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Global Virtual Reality (VR) Market Research Report - Industry Analysis, Size, Share, Growth, Trends And Forecast 2019 to 2026

June 2020 | 105 pages | ID: G88BB5D5B36CEN
Value Market Research

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Value Market Research’s latest report on the Global Virtual Reality (VR) Market identified a significant growth in the industry over the last few years and anticipates it to grow considerably within the forecast period of 2020-2026.

The global virtual reality (vr) market report provides a complete evaluation of the market for the forecast period. The report consists of various segments as well as an analysis of the factors playing a significant role in the market. The factors include the drivers, restraints, challenges and opportunities and the impact of these factors on the market has been provided in the report. The drivers and restraints are classified as intrinsic factors while the opportunities and challenges are classified as extrinsic factors of the market. The global virtual reality (vr) market study provides an insight on the developments of the market in terms of revenue throughout the specified period.

This report provides a complete analysis for the global virtual reality (vr) market. An in-depth secondary research, primary interviews and in-house expert reviews are responsible for providing the market estimates for the global virtual reality (vr) market. These market estimates have been put together by studying the impact of different social, political and economic factors along with the current market dynamics that are affecting the global virtual reality (vr) market growth.

The report begins with the market overview, followed by a crisp executive summary. The Porter’s Five Forces analysis covered in this study will assist in understanding the five forces namely buyers bargaining power, suppliers bargaining power, threat of new entrants, the threat of substitutes and the degree of competition in the global virtual reality (vr) market. It also helps to explain the various participants such as system integrators, intermediaries and end users within the market. The report by Value Market Research also focuses on the competitive landscape of the global virtual reality (vr) market.

The market analysis involves a section exclusively to list the major players of the global virtual reality (vr) market wherein our analysts provide an insight into the financial statements of all the key players along with its key development product. The company profile section in the report also provides a business overview and financial information. The companies provided in this section can be customized as per the client’s requirement.

The Virtual Reality (VR) Market Report Segments the market as below -

By Type
Hardware
Mobile
Console
PC
Software

By End User Vertical
Consumer
Gaming
Media and Entertainment
Commercial
Retail
Healthcare
Military and Defense
Real Estate
Education
1 . PREFACE

1.1. Report Description
  1.1.1. Objective
  1.1.2. Target Audience
  1.1.3. Unique Selling Proposition (USP) & offerings
1.2. Research Scope
1.3. Research Methodology
  1.3.1. Market Research Process
  1.3.2. Market Research Methodology

2 . EXECUTIVE SUMMARY

2.1. Highlights of Virtual Reality (Vr) Market
2.2. Global Virtual Reality (Vr) Market Snapshot

3 . VIRTUAL REALITY (VR) – INDUSTRY ANALYSIS

3.1. Introduction
3.2. Market Drivers of Virtual Reality (Vr) Market
3.3. Market Restraints of Virtual Reality (Vr) Market
3.4. Opportunities of Virtual Reality (Vr) Market
3.5. Trends of Virtual Reality (Vr) Market
3.6. Porter’s Five Force Analysis of Virtual Reality (Vr) Market
3.7. Virtual Reality (Vr) Market Attractiveness Analysis
  3.7.1 Market Attractive Analysis by Type
  3.7.2 Market Attractive Analysis by End User Vertical
  3.7.3 Market Attractive Analysis by Region

4 . VALUE CHAIN ANALYSIS

4.1. Virtual Reality (Vr) Value Chain Analysis
4.2. Virtual Reality (Vr) Raw Material Analysis
  4.2.1. List of Raw Materials
  4.2.2. Virtual Reality (Vr) Raw Material Manufactures List
  4.2.3. Price Trend of Virtual Reality (Vr) Key Raw Materials
4.3. List of Potential Buyers
4.4. Marketing Channel
  4.4.1. Direct Marketing
  4.4.2. Indirect Marketing
  4.4.3. Marketing Channel Development Trend

5 . GLOBAL VIRTUAL REALITY (VR) MARKET ANALYSIS BY TYPE

5.1 Overview by Type
5.2 Global Virtual Reality (Vr) Market Analysis by Type
5.3 Market Analysis of Hardware by Regions
5.4 Market Analysis of Software by Regions

6 . GLOBAL VIRTUAL REALITY (VR) MARKET ANALYSIS BY END USER VERTICAL

6.1 Overview by End User Vertical
6.2 Global Virtual Reality (Vr) Market Analysis by End User Vertical
6.3 Market Analysis of Consumer by Regions
6.4 Market Analysis of Commercial by Regions

