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Global Extended Reality (XR) Market 2022-2032 by Technology (AR, VR, MX), Component (Hardware, Software, Service & Content Creation), Device Type (AR Devices, VR Devices, MR Devices), Industry Vertical, End User (Consumer, Enterprise), and Region: Trend Forecast and Growth Opportunity

October 2023 | 227 pages | ID: G9CD2C1D6119EN
GMD Research

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Global Extended Reality (XR) Market 2022-2032 by Technology (AR, VR, MX), Component (Hardware, Software, Service & Content Creation), Device Type (AR Devices, VR Devices, MR Devices), Industry Vertical, End User (Consumer, Enterprise), and Region: Trend Forecast and Growth Opportunity

http://www.gracemarketdata.com/index.php/our-products/industry-research/7011-detail

Global extended reality (XR) market will reach $1.23 trillion ($1,226.41 billion) by 2032, growing by 32.7% annually over 2022-2032, driven by the wider Internet coverage, the increasing demand for immersive experiences, prevalent mobile and smart devices, and rising demand from consumer electronics, healthcare, and other industrial sectors.

Highlighted with 96 tables and 117 figures, this 227-page report “Global Extended Reality (XR) Market 2022-2032 by Technology (AR, VR, MX), Component (Hardware, Software, Service & Content Creation), Device Type (AR Devices, VR Devices, MR Devices), Industry Vertical, End User (Consumer, Enterprise), and Region: Trend Forecast and Growth Opportunity” is based on a comprehensive research of the entire global extended reality (XR) market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2020-2022 and provides forecast from 2023 till 2032 with 2022 as the base year. (Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)

In-depth qualitative analyses include identification and investigation of the following aspects:
  • Market Structure
  • Growth Drivers
  • Restraints and Challenges
  • Emerging Product Trends & Market Opportunities
  • Porter’s Fiver Forces
The trend and outlook of global market is forecast in optimistic, balanced, and conservative view by taking into account of COVID-19 and Russia-Ukraine conflict. The balanced (most likely) projection is used to quantify global extended reality (XR) market in every aspect of the classification from perspectives of Technology, Component, Device Type, Industry Vertical, End User, and Region.

Based on Technology, the global market is segmented into the following sub-markets with annual revenue ($ mn) and production value ($ bn) for 2022-2032 included in each main section.
  • Augmented Reality (AR)
  • Marker-based Augmented Reality (Passive Marker, Active Marker)
  • Markerless Augmented Reality (Model-based Tracking, Image-based Processing)
  • Other Technologies
  • Virtual Reality (VR) (Nonimmersive Technology, Semi-Immersive Technology and Fully Immersive Technology)
  • Mixed Reality (MR)
Based on Component, the global market is segmented into the following sub-markets with annual revenue ($ mn) production value ($ bn) for 2022-2032 included in each main section.
  • Hardware
  • Sensors
  • Semiconductor Component
  • Displays and Projectors
  • Position Trackers
  • Cameras
  • Other Hardware
  • Software
  • Software Developer Kits
  • Cloud-based Solutions
  • Service & Content Creation
By Device Type, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
  • AR Devices
  • Head-Mounted Display (HMD)
  • Head-Up Display (HUD)
  • Smart Glasses
  • Handheld Devices and Others
  • VR Devices
  • Head-Mounted Display (HMD)
  • Gesture-Tracking Device
  • Projector & Display Wall
  • MR Devices
  • Wireless Devices
  • Wired Devices
By Industry Vertical, the global market is segmented into the following sub-markets with annual revenue ($ mn) and production value ($ bn) for 2022-2032 included in each section.
  • Gaming & Entertainment
  • Industrial & Manufacturing
  • Aerospace & Defense
  • Healthcare
  • Education
  • Automotive
  • Retail & Marketing
  • Other Verticals
By End User, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
  • Consumer
  • Enterprise
  • Large Enterprises
  • Small- & Medium-sized Enterprises (SMEs)
Geographically, the following regions together with the listed national/local markets are fully investigated:
  • North America (U.S., Canada, and Mexico)
  • Europe (Germany, UK, France, Spain, Italy, Netherlands, Rest of Europe; Rest of Europe is further segmented into Russia, Switzerland, Poland, Sweden, Belgium, Austria, Ireland, Norway, Denmark, and Finland)
  • APAC (Japan, China, South Korea, Australia, India, and Rest of APAC; Rest of APAC is further segmented into Malaysia, Singapore, Indonesia, Thailand, New Zealand, Vietnam, Taiwan, and Philippines)
  • South America (Brazil, Chile, Argentina, Rest of South America)
  • MEA (UAE, Saudi Arabia, South Africa, and Rest of MEA)
For each region and country, detailed analysis and data of annual revenue ($ mn) are available for 2022-2032. The breakdown of all regional markets by country and the breakdown of each national market by Technology, Component, and Industry Vertical over the forecast years are also included.

