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Global Augmented Reality and Virtual Reality Market 2022-2032 by Technology (AR, VR), Offering (Hardware, Software, Services), Device Type (AR Devices, VR Devices), Industry Vertical, End User (Consumer, Enterprise), and Region: Trend Forecast and Growth Opportunity

October 2023 | 206 pages | ID: G0C9287B5136EN
GMD Research

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Global augmented reality and virtual reality market will reach $1.18 trillion ($1,185.93 billion) by 2032, growing by 32.5% annually over 2022-2032, driven by the wider Internet coverage, the increasing demand for immersive experiences, prevalent mobile and smart devices, and rising demand from consumer electronics, e-commerce, and healthcare domain.

Highlighted with 91 tables and 103 figures, this 206-page report “Global Augmented Reality and Virtual Reality Market 2022-2032 by Technology (AR, VR), Offering (Hardware, Software, Services), Device Type (AR Devices, VR Devices), Industry Vertical, End User (Consumer, Enterprise), and Region: Trend Forecast and Growth Opportunity” is based on a comprehensive research of the entire global augmented reality and virtual reality market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2020-2022 and provides forecast from 2023 till 2032 with 2022 as the base year. (Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)

In-depth qualitative analyses include identification and investigation of the following aspects:
  • Market Structure
  • Growth Drivers
  • Restraints and Challenges
  • Emerging Product Trends & Market Opportunities
  • Porter’s Fiver Forces
The trend and outlook of global market is forecast in optimistic, balanced, and conservative view by taking into account of COVID-19 and Russia-Ukraine conflict. The balanced (most likely) projection is used to quantify global augmented reality and virtual reality market in every aspect of the classification from perspectives of Technology, Offering, Device Type, Industry Vertical, End User, and Region.

Based on Technology, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
  • Augmented Reality (AR)
  • Marker-based Augmented Reality (Passive Marker, Active Marker)
  • Markerless Augmented Reality (Model-based Tracking, Image-based Processing)
  • Other Technologies
  • Virtual Reality (VR)
  • Nonimmersive Technology
  • Semi-Immersive Technology
  • Fully Immersive Technology
Based on Offering, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
  • Hardware
  • Sensors
  • Semiconductor Component
  • Displays and Projectors
  • Position Trackers
  • Cameras
  • Other Hardware
  • Software
  • Software Developer Kits
  • Cloud-based Solutions
  • Services
By Device Type, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
  • AR Devices
  • Head-Mounted Display (HMD)
  • Head-Up Display (HUD)
  • Smart Glasses
  • Handheld Devices and Others
  • VR Devices
  • Head-Mounted Display (HMD)
  • Gesture-Tracking Device
  • Projector & Display Wall
By Industry Vertical, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
  • Gaming & Entertainment
  • Industrial & Manufacturing
  • Aerospace & Defense
  • Healthcare
  • Education
  • Automotive
  • Retail & Marketing
  • Other Verticals
By End User, the global market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
  • Consumer
  • Enterprise
  • Large Enterprises
  • Small- & Medium-sized Enterprises (SMEs)
Geographically, the following regions together with the listed national/local markets are fully investigated:
  • North America (U.S., Canada, and Mexico)
  • Europe (Germany, UK, France, Spain, Italy, Netherlands, Rest of Europe; Rest of Europe is further segmented into Russia, Switzerland, Poland, Sweden, Belgium, Austria, Ireland, Norway, Denmark, and Finland)
  • APAC (Japan, China, South Korea, Australia, India, and Rest of APAC; Rest of APAC is further segmented into Malaysia, Singapore, Indonesia, Thailand, New Zealand, Vietnam, Taiwan, and Philippines)
  • South America (Brazil, Chile, Argentina, Rest of South America)
  • MEA (UAE, Saudi Arabia, South Africa, and Rest of MEA)
For each region and country, detailed analysis and data of annual revenue ($ mn) are available for 2022-2032. The breakdown of all regional markets by country and the breakdown of each national market by Technology, Offering, and Industry Vertical over the forecast years are also included.

The report also covers the current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.

Selected Key Players:

Apple Inc.

Atheer, Inc.

Blippar Ltd.

Catchoom Technologies, S.L.

EON Reality, Inc.

Facebook Inc.

Google, LLC

HP Development Co., L.P.

