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United States Metaverse Market By Component (Hardware and Software), By Platform (Desktop and Mobile), By Technology (Blockchain, Virtual Reality (VR) & Augmented Reality (AR) and Mixed Reality (MR)), By Application (Gaming, Online Shopping, Content Creation, Social Media and Others), By End User (BFSI, Retail, Manufacturing, Media & Entertainment, Education, Aerospace & Defense and Others), By Region, Competition Forecast & Opportunities, 2028

September 2023 | 90 pages | ID: UCD194D73F3AEN
TechSci Research

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United States metaverse market is driven by the rising investment in advanced technologies by the key prominent players across the country and the increasing efficiency of information technology (IT) costs expenditure by using the cloud computing service resources. The growth of the market is on account of the increasing adoption of advanced virtual reality, 3D simulation, augmented reality, 5G infrastructure, use of real-time analytics enabled by Artificial Intelligence (AI) and Machine Learning (ML) across the country in the forecast years. Technology has become the key enabler of excellence and businesses are gradually becoming mobile as digitalization emerges, which is expected to boost the United states metaverse market in the forecast period.

The Metaverse is a portmanteau of the words meta and universe, and is used to identify as the next hypothetical iteration of the internet: a single, shared, immersive, persistent, 3D virtual space where humans experience life in a way they could not in a physical world. The metaverse is a corvergence of technologies that allows groups of users to experience a simulated world together. Although it is at a nascent stage, the technology is quickly shaping into an essential elements of the business. Metaverse enables faster, better collaboration and co-creation, creating the opportunities for deeper insights, more effective, efficient testing and training, improved customer experiences and new business opportunities. As a result, organizations are already capitalizing on metaverse’s capabilities to enable real-time insights from connected devices and systems, users engagements, innovative advertising, easy transactions, virtual event opportunities everywhere. Metaverse supports persistent, decentralized, collaborative and interoperable opportunities and business models that will enable organizations to extend digital business. Extended reality, Internet of Things, Artificial Intelligence, Blockchain and 3D Reconstruction are some of the key technologies that empowers the potential in the metaverse market.

An Increasing Focus on Integrating Digital and Physical Worlds Using the Internet

An increasing focus by several industries on integrating digital and physical worlds using the internet is proliferating the growth of metaverse; a universe beyond real life. As several industries that are involved in the customer support are experiencing the requirement of metaverse for enhancing the consumer experience by assisting the customers through sophisticated technologies such as digital twins and 3D reconstructions. Moreover, the development of revolutionary 5G infrastructure has also made it possible for businesses to use such applications for virtual reality, blockchain, remote monitoring, skill development and analyzing data in real time.

For instance, “On June 2022, metaverse global congress” was held in California, United States for connecting brands to the metaverse future with an aim to learn new opportunities for virtual meeting spaces, AR & VR learning, digital goods and virtual storefronts. Thus, the prominent benefits of enhance application performance and business efficiency with a cost and time effectiveness methodologies are allowing many enterprises to integrate them into their business in order to meet the growing consumer demand and achiving better response has anticipated the growth of metaverse in the market.

Demand for Metaverse to Purchase Digital Assets Using Cryptocurrencies

The biggest driver responsible for the growth of the United states metaverse market is the accelerating cryptocurrencies to purchase digital assets in the country. Moreover, crytocurrencies are fundamentally designed to support this kind of blockchain-based metaverse networks. Cryptocurrencies like Bitcoin and Ethereum, as well as nonfungible tokens (NFTs) support metaverse platforms that allow blockchain technology to be utilized and users can create, own, and trade autonomous digital assets with the use of cryptocurrencies enabling with metaverse technologies..

Rising Demands in the Media and Entertainment Industry

The augmented reality (AR), and virtual reality (VR) adoption are skyrocketing in the media and entertainment industry, which is growing at an exponential rate. The development of realistic virtual environments to enhance the overall gaming experience for its players is one of the main drivers of the rising use of these technologies. Devices like MR headsets, VR headsets, Heads Up Display (HUD), Helmet Mounted Display (HMD), smart helmet, smart glasses are able to provide the first person view, offer 6-degree freedom, portray natural user interface (UI) increases their adoption rate.

