[email protected] +44 20 8123 2220 (UK) +1 732 587 5005 (US) Contact Us | FAQ |

Global Augmented Reality (AR) Gaming Market Size study, by Component (Hardware, Software), by Technology (RFID, GPS, Mobile Tracking), by Device Type (Mobiles, HMDs (Head-Mounted Displays), Smart Glasses) and Regional Forecasts 2020-2027.

June 2020 | 200 pages | ID: G07EBDB41106EN
Bizwit Research & Consulting LLP

US$ 4,950.00

E-mail Delivery (PDF), Hard Copy Mail Delivery

Download PDF Leaflet

Accepted cards
Wire Transfer
Checkout Later
Need Help? Ask a Question
Global Augmented Reality (AR) Gaming Market is valued approximately at USD XX billion in 2019 and is anticipated to grow with a CAGR of XX% over the forecast period 2020-2027.Augmented Reality (AR) Gaming is a virtual real time gaming device that synchronizes audio and visual content of the game to the user’s environment. AR Gaming aims to connect real world to the virtual world to utilize the existing environment as a play field experience. AR Games operate with several electronic devices such as smartphones, tablets, laptops and other gaming systems. For Instance: As per data from Statista in 2020, 10.34% of rise in smartphone users has been observed as compared to 2018. Rising interests of the individuals worldwide to adopt digital, online and virtual Games is the major factor driving the growth of the market. For Instance: As per reports by CNBC in 2017, digital video game sales experienced approximately 11% year-on-year rise. Increase in the acceptance of AR Games in the entertainment industry which provides more interactive style of playing games boosts the market growth. Further, rise in the capability and affordability of consumers to expend on AR Games coupled with increase in availability of variety of games support the market growth. Further, technological advancements and new innovative options in AR Games seeks attention of the customers, majorly youngsters. Modern augmented reality gaming devices are fabricated with sensors and receptors which deliver users a thrilling, exciting and adventurous experience. Further development in the audio technologies and graphic technologies create several opportunities for the market growth. However, tedious process to set up the system, initial high investments and safety & privacy issues are some major factors restraining the growth of the market over the forecasted period 2020-2027.

The regional analysis of global Augmented Reality (AR) Gaming market is considered for the key regions such as Asia Pacific, North America, Europe, Latin America and Rest of the World. North America is the leading/significant region across the world due to rising disposable income and technological advancements in gaming sector. Whereas, Asia-Pacific is also anticipated to exhibit highest growth rate / CAGR over the forecast period 2020-2027. Factors such as rise in acceptance of the AR Games along with digital technologies create a lucrative growth in the region over the forecasted period 2020-2027.

Major market player included in this report are:
Blippar, LLC (UK)
Catchoom (Spain)
Aurasma (UK)
Infinity Augmented Reality Inc. . (Israel)
Apple Inc. (US)
Qualcomm Technologies (US)
Total Immersion (France)
VividWorks Ltd. (Finland)
Zappar Limited (UK)
Wikitude GmbH (Austria)

The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:

By Component:
Hardware
Software
By Technology:
RFID
GPS
Mobile Tracking
By Device Type:
Mobiles
HMDs
Smart Glasses
By Region:
North America
U.S.
Canada
Europe
UK
Germany
Asia Pacific
China
India
Japan
Latin America
Brazil
Mexico
Rest of the World

Furthermore, years considered for the study are as follows:

Historical year – 2016, 2017, 2018
Base year – 2019
Forecast period – 2020 to 2026

Target Audience of the Global Augmented Reality (AR) Gaming Market in Market Study:

Key Consulting Companies & Advisors
Large, medium-sized, and small enterprises
Venture capitalists
Value-Added Resellers (VARs)
Third-party knowledge providers
Investment bankers
Investors

CHAPTER 1. EXECUTIVE SUMMARY

1.1. Market Snapshot
1.2. Global & Segmental Market Estimates & Forecasts, 2018-2027 (USD Billion)
  1.2.1. Augmented Reality (AR) Gaming Market, by Region, 2018-2027 (USD Billion)
  1.2.2. Augmented Reality (AR) Gaming Market, by Component, 2018-2027 (USD Billion)
  1.2.3. Augmented Reality (AR) Gaming Market, by Technology, 2018-2027 (USD Billion)
  1.2.4. Augmented Reality (AR) Gaming Market, by Device Type, 2018-2027 (USD Billion)
1.3. Key Trends
1.4. Estimation Methodology
1.5. Research Assumption