Intellectsoft LLC

Leap Motion, Inc.

Lumus Ltd.

Magic Leap, Inc

Microsoft Corp.

Niantic Inc.

Nintendo Co., Ltd.

Oculus VR, LLC

Optinvent S.A.

Popar Co., Ltd.

Qualcomm Technologies Inc.

Samsung Co., Ltd.

Sony Corporation

Total Immersion

Universal mCloud Corp. (NGRAIN)

Virtuix

Vuzix Corp.

Wayray AG

Wikitude GmbH

Zappar Ltd.

Zugara, Inc.

(Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)
1 INTRODUCTION

1.1 Industry Definition and Research Scope
  1.1.1 Industry Definition
  1.1.2 Research Scope
1.2 Research Methodology
  1.2.1 Overview of Market Research Methodology
  1.2.2 Market Assumption
  1.2.3 Secondary Data
  1.2.4 Primary Data
  1.2.5 Data Filtration and Model Design
  1.2.6 Market Size/Share Estimation
  1.2.7 Research Limitations
1.3 Executive Summary

2 MARKET OVERVIEW AND DYNAMICS

2.1 Market Size and Forecast
  2.1.1 Impact of COVID-19 on World Economy
  2.1.2 Impact of COVID-19 on the Market
  2.1.3 Impact of Russia-Ukraine Conflict: War Slows Economic Recovery
2.2 Major Growth Drivers
2.3 Market Restraints and Challenges
2.4 Emerging Opportunities and Market Trends
2.5 Porter’s Fiver Forces Analysis

3 SEGMENTATION OF GLOBAL MARKET BY TECHNOLOGY

3.1 Market Overview by Technology
3.2 Augmented Reality (AR)
  3.2.1 Marker-based AR
  3.2.2 Markerless AR
3.3 Virtual Reality (VR)
  3.3.1 Nonimmersive Technology
  3.3.2 Semi-Immersive Technology
  3.3.3 Fully Immersive Technology

4 SEGMENTATION OF GLOBAL MARKET BY OFFERING

4.1 Market Overview by Offering
4.2 Hardware
  4.2.1 Sensors
  4.2.2 Semiconductor Component
  4.2.3 Displays and Projectors
  4.2.4 Position Trackers
  4.2.5 Cameras
  4.2.6 Other Hardware
4.3 Software
  4.3.1 Software Developer Kits
  4.3.2 Cloud-based Solutions
4.4 Services

5 SEGMENTATION OF GLOBAL MARKET BY DEVICE TYPE

5.1 Market Overview by Device Type
5.2 AR Devices
  5.2.1 Head-Mounted Display (HMD)
  5.2.2 Head-Up Display (HUD)
  5.2.3 Smart Glasses
  5.2.4 Handheld Devices and Others
5.3 VR Devices
  5.3.1 Head-Mounted Display (HMD)
  5.3.2 Gesture-Tracking Device
  5.3.3 Projector & Display Wall

6 SEGMENTATION OF GLOBAL MARKET BY INDUSTRY VERTICAL

6.1 Market Overview by Industry Vertical
6.2 Gaming & Entertainment
6.3 Industrial & Manufacturing
6.4 Aerospace & Defense
6.5 Healthcare
6.6 Education
6.7 Automotive
6.8 Retail & Marketing
6.9 Other Verticals

7 SEGMENTATION OF GLOBAL MARKET BY END USER

7.1 Market Overview by End User
7.2 Consumer
7.3 Enterprise
  7.3.1 Large Enterprises
  7.3.2 Small- & Medium-sized Enterprises (SMEs)

8 SEGMENTATION OF GLOBAL MARKET BY REGION

8.1 Geographic Market Overview 2022-2032
8.2 North America Market 2022-2032 by Country
  8.2.1 Overview of North America Market
  8.2.2 U.S.
  8.2.3 Canada
  8.2.4 Mexico
8.3 European Market 2022-2032 by Country
  8.3.1 Overview of European Market
  8.3.2 Germany
  8.3.3 U.K.
  8.3.4 France
  8.3.5 Spain
  8.3.6 Italy
  8.3.7 Netherlands
  8.3.8 Rest of European Market
8.4 Asia-Pacific Market 2022-2032 by Country
  8.4.1 Overview of Asia-Pacific Market
  8.4.2 Japan
  8.4.3 China
  8.4.4 Australia
  8.4.5 India
  8.4.6 South Korea
  8.4.7 Rest of APAC Region
8.5 South America Market 2022-2032 by Country
  8.5.1 Argentina
  8.5.2 Brazil
  8.5.3 Chile
  8.5.4 Rest of South America Market
8.6 MEA Market 2022-2032 by Country
  8.6.1 UAE
  8.6.2 Saudi Arabia
  8.6.3 South Africa
  8.6.4 Other National Markets