The report also covers the current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.

Selected Key Players:

Acer Inc.

Apple Inc.

Atheer, Inc.

Blippar Ltd.

Catchoom Technologies, S.L.

DAQRI

Dell Technologies Inc.

EON Reality, Inc.

Google, LLC

HP Development Co., L.P.

HTC Corporation

Infinity Augmented Reality, Inc.

Intel Corporation

Intellectsoft LLC

Leap Motion, Inc.

Lumus Ltd.

Magic Leap, Inc

Meta Company

Microsoft Corp.

Niantic Inc.

Nintendo Co., Ltd.

Occipital Inc.

Oculus VR, LLC

Optinvent S.A.

Popar Co., Ltd.

Qualcomm Technologies Inc.

Samsung Co., Ltd.

Seiko Epson Corporation

Sony Corporation

Total Immersion

Universal mCloud Corp. (NGRAIN)

Virtuix

Vuzix Corp.

Wayray AG

Wikitude GmbH

Zappar Ltd.

Zugara, Inc.

(Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)
1 INTRODUCTION

1.1 Industry Definition and Research Scope
  1.1.1 Industry Definition
  1.1.2 Research Scope
1.2 Research Methodology
  1.2.1 Overview of Market Research Methodology
  1.2.2 Market Assumption
  1.2.3 Secondary Data
  1.2.4 Primary Data
  1.2.5 Data Filtration and Model Design
  1.2.6 Market Size/Share Estimation
  1.2.7 Research Limitations
1.3 Executive Summary

2 MARKET OVERVIEW AND DYNAMICS

2.1 Market Size and Forecast
  2.1.1 Impact of COVID-19 on World Economy
  2.1.2 Impact of COVID-19 on the Market
  2.1.3 Impact of Russia-Ukraine Conflict: War Slows Economic Recovery
2.2 Major Growth Drivers
2.3 Market Restraints and Challenges
2.4 Emerging Opportunities and Market Trends
2.5 Porter’s Fiver Forces Analysis

3 SEGMENTATION OF GLOBAL MARKET BY TECHNOLOGY

3.1 Market Overview by Technology
3.2 Augmented Reality (AR)
  3.2.1 Marker-based AR
  3.2.2 Markerless AR
  3.2.3 Other Technologies
3.3 Virtual Reality (VR)
  3.3.1 Nonimmersive Technology
  3.3.2 Semi-Immersive Technology
  3.3.3 Fully Immersive Technology
3.4 Mixed Reality (MR)

4 SEGMENTATION OF GLOBAL MARKET BY COMPONENT

4.1 Market Overview by Component
4.2 Hardware
  4.2.1 Sensors
  4.2.2 Semiconductor Component
  4.2.3 Displays and Projectors
  4.2.4 Position Trackers
  4.2.5 Cameras
  4.2.6 Other Hardware
4.3 Software
  4.3.1 Software Developer Kits
  4.3.2 Cloud-based Solutions
4.4 Service & Content Creation

5 SEGMENTATION OF GLOBAL MARKET BY DEVICE TYPE

5.1 Market Overview by Device Type
5.2 AR Devices
  5.2.1 Head-Mounted Display (HMD)
  5.2.2 Head-Up Display (HUD)
  5.2.3 Smart Glasses
  5.2.4 Handheld Devices and Others
5.3 VR Devices
  5.3.1 Head-Mounted Display (HMD)
  5.3.2 Gesture-Tracking Device
  5.3.3 Projector & Display Wall
5.4 MR Devices
  5.4.1 Wireless Devices
  5.4.2 Wired Devices

6 SEGMENTATION OF GLOBAL MARKET BY INDUSTRY VERTICAL

6.1 Market Overview by Industry Vertical
6.2 Gaming & Entertainment
6.3 Industrial & Manufacturing
6.4 Aerospace & Defense
6.5 Healthcare
6.6 Education
6.7 Automotive
6.8 Retail & Marketing
6.9 Other Verticals

