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Global Virtual Reality - Market Summary, Competitive Analysis and Forecast to 2025

March 2021 | 51 pages | ID: G86322D12C17EN
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Global Virtual Reality - Market @Summary, Competitive Analysis and Forecast to 2025

SUMMARY

Global Virtual Reality industry profile provides top-line qualitative and quantitative summary information including: market share, market size (value and volume 2016-20, and forecast to 2025). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

KEY HIGHLIGHTS
  • The Virtual Reality (VR) market consists of revenue paid for VR software and hardware. Volume in this market represent the total global number of VR users registered in any given year. All market data and forecasts are represented in nominal terms (i.e. without adjustment for inflation) and all currency conversions used in the creation of this report have been calculated using constant 2020 annual average exchange rates.
  • The global virtual reality market had total revenues of $15.8bn in 2020, representing a compound annual growth rate (CAGR) of 38.5% between 2016 and 2020.
  • Market consumption volume increased with a CAGR of 37.2% between 2016 and 2020, to reach a total of 79.6 million units in 2020.
  • The global Virtual Reality (VR) market has experienced prolific growth in recent years. In 2020, the value of the market was increased by 35.3%, largely unaffected by the COVID-19 pandemic.
SCOPE
  • Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the virtual reality market in the global
  • Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the globalvirtual reality market
  • Leading company profiles reveal details of key virtual reality market players’ global operations and financial performance
  • Add weight to presentations and pitches by understanding the future growth prospects of the Global virtual reality market with five year forecasts by both value and volume
REASONS TO BUY
  • What was the size of the Global virtual reality market by value in 2020?
  • What will be the size of the Global virtual reality market in 2025?
  • What factors are affecting the strength of competition in the Global virtual reality market?
  • How has the market performed over the last five years?
  • Who are the top competitiors in the global's virtual reality market?
1 EXECUTIVE SUMMARY

1.1. Market value
1.2. Market value forecast
1.3. Market volume
1.4. Market volume forecast
1.5. Category segmentation
1.6. Geography segmentation
1.7. Market share
1.8. Market rivalry
1.9. Competitive Landscape

2 MARKET OVERVIEW

2.1. Market definition
2.2. Market analysis

3 MARKET DATA

3.1. Market value
3.2. Market volume

4 MARKET SEGMENTATION

4.1. Category segmentation
4.2. Geography segmentation

5 MARKET OUTLOOK

5.1. Market value forecast
5.2. Market volume forecast

6 FIVE FORCES ANALYSIS

6.1. Summary
6.2. Buyer power
6.3. Supplier power
6.4. New entrants
6.5. Threat of substitutes
6.6. Degree of rivalry

7 COMPETITIVE LANDSCAPE

7.1. Market share
7.2. Who are the leading players?
7.3. What new products have disrupted the market in the last year?
7.4. What are the most emerging fields in the market?

8 COMPANY PROFILES

8.1. Sony Corporation
8.2. Facebook Inc.
8.3. HTC Corp
8.4. Microsoft Corporation

9 MACROECONOMIC INDICATORS

9.1. Country data

10 APPENDIX

10.1. Methodology
10.2. Industry associations
10.3. Related MarketLine research
10.4. About MarketLine

LIST OF TABLES

Table 1: Global virtual reality market value: $ billion, 2016-20
Table 2: Global virtual reality market volume: million units, 2016-20
Table 3: Global virtual reality market category segmentation: $ billion, 2020
Table 4: Global virtual reality market geography segmentation: $ billion, 2020
Table 5: Global virtual reality market value forecast: $ billion, 2020-25
Table 6: Global virtual reality market volume forecast: million units, 2020-25
Table 7: Global virtual reality market share: % share, by value, 2020
Table 8: Sony Corporation: key facts
Table 9: Sony Corporation: Annual Financial Ratios
Table 10: Sony Corporation: Key Employees
Table 11: Sony Corporation: Key Employees Continued
Table 12: Sony Corporation: Key Employees Continued
Table 13: Facebook Inc.: key facts
Table 14: Facebook Inc.: Annual Financial Ratios
Table 15: Facebook Inc.: Key Employees
Table 16: Facebook Inc.: Key Employees Continued
Table 17: HTC Corp: key facts
Table 18: HTC Corp: Annual Financial Ratios
Table 19: HTC Corp: Key Employees
Table 20: Microsoft Corporation: key facts
Table 21: Microsoft Corporation: Annual Financial Ratios
Table 22: Microsoft Corporation: Key Employees
Table 23: Microsoft Corporation: Key Employees Continued
Table 24: Global exchange rate, 2016-20

LIST OF FIGURES

Figure 1: Global virtual reality market value: $ billion, 2016-20
Figure 2: Global virtual reality market volume: million units, 2016-20
Figure 3: Global virtual reality market category segmentation: % share, by value, 2020
Figure 4: Global virtual reality market geography segmentation: % share, by value, 2020
Figure 5: Global virtual reality market value forecast: $ billion, 2020-25
Figure 6: Global virtual reality market volume forecast: million units, 2020-25
Figure 7: Forces driving competition in the global virtual reality market, 2020
Figure 8: Drivers of buyer power in the global virtual reality market, 2020
Figure 9: Drivers of supplier power in the global virtual reality market, 2020
Figure 10: Factors influencing the likelihood of new entrants in the global virtual reality market, 2020
Figure 11: Factors influencing the threat of substitutes in the global virtual reality market, 2020
Figure 12: Drivers of degree of rivalry in the global virtual reality market, 2020
Figure 13: Global virtual reality market share: % share, by value, 2020


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