[email protected] +44 20 8123 2220 (UK) +1 732 587 5005 (US) Contact Us | FAQ |

MENA Family/Indoor Entertainment Centers Market by Visitor Demographic (Families with Children (0–9), Families with Children (9–12), Teenagers (13–19), Young Adults (20–25), and Adults (Ages 25+)), Facility Size (Up to 5,000 sq. ft., 5,001–10,000 sq. ft., 10,001–20,000 sq. ft., 20,001–40,000 sq. ft., 1–10 Acre, 11–30 Acre, Over 30 Acre), Revenue Source (Entry Fees & Ticket Sales, Food & Beverages, Merchandising, Advertisement, and Others), Application (Arcade Studios, AR & VR gaming Zones, Physical Play Activities, Skill/Competition Games, Others), and Type (Children's Entertainment Centers (CECs), Children’s Edutainment Centers (CEDCs), Adult Entertainment Centers (AECs), and Location-based Entertainment Centers (LBECs)): Opportunity Analysis and Industry Forecast, 2020–2027

May 2020 | 209 pages | ID: M846B2C1A95DEN
Allied Market Research

US$ 2,712.00 US$ 3,390.00 -20 %
Offer valid until June 30, 2024!

E-mail Delivery (PDF), Online Subscription, Hard Copy Mail Delivery, CD-ROM Mail Delivery

Download PDF Leaflet

Accepted cards
Wire Transfer
Checkout Later
Need Help? Ask a Question
Family/indoor entertainment center (FEC) is a miniature indoor amusement park, which is developed especially for families with children to teenagers-, and is often entirely indoors or associated with a larger operation such as a theme park. It offers a wide variety of entertainment activities for all age groups. FECs majorly serve larger metropolitan areas, and are small compared to full-scale amusement parks, with fewer attractions, a lower per-person per-hour cost to consumers than a traditional amusement park. In addition, FECs are more preferred as an entertainment and leisure option by families over the outdoor entertainment centers, as the environmental factors and climate changes do not affect any merriment and experience of customers.

Surge in per capita disposable income, availability of diversified gaming & entertainment options, and favorable youth demographics in the MENA region are the key factors that drive the growth of the MENA family indoor entertainment centers market. However, shift in preference of tech-savvy consumers toward home gaming & mobile devices, high initial cost of FECs, and increase in ticket prices majorly restrict the market growth. On the contrary, continuous launch of new FECs supporting family activities and integration of food & beverage and games such as participatory play are anticipated to create significant opportunities for growth of the family/indoor entertainment centers market. Moreover, substantial rise in investments by malls to attract consumers and integration of augmented reality (AR) & virtual reality (VR) gaming zones in FECs are anticipated to provide lucrative opportunities for the growth of the market.

The MENA family/indoor entertainment centers market is segmented into visitor demographics, facility size, revenue source, application, type, and country. In terms of visitor demographics, the market is categorized into families with children aging 0–8 years, families with children aging 9–12 years, teenagers (13–19), young adults (20–25), and adults (aged 25+). On the basis of facility size, it is divided into up to 5,000 sq. ft., 5,001 to 10,000 sq. ft., 10,001–20,000 sq. ft., 20,001–40,000 sq. ft., 1–10 acre, 11–30 acre, and over 30 acre. Depending on revenue source, it is segregated into entry fees & ticket sales, food & beverages, merchandising, advertisement, and others. The applications covered in the study include arcade studios, AR & VR gaming zones, physical play activities, skill/competition games, and others. On the basis of type, the market is differentiated into children’s entertainment centers (CECs), children’s edutainment centers (CEDCs), adult entertainment centers (AECs), and location-based VR entertainment centers (LBECs). Country wise, the market is analyzed across Egypt, Saudi Arabia, United Arab Emirates (UAE), Bahrain, and Kuwait, and Rest of MENA.