CHAPTER 2. GLOBAL AUGMENTED REALITY (AR) GAMING MARKET DEFINITION AND SCOPE

2.1. Objective of the Study
2.2. Market Definition & Scope
  2.2.1. Scope of the Study
  2.2.2. Industry Evolution
2.3. Years Considered for the Study
2.4. Currency Conversion Rates

CHAPTER 3. GLOBAL AUGMENTED REALITY (AR) GAMING MARKET DYNAMICS

3.1. Augmented Reality (AR) Gaming Market Impact Analysis (2018-2027)
  3.1.1. Market Drivers
  3.1.2. Market Challenges
  3.1.3. Market Opportunities

CHAPTER 4. GLOBAL AUGMENTED REALITY (AR) GAMING MARKET: INDUSTRY ANALYSIS

4.1. Porter’s 5 Force Model
  4.1.1. Bargaining Power of Suppliers
  4.1.2. Bargaining Power of Buyers
  4.1.3. Threat of New Entrants
  4.1.4. Threat of Substitutes
  4.1.5. Competitive Rivalry
  4.1.6. Futuristic Approach to Porter’s 5 Force Model (2017-2027)
4.2. PEST Analysis
  4.2.1. Political
  4.2.2. Economical
  4.2.3. Social
  4.2.4. Technological
4.3. Investment Adoption Model
4.4. Analyst Recommendation & Conclusion

CHAPTER 5. GLOBAL AUGMENTED REALITY (AR) GAMING MARKET, BY COMPONENT

5.1. Market Snapshot
5.2. Global Augmented Reality (AR) Gaming Market by Component, Performance - Potential Analysis
5.3. Global Augmented Reality (AR) Gaming Market Estimates & Forecasts by Component 2017-2027 (USD Billion)
5.4. Augmented Reality (AR) Gaming Market, Sub Segment Analysis
  5.4.1. Hardware
  5.4.2. Software

CHAPTER 6. GLOBAL AUGMENTED REALITY (AR) GAMING MARKET, BY TECHNOLOGY

6.1. Market Snapshot
6.2. Global Augmented Reality (AR) Gaming Market by Technology, Performance - Potential Analysis
6.3. Global Augmented Reality (AR) Gaming Market Estimates & Forecasts by Technology 2017-2027 (USD Billion)
6.4. Augmented Reality (AR) Gaming Market, Sub Segment Analysis
  6.4.1. RFID
  6.4.2. GPS
  6.4.3. Mobile Tracking

CHAPTER 7. GLOBAL AUGMENTED REALITY (AR) GAMING MARKET, BY DEVICE TYPE

7.1. Market Snapshot
7.2. Global Augmented Reality (AR) Gaming Market by Device Type, Performance - Potential Analysis
7.3. Global Augmented Reality (AR) Gaming Market Estimates & Forecasts by Device Type 2017-2027 (USD Billion)
7.4. Augmented Reality (AR) Gaming Market, Sub Segment Analysis
  7.4.1. Mobiles
  7.4.2. HMDs (Head-Mounted Displays)
  7.4.3. Smart Glasses

CHAPTER 8. GLOBAL AUGMENTED REALITY (AR) GAMING MARKET, REGIONAL ANALYSIS

8.1. Augmented Reality (AR) Gaming Market, Regional Market Snapshot
8.2. North America Augmented Reality (AR) Gaming Market
  8.2.1. U.S. Augmented Reality (AR) Gaming Market
    8.2.1.1. Component breakdown estimates & forecasts, 2017-2027
    8.2.1.2. Technology breakdown estimates & forecasts, 2017-2027
    8.2.1.3. Device Type breakdown estimates & forecasts, 2017-2027
  8.2.2. Canada Augmented Reality (AR) Gaming Market
8.3. Europe Augmented Reality (AR) Gaming Market Snapshot
  8.3.1. U.K. Augmented Reality (AR) Gaming Market
  8.3.2. Germany Augmented Reality (AR) Gaming Market
  8.3.3. Rest of Europe Augmented Reality (AR) Gaming Market
8.4. Asia-Pacific Augmented Reality (AR) Gaming Market Snapshot
  8.4.1. China Augmented Reality (AR) Gaming Market
  8.4.2. India Augmented Reality (AR) Gaming Market
  8.4.3. Japan Augmented Reality (AR) Gaming Market
  8.4.4. Rest of Asia Pacific Augmented Reality (AR) Gaming Market
8.5. Latin America Augmented Reality (AR) Gaming Market Snapshot
  8.5.1. Brazil Augmented Reality (AR) Gaming Market
  8.5.2. Mexico Augmented Reality (AR) Gaming Market
8.6. Rest of The World Augmented Reality (AR) Gaming Market

