate Development
B. Market Analytics

Table 79. Rest of Europe Recent Past, Current and Future Analysis for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2014 through 2020 (includes corresponding Graph/Chart)
Table 80. Rest of Europe Historic Review for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2010 through 2013 (includes corresponding Graph/Chart)
Table 81. Rest of Europe 11-Year Perspective for Mobile Gaming by Device Type - Percentage Share Breakdown of Revenues for Tablet and Smartphone Markets for Years 2010, 2015 and 2020 (includes corresponding Graph/Chart)

5. ASIA-PACIFIC

A. Market Analysis
Outlook
B. Market Analytics

Table 82. Asia-Pacific Recent Past, Current and Future Analysis for Mobile Gaming by Geographic Region - China, India, South Korea and Rest of Asia-Pacific Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2014 through 2020 (includes corresponding Graph/Chart)
Table 83. Asia-Pacific Historic Review for Mobile Gaming by Geographic Region - China, India, South Korea and Rest of Asia-Pacific Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2010 through 2013 (includes corresponding Graph/Chart)
Table 84. Asia-Pacific 11-Year Perspective for Mobile Gaming by Geographic Region - Percentage Share Breakdown of Revenues for China, India, South Korea and Rest of Asia-Pacific Markets for Years 2010, 2015 and 2020 (includes corresponding Graph/Chart)
Table 85. Asia-Pacific Recent Past, Current and Future Analysis for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2014 through 2020 (includes corresponding Graph/Chart)
Table 86. Asia-Pacific Historic Review for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2010 through 2013 (includes corresponding Graph/Chart)
Table 87. Asia-Pacific 11-Year Perspective for Mobile Gaming by Device Type - Percentage Share Breakdown of Revenues for Tablet and Smartphone Markets for Years 2010, 2015 and 2020 (includes corresponding Graph/Chart)

5A. CHINA

A. Market Analysis
Outlook
Growing Penetration of Smartphones and Growing Uptake of Mobile Internet Fuel Market Growth
LTE Poised to Deliver High Impact on Mobile Gaming
Transition from Casual Gamers to Hardcore Gamers: The New Market Trait

Table 88. Chinese Mobile Games Market (2014): Percentage Share Breakdown of Average Time Spending Per Day on Mobile Games (includes corresponding Graph/Chart)
Table 89. Chinese Mobile Gaming Market (2014): Percentage Breakdown of Gamers by Gender (includes corresponding Graph/Chart)
Table 90. Chinese Mobile Gaming Market (2014): Preference for Games by Game Genre (includes corresponding Graph/Chart)

App Stores Drive Adoption of Western Games
Competitive Landscape
Top Publishers Continue to Expand their Share

Table 91. Leading Mobile Games Publishers in the Chinese Android Market (2013): Percentage Share Breakdown of Revenues for CMGE, FL Mobile, Game Comb, IDreamSky, Kunlun and Others (includes corresponding Graph/Chart)
Table 92. Leading Mobile Games Publishers in the Chinese iOS Market (2013): Percentage Share Breakdown of Revenues for CMGE, FL Mobile, Kunlun, Ourpalm, Rekoo and Others (includes corresponding Graph/Chart)

Developers Market Tends to Remain Fragmented

Table 93. Leading Mobile Games Developers in China (2014E): Percentage Share Breakdown of Revenues for Linekong, Locojoy, Playcrab, Tencent, YingHan and Others (includes corresponding Graph/Chart)

Mobile Gaming Providers Market: A Concentrated One

Table 94. Leading Players in the Chinese Mobile Games Market (2014E): Percentage Share Breakdown of Revenues for China Mobile, China Telecom, Tencent and Others (includes corresponding Graph/Chart)

Product Launches
Strategic Corporate Developments
Select Players
B. Market Analytics

Table 95. Chinese Recent Past, Current and Future Analysis for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2014 through 2020 (includes corresponding Graph/Chart)
Table 96. Chinese Historic Review for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2010 through 2013 (includes corresponding Graph/Chart)
Table 97. Chinese 11-Year Perspective for Mobile Gaming by Device Type - Percentage Share Breakdown of Revenues for Tablet and Smartphone Markets for Years 2010, 2015 and 2020 (includes corresponding Graph/Chart)

5B. INDIA

A. Market Analysis
Outlook
Overview
Spreading Awareness – Key to Success
Product Launches
Select Players
B. Market Analytics

Table 98. Indian Recent Past, Current and Future Analysis for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2014 through 2020 (includes corresponding Graph/Chart)
Table 99. Indian Historic Review for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2010 through 2013 (includes corresponding Graph/Chart)
Table 100. Indian 11-Year Perspective for Mobile Gaming by Device Type - Percentage Share Breakdown of Revenues for Tablet and Smartphone Markets for Years 2010, 2015 and 2020 (includes corresponding Graph/Chart)

5C. SOUTH KOREA

A. Market Analysis
Outlook
One of the Major Markets for Mobile Gaming

Table 101. South Korean Mobile Gaming Market (2014): Percentage Breakdown of Gamers by Gender (includes corresponding Graph/Chart)
Table 102. South Korean Mobile Gaming Market (2014): Preference for Games by Game Genre (includes corresponding Graph/Chart)

