[email protected] +44 20 8123 2220 (UK) +1 732 587 5005 (US) Contact Us | FAQ |

Global Virtual Training and Simulation Market 2020-2027 by Component (Hardware, Software), Product Type (Conventional, VR), End User (Education, Entertainment, Defense & Security, Healthcare), and Region: Trend Outlook and Growth Opportunity

April 2021 | 147 pages | ID: G6F734042C83EN
GMD Research

US$ 2,720.00 US$ 3,200.00 -15 %

E-mail Delivery (PDF)

Download PDF Leaflet

Accepted cards
Wire Transfer
Checkout Later
Need Help? Ask a Question
Global virtual training and simulation market will reach $519.7 billion by 2027, growing by 15.2% annually over 2020-2027 driven by the growing awareness, cost-effective benefits of virtual training and simulation, and rising applications across industry verticals.
Highlighted with 82 tables and 75 figures, this 147-page report “Global Virtual Training and Simulation Market 2020-2027 by Component (Hardware, Software), Product Type (Conventional, VR), End User (Education, Entertainment, Defense & Security, Healthcare), and Region: Trend Outlook and Growth Opportunity” is based on a comprehensive research of the entire global virtual training and simulation market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2017-2019 and provides estimate/forecast from 2020 till 2027 with 2019 as the base year.
(Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)

In-depth qualitative analyses include identification and investigation of the following aspects:
  • Market Structure
  • Growth Drivers
  • Restraints and Challenges
  • Emerging Product Trends & Market Opportunities
  • Porter’s Fiver Forces
The trend and outlook of global market is forecast in optimistic, balanced, and conservative view by taking into account of COVID-19. The balanced (most likely) projection is used to quantify global virtual training and simulation market in every aspect of the classification from perspectives of Component, Product Type, End User, and Region.
Based on Component, the global market is segmented into the following sub-markets with annual revenue for 2017-2027 included in each section.
  • Hardware
  • Headsets
  • Combat Tools
  • Hand Gloves
  • Hearing Aids
  • Mannequins
  • Gaming Consoles
  • Other Hardware
  • Software & Service
Based on Product Type, the global market is segmented into the following sub-markets with annual revenue for 2017-2027 included in each section.
  • Conventional Virtual Training
  • Virtual Reality Based Training
Based on End User, the global market is segmented into the following sub-markets with annual revenue for 2017-2027 included in each section.
  • Education
  • e-Learning
  • Game-based Learning
  • Entertainment
  • Defense & Security
  • Air-Borne Defence & Security
  • Naval Defence & Security
  • Ground Defence & Security
  • Civil Aviation
  • Healthcare & Medical Industry
  • Other End Users
Geographically, the following regions together with the listed national/local markets are fully investigated:
  • APAC (Japan, China, South Korea, Australia, India, and Rest of APAC; Rest of APAC is further segmented into Malaysia, Singapore, Indonesia, Thailand, New Zealand, Vietnam, Taiwan, and Philippines)
  • Europe (Germany, UK, France, Spain, Italy, Russia, Rest of Europe; Rest of Europe is further segmented into Netherlands, Switzerland, Poland, Sweden, Belgium, Austria, Ireland, Norway, Denmark, and Finland)
  • North America (U.S., Canada, and Mexico)
  • South America (Brazil, Chile, Argentina, Rest of South America)
  • MEA (UAE, Saudi Arabia, South Africa)
For each aforementioned region and country, detailed analysis and data for annual revenue are available for 2017-2027. The breakdown of all regional markets by country and split of key national markets by Component, Product Type, and End User over the forecast years are also included.

The report also covers current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.

