[email protected] +44 20 8123 2220 (UK) +1 732 587 5005 (US) Contact Us | FAQ |

Interactive Projector Market by Technology (DLP, LCD), Projection Distance (Ultra short throw, short throw, and standard throw), Dimension (2D, and 3D), Application (Education, Corporate, and Government), Resolution, and Region - Global Forecast to 2022

December 2016 | 164 pages | ID: I017B7F464CEN
MarketsandMarkets

US$ 5,650.00

E-mail Delivery (PDF)

Download PDF Leaflet

Accepted cards
Wire Transfer
Checkout Later
Need Help? Ask a Question
“Interactive projectors market expected to grow at significant rate between 2016 and 2022”

The interactive projector market was valued at 670.3 million in 2015 and is expected to reach 2,601.6 Million by 2022, growing at a CAGR of 21.5% between 2016 and 2022. Increasing adoption of interactive projectors in education segment, low cost of interactive projectors compared to interactive whiteboards, significant advantages of interactive projectors over conventional projectors are some of the factors that are driving the growth of the interactive market. Low awareness of the consumers regarding interactive projectors in developing countries restrains the growth of the market

“LCD projectors are expected to grow at a high rate in the interactive projector market during the forecast period“

LCD has more color saturation which increases the perceived overall brightness. LCD projectors are more "light efficient" than DLP projectors, that is, with the same wattage lamp, the LCD projector would produce a brighter image. These are some driving factors behind the growth of LCD interactive projectors market.

“Short throw projectors are expected to dominate the interactive projector market during forecast period”

Short throw projectors produce a big image at a short distance from the wall and reduce shadows with a short throw projector. It is more cost efficient than ultra short throw projectors. A shorter throw projection would provide reduced shadows, limit the amount of light that hits a presenter’s eyes, and can assist in installations where space is limited. These are the factors that drive growth of market

“APAC to grow at the highest rate in the interactive projectors market during the forecast period”

Asia-Pacific includes countries such as China, Japan, India, Australia, Singapore, Malaysia, Thailand, and so on. Increasing government support and education spending, technology adoption in education and corporate segment are the major factors that drive the growth of the market. Also, increasing number of schools and enterprises in the APAC region helps to drive the growth of the interactive projector market in the APAC region

North America is the leading region in the interactive projector market. The education sector in the U.S. has witnessed vast adoption of technology. The government efforts to adopt various new technologies in the education application drive the growth in North America.

Break-up of the profiles of primary participants for the report has been given below:
  • By Company Type: Tier 1 – 35%, Tier 2 – 46%, and Tier 3 – 19%
  • By Designation: C–Level Executives – 45%, Managers– 35%, Others – 20%
  • By Region: North America - 41%, Europe – 36%, APAC – 17% and RoW 6%
The major players in the interactive projector market include Seiko Epson Corp. (Japan), BenQ Corp. (Taiwan), Mimio Boxlight (U.S.), Dell Technologies Inc. (U.S.), Panasonic Corp. (Japan),CASIO COMPUTER Co., Ltd. (Japan), NEC Display Solutions, Ltd. (Japan), Optoma Technology Inc. (U.S.), Touchjet Inc. (Singapore), and Delta Electronics Inc. (Taiwan).

Research Coverage:

The report defines, describes, and forecasts the interactive projector market segmented on the basis of technology, projection distance, dimension, resolution, application and geography, It provides detailed information regarding the major factors influencing the growth of the interactive projectors market (drivers, restraints, opportunities, and industry-specific challenges). It also analyzes the competitive developments such as joint ventures, collaborations, agreements, contracts, partnerships, mergers and acquisitions, new product launches and developments, and R&D in the interactive projector market

Reasons to buy the report:
  • Illustrative segmentation, analysis, and forecast for the market based on technology, projection distance, dimension, resolution, application, and geography have been conducted to give an overall view of the interactive projector market.
  • The Porter’s five forces framework has been utilized along with the value chain analysis to provide an in-depth insight into the interactive projector market.
  • The major drivers, restraints, opportunities, and challenges for the interactive projector market have been detailed in this report.
  • The report includes a detailed competitive landscape along with key players, in-depth analysis, and revenue of key players.
1 INTRODUCTION