7 SEGMENTATION OF GLOBAL MARKET BY END USER

7.1 Market Overview by End User
7.2 Consumer
7.3 Enterprise
  7.3.1 Large Enterprises
  7.3.2 Small- & Medium-sized Enterprises (SMEs)

8 SEGMENTATION OF GLOBAL MARKET BY REGION

8.1 Geographic Market Overview 2022-2032
8.2 North America Market 2022-2032 by Country
  8.2.1 Overview of North America Market
  8.2.2 U.S.
  8.2.3 Canada
  8.2.4 Mexico
8.3 European Market 2022-2032 by Country
  8.3.1 Overview of European Market
  8.3.2 Germany
  8.3.3 U.K.
  8.3.4 France
  8.3.5 Spain
  8.3.6 Italy
  8.3.7 Netherlands
  8.3.8 Rest of European Market
8.4 Asia-Pacific Market 2022-2032 by Country
  8.4.1 Overview of Asia-Pacific Market
  8.4.2 Japan
  8.4.3 China
  8.4.4 Australia
  8.4.5 India
  8.4.6 South Korea
  8.4.7 Rest of APAC Region
8.5 South America Market 2022-2032 by Country
  8.5.1 Argentina
  8.5.2 Brazil
  8.5.3 Chile
  8.5.4 Rest of South America Market
8.6 MEA Market 2022-2032 by Country
  8.6.1 UAE
  8.6.2 Saudi Arabia
  8.6.3 South Africa
  8.6.4 Other National Markets

9 COMPETITIVE LANDSCAPE

9.1 Overview of Key Vendors
9.2 New Product Launch, Partnership, Investment, and M&A
9.3 Company Profiles
Acer Inc.
Apple Inc.
Atheer, Inc.
Blippar Ltd.
Catchoom Technologies, S.L.
DAQRI
Dell Technologies Inc.
EON Reality, Inc.
Google, LLC
HP Development Co., L.P.
HTC Corporation
Infinity Augmented Reality, Inc.
Intel Corporation
Intellectsoft LLC
Leap Motion, Inc.
Lumus Ltd.
Magic Leap, Inc
Meta Company
Microsoft Corp.
Niantic Inc.
Nintendo Co., Ltd.
Occipital Inc.
Oculus VR, LLC
Optinvent S.A.
Popar Co., Ltd.
Qualcomm Technologies Inc.
Samsung Co., Ltd.
Seiko Epson Corporation
Sony Corporation
Total Immersion
Universal mCloud Corp. (NGRAIN)
Virtuix
Vuzix Corp.
Wayray AG
Wikitude GmbH
Zappar Ltd.
Zugara, Inc.
RELATED REPORTS