The key players operating in the MENA family/indoor entertainment centers market include Dave & Buster’s, CEC Entertainment, Inc., Kidzania, Funcity, SMAAASH Entertainment Pvt. Ltd., Legoland, CAVU Designwerks Inc., a Majid Al Futtaim Company (Magic Planet), Landmark Group, and Adventureland

KEY BENEFITS FOR STAKEHOLDERS
  • This study includes the MENA family/indoor entertainment center market analysis, trends, and future estimations to determine the imminent investment pockets.
  • The report presents information related to key drivers, restraints, and opportunities of the market.
  • The MENA family/indoor entertainment center market size is quantitatively analyzed from 2019 to 2027 to highlight the financial competency of the industry.
  • Porter’s five forces analysis illustrates the potency of buyers & suppliers in the MENA family/indoor entertainment center market.
KEY MARKET SEGMENTS

BY VISITOR DEMOGRAPHICS
  • Families with children (0-8)
  • Families with children (9-12)
  • Teenagers (13-19)
  • Young Adults (20-25)
  • Adults (Ages 25+)
BY FACILITY SIZE
  • Up to 5,000 sq. ft.
  • 5,001 to 10,000 sq. ft.
  • 10,001 to 20,000 sq. ft.
  • 20,001 to 40,000 sq. ft.
  • 1 to 10 acre
  • 11 to 30 acre
  • Over 30 acre
BY REVENUE SOURCE
  • Entry Fees & Ticket Sales
  • Food & Beverages
  • Merchandising
  • Advertisement
  • Others
BY APPLICATION
  • Arcade Studios
  • AR & VR gaming Zones
  • Physical Play Activities
  • Skill/Competition Games
  • Others
BY TYPE
  • Children’s Entertainment Centers (CECs)
  • Children’s Edutainment Centers (CEDCs)
  • Adult Entertainment Centers (AECs)
  • Location-Based Entertainment Centers (LBECs)
BY COUNTRY
  • Egypt
  • Saudi Arabia
  • United Arab Emirates
  • Bahrain
  • Kuwait
  • Rest of MENA
KEY MARKET PLAYERS
  • Dave & Buster’s
  • CEC Entertainment, Inc.
  • Kidzania
  • Funcity
  • SMAAASH Entertainment Pvt. Ltd.
  • Legoland
  • CAVU Designwerks Inc.
  • A Majid Al Futtaim Company (Magic Planet)
  • Landmark Group
  • Adventureland
CHAPTER 1:INTRODUCTION

1.1.REPORT DESCRIPTION
1.2.KEY BENEFITS FOR STAKEHOLDERS
1.3.KEY MARKET SEGMENTS
1.4.RESEARCH METHODOLOGY
  1.4.1.Secondary research
  1.4.2.Primary research
  1.4.3.Analyst tools & models

CHAPTER 2:EXECUTIVE SUMMARY

2.1.CXO PERSPECTIVE

CHAPTER 3:MARKET OVERVIEW

3.1.MARKET DEFINITION AND SCOPE
3.2.KEY FINDINGS
  3.2.1.Top impacting factors
  3.2.2.Top investment pockets
3.3.PORTER'S FIVE FORCES ANALYSIS
3.4.MARKET DYNAMICS
  3.4.1.Drivers
    3.4.1.1.Continuous launch of new FECs supporting family activities, F&B integration, and participatory play
    3.4.1.2.Increase in number of malls
    3.4.1.3.Presence of large target population
    3.4.1.4.Rise in use of various promotional strategies and offers such as loyalty programs
  3.4.2.Restraints
    3.4.2.1.Increase in ticket prices
    3.4.2.2.Rise in popularity of home and mobile gaming
  3.4.3.Opportunities
    3.4.3.1.Addition of new games and ongoing innovation in technology
    3.4.3.2.Increase in preference for FECs to celebrate occasions

CHAPTER 4:FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS

4.1.OVERVIEW
4.2.FAMILIES WITH CHILDREN (0–8)
  4.2.1.Key market trends, growth factors, and opportunities
  4.2.2.Market size and forecast
4.3.FAMILIES WITH CHILDREN (9–12)
  4.3.1.Key market trends, growth factors, and opportunities
  4.3.2.Market size and forecast
4.4.TEENAGERS (13-19)
  4.4.1.Key market trends, growth factors, and opportunities
  4.4.2.Market size and forecast
4.5.YOUNG ADULTS (20-25)
  4.5.1.Key market trends, growth factors, and opportunities
  4.5.2.Market size and forecast
4.6.ADULTS (25+)
  4.6.1.Key market trends, growth factors, and opportunities
  4.6.2.Market size and forecast

CHAPTER 5:MENA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY FACILITY SIZE