Key Players (this may not be a complete list and extra companies can be added upon request):
ANSYS, Inc.
BAE Systems
CAE Inc.
Cubic Corporation
Kratos Defence & Security Solutions, Inc.
L-3 Link Simulation & Training
Laerdal Medical Corporation
Lockheed Martin Corporation
ON24, Inc.
QinetiQ Group PLC
Saab AB
The DiSTI Corporation

(Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)
1 INTRODUCTION

1.1 Industry Definition and Research Scope
  1.1.1 Industry Definition
  1.1.2 Research Scope
1.2 Research Methodology
  1.2.1 Overview of Market Research Methodology
  1.2.2 Market Assumption
  1.2.3 Secondary Data
  1.2.4 Primary Data
  1.2.5 Data Filtration and Model Design
  1.2.6 Market Size/Share Estimation
  1.2.7 Research Limitations
1.3 Executive Summary

2 MARKET OVERVIEW AND DYNAMICS

2.1 Market Size and Forecast
  2.1.1 Impact of COVID-19 on World Economy
  2.1.2 Impact of COVID-19 on the Market
2.2 Major Growth Drivers
2.3 Market Restraints and Challenges
2.4 Emerging Opportunities and Market Trends
2.5 Porter’s Fiver Forces Analysis

3 SEGMENTATION OF GLOBAL MARKET BY COMPONENT

3.1 Market Overview by Component
3.2 Hardware
  3.2.1 Headsets
  3.2.2 Combat Tools
  3.2.3 Hand Gloves
  3.2.4 Hearing Aids
  3.2.5 Mannequins
  3.2.6 Gaming Consoles
  3.2.7 Other Hardware
3.3 Software & Service

4 SEGMENTATION OF GLOBAL MARKET BY PRODUCT TYPE

4.1 Market Overview by Product Type
4.2 Conventional Virtual Training
4.3 Virtual Reality Based Training

5 SEGMENTATION OF GLOBAL MARKET BY END USER

5.1 Market Overview by End User
5.2 Education
5.3 Entertainment
5.4 Defense & Security
5.5 Civil Aviation
5.6 Healthcare & Medical Industry
5.7 Other End Users

6 SEGMENTATION OF GLOBAL MARKET BY REGION

6.1 Geographic Market Overview 2020-2027
6.2 North America Market 2020-2027 by Country
  6.2.1 Overview of North America Market
  6.2.2 U.S.
  6.2.3 Canada
  6.2.4 Mexico
6.3 European Market 2020-2027 by Country
  6.3.1 Overview of European Market
  6.3.2 UK
  6.3.3 France
  6.3.4 Germany
  6.3.5 Spain
  6.3.6 Italy
  6.3.7 Russia
  6.3.8 Rest of European Market
6.4 Asia-Pacific Market 2020-2027 by Country
  6.4.1 Overview of Asia-Pacific Market
  6.4.2 China
  6.4.3 Japan
  6.4.4 India
  6.4.5 Australia
  6.4.6 South Korea
  6.4.7 Rest of APAC Region
6.5 South America Market 2020-2027 by Country
  6.5.1 Argentina
  6.5.2 Brazil
  6.5.3 Chile
  6.5.4 Rest of South America Market
6.6 MEA Market 2020-2027 by Country
  6.6.1 UAE
  6.6.2 Saudi Arabia
  6.6.3 South Africa
  6.6.4 Other National Markets

7 COMPETITIVE LANDSCAPE

7.1 Overview of Key Vendors
7.2 New Product Launch, Partnership, Investment, and M&A
7.3 Company Profiles
ANSYS, Inc.
BAE Systems
CAE Inc.
Cubic Corporation
Kratos Defence & Security Solutions, Inc.
L-3 Link Simulation & Training
Laerdal Medical Corporation
Lockheed Martin Corporation
ON24, Inc.
QinetiQ Group PLC
Saab AB
The DiSTI Corporation
Related Reports and Products