LIST OF TABLES

Table 1. Snapshot of Global Extended Reality Market in Balanced Perspective, 2022-2032
Table 2. World Economic Outlook, 2021-2031
Table 3. World Economic Outlook, 2021-2023
Table 4. Scenarios for Economic Impact of Ukraine Crisis
Table 5. Main Product Trends and Market Opportunities in Global Extended Reality Market
Table 6. Global Extended Reality Market by Technology, 2022-2032, $ mn (Demand Value)
Table 7. Global Extended Reality Market by Technology, 2022-2032, $ mn (Production Value)
Table 8. Global Augmented Reality Market by Technology, 2022-2032, $ mn
Table 9. Global Augmented Reality Market: Marker-based AR by Type, 2022-2032, $ mn
Table 10. Global Augmented Reality Market: Markerless AR by Type, 2022-2032, $ mn
Table 11. Global Virtual Reality Market by Technology, 2022-2032, $ mn
Table 12. Global Extended Reality Market by Component, 2022-2032, $ mn (Demand Value)
Table 13. Global Extended Reality Market by Component, 2022-2032, $ mn (Production Value)
Table 14. Global Extended Reality Market: Hardware by Type, 2022-2032, $ mn
Table 15. Global Extended Reality Market: Software by Type, 2022-2032, $ mn
Table 16. Global Extended Reality Market by Device Type, 2022-2032, $ mn
Table 17. Global Augmented Reality Market by Device, 2022-2032, $ mn
Table 18. Global Virtual Reality Market by Device, 2022-2032, $ mn
Table 19. Global Mixed Reality (MR) Market by Device, 2022-2032, $ mn
Table 20. Global Extended Reality Market by Industry Vertical, 2022-2032, $ mn (Demand Value)
Table 21. Global Extended Reality Market by Industry Vertical, 2022-2032, $ mn (Production Value)
Table 22. Global Extended Reality Market by End User, 2022-2032, $ mn
Table 23. Global Extended Reality Market by End User, 2022-2032, $ mn
Table 24. Global Extended Reality Market by Region, 2022-2032, $ mn (Demand Value)
Table 25. Global Extended Reality Market by Region, 2022-2032, $ mn (Production Value)
Table 26. Leading National Extended Reality Market, 2022 and 2032, $ mn
Table 27. North America Extended Reality Market by Country, 2022-2032, $ mn
Table 28. U.S. Extended Reality Market by Technology, 2022-2032, $ mn
Table 29. U.S. Extended Reality Market by Component, 2022-2032, $ mn
Table 30. U.S. Extended Reality Market by Industry Vertical, 2022-2032, $ mn
Table 31. Canada Extended Reality Market by Technology, 2022-2032, $ mn
Table 32. Canada Extended Reality Market by Component, 2022-2032, $ mn
Table 33. Canada Extended Reality Market by Industry Vertical, 2022-2032, $ mn
Table 34. Mexico Extended Reality Market by Technology, 2022-2032, $ mn
Table 35. Mexico Extended Reality Market by Component, 2022-2032, $ mn
Table 36. Mexico Extended Reality Market by Industry Vertical, 2022-2032, $ mn
Table 37. Europe Extended Reality Market by Country, 2022-2032, $ mn
Table 38. Germany Extended Reality Market by Technology, 2022-2032, $ mn
Table 39. Germany Extended Reality Market by Component, 2022-2032, $ mn
Table 40. Germany Extended Reality Market by Industry Vertical, 2022-2032, $ mn
Table 41. U.K. Extended Reality Market by Technology, 2022-2032, $ mn
Table 42. U.K. Extended Reality Market by Component, 2022-2032, $ mn
Table 43. U.K. Extended Reality Market by Industry Vertical, 2022-2032, $ mn
Table 44. France Extended Reality Market by Technology, 2022-2032, $ mn
Table 45. France Extended Reality Market by Component, 2022-2032, $ mn
Table 46. France Extended Reality Market by Industry Vertical, 2022-2032, $ mn
Table 47. Spain Extended Reality Market by Technology, 2022-2032, $ mn
