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Global Video Conferencing Market with Focus on VCaaS and Huddle Room Market: Size, Trends and Forecasts (2019-2023)

July 2019 | 83 pages | ID: G21A21F0890EN
Daedal Research

US$ 900.00

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SCOPE OF THE REPORT

The report titled “Global Video Conferencing Market with Focus on VCaaS and Huddle Room Market: Size, Trends and Forecasts (2019-2023)”, provides an in-depth analysis of the global video conferencing market by value, by deployment type, by meeting room, etc. The report provides a detailed analysis of the VCaaS market by value, by practice, by region, etc., and huddle room market by value, by penetration, by shipments, etc. The report also provides a regional analysis of the VCaaS market, including the following regions: North America, Europe, Middle East & Africa (EMEA), Asia Pacific and Rest of World.

The report also assesses the key opportunities in the market and outlines the factors that are and will be driving the growth of the industry. Growth of the overall global video conferencing market has also been forecasted for the period 2019-2023, taking into consideration the previous growth patterns, the growth drivers and the current and future trends.

The global video conferencing market with focus on VCaaS and huddle room is dominated with few major market players operating worldwide. The vendors of video conferencing provide conferencing solutions with different features and for different applications. Further, key players of the video conferencing market with focus on VCaaS and huddle room are Cisco Systems, Inc., Microsoft Corporation, LogMeIn, Inc., Zoom Video Communications, Inc. are also profiled with their financial information and respective business strategies.

Country Coverage
  • North America
  • Europe, Middle East & Africa (EMEA)
  • Asia Pacific
  • Rest of World
Company Coverage
  • Cisco Systems, Inc. Microsoft Corporation
  • LogMeIn, Inc.
  • Zoom Video Communications, Inc.
EXECUTIVE SUMMARY

Video conferencing refers to a technology that conducts a live and visual communication session between two or more users residing in different geographic locations. In other words, video conferencing provides simultaneous transmission of images, texts, video and audio between two locations.

Video conferencing is important as it provides an improved way of communicating and interacting with employees, colleagues, customers and students. Video conferencing can be segmented on the basis of deployment type (Cloud-based and On-premise), and meeting room (Huddle Room and Mid-sized and Large Conference Room). Cloud-based video conferencing is also known as video conferencing-as-a-service (VCaaS).

VCaaS technology is delivered from the cloud, and allows multiple participants to meet face-to-face through instant HD video without any major investment in hardware, infrastructure, and network. The use of VCaaS is to conduct meetings, webinars and training.

Huddle room is a small meeting space and conference area, replacing specialized VC gear with low-cost video camera, LCD screen and digital whiteboard hardware. A typical huddle room accommodates upto 4-6 people.

The global video conferencing market has increased at a significant CAGR during the years 2015-2018 and projections are made that the market would rise in the next four years i.e. 2019-2023 tremendously. The video conferencing market with focus on VCaaS and huddle room is expected to increase due to rise in the number of mobile workers, integration of huddle room with video, increase in access to high quality internet connection, growing millennials’ comfort with VCaaS technology, surging bring your own device (BYOD) trend in organizations, etc. Yet the market faces some challenges such as security issues, use of pirated video conferencing software, etc.
1. EXECUTIVE SUMMARY

2. INTRODUCTION

2.1 Video conferencing: An Overview
  2.1.1 Use of Video Conferencing
2.2 Video conferencing Segmentation: An Overview
  2.2.1 Video conferencing Segmentation by Deployment Type
  2.2.2 Video conferencing Segmentation by Meeting Room
2.3 VCaaS: An Overview
  2.3.1 VCaaS Features
  2.3.2 Benefits of VCaaS
  2.3.3 VCaaS Product Usage
2.4 Huddle Rooms: An Overview
  2.4.1 Benefits of Huddle Rooms