LIST OF TABLES

Table 1. Snapshot of Global Virtual Training and Simulation Market in Balanced Perspective, 2020-2027
Table 2. Growth Rate of World GDP, 2020-2022
Table 3. Main Product Trends and Market Opportunities in Global Virtual Training and Simulation Market
Table 4. Global Virtual Training and Simulation Market by Component, 2017-2027, $ mn
Table 5. Global Virtual Training and Simulation Market: Hardware by Segment, 2017-2027, $ mn
Table 6. Global Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn
Table 7. Global Virtual Training and Simulation Market by End User, 2017-2027, $ mn
Table 8. Global Virtual Training and Simulation Market: Education by Segment, 2017-2027, $ mn
Table 9. Global Virtual Training and Simulation Market: Defense & Security by Segment, 2017-2027, $ mn
Table 10. Global Virtual Training and Simulation Market by Region, 2017-2027, $ mn
Table 11. Leading National Virtual Training and Simulation Market, 2020 and 2027, $ mn
Table 12. North America Virtual Training and Simulation Market by Country, 2017-2027, $ mn
Table 13. U.S. Virtual Training and Simulation Market by Component, 2017-2027, $ mn
Table 14. U.S. Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn
Table 15. U.S. Virtual Training and Simulation Market by End User, 2017-2027, $ mn
Table 16. Canada Virtual Training and Simulation Market by Component, 2017-2027, $ mn
Table 17. Canada Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn
Table 18. Canada Virtual Training and Simulation Market by End User, 2017-2027, $ mn
Table 19. Mexico Virtual Training and Simulation Market by Component, 2017-2027, $ mn
Table 20. Mexico Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn
Table 21. Mexico Virtual Training and Simulation Market by End User, 2017-2027, $ mn
Table 22. Europe Virtual Training and Simulation Market by Country, 2017-2027, $ mn
Table 23. UK Virtual Training and Simulation Market by Component, 2017-2027, $ mn
Table 24. UK Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn
Table 25. UK Virtual Training and Simulation Market by End User, 2017-2027, $ mn
Table 26. France Virtual Training and Simulation Market by Component, 2017-2027, $ mn
Table 27. France Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn
Table 28. France Virtual Training and Simulation Market by End User, 2017-2027, $ mn
Table 29. Germany Virtual Training and Simulation Market by Component, 2017-2027, $ mn
Table 30. Germany Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn
Table 31. Germany Virtual Training and Simulation Market by End User, 2017-2027, $ mn
Table 32. Spain Virtual Training and Simulation Market by Component, 2017-2027, $ mn
Table 33. Spain Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn
Table 34. Spain Virtual Training and Simulation Market by End User, 2017-2027, $ mn
Table 35. Italy Virtual Training and Simulation Market by Component, 2017-2027, $ mn
Table 36. Italy Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn
Table 37. Italy Virtual Training and Simulation Market by End User, 2017-2027, $ mn
Table 38. Russia Virtual Training and Simulation Market by Component, 2017-2027, $ mn
Table 39. Russia Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn
Table 40. Russia Virtual Training and Simulation Market by End User, 2017-2027, $ mn
Table 41. Virtual Training and Simulation Market in Rest of Europe by Country, 2017-2027, $ mn
Table 42. APAC Virtual Training and Simulation Market by Country, 2017-2027, $ mn
Table 43. China Virtual Training and Simulation Market by Component, 2017-2027, $ mn
Table 44. China Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn
Table 45. China Virtual Training and Simulation Market by End User, 2017-2027, $ mn
Table 46. Japan Virtual Training and Simulation Market by Component, 2017-2027, $ mn
Table 47. Japan Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn
Table 48. Japan Virtual Training and Simulation Market by End User, 2017-2027, $ mn
Table 49. India Virtual Training and Simulation Market by Component, 2017-2027, $ mn
Table 50. India Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn
Table 51. India Virtual Training and Simulation Market by End User, 2017-2027, $ mn
Table 52. Australia Virtual Training and Simulation Market by Component, 2017-2027, $ mn
Table 53. Australia Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn
Table 54. Australia Virtual Training and Simulation Market by End User, 2017-2027, $ mn
Table 55. South Korea Virtual Training and Simulation Market by Component, 2017-2027, $ mn
Table 56. South Korea Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn
Table 57. South Korea Virtual Training and Simulation Market by End User, 2017-2027, $ mn
Table 58. Virtual Training and Simulation Market in Rest of APAC by Country/Region, 2017-2027, $ mn
Table 59. South America Virtual Training and Simulation Market by Country, 2017-2027, $ mn
Table 60. Argentina Virtual Training and Simulation Market by Component, 2017-2027, $ mn
Table 61. Argentina Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn
Table 62. Argentina Virtual Training and Simulation Market by End User, 2017-2027, $ mn
Table 63. Brazil Virtual Training and Simulation Market by Component, 2017-2027, $ mn
Table 64. Brazil Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn
Table 65. Brazil Virtual Training and Simulation Market by End User, 2017-2027, $ mn
Table 66. Chile Virtual Training and Simulation Market by Component, 2017-2027, $ mn
Table 67. Chile Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn
Table 68. Chile Virtual Training and Simulation Market by End User, 2017-2027, $ mn
Table 69. MEA Virtual Training and Simulation Market by Country, 2017-2027, $ mn
Table 70. UAE Virtual Training and Simulation Market by Component, 2017-2027, $ mn
Table 71. UAE Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn
Table 72. UAE Virtual Training and Simulation Market by End User, 2017-2027, $ mn
Table 73. Saudi Arabia Virtual Training and Simulation Market by Component, 2017-2027, $ mn
Table 74. Saudi Arabia Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn
Table 75. Saudi Arabia Virtual Training and Simulation Market by End User, 2017-2027, $ mn
Table 76. South Africa Virtual Training and Simulation Market by Component, 2017-2027, $ mn
Table 77. South Africa Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn
Table 78. South Africa Virtual Training and Simulation Market by End User, 2017-2027, $ mn
Table 79. ANSYS, Inc.: Company Snapshot
Table 80. ANSYS, Inc.: Business Segmentation
Table 81. ANSYS, Inc.: Product Portfolio
Table 82. ANSYS, Inc.: Revenue, 2017-2019, $ mn