9 COMPETITIVE LANDSCAPE

9.1 Overview of Key Vendors
9.2 New Product Launch, Partnership, Investment, and M&A
9.3 Company Profiles
Apple Inc.
Atheer, Inc.
Blippar Ltd.
Catchoom Technologies, S.L.
EON Reality, Inc.
Facebook Inc.
Google, LLC
HP Development Co., L.P.
Intellectsoft LLC
Leap Motion, Inc.
Lumus Ltd.
Magic Leap, Inc
Microsoft Corp.
Niantic Inc.
Nintendo Co., Ltd.
Oculus VR, LLC
Optinvent S.A.
Popar Co., Ltd.
Qualcomm Technologies Inc.
Samsung Co., Ltd.
Sony Corporation
Total Immersion
Universal mCloud Corp. (NGRAIN)
Virtuix
Vuzix Corp.
Wayray AG
Wikitude GmbH
Zappar Ltd.
Zugara, Inc.
RELATED REPORTS

LIST OF TABLES

Table 1. Snapshot of Global Augmented Reality and Virtual Reality Market in Balanced Perspective, 2022-2032
Table 2. World Economic Outlook, 2021-2031
Table 3. World Economic Outlook, 2021-2023
Table 4. Scenarios for Economic Impact of Ukraine Crisis
Table 5. Main Product Trends and Market Opportunities in Global Augmented Reality and Virtual Reality Market
Table 6. Global Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn
Table 7. Global Augmented Reality Market by Technology, 2022-2032, $ mn
Table 8. Global Augmented Reality Market: Marker-based AR by Type, 2022-2032, $ mn
Table 9. Global Augmented Reality Market: Markerless AR by Type, 2022-2032, $ mn
Table 10. Global Virtual Reality Market by Technology, 2022-2032, $ mn
Table 11. Global Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn
Table 12. Global Augmented Reality and Virtual Reality Market: Hardware by Type, 2022-2032, $ mn
Table 13. Global Augmented Reality and Virtual Reality Market: Software by Type, 2022-2032, $ mn
Table 14. Global Augmented Reality and Virtual Reality Market by Device Type, 2022-2032, $ mn
Table 15. Global Augmented Reality Market by Device, 2022-2032, $ mn
Table 16. Global Virtual Reality Market by Device, 2022-2032, $ mn
Table 17. Global Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn
Table 18. Global Augmented Reality and Virtual Reality Market by End User, 2022-2032, $ mn
Table 19. Global Augmented Reality and Virtual Reality Market by End User, 2022-2032, $ mn
Table 20. Global Augmented Reality and Virtual Reality Market by Region, 2022-2032, $ mn
Table 21. Leading National Augmented Reality and Virtual Reality Market, 2022 and 2032, $ mn
Table 22. North America Augmented Reality and Virtual Reality Market by Country, 2022-2032, $ mn
Table 23. U.S. Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn
Table 24. U.S. Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn
Table 25. U.S. Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn
Table 26. Canada Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn
Table 27. Canada Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn
Table 28. Canada Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn
Table 29. Mexico Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn
Table 30. Mexico Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn
Table 31. Mexico Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn
Table 32. Europe Augmented Reality and Virtual Reality Market by Country, 2022-2032, $ mn
Table 33. Germany Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn
Table 34. Germany Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn
Table 35. Germany Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn
Table 36. U.K. Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn
Table 37. U.K. Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn
Table 38. U.K. Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn
Table 39. France Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn
Table 40. France Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn
Table 41. France Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn
Table 42. Spain Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn
Table 43. Spain Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn
Table 44. Spain Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn
Table 45. Italy Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn
Table 46. Italy Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn
Table 47. Italy Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn
Table 48. Netherlands Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn
Table 49. Netherlands Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn
Table 50. Netherlands Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn
Table 51. Augmented Reality and Virtual Reality Market in Rest of Europe by Country, 2022-2032, $ mn
Table 52. APAC Augmented Reality and Virtual Reality Market by Country, 2022-2032, $ mn
Table 53. Japan Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn
Table 54. Japan Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn
Table 55. Japan Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn
Table 56. China Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn
Table 57. China Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn
Table 58. China Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn
Table 59. Australia Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn
Table 60. Australia Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn
Table 61. Australia Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn
Table 62. India Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn
Table 63. India Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn
Table 64. India Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn
Table 65. South Korea Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn
Table 66. South Korea Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn
Table 67. South Korea Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn
Table 68. Augmented Reality and Virtual Reality Market in Rest of APAC by Country/Region, 2022-2032, $ mn
Table 69. South America Augmented Reality and Virtual Reality Market by Country, 2022-2032, $ mn
Table 70. Argentina Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn
Table 71. Argentina Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn
Table 72. Argentina Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn
Table 73. Brazil Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn
Table 74. Brazil Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn
Table 75. Brazil Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn
Table 76. Chile Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn
Table 77. Chile Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn
Table 78. Chile Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn
Table 79. MEA Augmented Reality and Virtual Reality Market by Country, 2022-2032, $ mn
Table 80. UAE Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn
Table 81. UAE Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn
Table 82. UAE Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn
Table 83. Saudi Arabia Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn
Table 84. Saudi Arabia Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn
Table 85. Saudi Arabia Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn
Table 86. South Africa Augmented Reality and Virtual Reality Market by Technology, 2022-2032, $ mn
Table 87. South Africa Augmented Reality and Virtual Reality Market by Offering, 2022-2032, $ mn
Table 88. South Africa Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, $ mn
Table 89. Apple Inc.: Company Snapshot
Table 90. Apple Inc.: Business Segmentation
Table 91. Apple Inc.: Product Portfolio