3. GLOBAL MARKET ANALYSIS

3.1 Global Video Conferencing Market: An Analysis
  3.1.1 Global Video Conferencing Market by Value
  3.1.2 Global Video Conferencing Market by Deployment Type [Cloud-based (VCaaS) and On-premise]
  3.1.3 Global Video Conferencing Market by Meeting Room (Huddle Room and Mid-sized and Large Conference Room)
3.2 Global Video Conferencing Market: Deployment Type Analysis
  3.2.1 Global VCaaS Market by Value
  3.2.2 Global VCaaS Market by Practice (Meetings, Webinars and Training)
  3.2.3 Global VCaaS Market by Region (North America, Europe, Middle East & Africa, Asia Pacific and Rest of World)
  3.2.4 Global On-Premise Video Conferencing Market by Value
3.3 Global Video Conferencing Market: Meeting Room Analysis
  3.3.1 Global Huddle Room Video Conferencing Market by Value
  3.3.2 Global Huddle Room Video Conferencing Market by Penetration
  3.3.3 Global Huddle Room Video Conferencing Market by Shipments
  3.3.4 Global Mid-sized and Large Conference Room Video Conferencing Market by Value

4. VCAAS REGIONAL MARKET ANALYSIS

4.1 North America VCaaS Market: An Analysis
  4.1.1 North America VCaaS Market by Value
4.2 Europe, Middle East & Africa (EMEA) VCaaS Market: An Analysis
  4.2.1 Europe, Middle East & Africa (EMEA) VCaaS Market by Value
4.3 Asia Pacific VCaaS Market: An Analysis
  4.3.1 Asia Pacific VCaaS Market by Value
4.4 Rest of World VCaaS Market: An Analysis
  4.4.1 Rest of World VCaaS Market by Value

5. MARKET DYNAMICS

5.1 Growth Driver
  5.1.1 Rise in the Number of Mobile Workers
  5.1.2 Integration of Huddle Rooms with Video
  5.1.3 Increase in Access to High Quality Internet Connection
  5.1.4 Growing Millennials’ Comfort with VCaaS Technology
  5.1.5 Increasing Adoption of IoT (Internet of Things)
  5.1.6 Surging Bring Your Own Device (BYOD) Trend in Organizations
5.2 Challenges
  5.2.1 Security Issues
  5.2.2 Use of Pirated Video Conferencing Software
5.3 Market Trends
  5.3.1 Leveraging AR and VR in Video Conferencing
  5.3.2 Rising Popularity of WebRTC
  5.3.3 Growing Trend towards Open Floor Plans and Open Work Spaces
  5.3.4 Increasing Adoption of VCaaS by SMEs

6. COMPETITIVE LANDSCAPE

6.1 Global Video Conferencing Players by Market Share
6.2 Global Video Conferencing Market Players by Services Comparison
6.3 Global VCaaS Market Players by Market Position
6.4 Global VCaaS Market Players by Key Features

7. COMPANY PROFILES

7.1 Cisco Systems, Inc.
  7.1.1 Business Overview
  7.1.2 Financial Overview
  7.1.3 Business Strategy
7.2 Microsoft Corporation
  7.2.1 Business Overview
  7.2.2 Financial Overview
  7.2.3 Business Strategy
7.3 LogMeIn, Inc.
  7.3.1 Business Overview
  7.3.2 Financial Overview
  7.3.3 Business Strategy
7.4 Zoom Video Communications, Inc.
  7.4.1 Business Overview
  7.4.2 Financial Overview
  7.4.3 Business Strategy