5.1.OVERVIEW
5.2.UP TO 5,000 SQ. FT.
  5.2.1.Key market trends, growth factors, and opportunities
  5.2.2.Market size and forecast, by region
  5.3.5,001–10,000 SQ. FT.
  5.3.1.Key market trends, growth factors, and opportunities
  5.3.2.Market size and forecast, by region
  5.4.10,001–20,000 SQ. FT.
  5.4.1.Key market trends, growth factors, and opportunities
  5.4.2.Market size and forecast
  5.5.20,001–40,000 SQ. FT.
  5.5.1.Key market trends, growth factors, and opportunities
  5.5.2.Market size and forecast
  5.6.1–10 ACRE
  5.6.1.Key market trends, growth factors, and opportunities
  5.6.2.Market size and forecast
  5.7.11–30 ACRE
  5.7.1.Key market trends, growth factors, and opportunities
  5.7.2.Market size and forecast
5.8.OVER 30 ACRE
  5.8.1.Key market trends, growth factors, and opportunities
  5.8.2.Market size and forecast

CHAPTER 6:FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE

6.1.OVERVIEW
6.2.ENTRY FEES & TICKET SALES
  6.2.1.Key market trends, growth factors, and opportunities
  6.2.2.Market size and forecast
6.3.FOOD & BEVERAGES
  6.3.1.Key market trends, growth factors, and opportunities
  6.3.2.Market size and forecast
6.4.MERCHANDISING
  6.4.1.Key market trends, growth factors, and opportunities
  6.4.2.Market size and forecast
6.5.ADVERTISEMENT
  6.5.1.Key market trends, growth factors, and opportunities
  6.5.2.Market size and forecast
6.6.OTHERS
  6.6.1.Key market trends, growth factors, and opportunities
  6.6.2.Market size and forecast

CHAPTER 7:FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY APPLICATION

7.1.OVERVIEW
7.2.ARCADE STUDIOS
  7.2.1.Key market trends, growth factors, and opportunities
  7.2.2.Market size and forecast
7.3.AR & VR GAMING ZONES
  7.3.1.Key market trends, growth factors, and opportunities
  7.3.2.Market size and forecast
7.4.PHYSICAL PLAY ACTIVITIES
  7.4.1.Key market trends, growth factors, and opportunities
  7.4.2.Market size and forecast
7.5.SKILL/COMPETITION GAMES
  7.5.1.Key market trends, growth factors, and opportunities
  7.5.2.Market size and forecast
7.6.OTHERS
  7.6.1.Key market trends, growth factors, and opportunities
  7.6.2.Market size and forecast

CHAPTER 8:FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE

8.1.OVERVIEW
8.2.CHILDREN’S ENTERTAINMENT CENTERS (CECS)
  8.2.1.Key market trends, growth factors, and opportunities
  8.2.2.Market size and forecast
8.3.CHILDREN’S EDUTAINMENT CENTERS (CEDCS)
  8.3.1.Key market trends, growth factors, and opportunities
  8.3.2.Market size and forecast
8.4.ADULT ENTERTAINMENT CENTERS (AECS)
  8.4.1.Key market trends, growth factors, and opportunities
  8.4.2.Market size and forecast
8.5.LOCATION-BASED ENTERTAINMENT CENTERS (LBECS)
  8.5.1.Key market trends, growth factors, and opportunities
  8.5.2.Market size and forecast