1.1 OBJECTIVES OF THE STUDY
1.2 MARKET DEFINITION
1.3 STUDY SCOPE
  1.3.1 MARKETS COVERED
  1.3.2 YEARS CONSIDERED FOR THE STUDY
1.4 CURRENCY
1.5 LIMITATIONS
1.6 STAKEHOLDERS

2 RESEARCH METHODOLOGY

2.1 RESEARCH DATA
  2.1.1 SECONDARY DATA
    2.1.1.1 Key data from secondary sources
  2.1.2 PRIMARY DATA
    2.1.2.1 Key data from primary sources
    2.1.2.2 Key industry insights
    2.1.2.3 Breakdown of primary interviews
2.2 MARKET SIZE ESTIMATION
  2.2.1 BOTTOM-UP APPROACH
  2.2.2 TOP-DOWN APPROACH
2.3 MARKET BREAKDOWN AND DATA TRAINGULATION
2.4 ASSUMPTIONS

3 EXECUTIVE SUMMARY

4 PREMIUM INSIGHTS

4.1 INTERACTIVE PROJECTOR MARKET, 2016 –2022 (USD MILLION)
4.2 INTERACTIVE PROJECTOR MARKET, BY PROJECTION DISTANCE
4.3 INTERACTIVE PROJECTOR MARKET, BY REGION AND APPLICATION
4.4 INTERACTIVE PROJECTOR MARKET: GEOGRAPHICAL SNAPSHOT (2015)

5 MARKET OVERVIEW

5.1 INTRODUCTION
5.2 MARKET SEGMENTATION
  5.2.1 BY TECHNOLOGY
  5.2.2 BY PROJECTION DISTANCE
  5.2.3 BY DIMENSION
  5.2.4 BY RESOLUTION
  5.2.5 BY APPLICATION
  5.2.6 BY REGION
5.3 MARKET DYNAMICS
  5.3.1 DRIVERS
    5.3.1.1 Significant advantages of interactive projectors over conventional projectors
    5.3.1.2 Increasing adoption of interactive projectors in education segment
    5.3.1.3 Low cost of interactive projectors compared to interactive whiteboard systems
  5.3.2 RESTRAINTS
    5.3.2.1 low awareness of the consumers regarding interactive projectors in developing countries
  5.3.3 OPPORTUNITIES
    5.3.3.1 Growing demand for ultra short throw interactive projectors
  5.3.4 CHALLENGES
    5.3.4.1 Growing adoption of interactive flat panel displays

6 INDUSTRY TRENDS

6.1 INTRODUCTION
6.2 VALUE CHAIN ANALYSIS
6.3 PORTER’S FIVE FORCES ANALYSIS: INTERACTIVE PROJECTOR MARKET
  6.3.1 BARGAINING POWER OF SUPPLIERS
  6.3.2 BARGAINING POWER OF BUYERS
  6.3.3 THREAT OF SUBSTITUTES
  6.3.4 THREAT OF NEW ENTRANTS
  6.3.5 INTENSITY OF COMPETITIVE RIVALRY

7 MARKET, BY TECHNOLOGY

7.1 INTRODUCTION
7.2 DIGITAL LIGHT PROCESSING (DLP) TECHNOLOGY
7.3 LIQUID CRYSTAL DISPLAY (LCD) TECHNOLOGY
7.4 LIQUID CRYSTAL ON SILICON (LCOS ) TECHNOLOGY

8 MARKET, BY PROJECTION DISTANCE

8.1 INTRODUCTION
8.2 ULTRA-SHORT THROW
8.3 SHORT THROW
8.4 STANDARD THROW

9 MARKET BY DIMENSION

9.1 INTRODUCTION
9.2 2D INTERACTIVE PROJECTORS
9.3 3D INTERACTIVE PROJECTORS

10 MARKET, BY RESOLUTION

10.1 INTRODUCTION
10.2 1920*1024 AND 1920*720
10.3 1280*800
10.4 1024*768
10.5 OTHERS (854*480)

11 MARKET, BY APPLICATION

11.1 INTRODUCTION
11.2 EDUCATION
11.3 CORPORATE
11.4 GOVERNMENT
11.5 MALLS AND RETAIL SHOPS
11.6 RESTAURANTS, NIGHTCLUBS, HOTELS, AND CASINOS
11.7 HEALTHCARE
11.8 MUSEUMS AND EXHIBITIONS
11.9 FUN AND GAMES