Competition

Table 103. Leading Players in the South Korean Mobile Gaming Market (2014): Percentage Share Breakdown of Revenues for Gamevil, Nexon and Others (includes corresponding Graph/Chart)

Market Sees High-Profile M&A Deals
Gaming Promotion Channels: A Review
Regional Market Players Look to Overseas Markets
Product Launches
Strategic Corporate Developments
GAMEVIL – A Key Korean Player
B. Market Analytics

Table 104. South Korean Recent Past, Current and Future Analysis for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2014 through 2020 (includes corresponding Graph/Chart)
Table 105. South Korean Historic Review for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2010 through 2013 (includes corresponding Graph/Chart)
Table 106. South Korean 11-Year Perspective for Mobile Gaming by Device Type - Percentage Share Breakdown of Revenues for Tablet and Smartphone Markets for Years 2010, 2015 and 2020 (includes corresponding Graph/Chart)

5D. REST OF ASIA-PACIFIC

A. Market Analysis
Outlook
Strategic Corporate Development
B. Market Analytics

Table 107. Rest of Asia-Pacific Recent Past, Current and Future Analysis for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2014 through 2020 (includes corresponding Graph/Chart)
Table 108. Rest of Asia-Pacific Historic Review for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2010 through 2013 (includes corresponding Graph/Chart)
Table 109. Rest of Asia-Pacific 11-Year Perspective for Mobile Gaming by Device Type - Percentage Share Breakdown of Revenues for Tablet and Smartphone Markets for Years 2010, 2015 and 2020 (includes corresponding Graph/Chart)

6. LATIN AMERICA

A. Market Analysis
Outlook
B. Market Analytics

Table 110. Latin American Recent Past, Current and Future Analysis for Mobile Gaming by Geographic Region - Brazil and Rest of Latin America Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2014 through 2020 (includes corresponding Graph/Chart)
Table 111. Latin American Historic Review for Mobile Gaming by Geographic Region - Brazil and Rest of Latin America Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2010 through 2013 (includes corresponding Graph/Chart)
Table 112. Latin American 11-Year Perspective for Mobile Gaming by Geographic Region - Percentage Share Breakdown of Revenues for Brazil and Rest of Latin America Markets for Years 2010, 2015 and 2020 (includes corresponding Graph/Chart)
Table 113. Latin American Recent Past, Current and Future Analysis for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2014 through 2020 (includes corresponding Graph/Chart)
Table 114. Latin American Historic Review for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2010 through 2013 (includes corresponding Graph/Chart)
Table 115. Latin American 11-Year Perspective for Mobile Gaming by Device Type - Percentage Share Breakdown of Revenues for Tablet and Smartphone Markets for Years 2010, 2015 and 2020 (includes corresponding Graph/Chart)

6A. BRAZIL

A. Market Analysis
Outlook
B. Market Analytics

Table 116. Brazilian Recent Past, Current and Future Analysis for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2014 through 2020 (includes corresponding Graph/Chart)
Table 117. Brazilian Historic Review for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2010 through 2013 (includes corresponding Graph/Chart)
Table 118. Brazilian 11-Year Perspective for Mobile Gaming by Device Type - Percentage Share Breakdown of Revenues for Tablet and Smartphone Markets for Years 2010, 2015 and 2020 (includes corresponding Graph/Chart)

6B. REST OF LATIN AMERICA

A. Market Analysis
Outlook
B. Market Analytics

Table 119. Rest of Latin American Recent Past, Current and Future Analysis for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2014 through 2020 (includes corresponding Graph/Chart)
Table 120. Rest of Latin American Historic Review for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2010 through 2013 (includes corresponding Graph/Chart)
Table 121. Rest of Latin American 11-Year Perspective for Mobile Gaming by Device Type - Percentage Share Breakdown of Revenues for Tablet and Smartphone Markets for Years 2010, 2015 and 2020 (includes corresponding Graph/Chart)

7. REST OF WORLD

A. Market Analysis
Outlook
Strategic Corporate Development
B. Market Analytics

Table 122. Rest of World Recent Past, Current and Future Analysis for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2014 through 2020 (includes corresponding Graph/Chart)
Table 123. Rest of World Historic Review for Mobile Gaming by Device Type - Tablet and Smartphone Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2010 through 2013 (includes corresponding Graph/Chart)
Table 124. Rest of World 11-Year Perspective for Mobile Gaming by Device Type - Percentage Share Breakdown of Revenues for Tablet and Smartphone Markets for Years 2010, 2015 and 2020 (includes corresponding Graph/Chart)

IV. COMPETITIVE LANDSCAPE

Total Companies Profiled: 85 (including Divisions/Subsidiaries - 95)
The United States (35)
Japan (8)
Europe (23)
  France (2)
  Germany (11)
  The United Kingdom (5)
  Spain (1)
  Rest of Europe (4)
Asia-Pacific (Excluding Japan) (29)


More Publications