CHAPTER 9:FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY COUNTRY

9.1.OVERVIEW
  9.1.1.Egypt
    9.1.1.1.Market trends, key growth factors, and opportunities
    9.1.1.2.Market size and forecast, by visitor demographics
    9.1.1.3.Market size and forecast, by facility size
    9.1.1.4.Market size and forecast, by revenue source
    9.1.1.5.Market size and forecast, by application
    9.1.1.6.Market size and forecast, by type
  9.1.2.Saudi Arabia
    9.1.2.1.Market trends, key growth factors, and opportunities
    9.1.2.2.Market size and forecast, by visitor demographics
    9.1.2.3.Market size and forecast, by facility size
    9.1.2.4.Market size and forecast, by revenue source
    9.1.2.5.Market size and forecast, by application
    9.1.2.6.Market size and forecast, by type
  9.1.3.United Arab Emirates
    9.1.3.1.Market trends, key growth factors, and opportunities
    9.1.3.2.Market size and forecast, by visitor demographics
    9.1.3.3.Market size and forecast, by facility size
    9.1.3.4.Market size and forecast, by revenue source
    9.1.3.5.Market size and forecast, by application
    9.1.3.6.Market size and forecast, by type
  9.1.4.Bahrain
    9.1.4.1.Market trends, key growth factors, and opportunities
    9.1.4.2.Market size and forecast, by visitor demographics
    9.1.4.3.Market size and forecast, by facility size
    9.1.4.4.Market size and forecast, by revenue source
    9.1.4.5.Market size and forecast, by application
    9.1.4.6.Market size and forecast, by type
  9.1.5.Kuwait
    9.1.5.1.Market trends, key growth factors, and opportunities
    9.1.5.2.Market size and forecast, by visitor demographics
    9.1.5.3.Market size and forecast, by facility size
    9.1.5.4.Market size and forecast, by revenue source
    9.1.5.5.Market size and forecast, by application
    9.1.5.6.Market size and forecast, by type
  9.1.6.Rest of MENA
    9.1.6.1.Market trends, key growth factors, and opportunities
    9.1.6.2.Market size and forecast, by visitor demographics
    9.1.6.3.Market size and forecast, by facility size
    9.1.6.4.Market size and forecast, by revenue source
    9.1.6.5.Market size and forecast, by application
    9.1.6.6.Market size and forecast, by type

CHAPTER 10:COMPETITIVE LANDSCAPE

10.1.KEY PLAYER POSITIONING
10.2.TOP WINNING STRATEGIES
10.3.COMPETITIVE DASHBOARD

CHAPTER 11:COMPANY PROFILE

11.1.ADVENTURELAND
  11.1.1.Company overview
  11.1.2.Key executive
  11.1.3.Company snapshot
  11.1.4.Product portfolio
11.2.CAVU DESIGNWERKS
  11.2.1.Company overview
  11.2.2.Key executive
  11.2.3.Company snapshot
  11.2.4.Product portfolio
  11.2.5.Key strategic moves and developments
11.3.CEC ENTERTAINMENT, INC.
  11.3.1.Company overview
  11.3.2.Key executive
  11.3.3.Company snapshot
  11.3.4.Operating business segments
  11.3.5.Product portfolio
  11.3.6.Business performance
  11.3.7.Key strategic moves and developments
11.4.DAVE & BUSTER’S ENTERTAINMENT, INC.
  11.4.1.Company overview
  11.4.2.Key executive
  11.4.3.Company snapshot
  11.4.4.Operating business segments
  11.4.5.Product portfolio
  11.4.6.Business performance
  11.4.7.Key strategic moves and developments
11.5.FUN CITY (LANDMARK LEISURE LLC)
  11.5.1.Company overview
  11.5.2.Key executive
  11.5.3.Company snapshot
  11.5.4.Product portfolio
  11.5.5.Key strategic moves and developments
11.6.KIDZANIA
  11.6.1.Company overview
  11.6.2.Key executive
  11.6.3.Company snapshot
  11.6.4.Product portfolio
  11.6.5.Key strategic moves and developments
11.7.LANDMARK GROUP
  11.7.1.Company overview
  11.7.2.Key executive
  11.7.3.Company snapshot
  11.7.4.Product portfolio
  11.7.5.Key strategic moves and developments
11.8.LEGOLAND
  11.8.1.Company overview
  11.8.2.Key executive
  11.8.3.Company snapshot
  11.8.4.Product portfolio
11.9.MAJID AL FUTTAIM
  11.9.1.Company overview
  11.9.2.Key executive
  11.9.3.Company snapshot
  11.9.4.Product portfolio
  11.9.5.Business performance
  11.9.6.Key strategic moves and developments
11.10.SMAAASH
  11.10.1.Company overview
  11.10.2.Key executive
  11.10.3.Company snapshot
  11.10.4.Product portfolio