12 GEOGRAPHIC ANALYSIS

12.1 INTRODUCTION
12.2 NORTH AMERICA
  12.2.1 U.S.
  12.2.2 CANADA
  12.2.3 MEXICO
12.3 EUROPE
  12.3.1 GERMANY
  12.3.2 U.K.
  12.3.3 FRANCE
  12.3.4 ITALY
  12.3.5 REST OF EUROPE (ROE)
12.4 APAC
  12.4.1 CHINA
  12.4.2 JAPAN
  12.4.3 AUSTRALIA
  12.4.4 INDIA
  12.4.5 REST OF APAC (ROAPAC)
12.5 REST OF THE WORLD
  12.5.1 LATIN AMERICA
  12.5.2 MIDDLE EAST AND AFRICA (MEA)

13 COMPETITIVE LANDSCAPE

13.1 MARKET PLAYER RANKING ANALYSIS OF THE INTERACTIVE PROJECTOR MARKET
13.2 NEW PRODUCT LAUNCHES
13.3 AGREEMENTS/ CONTRACTS/COLLABORATIONS/ PARTNERSHIPS
13.4 EXPANSIONS
13.5 MERGERS & ACQUISITONS

14 COMPANY PROFILES

14.1 INTRODUCTION

(Business Overview, Products & Services, Key Insights, Recent Developments, SWOT Analysis, Ratio Analysis, MnM View)*

14.2 SEIKO EPSON CORP.
14.3 PANASONIC CORP.
14.4 BENQ CORP.
14.5 DELL TECHNOLOGIES INC.
14.6 MIMIO BOXLIGHT
14.7 CASIO COMPUTER CO. LTD.
14.8 NEC DISPLAY SOLUTIONS, LTD.
14.9 OPTOMA TECHNOLOGY, INC.
14.10 TOUCHJET, INC.
14.11 DELTA ELECTRONICS, INC. ( VIVITEK)

*Details on Business Overview, Products & Services, Key Insights, Recent Developments, SWOT Analysis, MnM View might not be captured in case of unlisted companies.

15 APPENDIX

15.1 INSIGHTS FROM INDUSTRY EXPERTS
15.2 DISCUSSION GUIDE
15.3 KNOWLEDGE STORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL
15.4 INTRODUCING RT: REAL-TIME MARKET INTELLIGENCE
15.5 AVAILABLE CUSTOMIZATION
15.6 RELATED REPORTS
15.7 AUTHOR DETAILS