LIST OF FIGURES

Figure 1. Research Method Flow Chart
Figure 2. Breakdown of Primary Research
Figure 3. Bottom-up Approach and Top-down Approach for Market Estimation
Figure 4. Global Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2020-2027
Figure 5. Global Virtual Training and Simulation Market, 2017-2027, $ mn
Figure 6. Impact of COVID-19 on Business
Figure 7. Primary Drivers and Impact Factors of Global Virtual Training and Simulation Market
Figure 8. Primary Restraints and Impact Factors of Global Virtual Training and Simulation Market
Figure 9. Investment Opportunity Analysis
Figure 10. Porter’s Fiver Forces Analysis of Global Virtual Training and Simulation Market
Figure 11. Breakdown of Global Virtual Training and Simulation Market by Component, 2020-2027, % of Revenue
Figure 12. Contribution to Global 2021-2027 Cumulative Revenue by Component, Value ($ mn) and Share (%)
Figure 13. Global Virtual Training and Simulation Market: Hardware, 2017-2027, $ mn
Figure 14. Global Virtual Training and Simulation Market: Headsets, 2017-2027, $ mn
Figure 15. Global Virtual Training and Simulation Market: Combat Tools, 2017-2027, $ mn
Figure 16. Global Virtual Training and Simulation Market: Hand Gloves, 2017-2027, $ mn
Figure 17. Global Virtual Training and Simulation Market: Hearing Aids, 2017-2027, $ mn
Figure 18. Global Virtual Training and Simulation Market: Mannequins, 2017-2027, $ mn
Figure 19. Global Virtual Training and Simulation Market: Gaming Consoles, 2017-2027, $ mn
Figure 20. Global Virtual Training and Simulation Market: Other Hardware, 2017-2027, $ mn
Figure 21. Global Virtual Training and Simulation Market: Software & Service, 2017-2027, $ mn
Figure 22. Breakdown of Global Virtual Training and Simulation Market by Product Type, 2020-2027, % of Revenue
Figure 23. Contribution to Global 2021-2027 Cumulative Revenue by Product Type, Value ($ mn) and Share (%)
Figure 24. Global Virtual Training and Simulation Market: Conventional Virtual Training, 2017-2027, $ mn
Figure 25. Global Virtual Training and Simulation Market: Virtual Reality Based Training, 2017-2027, $ mn
Figure 26. Breakdown of Global Virtual Training and Simulation Market by End User, 2020-2027, % of Revenue
Figure 27. Contribution to Global 2021-2027 Cumulative Revenue by End User, Value ($ mn) and Share (%)
Figure 28. Global Virtual Training and Simulation Market: Education, 2017-2027, $ mn
Figure 29. Global Virtual Training and Simulation Market: Entertainment, 2017-2027, $ mn
Figure 30. Global Virtual Training and Simulation Market: Defense & Security, 2017-2027, $ mn
Figure 31. Global Virtual Training and Simulation Market: Civil Aviation, 2017-2027, $ mn
Figure 32. Global Virtual Training and Simulation Market: Healthcare & Medical Industry, 2017-2027, $ mn
Figure 33. Global Virtual Training and Simulation Market: Other End Users, 2017-2027, $ mn
Figure 34. Global Market Snapshot by Region
Figure 35. Geographic Spread of Worldwide Virtual Training and Simulation Market, 2020-2027, % of Revenue
Figure 36. Contribution to Global 2021-2027 Cumulative Revenue by Region, Value ($ mn) and Share (%)
Figure 37. North American Virtual Training and Simulation Market, 2017-2027, $ mn
Figure 38. Breakdown of North America Virtual Training and Simulation Market by Country, 2020 and 2027, % of Revenue