LIST OF TABLES

TABLE 01.MENA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE, BY VISITOR DEMOGRAPHICS, 2019-2027 ($MILLION)
TABLE 02.MENA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR FAMILIES WITH CHILDREN (0–8), 2019–2027 ($MILLION)
TABLE 03.MENA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR FAMILIES WITH CHILDREN (9-12), 2019-2027 ($MILLION)
TABLE 04.MENA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR TEENAGERS (13-19), 2019-2027 ($MILLION)
TABLE 05.MENA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR YOUNG ADULTS (20-25), 2019-2027 ($MILLION)
TABLE 06.MENA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR ADULTS (25+), 2019-2027 ($MILLION)
TABLE 07.MENA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE, BY FACILITY SIZE, 2019-2027 ($MILLION)
TABLE 08.UPTO 5,000 SQ. FT MENA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE, 2019-2027 ($MILLION)
TABLE 09.5,001–10,000 SQ. FT.MENA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE, 2019-2027 ($MILLION)
TABLE 10.10,001 TO 20,000 SQ. FT. MENA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE, 2019–2027 ($MILLION)
TABLE 11.20,001 TO 40,000 SQ. FT. MENA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE, 2019–2027 ($MILLION)
TABLE 12.1-10 ACRE MENA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE, 2019–2027 ($MILLION)
TABLE 13.11- 30 ACRE MENA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE, 2019–2027 ($MILLION)
TABLE 14.OVER 30 ACRE MENA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE, 2019–2027 ($MILLION)
TABLE 15.MENA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE, BY REVENUE SOURCE, 2019-2027 ($MILLION)
TABLE 16.MENA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR ENTRY FEES & TICKET SALES, 2019-2027 ($MILLION)
TABLE 17.MENA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR FOOD & BEVERAGES, 2019-2027 ($MILLION)
TABLE 18.MENA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR MERCHANDISING, 2019-2027 ($MILLION)
TABLE 19.MENA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR ADVERTISEMENT, 2019-2027 ($MILLION)
TABLE 20.MENA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR OTHERS, 2019-2027 ($MILLION)
TABLE 21.MENA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE, BY APPLICATION, 2019-2027 ($MILLION)
TABLE 22.MENA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR ARCADE STUDIOS, 2019-2027 ($MILLION)
TABLE 23.FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR AR & VR GAMING ZONES, 2019-2027 ($MILLION)
TABLE 24.FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR PHYSICAL PLAY ACTIVITIES, 2019-2027 ($MILLION)
TABLE 25.FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR SKILL/COMPETITION GAMES, 2019-2027 ($MILLION)
TABLE 26.FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE FOR OTHERS, 2019-2027 ($MILLION)
TABLE 27.MENA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE, BY TYPE, 2019-2027 ($MILLION)
TABLE 28.CHILDREN’S ENTERTAINMENT CENTERS MARKET REVENUE, 2020–2027 ($MILLION)
TABLE 29.CHILDREN’S EDUTAINMENT CENTERS MARKET REVENUE, 2020–2027 ($MILLION)
TABLE 30.ADULT ENTERTAINMENT CENTERS MARKET REVENUE, 2020–2027 ($MILLION)
TABLE 31.LOCATION-BASED ENTERTAINMENT CENTERS (LBECS) MARKET REVENUE, 2020–2027 ($MILLION)
TABLE 32.MENA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE, BY COUNTRY, 2019-2027 ($MILLION)
TABLE 33.EGYPT FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2019–2027 ($MILLION)
TABLE 34.EGYPT FAMILY/INDOOR ENTERTAINMENT CENTERS SOLUTIONS MARKET, BY FACILITY SIZE, 2019-2027 ($MILLION)
TABLE 35.EGYPT FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2019-2027 ($MILLION)
TABLE 36.EGYPT FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY APPLICATION, 2019-2027 ($MILLION)
TABLE 37.EGYPT FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2019–2027 ($MILLION)
TABLE 38.SAUDI ARABIA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2019–2027 ($MILLION)
TABLE 39.SAUDI ARABIA FAMILY/INDOOR ENTERTAINMENT CENTERS SOLUTIONS MARKET, BY FACILITY SIZE, 2019-2027 ($MILLION)