LIST OF TABLES

Table 1 CURRENCY Table
Table 2 INTERACTIVE PROJECTOR MARKET, BY TECHNOLOGY
Table 3 INTERACTIVE PROJECTOR MARKET, BY PROJECTION DISTANCE
Table 4 INTERACTIVE PROJECTOR MARKET, BY DIMENSION
Table 5 INTERACTIVE PROJECTOR MARKET, BY RESOLUTION
Table 6 INTERACTIVE PROJECTOR MARKET, BY APPLICATION
Table 7 PRICE FOR INTERACTIVE PROJECTOR (2015)
Table 8 PRICE FOR INTERACTIVE WHITEBOARD SYSTEM
Table 9 INTERACTIVE PROJECTOR MARKET IN TERMS OF VALUE AND VOLUME (2013–2022)
Table 10 INTERACTIVE PROJECTOR MARKET, BY TECHNOLOGY, 2013–2022 (USD MILLION)
Table 11 INTERACTIVE PROJECTOR MARKET FOR DLP TECHNOLOGY, BY DIMENSION, 2013–2022 (USD MILLION)
Table 12 INTERACTIVE PROJECTOR MARKET FOR DLP TECHNOLOGY, BY RESOLUTION, 2013–2022 (USD MILLION)
Table 13 INTERACTIVE PROJECTOR MARKET FOR DLP TECHNOLOGY, BY PROJECTION DISTANCE, 2013–2022 (USD MILLION)
Table 14 INTERACTIVE PROJECTOR MARKET FOR DLP TECHNOLOGY, BY APPLICATION, 2013–2022 (USD MILLION)
Table 15 INTERACTIVE PROJECTOR MARKET FOR LCD TECHNOLOGY, BY RESOLUTION, 2013–2022 (USD MILLION)
Table 16 INTERACTIVE PROJECTOR MARKET FOR LCD TECHNOLOGY, BY PROJECTION DISTANCE, 2013–2022 (USD MILLION)
Table 17 INTERACTIVE PROJECTOR MARKET FOR LCD TECHNOLOGY, BY APPLICATION, 2013–2022 (USD MILLION)
Table 18 INTERACTIVE PROJECTOR MARKET, BY PROJECTION DISTANCE, 2013–2022 (USD MILLION)
Table 19 INTERACTIVE PROJECTOR MARKET FOR ULTRA-SHORT THROW PROJECTORS, BY TECHNOLOGY, 2013–2022 (USD MILLION)
Table 20 INTERACTIVE PROJECTOR MARKET FOR SHORT THROW PROJECTORS, BY TECHNOLOGY, 2013–2022 (USD MILLION)
Table 21 INTERACTIVE PROJECTOR MARKET FOR STANDARD THROW PROJECTORS, BY TECHNOLOGY, 2013–2022 (USD MILLION)
Table 22 INTERACTIVE PROJECTOR MARKET, BY DIMENSION, 2013–2022 (USD MILLION)
Table 23 INTERACTIVE PROJECTOR MARKET FOR 2D DIMENSION, BY TECHNOLOGY, 2013–2022 (USD MILLION)
Table 24 INTERACTIVE PROJECTOR MARKET, BY RESOLUTION, 2013–2022 (USD MILLION)
Table 25 INTERACTIVE PROJECTOR MARKET FOR 1280*800 RESOLUTION, BY TECHNOLOGY, 2013–2022 (USD MILLION)
Table 26 INTERACTIVE PROJECTOR MARKET FOR 1024*768 RESOLUTION, BY TECHNOLOGY, 2013–2022 (USD MILLION)
Table 27 INTERACTIVE PROJECTOR MARKET, BY APPLICATION, 2013–2022 (USD MILLION)
Table 28 INTERACTIVE PROJECTOR MARKET FOR EDUCATION APPLICATION, BY TECHNOLOGY, 2013–2022 (USD MILLION)
Table 29 INTERACTIVE PROJECTOR MARKET FOR EDUCATION APPLICATION. BY REGION, 2013–2022 (USD MILLION)
Table 30 INTERACTIVE PROJECTOR MARKET FOR EDUCATION APPLICATION IN NORTH AMERICA, BY COUNTRY, 2013–2022 (USD MILLION)
Table 31 INTERACTIVE PROJECTOR MARKET FOR EDUCATION APPLICATION, BY COUNTRY, 2013–2022 (USD MILLION)
Table 32 INTERACTIVE PROJECTOR MARKET FOR EDUCATION APPLICATION IN APAC, BY COUNTRY, 2013–2022 (USD MILLION)
Table 33 INTERACTIVE PROJECTOR MARKET FOR EDUCATION APPLICATION IN ROW, BY COUNTRY, 2013–2022 (USD MILLION)
Table 34 INTERACTIVE PROJECTOR MARKET FOR CORPORATE APPLICATION, BY TECHNOLOGY, 2013–2022 (USD MILLION)
Table 35 INTERACTIVE PROJECTOR MARKET FOR CORPORATE APPLICATION, BY REGION, 2013–2022 (USD MILLION)
Table 36 INTERACTIVE PROJECTOR MARKET FOR CORPORATE APPLICATION, BY COUNTRY, 2013–2022 (USD MILLION)
Table 37 INTERACTIVE PROJECTOR MARKET FOR CORPORATE APPLICATION IN EUROPE, BY COUNTRY, 2013–2022 (USD MILLION)
