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Global Augmented Reality (AR) and Virtual Reality (VR) Display Market Size Study by Technology (AR, VR), Device (HMD, Hologram, HUD, Projectors), Display Technology (DLP, LCD, LCOS, Micro-LED, OLED), End-User (Aerospace & Defense, Automotive, Commercial, Consumer, Education, Energy, Enterprise, Healthcare), and Regional Forecasts 2022-2032

July 2024 | 200 pages | ID: G4C2919AD469EN
Bizwit Research & Consulting LLP

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Global Augmented Reality (AR) and Virtual Reality (VR) Display Market is valued approximately at USD 4.20 billion in 2023 and is anticipated to grow with a healthy growth rate of more than 17.99% over the forecast period 2024-2032. AR and VR technologies provide immersive experiences by overlaying digital information onto the real world or creating completely simulated environments, respectively. The integration of these technologies with display systems has revolutionized multiple sectors, including gaming, e-commerce, healthcare, and education. The surge in remote work and virtual collaboration needs, especially highlighted during the COVID-19 pandemic, has further accelerated the demand for advanced AR/VR display technologies. Retail and e-commerce sectors are leveraging these technologies to offer virtual trial rooms and product demos, thereby enhancing the consumer shopping experience. Despite the high costs and complex manufacturing processes associated with AR/VR devices, market players are striving to develop cost-effective and high-quality display technologies. As technological advancements continue, enhancements in display resolution, field of view, and user comfort are expected, leading to more sophisticated applications such as simulation-based training, remote surgeries, and therapeutic treatments in healthcare.
AR technology merges the physical world with digital enhancements, allowing users to interact with augmented information while remaining aware of their surroundings. Various AR display types, including head-up displays (HUD), handheld displays, and spatial displays, are utilized across different industries for their unique capabilities. Conversely, VR technology immerses users in a fully digital environment, requiring devices such as head-mounted displays (HMDs) and cave automatic virtual environments (CAVE) to deliver 360-degree experiences. These immersive displays are particularly beneficial for applications in research and commercial settings.
Holograms represent the pinnacle of digital reality, with applications spanning retail, healthcare, and other industries. The increasing demand for realistic AR/VR displays for holographic projections promises substantial commercial opportunities. HUDs, especially in automotive and defense sectors, enable operators to access critical data without diverting their attention, thereby driving the demand for high-resolution AR/VR displays. Projectors equipped with AR/VR displays are transforming the film, events, and education sectors by offering dynamic, viewer-centric experiences. These displays must adapt to environmental conditions to maintain visual quality, which is a focus area for ongoing research and development.
The key regions considered for the global Augmented Reality (AR) and Virtual Reality (VR) Display Market study include Asia Pacific, North America, Europe, Latin America, and Rest of the World. North America is a dominating region in the Augmented Reality (AR) and Virtual Reality (VR) Display Market in terms of revenue due to significant investments in research and development. The region holds a major share of the global market, with applications in gaming, healthcare, and military sectors. Whereas, the market in Asia Pacific is anticipated to grow at the fastest rate over the forecast period owing to the driven by substantial contributions from local electronic companies and increasingly investing in AR/VR technologies. Also, several companies focusing on high-resolution displays to meet the demands of the AR/VR market.
Major market players included in this report are:
Barco N.V.
BOE Technology Group Co., Ltd.
eMagin Corporation
Google LLC
Holoeye Photonics AG
Innolux Corporation
Jasper Display Corp.
Kopin Corporation
Kura Technologies
Lenovo Group Limited
The detailed segments and sub-segments of the market are explained below:
By Technology:
• AR
• VR
By Device:
• HMD
• Hologram
• HUD
• Projectors
By Display Technology:
• DLP
• LCD
• LCOS
• Micro-LED
• OLED
By End-User:
• Aerospace & Defense
• Automotive
• Commercial
• Consumer
• Education
• Energy
• Enterprise
• Healthcare
Application
• Advertising & Marketing
• Gaming
• Maintenance
• Manufacturing
• Simulation & Training
• Sports & Entertainment
By Region:
North America
• U.S.
• Canada
Europe
• UK
• Germany
• France
• Spain
• Italy
• ROE
Asia Pacific
• China
• India
• Japan
• Australia
• South Korea
• RoAPAC
Latin America
• Brazil
• Mexico
• RoLA
Middle East & Africa
• Saudi Arabia
• South Africa
• RoMEA
Years considered for the study are as follows:
Historical year – 2022
Base year – 2023
Forecast period – 2024 to 2032
Key Takeaways:
• Market Estimates & Forecast for 10 years from 2022 to 2032.
• Annualized revenues and regional level analysis for each market segment.
• Detailed analysis of geographical landscape with Country level analysis of major regions.
• Competitive landscape with information on major players in the market.
• Analysis of key business strategies and recommendations on future market approach.
• Analysis of competitive structure of the market.
• Demand side and supply side analysis of the market.
CHAPTER 1. GLOBAL AUGMENTED REALITY (AR) AND VIRTUAL REALITY (VR) DISPLAY MARKET EXECUTIVE SUMMARY