LIST OF FIGURES

Figure 1: Use of Video Conferencing
Figure 2: Video Conferencing Segmentation by Deployment Type
Figure 3: Video Conferencing Segmentation by Meeting Room
Figure 4: VCaaS Features
Figure 5: Benefits of VCaaS
Figure 6: VCaaS Product Usage
Figure 7: Benefits of Huddle Rooms
Figure 8: Global Video Conferencing Market by Value; 2015-2018 (US$ Billion)
Figure 9: Global Video Conferencing Market by Value; 2019-2023 (US$ Billion)
Figure 10: Global Video Conferencing Market by Deployment Type; 2018 (Percentage, %)
Figure 11: Global Video Conferencing Market by Meeting Room; 2018-2023 (Percentage, %)
Figure 12: Global VCaaS Market by Value; 2015-2018 (US$ Billion)
Figure 13: Global VCaaS Market by Value; 2019-2023 (US$ Billion)
Figure 14: Global VCaaS Market by Practice; 2018 (Percentage, %)
Figure 15: Global VCaaS Market by Region; 2018 (Percentage, %)
Figure 16: Global On-Premise Video Conferencing Market by Value; 2015-2018 (US$ Million)
Figure 17: Global On-Premise Video Conferencing Market by Value; 2019-2023 (US$ Million)
Figure 18: Global Huddle Room Video Conferencing Market by Value; 2018-2023 (US$ Million)
Figure 19: Global Huddle Room Video Conferencing Market by Penetration; 2018-2023 (Percentage, %)
Figure 20: Global Huddle Room Video Conferencing Market by Shipments; 2016-2018 (Thousand)
Figure 21: Global Huddle Room Video Conferencing Market by Shipments; 2019-2023 (Thousand)
Figure 22: Global Mid-sized and Large Conference Room Video Conferencing Market by Value; 2018-2023 (US$ Billion)
Figure 23: North America VCaaS Market by Value; 2015-2018 (US$ Billion)
Figure 24: North America VCaaS Market by Value; 2019-2023 (US$ Billion)
Figure 25: Europe, Middle East & Africa (EMEA) VCaaS Market by Value; 2015-2018 (US$ Million)
Figure 26: Europe, Middle East & Africa (EMEA) VCaaS Market by Value; 2019-2023 (US$ Million)
Figure 27: Asia Pacific VCaaS Market by Value; 2015-2018 (US$ Million)
Figure 28: Asia Pacific VCaaS Market by Value; 2019-2023 (US$ Million)
Figure 29: Rest of World VCaaS Market by Value; 2015-2018 (US$ Million)
Figure 30: Rest of World VCaaS Market by Value; 2019-2023 (US$ Million)
Figure 31: Global Mobile Workforce; 2017-2023 (Billion)
Figure 32: Global Number of Huddle Rooms; 2018-2023 (Million & Percentage, %)
Figure 33: Global Forecast Number of 5G Subscriptions; 2020-2025 (Million)
Figure 34: The US Number of Employed Person by Age; 2018-2019 (Thousand)
Figure 35: Global IoT Connected Devices; 2016-2022 (Billion)
Figure 36: Global Bring Your Own Device (BYOD) Market; 2018-2025 (US$ Billion)
Figure 37: The US Augmented Reality (AR) and Virtual Reality (VR) Users; 2017-2021 (Million)
Figure 38: Global WebRTC Market; 2018-2023 (US$ Billion)
Figure 39: Global Video Conferencing Players by Market Share; 2018 (Percentage, %)
Figure 40: Global VCaaS Market Players by Market Position
Figure 41: Cisco Systems, Inc. Revenue; 2014-2018 (US$ Billion)
Figure 42: Cisco Systems, Inc. Revenue by Product Category and Services; 2018 (Percentage, %)
Figure 43: Cisco Systems, Inc. Revenue by Region; 2018 (Percentage, %)
Figure 44: Microsoft Corporation Revenue; 2014-2018 (US$ Billion)
Figure 45: Microsoft Corporation Revenue by Segments; 2018 (Percentage, %)
Figure 46: Microsoft Corporation Revenue by Region; 2018 (Percentage, %)
Figure 47: LogMeIn, Inc. Revenue; 2014-2018 (US$ Million)
Figure 48: LogMeIn, Inc. Revenue by Segments; 2018 (Percentage, %)
Figure 49: LogMeIn, Inc. Revenue by Region; 2018 (Percentage, %)
Figure 50: Zoom Video Communications, Inc. Revenue; 2017-2019 (US$ Million)
Figure 51: Zoom Video Communications, Inc. Revenue by Region; 2019 (Percentage, %)
Table 1: Global Video Conferencing Market Players by Services Comparison
Table 2: Global VCaaS Market Players by Key Features


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