Table 38 INTERACTIVE PROJECTOR MARKET FOR CORPORATE APPLICATION IN APAC, BY COUNTRY, 2013–2022 (USD MILLION)
Table 39 INTERACTIVE PROJECTOR MARKET FOR CORPORATE APPLICATION IN ROW, BY REGION, 2013–2022 (USD MILLION)
Table 40 INTERACTIVE PROJECTOR MARKET FOR GOVERNMENT APPLICATION, BY TECHNOLOGY, 2013–2022 (USD MILLION)
Table 41 INTERACTIVE PROJECTOR MARKET FOR GOVERNMENT APPLICATION, BY REGION, 2013–2022 (USD MILLION)
Table 42 INTERACTIVE PROJECTOR MARKET FOR GOVERNMENT APPLICATION IN NORTH AMERICA, BY COUNTRY, 2013–2022 (USD MILLION)
Table 43 INTERACTIVE PROJECTOR MARKET FOR GOVERNMENT APPLICATION IN EUROPE, BY COUNTRY, 2013–2022 (USD MILLION)
Table 44 INTERACTIVE PROJECTOR MARKET FOR GOVERNMENT APPLICATION, BY COUNTRY, 2013–2022 (USD MILLION)
Table 45 INTERACTIVE PROJECTOR MARKET FOR GOVERNMENT APPLICATION IN ROW, BYREGION, 2013–2022 (USD MILLION)
Table 46 INTERACTIVE PROJECTOR MARKET, BY REGION, 2013–2022 (USD MILLION)
Table 47 INTERACTIVE PROJECTOR MARKET IN NORTH AMERICA, BY COUNTRY, 2013–2022 (USD MILLION)
Table 48 INTERACTIVE PROJECTOR MARKET IN NORTH AMERICA, BY APPLICATION, 2013–2022 (USD MILLION)
Table 49 INTERACTIVE PROJECTOR MARKET IN U.S., BY APPLICATION, 2013–2022 (USD MILLION)
Table 50 INTERACTIVE PROJECTOR MARKET IN CANADA, BY APPLICATION, 2013–2022 (USD MILLION)
Table 51 INTERACTIVE PROJECTOR MARKET IN MEXICO, BY APPLICATION, 2013–2022 (USD MILLION)
Table 52 INTERACTIVE PROJECTOR MARKET IN EUROPE, BY COUNTRY, 2013–2022 (USD MILLION)
Table 53 INTERACTIVE PROJECTOR MARKET IN EUROPE, BY APPLICATION, 2013–2022 (USD MILLION)
Table 54 INTERACTIVE PROJECTOR MARKET IN GERMANY, BY APPLICATION, 2013–2022 (USD MILLION)
Table 55 INTERACTIVE PROJECTOR MARKET IN U.K., BY APPLICATION, 2013–2022 (USD MILLION)
Table 56 INTERACTIVE PROJECTOR MARKET IN FRANCE, BY APPLICATION, 2013–2022 (USD MILLION)
Table 57 INTERACTIVE PROJECTOR MARKET IN ITALY, BY APPLICATION, 2013–2022 (USD MILLION)
Table 58 INTERACTIVE PROJECTOR MARKET IN ROE, BY APPLICATION, 2013–2022 (USD MILLION)
Table 59 INTERACTIVE PROJECTOR MARKET IN APAC, BY COUNTRY, 2013–2022 (USD MILLION)
Table 60 INTERACTIVE PROJECTOR MARKET IN APAC, BY APPLICATION, 2013–2022 (USD MILLION)
Table 61 INTERACTIVE PROJECTOR MARKET IN CHINA, BY APPLICATION, 2013–2022 (USD MILLION)
Table 62 INTERACTIVE PROJECTOR MARKET IN JAPAN, BY APPLICATION, 2013–2022 (USD MILLION)
Table 63 INTERACTIVE PROJECTOR MARKET IN AUSTRALIA, BY APPLICATION, 2013–2022 (USD MILLION)
Table 64 INTERACTIVE PROJECTOR MARKET IN INDIA, BY APPLICATION, 2013–2022 (USD MILLION)
Table 65 INTERACTIVE PROJECTOR MARKET IN ROAPAC, BY APPLICATION, 2013–2022 (USD MILLION)
Table 66 INTERACTIVE PROJECTOR MARKET IN ROW, BY APPLICATION, 2013–2022 (USD MILLION)
Table 67 INTERACTIVE PROJECTOR MARKET IN ROW, BY REGION, 2013–2022 (USD MILLION)
Table 68 INTERACTIVE PROJECTOR MARKET IN LATIN AMERICA, BY APPLICATION, 2013–2022 (USD MILLION)
Table 69 INTERACTIVE PROJECTOR MARKET IN MEA, BY APPLICATION, 2013–2022 (USD MILLION)
Table 70 KEY PLAYER RANK FOR INTERACTIVE PROJECTOR MARKET
Table 71 NEW PRODUCT LAUNCHES, 2014–2016
Table 72 AGREEMENTS/JOINT VENTURES/PARTNERSHIPS, 2013–2016
Table 73 EXPANSIONS, 2014–2016
Table 74 MERGERS & ACQUISITIONS, 2016