Table 48. Spain Extended Reality Market by Component, 2022-2032, $ mn
Table 49. Spain Extended Reality Market by Industry Vertical, 2022-2032, $ mn
Table 50. Italy Extended Reality Market by Technology, 2022-2032, $ mn
Table 51. Italy Extended Reality Market by Component, 2022-2032, $ mn
Table 52. Italy Extended Reality Market by Industry Vertical, 2022-2032, $ mn
Table 53. Netherlands Extended Reality Market by Technology, 2022-2032, $ mn
Table 54. Netherlands Extended Reality Market by Component, 2022-2032, $ mn
Table 55. Netherlands Extended Reality Market by Industry Vertical, 2022-2032, $ mn
Table 56. Extended Reality Market in Rest of Europe by Country, 2022-2032, $ mn
Table 57. APAC Extended Reality Market by Country, 2022-2032, $ mn
Table 58. Japan Extended Reality Market by Technology, 2022-2032, $ mn
Table 59. Japan Extended Reality Market by Component, 2022-2032, $ mn
Table 60. Japan Extended Reality Market by Industry Vertical, 2022-2032, $ mn
Table 61. China Extended Reality Market by Technology, 2022-2032, $ mn
Table 62. China Extended Reality Market by Component, 2022-2032, $ mn
Table 63. China Extended Reality Market by Industry Vertical, 2022-2032, $ mn
Table 64. Australia Extended Reality Market by Technology, 2022-2032, $ mn
Table 65. Australia Extended Reality Market by Component, 2022-2032, $ mn
Table 66. Australia Extended Reality Market by Industry Vertical, 2022-2032, $ mn
Table 67. India Extended Reality Market by Technology, 2022-2032, $ mn
Table 68. India Extended Reality Market by Component, 2022-2032, $ mn
Table 69. India Extended Reality Market by Industry Vertical, 2022-2032, $ mn
Table 70. South Korea Extended Reality Market by Technology, 2022-2032, $ mn
Table 71. South Korea Extended Reality Market by Component, 2022-2032, $ mn
Table 72. South Korea Extended Reality Market by Industry Vertical, 2022-2032, $ mn
Table 73. Extended Reality Market in Rest of APAC by Country/Region, 2022-2032, $ mn
Table 74. South America Extended Reality Market by Country, 2022-2032, $ mn
Table 75. Argentina Extended Reality Market by Technology, 2022-2032, $ mn
Table 76. Argentina Extended Reality Market by Component, 2022-2032, $ mn
Table 77. Argentina Extended Reality Market by Industry Vertical, 2022-2032, $ mn
Table 78. Brazil Extended Reality Market by Technology, 2022-2032, $ mn
Table 79. Brazil Extended Reality Market by Component, 2022-2032, $ mn
Table 80. Brazil Extended Reality Market by Industry Vertical, 2022-2032, $ mn
Table 81. Chile Extended Reality Market by Technology, 2022-2032, $ mn
Table 82. Chile Extended Reality Market by Component, 2022-2032, $ mn
Table 83. Chile Extended Reality Market by Industry Vertical, 2022-2032, $ mn
Table 84. MEA Extended Reality Market by Country, 2022-2032, $ mn
Table 85. UAE Extended Reality Market by Technology, 2022-2032, $ mn
Table 86. UAE Extended Reality Market by Component, 2022-2032, $ mn
Table 87. UAE Extended Reality Market by Industry Vertical, 2022-2032, $ mn
Table 88. Saudi Arabia Extended Reality Market by Technology, 2022-2032, $ mn
Table 89. Saudi Arabia Extended Reality Market by Component, 2022-2032, $ mn
Table 90. Saudi Arabia Extended Reality Market by Industry Vertical, 2022-2032, $ mn
Table 91. South Africa Extended Reality Market by Technology, 2022-2032, $ mn
Table 92. South Africa Extended Reality Market by Component, 2022-2032, $ mn
Table 93. South Africa Extended Reality Market by Industry Vertical, 2022-2032, $ mn
Table 94. Acer Inc.: Company Snapshot
Table 95. Acer Inc.: Business Segmentation
Table 96. Acer Inc.: Product Portfolio