Figure 39. Contribution to North America 2021-2027 Cumulative Revenue by Country, Value ($ mn) and Share (%)
Figure 40. U.S. Virtual Training and Simulation Market, 2017-2027, $ mn
Figure 41. Canada Virtual Training and Simulation Market, 2017-2027, $ mn
Figure 42. Virtual Training and Simulation Market in Mexico, 2017-2027, $ mn
Figure 43. European Virtual Training and Simulation Market, 2017-2027, $ mn
Figure 44. Breakdown of European Virtual Training and Simulation Market by Country, 2020 and 2027, % of Revenue
Figure 45. Contribution to Europe 2021-2027 Cumulative Revenue by Country, Value ($ mn) and Share (%)
Figure 46. Virtual Training and Simulation Market in UK, 2017-2027, $ mn
Figure 47. Virtual Training and Simulation Market in France, 2017-2027, $ mn
Figure 48. Virtual Training and Simulation Market in Germany, 2017-2027, $ mn
Figure 49. Virtual Training and Simulation Market in Spain, 2017-2027, $ mn
Figure 50. Virtual Training and Simulation Market in Italy, 2017-2027, $ mn
Figure 51. Virtual Training and Simulation Market in Russia, 2017-2027, $ mn
Figure 52. Virtual Training and Simulation Market in Rest of Europe, 2017-2027, $ mn
Figure 53. Asia-Pacific Virtual Training and Simulation Market, 2017-2027, $ mn
Figure 54. Breakdown of APAC Virtual Training and Simulation Market by Country, 2020 and 2027, % of Revenue
Figure 55. Contribution to APAC 2021-2027 Cumulative Revenue by Country, Value ($ mn) and Share (%)
Figure 56. Virtual Training and Simulation Market in China, 2017-2027, $ mn
Figure 57. Virtual Training and Simulation Market in Japan, 2017-2027, $ mn
Figure 58. Virtual Training and Simulation Market in India, 2017-2027, $ mn
Figure 59. Virtual Training and Simulation Market in Australia, 2017-2027, $ mn
Figure 60. Virtual Training and Simulation Market in South Korea, 2017-2027, $ mn
Figure 61. Virtual Training and Simulation Market in Rest of APAC, 2017-2027, $ mn
Figure 62. South America Virtual Training and Simulation Market, 2017-2027, $ mn
Figure 63. Breakdown of South America Virtual Training and Simulation Market by Country, 2020 and 2027, % of Revenue
Figure 64. Contribution to South America 2021-2027 Cumulative Revenue by Country, Value ($ mn) and Share (%)
Figure 65. Virtual Training and Simulation Market in Argentina, 2017-2027, $ mn
Figure 66. Virtual Training and Simulation Market in Brazil, 2017-2027, $ mn
Figure 67. Virtual Training and Simulation Market in Chile, 2017-2027, $ mn
Figure 68. Virtual Training and Simulation Market in Rest of South America, 2017-2027, $ mn
Figure 69. Virtual Training and Simulation Market in Middle East and Africa (MEA), 2017-2027, $ mn
Figure 70. Breakdown of MEA Virtual Training and Simulation Market by Country, 2020 and 2027, % of Revenue
Figure 71. Contribution to MEA 2021-2027 Cumulative Revenue by Country, Value ($ mn) and Share (%)
Figure 72. Virtual Training and Simulation Market in UAE, 2017-2027, $ mn
Figure 73. Virtual Training and Simulation Market in Saudi Arabia, 2017-2027, $ mn
Figure 74. Virtual Training and Simulation Market in South Africa, 2017-2027, $ mn
Figure 75. Growth Stage of Global Virtual Training and Simulation Industry over the Forecast Period


More Publications