LIST OF FIGURES

Figure 1 INTERACTIVE PROJECTOR MARKET
Figure 2 GLOBAL INTERACTIVE PROJECTOR MARKET: RESEARCH DESIGN
Figure 3 BREAKDOWN OF PRIMARY INTERVIEWS: BY COMPANY TYPE, DESIGNATION, AND REGION
Figure 4 MARKET SIZE ESTIMATION METHODOLOGY: BOTTOM-UP APPROACH
Figure 5 MARKET SIZE ESTIMATION METHODOLOGY: TOP-DOWN APPROACH
Figure 6 DATA TRAINGULATION
Figure 7 DLP PROJECTORS DOMINATED THE INTERACTIVE PROJECTOR MARKET IN 2015
Figure 8 INTERACTIVE PROJECTOR MARKET, BY APPLICATION (2016–2022)
Figure 9 INTERACTIVE PROJECTOR MARKET, BY REGION, 2015
Figure 10 ATTRACTIVE GROWTH OPPORTUNITIES FOR THE INTERACTIVE PROJECTOR MARKET BETWEEN 2016 AND 2022
Figure 11 ULTRA SHORT THROW INTERACTIVE PROJECTORS ARE EXPECTED TO GROW AT THE HIGHEST RATE DURING THE FORECAST PERIOD
Figure 12 NORTH AMERICA HELD THE MAJOR SHARE OF THE GLOBAL INTERACTIVE PROJECTOR MARKET IN 2015
Figure 13 U.S. HELD THE LARGEST SHARE OF THE INTERACTIVE PROJECTOR MARKET IN 2015
Figure 14 INTERACTIVE PROJECTOR MARKET, BY REGION
Figure 15 INCREASED ADOPTTION OF INTERACTIVE PROJECTORS IN EDUCATION SEGMENT DRIVES THE INTERACTIVE PROJECTOR MARKET
Figure 16 VALUE CHAIN ANALYSIS OF THE INTERACTIVE PROJECTOR MARKET: MAJOR VALUE ADDED BY COMPONENT MANUFACTURERS AND PRODUCT MANUFACTURERS
Figure 17 PORTER’S FIVE FORCES ANALYSIS: INTERACTIVE PROJECTOR MARKET (2015)
Figure 18 PORTER’S FIVE FORCES ANALYSIS: INTERACTIVE PROJECTOR MARKET
Figure 19 IMPACT ANALYSIS OF BARGAINING POWER OF SUPPLIERS
Figure 20 IMPACT ANALYSIS OF BARGAINING POWER OF BUYERS
Figure 21 IMPACT ANALYSIS OF THREAT OF SUBSTITUTES
Figure 22 THREAT OF NEW ENTRANTS
Figure 23 IMPACT ANALYSIS OF INTENSITY OF COMPETITIVE RIVALRY
Figure 24 DLP PROJECTORS ARE EXPECTED TO DOMINATE THE INTERACTIVE PROJECTORS MARKET DURING FORECAST PERIOD
Figure 25 3D PROJECTORS ARE EXPECTED TO LEAD DLP INTERACTIVE PROJECTORS MARKET DURING FORECAST PERIOD
Figure 26 PROJECTORS WITH 1920*1080 RESOLUTION TO GROW AT THE HIGHEST RATE IN THE INTERACTIVE PROJECTOR MARKET FOR DLP TECHNOLOGY DURING FORECAST PERIOD
Figure 27 ULTRASHORT THROW PROJECTORS EXPECTED TO GROW AT THE HIGHEST RATE IN THE INTERACTIVE PROJECTOR MARKET FOR DLP TECHNOLOGY DURING FORECAST PERIOD
Figure 28 EDUCATION SEGMENT TO DOMINATE THE INTERACTIVE PROJECTORS MARKET FOR DLP TECHNOLOGY DURING THE FORECAST PERIOD
Figure 29 PROJECTORS WITH 1280*800 RESOLUTION TO DOMINATE THE INTERACTIVE PROJECTORS MARKET FOR LCD TECHNOLOGY DURING FORECAST PERIOD