7 . GLOBAL VIRTUAL REALITY (VR) MARKET ANALYSIS BY GEOGRAPHY

7.1. Regional Outlook
7.2. Introduction
7.3. North America
  7.3.1. Overview
  7.3.2. North America Virtual Reality (Vr) Market Estimate by Market Segment
  7.3.3. North America Virtual Reality (Vr) Market Estimate by Country
  7.3.4. United State
  7.3.5. Rest of North America
7.4. Europe
  7.4.1. Overview
  7.4.2. Europe Virtual Reality (Vr) Market Estimate by Market Segment
  7.4.3. Europe Virtual Reality (Vr) Market Estimate by Country
  7.4.4. United Kingdom
  7.4.5. France
  7.4.6. Germany
  7.4.7 Rest of Europe
7.5. Asia Pacific
  7.5.1. Overview
  7.5.2. Asia Pacific Virtual Reality (Vr) Market Estimate by Market Segment
  7.5.3. Asia Pacific Virtual Reality (Vr) Market Estimate by Country
  7.5.4. China
  7.5.5. Japan
  7.5.6. India
  7.5.7. Rest of Asia Pacific
7.6. Latin America
  7.6.1. Overview
  7.6.2. Latin America Virtual Reality (Vr) Market Estimate by Market Segment
  7.6.3. Latin America Virtual Reality (Vr) Market Estimate by Country
  7.6.4. Brazil
  7.6.5. Rest of Latin America
7.7. Middle East & Africa
  7.7.1. Overview
  7.7.2. Middle East & Africa Virtual Reality (Vr) Market Estimate by Market Segment
  7.7.3. Middle East & Africa Virtual Reality (Vr) Market Estimate by Country
  7.7.4. Middle East
  7.7.5. Africa

8 . COMPETITIVE LANDSCAPE OF THE VIRTUAL REALITY (VR) COMPANIES

8.1. Virtual Reality (Vr) Market Competition
8.2. Partnership/Collaboration/Agreement
8.3. Merger And Acquisitions
8.4. New Product Launch
8.5. Other Developments

9 . COMPANY PROFILES OF VIRTUAL REALITY (VR) INDUSTRY

9.1. Company Share Analysis
9.2. Market Concentration Rate
9.3. FOVE Inc.
  9.3.1. Company Overview
  9.3.2. Financials
  9.3.3. Products
  9.3.4. Recent Developments
9.4. Google LLC
  9.4.1. Company Overview
  9.4.2. Financials
  9.4.3. Products
  9.4.4. Recent Developments
9.5. Lenovo Group Ltd.
  9.5.1. Company Overview
  9.5.2. Financials
  9.5.3. Products
  9.5.4. Recent Developments
9.6. Oculus VR LLC
  9.6.1. Company Overview
  9.6.2. Financials
  9.6.3. Products
  9.6.4. Recent Developments
9.7. Pico Interactive Inc.
  9.7.1. Company Overview
  9.7.2. Financials
  9.7.3. Products
  9.7.4. Recent Developments
9.8. Samsung Electronics Co. Ltd.
  9.8.1. Company Overview
  9.8.2. Financials
  9.8.3. Products
  9.8.4. Recent Developments
9.9. Sony Corporation
  9.9.1. Company Overview
  9.9.2. Financials
  9.9.3. Products
  9.9.4. Recent Developments
9.10. StarVR Corporation
  9.10.1. Company Overview
  9.10.2. Financials
  9.10.3. Products
  9.10.4. Recent Developments
9.11. Unity Technologies Inc.
  9.11.1. Company Overview
  9.11.2. Financials
  9.11.3. Products
  9.11.4. Recent Developments
9.12. Unreal Engine and others.
  9.12.1. Company Overview
  9.12.2. Financials
  9.12.3. Products
  9.12.4. Recent Developments
9.13. Others
  9.13.1. Company Overview
  9.13.2. Financials
  9.13.3. Products
  9.13.4. Recent Developments

10. IMPACT ANALYSIS OF COVID-19 OUTBREAK

10.1. Impact Analysis of Covid-19 Outbreak on the Market
  10.1.1. Direct Impact on Production
  10.1.2. Supply Chain and Market Disruption
  10.1.3. Financial Impact on Firms and Financial Markets
10.2. COVID-19 Impact Analysis by Production, Import, Export and Demand
10.3. Pre V/S Post COVID-19 Market
10.4. Estimated Impact of the Coronavirus (COVID-19) Epidemic on the Market Size in 2020, by Scenario
10.5. COVID-19: Micro and Macro Factor Analysis on the Market
*Note - in company profiling, financial details and recent development are subject to availability or might not be covered in case of private companies

