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North America Virtual Training and Simulation Market 2020-2027 by Component (Hardware, Software), Product Type (Conventional, VR), End User (Education, Entertainment, Defense & Security, Healthcare), and Country: Trend Outlook and Growth Opportunity

April 2021 | 87 pages | ID: N18586C5427AEN
GMD Research

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North America virtual training and simulation market is expected to grow by 13.7% annually in the forecast period and reach $183.5 billion by 2027 driven by the growing awareness, cost-effective benefits of virtual training and simulation, and rising applications across industry verticals.
Highlighted with 23 tables and 39 figures, this 87-page report “North America Virtual Training and Simulation Market 2020-2027 by Component (Hardware, Software), Product Type (Conventional, VR), End User (Education, Entertainment, Defense & Security, Healthcare), and Country: Trend Outlook and Growth Opportunity” is based on a comprehensive research of the entire North America virtual training and simulation market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2017-2019 and provides estimate/forecast from 2020 till 2027 with 2019 as the base year.
(Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)

In-depth qualitative analyses include identification and investigation of the following aspects:
  • Market Structure
  • Growth Drivers
  • Restraints and Challenges
  • Emerging Product Trends & Market Opportunities
  • Porter’s Fiver Forces
The trend and outlook of North America market is forecast in optimistic, balanced, and conservative view by taking into account of COVID-19. The balanced (most likely) projection is used to quantify North America virtual training and simulation market in every aspect of the classification from perspectives of Component, Product Type, End User, and Country.
Based on Component, the North America market is segmented into the following sub-markets with annual revenue for 2017-2027 included in each section.
  • Hardware
  • Headsets
  • Combat Tools
  • Hand Gloves
  • Hearing Aids
  • Mannequins
  • Gaming Consoles
  • Other Hardware
  • Software & Service
Based on Product Type, the North America market is segmented into the following sub-markets with annual revenue for 2017-2027 included in each section.
  • Conventional Virtual Training
  • Virtual Reality Based Training
Based on End User, the North America market is segmented into the following sub-markets with annual revenue for 2017-2027 included in each section.
  • Education
  • e-Learning
  • Game-based Learning
  • Entertainment
  • Defense & Security
  • Air-Borne Defence & Security
  • Naval Defence & Security
  • Ground Defence & Security
  • Civil Aviation
  • Healthcare & Medical Industry
  • Other End Users
Geographically, the following national/local markets are fully investigated:
  • U.S.
  • Canada
  • Mexico
For each key country, detailed analysis and data for annual revenue are available for 2017-2027. The breakdown of key national markets by Component, Product Type, and End User over the forecast years are also included.

The report also covers current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.

Key Players (this may not be a complete list and extra companies can be added upon request):
ANSYS, Inc.
BAE Systems
CAE Inc.
Cubic Corporation
Kratos Defence & Security Solutions, Inc.
L-3 Link Simulation & Training
Laerdal Medical Corporation
Lockheed Martin Corporation
ON24, Inc.
QinetiQ Group PLC
Saab AB
The DiSTI Corporation

(Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)
1 INTRODUCTION

1.1 Industry Definition and Research Scope
  1.1.1 Industry Definition
  1.1.2 Research Scope
1.2 Research Methodology
  1.2.1 Overview of Market Research Methodology
  1.2.2 Market Assumption
  1.2.3 Secondary Data
  1.2.4 Primary Data
  1.2.5 Data Filtration and Model Design
  1.2.6 Market Size/Share Estimation
  1.2.7 Research Limitations
1.3 Executive Summary

2 MARKET OVERVIEW AND DYNAMICS

2.1 Market Size and Forecast
  2.1.1 Impact of COVID-19 on World Economy
  2.1.2 Impact of COVID-19 on the Market
2.2 Major Growth Drivers
2.3 Market Restraints and Challenges
2.4 Emerging Opportunities and Market Trends
2.5 Porter’s Fiver Forces Analysis

3 SEGMENTATION OF NORTH AMERICA MARKET BY COMPONENT

3.1 Market Overview by Component
3.2 Hardware
  3.2.1 Headsets
  3.2.2 Combat Tools
  3.2.3 Hand Gloves
  3.2.4 Hearing Aids
  3.2.5 Mannequins
  3.2.6 Gaming Consoles
  3.2.7 Other Hardware
3.3 Software & Service

4 SEGMENTATION OF NORTH AMERICA MARKET BY PRODUCT TYPE

4.1 Market Overview by Product Type
4.2 Conventional Virtual Training
4.3 Virtual Reality Based Training

5 SEGMENTATION OF NORTH AMERICA MARKET BY END USER

5.1 Market Overview by End User
5.2 Education
5.3 Entertainment
5.4 Defense & Security
5.5 Civil Aviation
5.6 Healthcare & Medical Industry
5.7 Other End Users

6 NORTH AMERICA MARKET 2020-2027 BY COUNTRY

6.1 Overview of North America Market
6.2 U.S.
6.3 Canada
6.4 Mexico

7 COMPETITIVE LANDSCAPE

7.1 Overview of Key Vendors
7.2 New Product Launch, Partnership, Investment, and M&A
7.3 Company Profiles
ANSYS, Inc.
BAE Systems
CAE Inc.
Cubic Corporation
Kratos Defence & Security Solutions, Inc.
L-3 Link Simulation & Training
Laerdal Medical Corporation
Lockheed Martin Corporation
ON24, Inc.
QinetiQ Group PLC
Saab AB
The DiSTI Corporation
Related Reports and Products