Figure 30 EDUCATION APPLICATION TO LEAD THE INTERACTIVE PROJECTOR MARKET DURING FORECAST PERIOD
Figure 31 SHORT THROW PROJECTORS TO DOMINATE THE INTERACTIVE PROJECTOR MARKET DURING FORECAST PERIOD
Figure 32 LCD TECHNOLOGY EXPECTED TO DOMINATE THE INTERACTIVE PROJECTOR MARKET FOR ULTRA-SHORT THROW DURING THE FORECAST PERIOD
Figure 33 DLP TECHNOLOGY IS EXPECTED TO LEAD THE INTERACTIVE PROJECTOR MARKET FOR SHORT THROW DURING FORECAST PERIOD
Figure 34 2D INTERACTIVE PROJECTORS LEAD THE INTERACTIVE PROJECTOR MARKET DURING FORECAST PERIOD
Figure 35 LCD INTERACTIVE PROJECTORS TO DOMINATE THE INTERACTIVE PROJECTOR MARKET FOR 2D DIMENSION DURING THE FORECAST PERIOD
Figure 36 INTERACTIVE PROJECTORS WITH 1280*800 RESOLUTION EXPECTED TO DOMINATE THE INTERACTIVE PROJECTOR MARKET DURING THE FORECAST PERIOD
Figure 37 LCD PROJECTORS EXPECTED TO DOMINATE IN INTERACTIVE PROJECTORS MARKET WITH 1280*800 RESOLUTION DURING THE FORECAST PERIOD
Figure 38 DLP PROJECTORS PLAY VITAL ROLE FOR 1024*768 RESOLUTION INTERACTIVE PROJECTORS MARKET DURING THE FORECAST PERIOD
Figure 39 EDUCATION APPLICATION TO DOMINATE THE INTERACTIVE PROJECTOR MARKET DURING THE FORECAST PERIOD
Figure 40 DLP TECHNOLOGY IS EXPECTED TO LEAD THE INTERACTIVE PROJECTOR MARKET FOR EDUCATION APPLICATION DURING THE FORECAST PERIOD
Figure 41 NORTH AMERICA TO LEAD THE INTERACTIVE PROJECTOR MARKET FOR EDUCATION APPLICATION DURING THE FORECAST PERIOD
Figure 42 U.S. IS EXPECTEDTO LEAD THE NORTH AMERICAN INTERACTIVE PROJECTOR MARKET FOR EDUCATION APPLICATION DURING FORECAST PERIOD
Figure 43 CHINA IS EXPECTED TO LEAD THE INERACTIVE PROJECTOR MARKET FOR EDUCATION APPLICATION DURING FORECAST PERIOD
Figure 44 DLP TECHNOLOGY IS EXPECTED TO DOMINATE THE INTERACTIVE PROJECTOR MARKET FOR CORPORATE APPLICATION DURING THE FORECAST PERIOD
Figure 45 NORTH AMERICA EXPECTED TO DOMINATE INTERACTIVE POJECTOR MARKET FOR CORPORATE SEGMENT DURING FORECAST PERIOD
Figure 46 U.S. TO DOMINATE THE INTERACTIVE PROJECTOR MARKET FOR CORPORATE APPLICATION IN NORTH AMERICA DURING THE FORECAST PERIOD
Figure 47 GERMANY IS EXPECTED TO LEAD THE INTERACTIVE PROJECTOR MARKET FOR CORPORATE SEGMENT IN EUROPE DURING THE FORECAST PERIOD
Figure 48 LATIN AMERICA IS EXPECTED TO LEAD INTERACTIVE PROJECTOR MARKET FOR CORPROATE APPLICATION IN ROW DURING FORECAST PERIOD
Figure 49 LCD TECHNOLOGY TO GROW AT HIGHER RATE FOR INTERACTIVE PROJECTORS MARKET FOR GOVERNMENT APPLICATION DURING THE FORECAST PERIOD
Figure 50 APAC EXPECTED TO GROW AT THE HIGHEST RATE IN THE INTERACTIVE PROJECTOR MARKET FOR GOVERNMENT APPLICATION DURING THE FORECAST PERIOD