LIST OF FIGURES

Figure 1. Research Method Flow Chart
Figure 2. Bottom-up Approach and Top-down Approach for Market Estimation
Figure 3. Global Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2022-2032
Figure 4. Global Augmented Reality and Virtual Reality Market, 2022-2032, $ mn
Figure 5. Impact of COVID-19 on Business
Figure 6. Primary Drivers and Impact Factors of Global Augmented Reality and Virtual Reality Market
Figure 7. Forecast of Middle-class Population by Region, 2015-2030, million
Figure 8. World Digital Gaming Market, 2022-2032, $ bn
Figure 9. Forecast Share of Consumers Who Will Have Used AR for Online Shopping by 2025 by Country
Figure 10. Primary Restraints and Impact Factors of Global Augmented Reality and Virtual Reality Market
Figure 11. Investment Opportunity Analysis
Figure 12. Porter’s Fiver Forces Analysis of Global Augmented Reality and Virtual Reality Market
Figure 13. Breakdown of Global Augmented Reality and Virtual Reality Market by Technology, 2022-2032, % of Revenue
Figure 14. Global Addressable Market Cap in 2023-2032 by Technology, Value ($ mn) and Share (%)
Figure 15. Global Augmented Reality and Virtual Reality Market by Technology: Augmented Reality (AR), 2022-2032, $ mn
Figure 16. Global Augmented Reality Market by Technology: Marker-based AR, 2022-2032, $ mn
Figure 17. Global Augmented Reality Market by Technology: Markerless AR, 2022-2032, $ mn
Figure 18. Global Augmented Reality and Virtual Reality Market by Technology: Virtual Reality (VR), 2022-2032, $ mn
Figure 19. Global Virtual Reality Market by Technology: Nonimmersive Technology, 2022-2032, $ mn
Figure 20. Global Virtual Reality Market by Technology: Semi-Immersive Technology, 2022-2032, $ mn
Figure 21. Global Virtual Reality Market by Technology: Fully Immersive Technology, 2022-2032, $ mn
Figure 22. Breakdown of Global Augmented Reality and Virtual Reality Market by Offering, 2022-2032, % of Sales Revenue
Figure 23. Global Addressable Market Cap in 2023-2032 by Offering, Value ($ mn) and Share (%)
Figure 24. Global Augmented Reality and Virtual Reality Market by Offering: Hardware, 2022-2032, $ mn
Figure 25. Global Augmented Reality and Virtual Reality Market by Hardware: Sensors, 2022-2032, $ mn
Figure 26. Global Augmented Reality and Virtual Reality Market by Hardware: Semiconductor Component, 2022-2032, $ mn
Figure 27. Global Augmented Reality and Virtual Reality Market by Hardware: Displays and Projectors, 2022-2032, $ mn
Figure 28. Global Augmented Reality and Virtual Reality Market by Hardware: Position Trackers, 2022-2032, $ mn
Figure 29. Global Augmented Reality and Virtual Reality Market by Hardware: Cameras, 2022-2032, $ mn
Figure 30. Global Augmented Reality and Virtual Reality Market by Hardware: Other Hardware, 2022-2032, $ mn
Figure 31. Global Augmented Reality and Virtual Reality Market by Offering: Software, 2022-2032, $ mn
Figure 32. Global Augmented Reality and Virtual Reality Market by Software: Software Developer Kits, 2022-2032, $ mn
Figure 33. Global Augmented Reality and Virtual Reality Market by Software: Cloud-based Solutions, 2022-2032, $ mn
Figure 34. Global Augmented Reality and Virtual Reality Market by Offering: Services, 2022-2032, $ mn
Figure 35. Breakdown of Global Augmented Reality and Virtual Reality Market by Device Type, 2022-2032, % of Sales Revenue
