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Home Entertainment Devices Market Segments: by Distribution Channel (Offline and online); by Device Type (Audio Devices, Video Devices, And Gaming Consoles) and Region – Global Analysis of Market Size, Share & Trends for 2019 – 2020 and Forecasts to 2030

May 2024 | 152 pages | ID: H4878B06A1ECEN
Fatpos Global

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Product Overview
Home entertainment devices include household or individual equipment and services. There are several consumer electronic products such as TV sets, video players & recorders, audio equipment, and gaming devices on the smart home industry. Consumers find home entertainment equipment attractive as it provides cost-effective, stress-free entertainment and privacy at home. Consumer research, information, and price sensitivity in products and services are considerably increasing. They, therefore, choose housekeeping devices with a good value for money.

Market Highlights
Global Home Entertainment Devices Market is expected to project a notable CAGR of 6.7% in 2030.
Global Home Entertainment Devices Market to surpass USD XXXX million by 2030 from USD XXXX million in 2020 at a CAGR of 6.7% in the coming years, i.e., 2021-30. The market growth for entertainment goods is witnessing considerable growth as electronics are digitalized, existing products are rapidly being innovated, entertainment prices are declining and urban experts in developing countries are increasing. Increasing numbers of middle-class people, who can purchase various home entertainment devices, raising standards of living and shifting lifestyle preferences, drive growth on the home entertainment markets. Moreover, the growth drivers for the home entertainment device market are the development of new practices and modern connected products and the fall in the price of home entertainment products.

Global Home Entertainment Devices Market: Segments
Video segment to grow with the highest CAGR during 2020-30
Global Home Entertainment Devices Market is segmented by Device Type into audio devices, video devices, and gaming consoles. In 2020, the video device sector held the largest market share and, owing to consumer preferences for visual entertainment, and is anticipated to record a considerable growth rate over the forecast period. However, the forecast is projected to record remarkable CAGRs by audio devices and gaming consoles. The demand of these devices over the projected timeline is expected to drive increasing preference for audio equipment like home theatre, soundbars, and speakers, for better sound quality for events such as social reunions.

Offline segment to grow with the highest CAGR during 2020-30
Global Home Entertainment Devices Market is divided by Distribution channel into Offline and online. The offline segment represented the largest market share in 2020, with a pattern that over the projected timeline will continue. People tend to purchase home entertainment equipment from retail stores or specialty stores to see, touch, and test equipment prior to purchasing it. Consumers are more assured of product technology and functionality through physical interactions with the apparatus.

Global Home Entertainment Devices Market Dynamics
Drivers
Low cost and easy availability
Increasing numbers of middle-class people, who can purchase various home entertainment devices, raising standards of living and shifting lifestyle preferences, drive growth on the home entertainment markets. Moreover, the growth drivers for the home entertainment device market are the development of new practices and modern connected products and the fall in the price of home entertainment products.

Increased IoT penetration
Technology integration and innovation have made entertainment products smart. Iot connected devices offer significant options to improve functionality and reliability in comparison with traditional entertainment products. There are some constrictive factors to the market for home entertainment equipment like the shift to other platforms like smartphones, PC games, and other gaming platforms.

Restraint

Damaging health issues
The growing market growth for these products is, however, mitigated by the growing shift to mobile platforms and consumer concerns due to the adverse health effects of audio and wireless equipment.

Global Home Entertainment Devices Market: Key Players
Samsung Electronics Co. Ltd.

Company Overview, Business Strategy, Key Product Offerings, Financial Performance, Key Performance Indicators, Risk Analysis, Recent Development, Regional Presence, SWOT Analysis

The Home Theater Company
ACCUSTIC ARTS Audio GmbH
Accent Speaker Technology, Ltd.
BenQ
ATON
Artison
Ayre Acoustics, Inc.
Martin Logan
Ars Aures Audio
Other Prominent Players
Global Home Entertainment Devices Market: Regions
Global Home Entertainment Devices Market is segmented based on regional analysis into five major regions. These include North America, Latin America, Europe, Asia Pacific, and the Middle East and Africa. During the projected timeline, Europe ought to have the highest share in the total market for Home Entertainment Devices. The beneficial effect on regional market development is projected to be factors such as increased disposable incomes and products available at economic prices. Moreover, the growing use of IoT-connected devices and an increased demand is anticipated to push product demand in Europe for products which offer comfort and convenience. In Germany, a growing demand for SVOD systems in the region is anticipated to boost the European market over the projected period.