LIST OF FIGURES

Figure 1. Research Method Flow Chart
Figure 2. Bottom-up Approach and Top-down Approach for Market Estimation
Figure 3. Global Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2022-2032
Figure 4. Global Extended Reality Market by Demand Value, 2022-2032, $ mn
Figure 5. Global Extended Reality Market by Production Value, 2022-2032, $ mn
Figure 6. Impact of COVID-19 on Business
Figure 7. Primary Drivers and Impact Factors of Global Extended Reality Market
Figure 8. Forecast of Middle-class Population by Region, 2015-2030, million
Figure 9. World Digital Gaming Market, 2022-2032, $ bn
Figure 10. Forecast Share of Consumers Who Will Have Used AR for Online Shopping by 2025 by Country
Figure 11. Primary Restraints and Impact Factors of Global Extended Reality Market
Figure 12. Investment Opportunity Analysis
Figure 13. Porter’s Fiver Forces Analysis of Global Extended Reality Market
Figure 14. Breakdown of Global Extended Reality Market by Technology, 2022-2032, % of Demand Value
Figure 15. Global Addressable Market Cap in 2023-2032 by Technology, Demand Value ($ mn) and Share (%)
Figure 16. Breakdown of Global Extended Reality Market by Technology, 2022-2032, % of Production Value
Figure 17. Global Addressable Market Cap in 2023-2032 by Technology, Production Value ($ mn) and Share (%)
Figure 18. Global Extended Reality Market by Technology: Augmented Reality (AR), 2022-2032, $ mn
Figure 19. Global Augmented Reality Market by Technology: Marker-based AR, 2022-2032, $ mn
Figure 20. Global Augmented Reality Market by Technology: Markerless AR, 2022-2032, $ mn
Figure 21. Global Augmented Reality Market by Technology: Other Technologies, 2022-2032, $ mn
Figure 22. Global Extended Reality Market by Technology: Virtual Reality (VR), 2022-2032, $ mn
Figure 23. Global Virtual Reality Market by Technology: Nonimmersive Technology, 2022-2032, $ mn
Figure 24. Global Virtual Reality Market by Technology: Semi-Immersive Technology, 2022-2032, $ mn
Figure 25. Global Virtual Reality Market by Technology: Fully Immersive Technology, 2022-2032, $ mn
Figure 26. Global Extended Reality Market by Technology: Mixed Reality (MR), 2022-2032, $ mn
Figure 27. Breakdown of Global Extended Reality Market by Component, 2022-2032, % of Demand Value
Figure 28. Global Addressable Market Cap in 2023-2032 by Component, Demand Value ($ mn) and Share (%)
Figure 29. Breakdown of Global Extended Reality Market by Component, 2022-2032, % of Production Value
Figure 30. Global Addressable Market Cap in 2023-2032 by Component, Demand Production Value ($ mn) and Share (%)
Figure 31. Global Extended Reality Market by Component: Hardware, 2022-2032, $ mn
Figure 32. Global Extended Reality Market by Hardware: Sensors, 2022-2032, $ mn
Figure 33. Global Extended Reality Market by Hardware: Semiconductor Component, 2022-2032, $ mn
Figure 34. Global Extended Reality Market by Hardware: Displays and Projectors, 2022-2032, $ mn
Figure 35. Global Extended Reality Market by Hardware: Position Trackers, 2022-2032, $ mn
Figure 36. Global Extended Reality Market by Hardware: Cameras, 2022-2032, $ mn
Figure 37. Global Extended Reality Market by Hardware: Other Hardware, 2022-2032, $ mn
Figure 38. Global Extended Reality Market by Component: Software, 2022-2032, $ mn
Figure 39. Global Extended Reality Market by Software: Software Developer Kits, 2022-2032, $ mn
Figure 40. Global Extended Reality Market by Software: Cloud-based Solutions, 2022-2032, $ mn
Figure 41. Global Extended Reality Market by Component: Service & Content Creation, 2022-2032, $ mn
Figure 42. Breakdown of Global Extended Reality Market by Device Type, 2022-2032, % of Sales Revenue
Figure 43. Global Addressable Market Cap in 2023-2032 by Device Type, Value ($ mn) and Share (%)
Figure 44. Global Extended Reality Market by Device Type: AR Devices, 2022-2032, $ mn
Figure 45. Global Augmented Reality Market by Device: Head-Mounted Display (HMD), 2022-2032, $ mn
Figure 46. Global Augmented Reality Market by Device: Head-Up Display (HUD), 2022-2032, $ mn
Figure 47. Global Augmented Reality Market by Device: Smart Glasses, 2022-2032, $ mn
Figure 48. Global Augmented Reality Market by Device: Handheld Devices and Others, 2022-2032, $ mn
Figure 49. Global Extended Reality Market by Device Type: VR Devices, 2022-2032, $ mn
Figure 50. Global Virtual Reality Market by Device: Head-Mounted Display (HMD), 2022-2032, $ mn
Figure 51. Global Virtual Reality Market by Device: Gesture-Tracking Device, 2022-2032, $ mn
Figure 52. Global Virtual Reality Market by Device: Projector & Display Wall, 2022-2032, $ mn
Figure 53. Global Extended Reality Market by Device Type: MR Devices, 2022-2032, $ mn
Figure 54. Global Mixed Reality (MR) Market by Device: Wireless Devices, 2022-2032, $ mn
Figure 55. Global Mixed Reality (MR) Market by Device: Wired Devices, 2022-2032, $ mn
Figure 56. Breakdown of Global Extended Reality Market by Industry Vertical, 2022-2032, % of Demand Value