Figure 36. Global Addressable Market Cap in 2023-2032 by Device Type, Value ($ mn) and Share (%)
Figure 37. Global Augmented Reality and Virtual Reality Market by Device Type: AR Devices, 2022-2032, $ mn
Figure 38. Global Augmented Reality Market by Device: Head-Mounted Display (HMD), 2022-2032, $ mn
Figure 39. Global Augmented Reality Market by Device: Head-Up Display (HUD), 2022-2032, $ mn
Figure 40. Global Augmented Reality Market by Device: Smart Glasses, 2022-2032, $ mn
Figure 41. Global Augmented Reality Market by Device: Handheld Devices and Others, 2022-2032, $ mn
Figure 42. Global Augmented Reality and Virtual Reality Market by Device Type: VR Devices, 2022-2032, $ mn
Figure 43. Global Virtual Reality Market by Device: Head-Mounted Display (HMD), 2022-2032, $ mn
Figure 44. Global Virtual Reality Market by Device: Gesture-Tracking Device, 2022-2032, $ mn
Figure 45. Global Virtual Reality Market by Device: Projector & Display Wall, 2022-2032, $ mn
Figure 46. Breakdown of Global Augmented Reality and Virtual Reality Market by Industry Vertical, 2022-2032, % of Revenue
Figure 47. Global Addressable Market Cap in 2023-2032 by Industry Vertical, Value ($ mn) and Share (%)
Figure 48. Global Augmented Reality and Virtual Reality Market by Industry Vertical: Gaming & Entertainment, 2022-2032, $ mn
Figure 49. Global Augmented Reality and Virtual Reality Market by Industry Vertical: Industrial & Manufacturing, 2022-2032, $ mn
Figure 50. Global Augmented Reality and Virtual Reality Market by Industry Vertical: Aerospace & Defense, 2022-2032, $ mn
Figure 51. Global Augmented Reality and Virtual Reality Market by Industry Vertical: Healthcare, 2022-2032, $ mn
Figure 52. Global Augmented Reality and Virtual Reality Market by Industry Vertical: Education, 2022-2032, $ mn
Figure 53. Global Augmented Reality and Virtual Reality Market by Industry Vertical: Automotive, 2022-2032, $ mn
Figure 54. Global Augmented Reality and Virtual Reality Market by Industry Vertical: Retail & Marketing, 2022-2032, $ mn
Figure 55. Global Augmented Reality and Virtual Reality Market by Industry Vertical: Other Verticals, 2022-2032, $ mn
Figure 56. Breakdown of Global Augmented Reality and Virtual Reality Market by End User, 2022-2032, % of Revenue
Figure 57. Global Addressable Market Cap in 2023-2032 by End User, Value ($ mn) and Share (%)
Figure 58. Global Augmented Reality and Virtual Reality Market by End User: Consumer, 2022-2032, $ mn
Figure 59. Global Augmented Reality and Virtual Reality Market by End User: Enterprise, 2022-2032, $ mn
Figure 60. Global Augmented Reality and Virtual Reality Market by End User: Large Enterprises, 2022-2032, $ mn
Figure 61. Global Augmented Reality and Virtual Reality Market by End User: Small- & Medium-sized Enterprises (SMEs), 2022-2032, $ mn
Figure 62. Global Market Snapshot by Region
Figure 63. Geographic Spread of Worldwide Augmented Reality and Virtual Reality Market, 2022-2032, % of Sales Revenue
Figure 64. Global Addressable Market Cap in 2023-2032 by Region, Value ($ mn) and Share (%)
Figure 65. North American Augmented Reality and Virtual Reality Market, 2022-2032, $ mn
Figure 66. Breakdown of North America Augmented Reality and Virtual Reality Market by Country, 2022 and 2032, % of Revenue
Figure 67. Contribution to North America 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%)