TABLE 40.SAUDI ARABIA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2019-2027 ($MILLION)
TABLE 41.SAUDI ARABIA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY APPLICATION, 2019-2027 ($MILLION)
TABLE 42.SAUDI ARABIA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2019–2027 ($MILLION)
TABLE 43.UNITED ARAB EMIRATES FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2019–2027 ($MILLION)
TABLE 44.UNITED ARAB EMIRATES FAMILY/INDOOR ENTERTAINMENT CENTERS SOLUTIONS MARKET, BY FACILITY SIZE, 2019-2027 ($MILLION)
TABLE 45.UNITED ARAB EMIRATES FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2019-2027 ($MILLION)
TABLE 46.UNITED ARAB EMIRATES FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY APPLICATION, 2019-2027 ($MILLION)
TABLE 47.UNITED ARAB EMIRATES FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2019–2027 ($MILLION)
TABLE 48.BAHRAIN FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2019–2027 ($MILLION)
TABLE 49.BAHRAIN FAMILY/INDOOR ENTERTAINMENT CENTERS SOLUTIONS MARKET, BY FACILITY SIZE, 2019-2027 ($MILLION)
TABLE 50.BAHRAIN FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2019-2027 ($MILLION)
TABLE 51.BAHRAIN FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY APPLICATION, 2019-2027 ($MILLION)
TABLE 52.BAHRAIN FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2019–2027 ($MILLION)
TABLE 53.KUWAIT FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2019–2027 ($MILLION)
TABLE 54.KUWAIT FAMILY/INDOOR ENTERTAINMENT CENTERS SOLUTIONS MARKET, BY FACILITY SIZE, 2019-2027 ($MILLION)
TABLE 55.KUWAIT FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2019-2027 ($MILLION)
TABLE 56.KUWAIT FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY APPLICATION, 2019-2027 ($MILLION)
TABLE 57.KUWAIT FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2019–2027 ($MILLION)
TABLE 58.REST OF MENA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY VISITOR DEMOGRAPHICS, 2019–2027 ($MILLION)
TABLE 59.REST OF MENA FAMILY/INDOOR ENTERTAINMENT CENTERS SOLUTIONS MARKET, BY FACILITY SIZE, 2019-2027 ($MILLION)
TABLE 60.REST OF MENA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY REVENUE SOURCE, 2019-2027 ($MILLION)
TABLE 61.REST OF MENA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY APPLICATION, 2019-2027 ($MILLION)
TABLE 62.REST OF MENA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY TYPE, 2019–2027 ($MILLION)
TABLE 66.CAVU DESIGNWERKS: KEY EXECUTIVE
TABLE 67.CAVU DESIGNWERKS: COMPANY SNAPSHOT
TABLE 68.CAVU DESIGNWERKS: PRODUCT PORTFOLIO
TABLE 69.CEC ENTERTAINMENT, INC.: KEY EXECUTIVE
TABLE 70.CEC ENTERTAINMENT, INC.: COMPANY SNAPSHOT
TABLE 71.CEC ENTERTAINMENT, INC.: OPERATING SEGMENTS
TABLE 72.CEC ENTERTAINMENT, INC.: PRODUCT PORTFOLIO
TABLE 73.CEC ENTERTAINMENT, INC.: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 74.DAVE & BUSTER’S ENTERTAINMENT, INC.: KEY EXECUTIVE
TABLE 75.DAVE & BUSTER’S ENTERTAINMENT, INC.: COMPANY SNAPSHOT
TABLE 76.DAVE & BUSTER’S ENTERTAINMENT, INC.: OPERATING SEGMENTS
TABLE 77.DAVE & BUSTER’S ENTERTAINMENT, INC.: PRODUCT PORTFOLIO
TABLE 78.DAVE & BUSTER’S, INC.: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 79.FUN CITY: KEY EXECUTIVE
TABLE 80.FUN CITY: COMPANY SNAPSHOT
TABLE 81.FUN CITY: PRODUCT PORTFOLIO
TABLE 82.FUN CITY: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 83.DAVE & BUSTER’S ENTERTAINMENT, INC.: KEY EXECUTIVE
TABLE 84.KIDZANIA: COMPANY SNAPSHOT
TABLE 85.KIDZANIA: PRODUCT PORTFOLIO
TABLE 86.KIDZANIA: KEY STRATEGIC MOVES AND DEVELOPMENTS
TABLE 87.LANDMARK GROUP: KEY EXECUTIVE
TABLE 88.LANDMARK GROUP: COMPANY SNAPSHOT
TABLE 89.LANDMARK GROUP: VIDEO ANALYTICS PRODUCT PORTFOLIO
TABLE 90.THE LEGO GROUP: KEY EXECUTIVE
TABLE 91.LEGOLAND: COMPANY SNAPSHOT
TABLE 92.LEGOLAND: PRODUCT PORTFOLIO
TABLE 93.MAJID AL FUTTAIM.: COMPANY SNAPSHOT
TABLE 94.MAJID AL FUTTAIM: VIDEO ANALYTICS PRODUCT PORTFOLIO
TABLE 95.SMAAASH: KEY EXECUTIVE
TABLE 96.SMAAASH: COMPANY SNAPSHOT
TABLE 97.SMAAASH: PRODUCT PORTFOLIO