Figure 57. Global Addressable Market Cap in 2023-2032 by Industry Vertical, Demand Value ($ mn) and Share (%)
Figure 58. Breakdown of Global Extended Reality Market by Industry Vertical, 2022-2032, % of Production Value
Figure 59. Global Addressable Market Cap in 2023-2032 by Industry Vertical, Production Value ($ mn) and Share (%)
Figure 60. Global Extended Reality Market by Industry Vertical: Gaming & Entertainment, 2022-2032, $ mn
Figure 61. Global Extended Reality Market by Industry Vertical: Industrial & Manufacturing, 2022-2032, $ mn
Figure 62. Global Extended Reality Market by Industry Vertical: Aerospace & Defense, 2022-2032, $ mn
Figure 63. Global Extended Reality Market by Industry Vertical: Healthcare, 2022-2032, $ mn
Figure 64. Global Extended Reality Market by Industry Vertical: Education, 2022-2032, $ mn
Figure 65. Global Extended Reality Market by Industry Vertical: Automotive, 2022-2032, $ mn
Figure 66. Global Extended Reality Market by Industry Vertical: Retail & Marketing, 2022-2032, $ mn
Figure 67. Global Extended Reality Market by Industry Vertical: Other Verticals, 2022-2032, $ mn
Figure 68. Breakdown of Global Extended Reality Market by End User, 2022-2032, % of Revenue
Figure 69. Global Addressable Market Cap in 2023-2032 by End User, Value ($ mn) and Share (%)
Figure 70. Global Extended Reality Market by End User: Consumer, 2022-2032, $ mn
Figure 71. Global Extended Reality Market by End User: Enterprise, 2022-2032, $ mn
Figure 72. Global Extended Reality Market by End User: Large Enterprises, 2022-2032, $ mn
Figure 73. Global Extended Reality Market by End User: Small- & Medium-sized Enterprises (SMEs), 2022-2032, $ mn
Figure 74. Global Market Snapshot by Region
Figure 75. Geographic Spread of Worldwide Extended Reality Market, 2022-2032, % of Demand Value
Figure 76. Global Addressable Market Cap in 2023-2032 by Region, Demand Value ($ mn) and Share (%)
Figure 77. Geographic Spread of Worldwide Extended Reality Market, 2022-2032, % of Production Value
Figure 78. Global Addressable Market Cap in 2023-2032 by Region, Demand Production Value ($ mn) and Share (%)
Figure 79. North American Extended Reality Market, 2022-2032, $ mn
Figure 80. Breakdown of North America Extended Reality Market by Country, 2022 and 2032, % of Revenue
Figure 81. Contribution to North America 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%)
Figure 82. U.S. Extended Reality Market, 2022-2032, $ mn
Figure 83. Canada Extended Reality Market, 2022-2032, $ mn
Figure 84. Extended Reality Market in Mexico, 2022-2032, $ mn
Figure 85. European Extended Reality Market, 2022-2032, $ mn
Figure 86. Breakdown of European Extended Reality Market by Country, 2022 and 2032, % of Revenue
Figure 87. Contribution to Europe 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%)
Figure 88. Extended Reality Market in Germany, 2022-2032, $ mn
Figure 89. Extended Reality Market in U.K., 2022-2032, $ mn
Figure 90. Extended Reality Market in France, 2022-2032, $ mn
Figure 91. Extended Reality Market in Spain, 2022-2032, $ mn
Figure 92. Extended Reality Market in Italy, 2022-2032, $ mn
Figure 93. Extended Reality Market in Netherlands, 2022-2032, $ mn
Figure 94. Extended Reality Market in Rest of Europe, 2022-2032, $ mn
Figure 95. Asia-Pacific Extended Reality Market, 2022-2032, $ mn
Figure 96. Breakdown of APAC Extended Reality Market by Country, 2022 and 2032, % of Revenue
Figure 97. Contribution to APAC 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%)
Figure 98. Extended Reality Market in Japan, 2022-2032, $ mn
Figure 99. Extended Reality Market in China, 2022-2032, $ mn
Figure 100. Extended Reality Market in Australia, 2022-2032, $ mn
Figure 101. Extended Reality Market in India, 2022-2032, $ mn
Figure 102. Extended Reality Market in South Korea, 2022-2032, $ mn
Figure 103. Extended Reality Market in Rest of APAC, 2022-2032, $ mn
Figure 104. South America Extended Reality Market, 2022-2032, $ mn
Figure 105. Breakdown of South America Extended Reality Market by Country, 2022 and 2032, % of Revenue
Figure 106. Contribution to South America 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%)
Figure 107. Extended Reality Market in Argentina, 2022-2032, $ mn
Figure 108. Extended Reality Market in Brazil, 2022-2032, $ mn
Figure 109. Extended Reality Market in Chile, 2022-2032, $ mn
Figure 110. Extended Reality Market in Rest of South America, 2022-2032, $ mn
Figure 111. Extended Reality Market in Middle East and Africa (MEA), 2022-2032, $ mn
Figure 112. Breakdown of MEA Extended Reality Market by Country, 2022 and 2032, % of Revenue
Figure 113. Contribution to MEA 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%)
Figure 114. Extended Reality Market in UAE, 2022-2032, $ mn
Figure 115. Extended Reality Market in Saudi Arabia, 2022-2032, $ mn
Figure 116. Extended Reality Market in South Africa, 2022-2032, $ mn
Figure 117. Growth Stage of Global Extended Reality Industry over the Forecast Period


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