Global Home Entertainment Devices Market is further segmented by region into:
North America Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR – United States and Canada
Latin America Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR – Mexico, Argentina, Brazil, and Rest of Latin America
Europe Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR – United Kingdom, France, Germany, Italy, Spain, Belgium, Hungary, Luxembourg, Netherlands, Poland, NORDIC, Russia, Turkey, and Rest of Europe
Asia Pacific Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR – India, China, South Korea, Japan, Malaysia, Indonesia, New Zealand, Australia, and Rest of APAC
Middle East and Africa Market Size, Share, Trends, Opportunities, Y-o-Y Growth, CAGR – North Africa, Israel, GCC, South Africa, and Rest of MENA
Global Home Entertainment Devices Market report also contains analysis on:
Home Entertainment Devices Segments:
By Device Type:
Audio devices
Video devices
Gaming consoles
By Distribution channel
Offline
Online
Home Entertainment Devices Dynamics
Home Entertainment Devices Size
Supply & Demand
Current Trends/Issues/Challenges
Competition & Companies Involved in the Market
Value Chain of the Market
Market Drivers and Restraints
1. EXECUTIVE SUMMARY

2. GLOBAL HOME ENTERTAINMENT DEVICES MARKET

2.1. Product Overview
2.2. Market Definition
2.3. Segmentation
2.4. Assumptions and Acronyms

3. RESEARCH METHODOLOGY

3.1. Research Objectives
3.2. Primary Research
3.3. Secondary Research
3.4. Forecast Model
3.5. Market Size Estimation

4. AVERAGE PRICING ANALYSIS

5. MACRO-ECONOMIC INDICATORS

6. MARKET DYNAMICS

6.1. Growth Drivers
6.2. Restraints
6.3. Opportunity
6.4. Trends

7. CORRELATION & REGRESSION ANALYSIS

7.1. Correlation Matrix
7.2. Regression Matrix

8. RECENT DEVELOPMENT, POLICIES & REGULATORY LANDSCAPE

9. RISK ANALYSIS

9.1. Demand Risk Analysis
9.2. Supply Risk Analysis

10. GLOBAL HOME ENTERTAINMENT DEVICES MARKET ANALYSIS

10.1. Porters Five Forces
  10.1.1. Threat of New Entrants
  10.1.2. Bargaining Power of Suppliers
  10.1.3. Threat of Substitutes
  10.1.4. Rivalry
10.2. PEST Analysis
  10.2.1. Political
  10.2.2. Economic
  10.2.3. Social
  10.2.4. Technological

11. GLOBAL HOME ENTERTAINMENT DEVICES MARKET

11.1. Market Size & forecast, 2020A-2030F
  11.1.1. By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
  11.1.2. By Volume (Million Units) 2020-2030F; Y-o-Y Growth (%) 2021-2030F

12. GLOBAL HOME ENTERTAINMENT DEVICES MARKET: MARKET SEGMENTATION

12.1. By Regions
  12.1.1. North America:(U.S. and Canada), By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
  12.1.2. Latin America: (Brazil, Mexico, Argentina, Rest of Latin America), By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
  12.1.3. Europe: (Germany, UK, France, Italy, Spain, BENELUX, NORDIC, Hungary, Poland, Turkey, Russia, Rest of Europe), By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
  12.1.4. Asia-Pacific: (China, India, Japan, South Korea, Indonesia, Malaysia, Australia, New Zealand, Rest of Asia Pacific), By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
  12.1.5. Middle East and Africa: (Israel, GCC, North Africa, South Africa, Rest of Middle East and Africa), By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
  12.1.6.
12.2. By Distribution channel: Market Share (2020-2030F)
  12.2.1. Offline, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
  12.2.2. online, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
12.3. By Device Type: Market Share (2020-2030F)
  12.3.1. audio devices, , and, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
  12.3.2. video devices, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030F
  12.3.3. gaming consoles, By Value (USD Million) 2020-2030F; Y-o-Y Growth (%) 2021-2030
Company Profile

1. SAMSUNG ELECTRONICS CO. LTD.

1. COMPANY OVERVIEW

2. COMPANY TOTAL REVENUE (FINANCIALS)

3. MARKET POTENTIAL

4. GLOBAL PRESENCE

5. KEY PERFORMANCE INDICATORS

6. SWOT ANALYSIS

7. PRODUCT LAUNCH

2. THE HOME THEATER COMPANY

3. ACCUSTIC ARTS AUDIO GMBH

4. ACCENT SPEAKER TECHNOLOGY, LTD.

5. BENQ

6. ATON

7. ARTISON

8. AYRE ACOUSTICS, INC.

9. MARTIN LOGAN

10. ARS AURES AUDIO

11. OTHER PROMINENT PLAYERS

Consultant Recommendation
**The above-given segmentations and companies could be subjected to further modification based on in-depth feasibility studies conducted for the final deliverable.


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