Figure 68. U.S. Augmented Reality and Virtual Reality Market, 2022-2032, $ mn
Figure 69. Canada Augmented Reality and Virtual Reality Market, 2022-2032, $ mn
Figure 70. Augmented Reality and Virtual Reality Market in Mexico, 2022-2032, $ mn
Figure 71. European Augmented Reality and Virtual Reality Market, 2022-2032, $ mn
Figure 72. Breakdown of European Augmented Reality and Virtual Reality Market by Country, 2022 and 2032, % of Revenue
Figure 73. Contribution to Europe 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%)
Figure 74. Augmented Reality and Virtual Reality Market in Germany, 2022-2032, $ mn
Figure 75. Augmented Reality and Virtual Reality Market in U.K., 2022-2032, $ mn
Figure 76. Augmented Reality and Virtual Reality Market in France, 2022-2032, $ mn
Figure 77. Augmented Reality and Virtual Reality Market in Spain, 2022-2032, $ mn
Figure 78. Augmented Reality and Virtual Reality Market in Italy, 2022-2032, $ mn
Figure 79. Augmented Reality and Virtual Reality Market in Netherlands, 2022-2032, $ mn
Figure 80. Augmented Reality and Virtual Reality Market in Rest of Europe, 2022-2032, $ mn
Figure 81. Asia-Pacific Augmented Reality and Virtual Reality Market, 2022-2032, $ mn
Figure 82. Breakdown of APAC Augmented Reality and Virtual Reality Market by Country, 2022 and 2032, % of Revenue
Figure 83. Contribution to APAC 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%)
Figure 84. Augmented Reality and Virtual Reality Market in Japan, 2022-2032, $ mn
Figure 85. Augmented Reality and Virtual Reality Market in China, 2022-2032, $ mn
Figure 86. Augmented Reality and Virtual Reality Market in Australia, 2022-2032, $ mn
Figure 87. Augmented Reality and Virtual Reality Market in India, 2022-2032, $ mn
Figure 88. Augmented Reality and Virtual Reality Market in South Korea, 2022-2032, $ mn
Figure 89. Augmented Reality and Virtual Reality Market in Rest of APAC, 2022-2032, $ mn
Figure 90. South America Augmented Reality and Virtual Reality Market, 2022-2032, $ mn
Figure 91. Breakdown of South America Augmented Reality and Virtual Reality Market by Country, 2022 and 2032, % of Revenue
Figure 92. Contribution to South America 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%)
Figure 93. Augmented Reality and Virtual Reality Market in Argentina, 2022-2032, $ mn
Figure 94. Augmented Reality and Virtual Reality Market in Brazil, 2022-2032, $ mn
Figure 95. Augmented Reality and Virtual Reality Market in Chile, 2022-2032, $ mn
Figure 96. Augmented Reality and Virtual Reality Market in Rest of South America, 2022-2032, $ mn
Figure 97. Augmented Reality and Virtual Reality Market in Middle East and Africa (MEA), 2022-2032, $ mn
Figure 98. Breakdown of MEA Augmented Reality and Virtual Reality Market by Country, 2022 and 2032, % of Revenue
Figure 99. Contribution to MEA 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%)
Figure 100. Augmented Reality and Virtual Reality Market in UAE, 2022-2032, $ mn
Figure 101. Augmented Reality and Virtual Reality Market in Saudi Arabia, 2022-2032, $ mn
Figure 102. Augmented Reality and Virtual Reality Market in South Africa, 2022-2032, $ mn
Figure 103. Growth Stage of Global Augmented Reality and Virtual Reality Industry over the Forecast Period


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