As a result of the emergence of these devices as well as the solutions offered, user interface designs have increased in variety. The rapidly growing demand for mixed reality devices lured considerable investments by the prominent players in the market. These factors are accelerating the revenue growth trajectory of the united states metaverse market.

Market Segmentation

The United States Metaverse Market is segmented into component , platform, technology, application, end user, region and competitional landscape. By component , the market is bifurcated into hardware and software. Based on platform , the market is segmented into desktop and mobile. Based on technology , the market is categorized into blockchain, Virtual Reality (VR) & Augmented Reality (AR), Mixed Reality (MR). The application segment is categorized into gaming, online shopping, content creation, social media and others. Depending on end user, the market is segregated into BFSI, retail, manufacturing, media & entertainment, education, aerospace & defense and others.

Market Players

Major market players in the United States Metaverse Market are Tencent Holdings Ltd., Nvidia Corporation, Meta Platforms Inc., Roblox Corporation, Microsoft Corporation, ByteDance Ltd., Epic Games Inc., Unity Technologies Inc., Netease Inc., Nextech AR Solutions Inc.

Report Scope:

In this report, the united states metaverse market has been segmented into the following categories, in addition to the industry trends which have also been detailed below:
  • United States Metaverse Market, By Component
    • Hardware
    • Software
  • United States Metaverse Market, By Platform
    • Desktop
    • Mobile
  • United States Metaverse Market, By Technology
    • Blockchain
    • Virtual Reality (VR) & Augmented Reality (AR)
    • Mixed Reality (MR)
  • United States Metaverse Market, By Application
    • Gaming
    • Online Shopping
    • Content Creation
    • Social Media
    • Others
  • United States Metaverse Market, By End User
    • BFSI
    • Retail
    • Manufacturing
    • Media & Entertainment
    • Education
    • Aerospace & Defense
    • Others
  • United States Metaverse Market, By Region:
    • North-East
    • South
    • West
    • Middle-West
Competitive Landscape

Company Profiles: Detailed analysis of the major companies present in the united states metaverse market.

Available Customizations:

Tech Sci Research offers customizations according to a company's specific needs. The following customization options are available for the report:

Company Information
  • Detailed analysis and profiling of additional market players (up to five).
1. SERVICE OVERVIEW


2. RESEARCH METHODOLOGY


3. IMPACT OF COVID-19 ON UNITED STATES METAVERSE MARKET


4. EXECUTIVE SUMMARY


5. VOICE OF CUSTOMERS


6. UNITED STATES METAVERSE MARKET OUTLOOK

6.1. Market Size & Forecast
  6.1.1. By Value
6.2. Market Share & Forecast
  6.2.1. By Component (Hardware, Software)
  6.2.2. By Platform (Desktop, Mobile)
  6.2.3. By Technology (Blockchain, VR & AR, Mixed Reality)
  6.2.4. By Application (Gaming, Online Shopping, Content Creation, Social Media, Others)
  6.2.5. By End User (BFSI, Retail, Manufacturing, Media & Entertainment, Education, Aerospace & Defense, Others)
  6.2.6. By Region (North-East, South, West and Middle-West)
6.3. By Company (2022)
6.4. Market Map

7. NORTH-EAST UNITED STATES METAVERSE MARKET OUTLOOK

7.1. Market Size & Forecast
  7.1.1. By Value
7.2. Market Share & Forecast
  7.2.1. By Component
  7.2.2. By Platform
  7.2.3. By Technology
  7.2.4. By Application
  7.2.5. By End User

8. SOUTH UNITED STATES METAVERSE MARKET OUTLOOK

8.1. Market Size & Forecast
  8.1.1. By Value
8.2. Market Share & Forecast
  8.2.1. By Component
  8.2.2. By Platform
  8.2.3. By Technology
  8.2.4. By Application
  8.2.5. By End User