LIST OF TABLES

Table 1. Snapshot of North America Virtual Training and Simulation Market in Balanced Perspective, 2020-2027
Table 2. Growth Rate of World GDP, 2020-2022
Table 3. Main Product Trends and Market Opportunities in North America Virtual Training and Simulation Market
Table 4. North America Virtual Training and Simulation Market by Component, 2017-2027, $ mn
Table 5. North America Virtual Training and Simulation Market: Hardware by Segment, 2017-2027, $ mn
Table 6. North America Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn
Table 7. North America Virtual Training and Simulation Market by End User, 2017-2027, $ mn
Table 8. North America Virtual Training and Simulation Market: Education by Segment, 2017-2027, $ mn
Table 9. North America Virtual Training and Simulation Market: Defense & Security by Segment, 2017-2027, $ mn
Table 10. North America Virtual Training and Simulation Market by Country, 2017-2027, $ mn
Table 11. U.S. Virtual Training and Simulation Market by Component, 2017-2027, $ mn
Table 12. U.S. Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn
Table 13. U.S. Virtual Training and Simulation Market by End User, 2017-2027, $ mn
Table 14. Canada Virtual Training and Simulation Market by Component, 2017-2027, $ mn
Table 15. Canada Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn
Table 16. Canada Virtual Training and Simulation Market by End User, 2017-2027, $ mn
Table 17. Mexico Virtual Training and Simulation Market by Component, 2017-2027, $ mn
Table 18. Mexico Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn
Table 19. Mexico Virtual Training and Simulation Market by End User, 2017-2027, $ mn
Table 20. ANSYS, Inc.: Company Snapshot
Table 21. ANSYS, Inc.: Business Segmentation
Table 22. ANSYS, Inc.: Product Portfolio
Table 23. ANSYS, Inc.: Revenue, 2017-2019, $ mn

LIST OF FIGURES

Figure 1. Research Method Flow Chart
Figure 2. Breakdown of Primary Research
Figure 3. Bottom-up Approach and Top-down Approach for Market Estimation
Figure 4. North America Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2020-2027
Figure 5. North America Virtual Training and Simulation Market, 2017-2027, $ mn
Figure 6. Impact of COVID-19 on Business
Figure 7. Primary Drivers and Impact Factors of North America Virtual Training and Simulation Market
Figure 8. Primary Restraints and Impact Factors of North America Virtual Training and Simulation Market
Figure 9. Investment Opportunity Analysis
Figure 10. Porter’s Fiver Forces Analysis of North America Virtual Training and Simulation Market
Figure 11. Breakdown of North America Virtual Training and Simulation Market by Component, 2020-2027, % of Revenue
Figure 12. Contribution to North America 2021-2027 Cumulative Revenue by Component, Value ($ mn) and Share (%)
Figure 13. North America Virtual Training and Simulation Market: Hardware, 2017-2027, $ mn
Figure 14. North America Virtual Training and Simulation Market: Headsets, 2017-2027, $ mn
Figure 15. North America Virtual Training and Simulation Market: Combat Tools, 2017-2027, $ mn
Figure 16. North America Virtual Training and Simulation Market: Hand Gloves, 2017-2027, $ mn
Figure 17. North America Virtual Training and Simulation Market: Hearing Aids, 2017-2027, $ mn
Figure 18. North America Virtual Training and Simulation Market: Mannequins, 2017-2027, $ mn
Figure 19. North America Virtual Training and Simulation Market: Gaming Consoles, 2017-2027, $ mn
Figure 20. North America Virtual Training and Simulation Market: Other Hardware, 2017-2027, $ mn
Figure 21. North America Virtual Training and Simulation Market: Software & Service, 2017-2027, $ mn
Figure 22. Breakdown of North America Virtual Training and Simulation Market by Product Type, 2020-2027, % of Revenue
Figure 23. Contribution to North America 2021-2027 Cumulative Revenue by Product Type, Value ($ mn) and Share (%)
Figure 24. North America Virtual Training and Simulation Market: Conventional Virtual Training, 2017-2027, $ mn
Figure 25. North America Virtual Training and Simulation Market: Virtual Reality Based Training, 2017-2027, $ mn
Figure 26. Breakdown of North America Virtual Training and Simulation Market by End User, 2020-2027, % of Revenue
Figure 27. Contribution to North America 2021-2027 Cumulative Revenue by End User, Value ($ mn) and Share (%)
Figure 28. North America Virtual Training and Simulation Market: Education, 2017-2027, $ mn
Figure 29. North America Virtual Training and Simulation Market: Entertainment, 2017-2027, $ mn
Figure 30. North America Virtual Training and Simulation Market: Defense & Security, 2017-2027, $ mn
Figure 31. North America Virtual Training and Simulation Market: Civil Aviation, 2017-2027, $ mn
Figure 32. North America Virtual Training and Simulation Market: Healthcare & Medical Industry, 2017-2027, $ mn
Figure 33. North America Virtual Training and Simulation Market: Other End Users, 2017-2027, $ mn
Figure 34. Breakdown of North America Virtual Training and Simulation Market by Country, 2020 and 2027, % of Revenue
Figure 35. Contribution to North America 2021-2027 Cumulative Revenue by Country, Value ($ mn) and Share (%)
Figure 36. U.S. Virtual Training and Simulation Market, 2017-2027, $ mn
Figure 37. Canada Virtual Training and Simulation Market, 2017-2027, $ mn
Figure 38. Virtual Training and Simulation Market in Mexico, 2017-2027, $ mn
Figure 39. Growth Stage of North America Virtual Training and Simulation Industry over the Forecast Period


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