Figure 51 CHINA TO DOMINATE INTERACTIVE PROJECTOR MARKET FOR GOVERNMENT APPLICATION IN APAC DURING THE FORECAST PERIOD
Figure 52 GEOGRAPHIC SNAPSHOT FOR THE INTERACTIVE PROJECTOR MARKET (2016–2022)
Figure 53 NORTH AMERICA IS EXPECTED TO DOMINATE THE INTERACTIVE PROEJCTOR MARKET DURING FORECAST PERIOD
Figure 54 NORTH AMERICA: INTERACTIVE PROJECTOR MARKET SNAPSHOT (2016–2022)
Figure 55 U.S. TO DOMINATE THE INTERACTIVE PROJECTOR MARKET IN NORTH AMERICA DURING THE FORECAST PERIOD
Figure 56 EDUCATION APPLICATION TO IS EXPECTED TO LEAD THE INTERACTIVE PROJECTOR MARKET IN NORTH AMERICA DURING THE FORECAST PERIOD
Figure 57 CORPORATE APPLICATION IS EXPECTED TO GROW AT THE HIGHEST RATE IN THE INTERACTIVE PROJECTOT MARKET IN THE U.S. BETWEEN 2016 AND 2022
Figure 58 GERMANY IS EXPECTED TO DOMINATE THE INTERACTIVE PROJECTOR MARKET IN EUROPE DURING FORECAST PERIOD
Figure 59 EDUCATION IS EXPECTED TO DOMINATE THE INTERACTIVE PROJECTOR MARKET IN EUROPE DURING FORECAST PERIOD
Figure 60 CORPORATE APPLICATION IS EXPECTED TO GROW AT THE HIGHEST RATE IN THE INTERACTIVE PROJECTOR MARKET IN GERMANY BETWEEN 2016 AND 2022
Figure 61 APAC: INTERACTIVE PROJECTOR MARKET SNAPSHOT (2016–2022)
Figure 62 CHINA IS EXPECTED TO DOMINATE THE INTERACTIVE PROJECTOR MARKET IN APAC DURING THE FORECAST PERIOD
Figure 63 EDUCATION APPLICATION IS EXPECTED TO LEAD FOR THE INTERACTIVE PROJECTOR MARKET IN APAC DURING FORECAST PERIOD
Figure 64 EDUCATION APPLICATION IS EXPECTED TO LEAD THE INTERACTIVE PROJECTOR MARKET IN CHINA BETWEEN 2016 AND 2022
Figure 65 EUDUCATION APPLICATION TO DOMINATE THE INTERACTIVE PROJECTOR MARKET IN JAPAN BETWEEN 2016 AND 2022
Figure 66 EDUCATION APPLICATION IS EXPECTED TO DOMINATE THE INTERACTIVE PROJECTOR MARKET IN ROW BETWEEN 2016 AND 2022
Figure 67 LATIN AMERICA TO LEAD THE INTERACTIVE PROJECTOR MARKET IN ROW DURING FORECAST PERIOD
Figure 68 NEW PRODUCT LAUNCHES WAS THE KEY GROWTH STRATEGY OVER THE LAST FOUR YEARS (2011–2015)
Figure 69 BATTLE FOR MARKET SHARE: AGREEMENT/COLLABORATION/STRATEGIC PARTNERSHIP WAS THE KEY STRATEGY
Figure 70 SEIKO EPSON CORP.: COMPANY SNAPSHOT
Figure 71 SWOT ANALYSIS: SEIKO EPSON CORP.
Figure 72 PANASONIC CORP.: COMPANY SNAPSHOT
Figure 73 SWOT ANALYSIS: PANASONIC CORP.
Figure 74 SWOT ANALYSIS: BENQ CORP.
Figure 75 SWOT ANALYSIS: DELL TECHNOLOGIES, INC
Figure 76 SWOT ANALYSIS: MIMIO BOXLIGHT
Figure 77 CASIO COMPUTER CO., LTD: COMPANY SNAPSHOT


More Publications