9. WEST UNITED STATES METAVERSE MARKET OUTLOOK

9.1. Market Size & Forecast
  9.1.1. By Value
9.2. Market Share & Forecast
  9.2.1. By Component
  9.2.2. By Platform
  9.2.3. By Technology
  9.2.4. By Application
  9.2.5. By End User

10. MIDDLE-WEST UNITED STATES METAVERSE MARKET OUTLOOK

10.1. Market Size & Forecast
  10.1.1. By Value
10.2. Market Share & Forecast
  10.2.1. By Component
  10.2.2. By Platform
  10.2.3. By Technology
  10.2.4. By Application
  10.2.5. By End User

11. MARKET DYNAMICS

11.1. Drivers
  11.1.1. Increasing focus on integrating digital and physical worlds using the Internet
  11.1.2. Rising demands in the media and entertainment industry
  11.1.3. Growing demand for metaverse to purchase digital assets using cryptocurrencies
11.2. Challenges
  11.2.1. The threat of cyber-based attacks targeting the metaverse is a primary concern
  11.2.2. Heavy cost of installation and maintenance of meta components

12. MARKET TRENDS & DEVELOPMENTS

12.1. Introduction of AI Technologies in devices
12.2. Blockchain-enabled decentralization
12.3. Innovation in communication infrastructure and other technology
12.4. Levels of metaverse usage by Gen Z users and Gen Alpha
12.5. Covid-19 pandemic contributed to the advent of the metaverse

13. COMPANY PROFILE

13.1. Tencent Holdings Ltd.
  13.1.1. Business Overview
  13.1.2. Key Revenue and Financials (If Available)
  13.1.3. Recent Developments
  13.1.4. Key Personnel
  13.1.5. Key Services Offered
13.2. Nvidia Corporation
  13.2.1. Business Overview
  13.2.2. Key Revenue and Financials (If Available)
  13.2.3. Recent Developments
  13.2.4. Key Personnel
  13.2.5. Key Services Offered
13.3. Meta Platforms, Inc.
  13.3.1. Business Overview
  13.3.2. Key Revenue and Financials (If Available)
  13.3.3. Recent Developments
  13.3.4. Key Personnel
  13.3.5. Key Services Offered
13.4. Roblox Corporation
  13.4.1. Business Overview
  13.4.2. Key Revenue and Financials (If Available)
  13.4.3. Recent Developments
  13.4.4. Key Personnel
  13.4.5. Key Services Offered
13.5. Microsoft Corporation
  13.5.1. Business Overview
  13.5.2. Key Revenue and Financials (If Available)
  13.5.3. Recent Developments
  13.5.4. Key Personnel
  13.5.5. Key Services Offered
13.6. ByteDance Ltd.
  13.6.1. Business Overview
  13.6.2. Key Revenue and Financials (If Available)
  13.6.3. Recent Developments
  13.6.4. Key Personnel
  13.6.5. Key Services Offered
13.7. Epic Games Inc.
  13.7.1. Business Overview
  13.7.2. Key Revenue and Financials (If Available)
  13.7.3. Recent Developments
  13.7.4. Key Personnel
  13.7.5. Key Services Offered
13.8. Unity Technologies Inc.
  13.8.1. Business Overview
  13.8.2. Key Revenue and Financials (If Available)
  13.8.3. Recent Developments
  13.8.4. Key Personnel
  13.8.5. Key Services Offered
13.9. Netease, Inc.
  13.9.1. Business Overview
  13.9.2. Key Revenue and Financials (If Available)
  13.9.3. Recent Developments
  13.9.4. Key Personnel
  13.9.5. Key Services Offered
13.10. Nextech AR Solutions Inc.
  13.10.1. Business Overview
  13.10.2. Key Revenue and Financials (If Available)
  13.10.3. Recent Developments
  13.10.4. Key Personnel
  13.10.5. Key Services Offered

14. STRATEGIC RECOMMENDATIONS


15. ABOUT US & DISCLAIMER

(Note: The companies list can be customized based on the client requirements.)


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