CHAPTER 9. COMPETITIVE INTELLIGENCE

9.1. Top Market Strategies
9.2. Company Profiles
  9.2.1. Blippar, LLC
    9.2.1.1. Key Information
    9.2.1.2. Overview
    9.2.1.3. Financial (Subject to Data Availability)
    9.2.1.4. Product Summary
    9.2.1.5. Recent Developments
  9.2.2. Catchoom
  9.2.3. Aurasma
  9.2.4. Infinity Augmented Reality Inc.
  9.2.5. Apple Inc.
  9.2.6. Qualcomm Technologies
  9.2.7. Total Immersion
  9.2.8. VividWorks Ltd.
  9.2.9. Zappar Limited
  9.2.10. Wikitude GmbH

CHAPTER 10. RESEARCH PROCESS

10.1. Research Process
  10.1.1. Data Mining
  10.1.2. Analysis
  10.1.3. Market Estimation
  10.1.4. Validation
  10.1.5. Publishing
10.2. Research Attributes
10.3. Research Assumption

LIST OF TABLES

TABLE 1. List of secondary sources, used in the study of global Augmented Reality (AR) Gaming market
TABLE 2. List of primary sources, used in the study of global Augmented Reality (AR) Gaming market
TABLE 3. Global Augmented Reality (AR) Gaming market, report scope
TABLE 4. Years considered for the study
TABLE 5. Exchange rates considered
TABLE 6. Global Augmented Reality (AR) Gaming market estimates & forecasts by region 2017-2027 (USD Billion)
TABLE 7. Global Augmented Reality (AR) Gaming market estimates & forecasts by Component 2017-2027 (USD Billion)
TABLE 8. Global Augmented Reality (AR) Gaming market estimates & forecasts by Technology 2017-2027 (USD Billion)
TABLE 9. Global Augmented Reality (AR) Gaming market estimates & forecasts by Device Type 2017-2027 (USD Billion)
TABLE 10. Global Augmented Reality (AR) Gaming market by segment, estimates & forecasts, 2017-2027 (USD Billion)
TABLE 11. Global Augmented Reality (AR) Gaming market by region, estimates & forecasts, 2017-2027 (USD Billion)
TABLE 12. Global Augmented Reality (AR) Gaming market by segment, estimates & forecasts, 2017-2027 (USD Billion)
TABLE 13. Global Augmented Reality (AR) Gaming market by region, estimates & forecasts, 2017-2027 (USD Billion)
TABLE 14. Global Augmented Reality (AR) Gaming market by segment, estimates & forecasts, 2017-2027 (USD Billion)
TABLE 15. Global Augmented Reality (AR) Gaming market by region, estimates & forecasts, 2017-2027 (USD Billion)
TABLE 16. Global Augmented Reality (AR) Gaming market by segment, estimates & forecasts, 2017-2027 (USD Billion)
TABLE 17. Global Augmented Reality (AR) Gaming market by region, estimates & forecasts, 2017-2027 (USD Billion)
TABLE 18. Global Augmented Reality (AR) Gaming market by segment, estimates & forecasts, 2017-2027 (USD Billion)
TABLE 19. Global Augmented Reality (AR) Gaming market by region, estimates & forecasts, 2017-2027 (USD Billion)
TABLE 20. Global Augmented Reality (AR) Gaming market by segment, estimates & forecasts, 2017-2027 (USD Billion)
TABLE 21. Global Augmented Reality (AR) Gaming market by region, estimates & forecasts, 2017-2027 (USD Billion)
TABLE 22. Global Augmented Reality (AR) Gaming market by segment, estimates & forecasts, 2017-2027 (USD Billion)
TABLE 23. Global Augmented Reality (AR) Gaming market by region, estimates & forecasts, 2017-2027 (USD Billion)
TABLE 24. Global Augmented Reality (AR) Gaming market by segment, estimates & forecasts, 2017-2027 (USD Billion)
TABLE 25. Global Augmented Reality (AR) Gaming market by region, estimates & forecasts, 2017-2027 (USD Billion)
TABLE 26. U.S. Augmented Reality (AR) Gaming market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 27. U.S. Augmented Reality (AR) Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 28. U.S. Augmented Reality (AR) Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 29. U.S. Augmented Reality (AR) Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 30. Canada Augmented Reality (AR) Gaming market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 31. Canada Augmented Reality (AR) Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 32. Canada Augmented Reality (AR) Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 33. Canada Augmented Reality (AR) Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 34. UK Augmented Reality (AR) Gaming market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 35. UK Augmented Reality (AR) Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 36. UK Augmented Reality (AR) Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 37. UK Augmented Reality (AR) Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 38. Germany Augmented Reality (AR) Gaming market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 39. Germany Augmented Reality (AR) Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 40. Germany Augmented Reality (AR) Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 41. Germany Augmented Reality (AR) Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 42. ROE Augmented Reality (AR) Gaming market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 43. ROE Augmented Reality (AR) Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 44. ROE Augmented Reality (AR) Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 45. ROE Augmented Reality (AR) Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 46. China Augmented Reality (AR) Gaming market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 47. China Augmented Reality (AR) Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 48. China Augmented Reality (AR) Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 49. China Augmented Reality (AR) Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 50. India Augmented Reality (AR) Gaming market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 51. India Augmented Reality (AR) Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 52. India Augmented Reality (AR) Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 53. India Augmented Reality (AR) Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 54. Japan Augmented Reality (AR) Gaming market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 55. Japan Augmented Reality (AR) Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 56. Japan Augmented Reality (AR) Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 57. Japan Augmented Reality (AR) Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 58. ROPAC Augmented Reality (AR) Gaming market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 59. ROPAC Augmented Reality (AR) Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 60. ROPAC Augmented Reality (AR) Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 61. ROPAC Augmented Reality (AR) Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 62. Brazil Augmented Reality (AR) Gaming market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 63. Brazil Augmented Reality (AR) Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 64. Brazil Augmented Reality (AR) Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 65. Brazil Augmented Reality (AR) Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 66. Mexico Augmented Reality (AR) Gaming market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 67. Mexico Augmented Reality (AR) Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 68. Mexico Augmented Reality (AR) Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 69. Mexico Augmented Reality (AR) Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 70. ROLA Augmented Reality (AR) Gaming market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 71. ROLA Augmented Reality (AR) Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 72. ROLA Augmented Reality (AR) Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 73. ROLA Augmented Reality (AR) Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 74. ROW Augmented Reality (AR) Gaming market estimates & forecasts, 2017-2027 (USD Billion)
TABLE 75. ROW Augmented Reality (AR) Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 76. ROW Augmented Reality (AR) Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)
TABLE 77. ROW Augmented Reality (AR) Gaming market estimates & forecasts by segment 2017-2027 (USD Billion)