1.1. Global Augmented Reality (AR) and Virtual Reality (VR) Display Market Size & Forecast (2022-2032)
1.2. Regional Summary
1.3. Segmental Summary
  1.3.1. By Technology
  1.3.2. By Device
  1.3.3. By Display Technology
  1.3.4. By End-User
  1.3.5. By Application
1.4. Key Trends
1.5. Recession Impact
1.6. Analyst Recommendation & Conclusion

CHAPTER 2. GLOBAL AUGMENTED REALITY (AR) AND VIRTUAL REALITY (VR) DISPLAY MARKET DEFINITION AND RESEARCH ASSUMPTIONS

2.1. Research Objective
2.2. Market Definition
2.3. Research Assumptions
  2.3.1. Inclusion & Exclusion
  2.3.2. Limitations
  2.3.3. Supply Side Analysis
    2.3.3.1. Availability
    2.3.3.2. Infrastructure
    2.3.3.3. Regulatory Environment
    2.3.3.4. Market Competition
    2.3.3.5. Economic Viability (Consumer’s Perspective)
  2.3.4. Demand Side Analysis
    2.3.4.1. Regulatory frameworks
    2.3.4.2. Technological Advancements
    2.3.4.3. Environmental Considerations
    2.3.4.4. Consumer Awareness & Acceptance
2.4. Estimation Methodology
2.5. Years Considered for the Study
2.6. Currency Conversion Rates

CHAPTER 3. GLOBAL AUGMENTED REALITY (AR) AND VIRTUAL REALITY (VR) DISPLAY MARKET DYNAMICS

3.1. Market Drivers
  3.1.1. Increased adoption in entertainment and education sectors
  3.1.2. Growing number of AR & VR software companies
3.2. Market Challenges
  3.2.1. High costs and privacy concerns
  3.2.2. Need for skilled operators
3.3. Market Opportunities
  3.3.1. Innovations in latency reduction and cross-platform compatibility
  3.3.2. Expanding industrial applications

CHAPTER 4. GLOBAL AUGMENTED REALITY (AR) AND VIRTUAL REALITY (VR) DISPLAY MARKET INDUSTRY ANALYSIS

4.1. Porter’s 5 Force Model
  4.1.1. Bargaining Power of Suppliers
  4.1.2. Bargaining Power of Buyers
  4.1.3. Threat of New Entrants
  4.1.4. Threat of Substitutes
  4.1.5. Competitive Rivalry
  4.1.6. Futuristic Approach to Porter’s 5 Force Model
  4.1.7. Porter’s 5 Force Impact Analysis
4.2. PESTEL Analysis
  4.2.1. Political
  4.2.2. Economical
  4.2.3. Social
  4.2.4. Technological
  4.2.5. Environmental
  4.2.6. Legal
4.3. Top investment opportunity
4.4. Top winning strategies
4.5. Disruptive Trends
4.6. Industry Expert Perspective
4.7. Analyst Recommendation & Conclusion

CHAPTER 5. GLOBAL AUGMENTED REALITY (AR) AND VIRTUAL REALITY (VR) DISPLAY MARKET SIZE & FORECASTS BY TECHNOLOGY 2022-2032

5.1. Segment Dashboard
5.2. Global Augmented Reality (AR) and Virtual Reality (VR) Display Market: Technology Revenue Trend Analysis, 2022 & 2032 (USD Billion)
  5.2.1. AR
  5.2.2. VR