LIST OF FIGURES

FIGURE 01.KEY MARKET SEGMENTS
FIGURE 02.MENA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2019-2027
FIGURE 03.MENA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2019-2027
FIGURE 04.MENA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, BY COUNTRY, 2019-2027
FIGURE 05.MENA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET: KEY PLAYERS
FIGURE 06.TOP IMPACTING FACTORS
FIGURE 07.TOP INVESTMENT POCKETS
FIGURE 08.MODERATE-TO-HIGH BARGAINING POWER OF SUPPLIERS
FIGURE 09.HIGH BARGAINING POWER OF BUYERS
FIGURE 10.MODERATE-TO-HIGH THREAT OF SUBSTITUTES
FIGURE 11.MODERATE-TO-HIGH THREAT OF NEW ENTRANTS
FIGURE 12.MODERATE-TO-HIGH COMPETITIVE RIVALRY
FIGURE 13.DRIVERS, RESTRAINTS, AND OPPORTUNITIES
FIGURE 14.MENA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE, BY VISITOR DEMOGRAPHIC, 2019-2027($MILLION)
FIGURE 15.MENA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE, BY FACILITY SIZE, 2019-2027($MILLION)
FIGURE 16.MENA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE, BY FACILITY SIZE, 2019-2027($MILLION)
FIGURE 17.MENA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE, BY APPLICATION, 2019-2027 ($MILLION)
FIGURE 18.MENA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET REVENUE, BY TYPE, 2019-2027 ($MILLION)
FIGURE 19.EGYPT FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2019–2027 ($MILLION)
FIGURE 20.SAUDI ARABIA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2019–2027 ($MILLION)
FIGURE 21.UNITED ARAB EMIRATES FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2019–2027 ($MILLION)
FIGURE 22.BAHRAIN FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2019–2027 ($MILLION)
FIGURE 23.KUWAIT FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2019–2027 ($MILLION)
FIGURE 24.REST OF MENA FAMILY/INDOOR ENTERTAINMENT CENTERS MARKET, 2019–2027 ($MILLION)
FIGURE 25.MENA FAMILY ENTERTAINMENT MARKET: KEY PLAYER POSITIONING, 2019
FIGURE 26.TOP WINNING STRATEGIES, BY YEAR, 2016-2019
FIGURE 27.TOP WINNING STRATEGIES, BY DEVELOPMENT, 2016-2019
FIGURE 28.TOP WINNING STRATEGIES, BY COMPANY, 2016-2019
FIGURE 29.COMPETITIVE DASHBOARD
FIGURE 30.COMPETITIVE DASHBOARD
FIGURE 31.COMPETITIVE HEATMAP OF KEY PLAYERS
FIGURE 32.CEC ENTERTAINMENT, INC.: REVENUE, 2017-2019 ($MILLION)
FIGURE 33.CEC ENTERTAINMENT, INC.: REVENUE SHARE BY SEGMENT, 2019 (%)
FIGURE 34.DAVE & BUSTER’S ENTERTAINMENT, INC.: REVENUE, 2018–2020 ($MILLION)
FIGURE 35.DAVE & BUSTER’S ENTERTAINMENT, INC.: REVENUE SHARE BY SEGMENT, 2020 (%)
FIGURE 36.MAJID AL FUTTAIM: KEY EXECUTIVE
FIGURE 37.MAJID AL FUTTAIM: REVENUE, 2017–2019 ($BILLION)
FIGURE 38.MAJID AL FUTTAIM: REVENUE SHARE BY REGION, 2019 (%)



More Publications