LIST OF FIGURES

FIG 1. Global Augmented Reality (AR) Gaming market, research methodology
FIG 2. Global Augmented Reality (AR) Gaming market, market estimation techniques
FIG 3. Global market size estimates & forecast methods
FIG 4. Global Augmented Reality (AR) Gaming market, key trends 2019
FIG 5. Global Augmented Reality (AR) Gaming market, growth prospects 2020-2027
FIG 6. Global Augmented Reality (AR) Gaming market, porters 5 force model
FIG 7. Global Augmented Reality (AR) Gaming market, pest analysis
FIG 8. Global Augmented Reality (AR) Gaming market, value chain analysis
FIG 9. Global Augmented Reality (AR) Gaming market by segment, 2017 & 2027 (USD Billion)
FIG 10. Global Augmented Reality (AR) Gaming market by segment, 2017 & 2027 (USD Billion)
FIG 11. Global Augmented Reality (AR) Gaming market by segment, 2017 & 2027 (USD Billion)
FIG 12. Global Augmented Reality (AR) Gaming market by segment, 2017 & 2027 (USD Billion)
FIG 13. Global Augmented Reality (AR) Gaming market by segment, 2017 & 2027 (USD Billion)
FIG 14. Global Augmented Reality (AR) Gaming market by segment, 2017 & 2027 (USD Billion)
FIG 15. Global Augmented Reality (AR) Gaming market by segment, 2017 & 2027 (USD Billion)
FIG 16. Global Augmented Reality (AR) Gaming market by segment, 2017 & 2027 (USD Billion)
FIG 17. Global Augmented Reality (AR) Gaming market, regional snapshot 2017 & 2027
FIG 18. North America Augmented Reality (AR) Gaming market 2017 & 2027 (USD Billion)
FIG 19. Europe Augmented Reality (AR) Gaming market 2017 & 2027 (USD Billion)
FIG 20. Asia pacific Augmented Reality (AR) Gaming market 2017 & 2027 (USD Billion)
FIG 21. Latin America Augmented Reality (AR) Gaming market 2017 & 2027 (USD Billion)
FIG 22. Global Augmented Reality (AR) Gaming market, company market share analysis (2019)





COMPANIES MENTIONED

Blippar, LLC (UK)
Catchoom (Spain)
Aurasma (UK)
Infinity Augmented Reality Inc. . (Israel)
Apple Inc. (US)
Qualcomm Technologies (US)
Total Immersion (France)
VividWorks Ltd. (Finland)
Zappar Limited (UK)
Wikitude GmbH (Austria)


More Publications