LIST OF TABLES

Global Market Snapshot
Drivers of the Global Market Impact Analysis
Restraints of the Global Market Impact Analysis
List of Raw Material
List of Raw Material Manufactures
List of Potential Buyers
COVID-19 Impact Analysis by Production, Import, Export and Demand
Pre V/S Post COVID-19 Market
Estimated Impact Of The Coronavirus (Covid-19) Epidemic On The Market Size In 2020, By Scenario
COVID-19: Micro and Macro Factor Analysis on the Market
Global Virtual Reality (Vr) Market Analysis by Type (USD MN)
Global Virtual Reality (Vr) Market Analysis in Hardware by Geography (USD MN)
Global Virtual Reality (Vr) Market Analysis in Software by Geography (USD MN)
Global Virtual Reality (Vr) Market Analysis by End User Vertical (USD MN)
Global Virtual Reality (Vr) Market Analysis in Consumer by Geography (USD MN)
Global Virtual Reality (Vr) Market Analysis in Commercial by Geography (USD MN)
Global Virtual Reality (Vr) Market by Geography (USD MN)
North America Virtual Reality (Vr) Market Analysis by Type (USD MN)
North America Virtual Reality (Vr) Market Estimate by End User Vertical (USD MN)
North America Virtual Reality (Vr) Market Estimate by Country (USD MN)
United State Virtual Reality (Vr) Market Analysis by Type (USD MN)
United State Virtual Reality (Vr) Market Estimate by End User Vertical (USD MN)
Rest of North America Virtual Reality (Vr) Market Analysis by Type (USD MN)
Rest of North America Virtual Reality (Vr) Market Estimate by End User Vertical (USD MN)
Europe Virtual Reality (Vr) Market Analysis by Type (USD MN)
Europe Virtual Reality (Vr) Market Estimate by End User Vertical (USD MN)
United Kingdom Virtual Reality (Vr) Market Analysis by Type (USD MN)
United Kingdom Virtual Reality (Vr) Market Estimate by End User Vertical (USD MN)
France Virtual Reality (Vr) Market Analysis by Type (USD MN)
France Virtual Reality (Vr) Market Estimate by End User Vertical (USD MN)
Germany Virtual Reality (Vr) Market Analysis by Type (USD MN)
Germany Virtual Reality (Vr) Market Estimate by End User Vertical (USD MN)
Rest of Europe Virtual Reality (Vr) Market Analysis by Type (USD MN)
Rest of Europe Virtual Reality (Vr) Market Estimate by End User Vertical (USD MN)
Asia Pacific Virtual Reality (Vr) Market Analysis by Type (USD MN)
Asia Pacific Virtual Reality (Vr) Market Estimate by End User Vertical (USD MN)
Asia Pacific Virtual Reality (Vr) Market Estimate by Country (USD MN)
China Virtual Reality (Vr) Market Analysis by Type (USD MN)
China Virtual Reality (Vr) Market Estimate by End User Vertical (USD MN)
Japan Virtual Reality (Vr) Market Analysis by Type (USD MN)
Japan Virtual Reality (Vr) Market Estimate by End User Vertical (USD MN)
India Virtual Reality (Vr) Market Analysis by Type (USD MN)
India Virtual Reality (Vr) Market Estimate by End User Vertical (USD MN)
Rest of Asia Pacific Virtual Reality (Vr) Market Analysis by Type (USD MN)
Rest of Asia Pacific Virtual Reality (Vr) Market Estimate by End User Vertical (USD MN)
Latin America Virtual Reality (Vr) Market Analysis by Type (USD MN)
Latin America Virtual Reality (Vr) Market Estimate by End User Vertical (USD MN)
Latin America Virtual Reality (Vr) Market Estimate by Country (USD MN)
Brazil Virtual Reality (Vr) Market Analysis by Type (USD MN)
Brazil Virtual Reality (Vr) Market Estimate by End User Vertical (USD MN)
Rest of Latin America Virtual Reality (Vr) Market Analysis by Type (USD MN)
Rest of Latin America Virtual Reality (Vr) Market Estimate by End User Vertical (USD MN)
Middle East & Africa Virtual Reality (Vr) Market Analysis by Type (USD MN)
Middle East & Africa Virtual Reality (Vr) Market Estimate by End User Vertical (USD MN)
Middle East & Africa Virtual Reality (Vr) Market Estimate by Country (USD MN)
Middle East Virtual Reality (Vr) Market Analysis by Type (USD MN)
Middle East Virtual Reality (Vr) Market Estimate by End User Vertical (USD MN)
Africa Virtual Reality (Vr) Market Analysis by Type (USD MN)
Africa Virtual Reality (Vr) Market Estimate by End User Vertical (USD MN)
Partnership/Collaboration/Agreement
Mergers And Acquisiton
New Product Launch
Other Developments
Company Market Share Analysis, 2019

LIST OF FIGURES

Research Scope of Virtual Reality (Vr) Report
Market Research Process
Market Research Methodology
Global Virtual Reality (Vr) Market Size, by Region (USD MN)
Porters Five Forces Analysis
Market Attractiveness Analysis by Type
Market Attractiveness Analysis by End User Vertical
Market Attractiveness Analysis by Region
Value Chain Analysis
Global Virtual Reality (Vr) Market Analysis by Type (USD MN)
Global Virtual Reality (Vr) Market Analysis in Hardware by Geography (USD MN)
Global Virtual Reality (Vr) Market Analysis in Software by Geography (USD MN)
Global Virtual Reality (Vr) Market Analysis by End User Vertical (USD MN)
Global Virtual Reality (Vr) Market Analysis in Consumer by Geography (USD MN)
Global Virtual Reality (Vr) Market Analysis in Commercial by Geography (USD MN)
Latin America Virtual Reality (Vr) Market by Revenue
Middle East & Africa Virtual Reality (Vr) Market by Revenue
Recent Development in Virtual Reality (Vr) Industry
Company Market Share Analysis, 2019
* Kindly note that the above listed are the basic tables and figures of the report and are not limited to the TOC.


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