CHAPTER 6. GLOBAL AUGMENTED REALITY (AR) AND VIRTUAL REALITY (VR) DISPLAY MARKET SIZE & FORECASTS BY DEVICE 2022-2032

6.1. Segment Dashboard
6.2. Global Augmented Reality (AR) and Virtual Reality (VR) Display Market: Device Revenue Trend Analysis, 2022 & 2032 (USD Billion)
  6.2.1. HMD
  6.2.2. Hologram
  6.2.3. HUD
  6.2.4. Projectors

CHAPTER 7. GLOBAL AUGMENTED REALITY (AR) AND VIRTUAL REALITY (VR) DISPLAY MARKET SIZE & FORECASTS BY DISPLAY TECHNOLOGY 2022-2032

7.1. Segment Dashboard
7.2. Global Augmented Reality (AR) and Virtual Reality (VR) Display Market: Display Technology Revenue Trend Analysis, 2022 & 2032 (USD Billion)
  7.2.1. DLP
  7.2.2. LCD
  7.2.3. LCOS
  7.2.4. Micro-LED
  7.2.5. OLED

CHAPTER 8. GLOBAL AUGMENTED REALITY (AR) AND VIRTUAL REALITY (VR) DISPLAY MARKET SIZE & FORECASTS BY END-USER 2022-2032

8.1. Segment Dashboard
8.2. Global Augmented Reality (AR) and Virtual Reality (VR) Display Market: End-User Revenue Trend Analysis, 2022 & 2032 (USD Billion)
  8.2.1. Aerospace & Defense
  8.2.2. Automotive
  8.2.3. Commercial
  8.2.4. Consumer
  8.2.5. Education
  8.2.6. Energy
  8.2.7. Enterprise
  8.2.8. Healthcare

CHAPTER 9. GLOBAL AUGMENTED REALITY (AR) AND VIRTUAL REALITY (VR) DISPLAY MARKET SIZE & FORECASTS BY APPLICATION 2022-2032

9.1. Segment Dashboard
9.2. Global Augmented Reality (AR) and Virtual Reality (VR) Display Market: Application Revenue Trend Analysis, 2022 & 2032 (USD Billion)
  9.2.1. Advertising & Marketing
  9.2.2. Gaming
  9.2.3. Maintenance
  9.2.4. Manufacturing
  9.2.5. Simulation & Training
  9.2.6. Sports & Entertainment

CHAPTER 10. GLOBAL AUGMENTED REALITY (AR) AND VIRTUAL REALITY (VR) DISPLAY MARKET SIZE & FORECASTS BY REGION 2022-2032

10.1. North America Augmented Reality (AR) and Virtual Reality (VR) Display Market
  10.1.1. U.S. Augmented Reality (AR) and Virtual Reality (VR) Display Market
    10.1.1.1. Technology breakdown size & forecasts, 2022-2032
    10.1.1.2. Device breakdown size & forecasts, 2022-2032
    10.1.1.3. Display Technology breakdown size & forecasts, 2022-2032
    10.1.1.4. End-User breakdown size & forecasts, 2022-2032
    10.1.1.5. Application breakdown size & forecasts, 2022-2032
  10.1.2. Canada Augmented Reality (AR) and Virtual Reality (VR) Display Market
10.2. Europe Augmented Reality (AR) and Virtual Reality (VR) Display Market
  10.2.1. U.K. Augmented Reality (AR) and Virtual Reality (VR) Display Market
  10.2.2. Germany Augmented Reality (AR) and Virtual Reality (VR) Display Market
  10.2.3. France Augmented Reality (AR) and Virtual Reality (VR) Display Market
  10.2.4. Spain Augmented Reality (AR) and Virtual Reality (VR) Display Market
  10.2.5. Italy Augmented Reality (AR) and Virtual Reality (VR) Display Market
  10.2.6. Rest of Europe Augmented Reality (AR) and Virtual Reality (VR) Display Market
10.3. Asia-Pacific Augmented Reality (AR) and Virtual Reality (VR) Display Market
  10.3.1. China Augmented Reality (AR) and Virtual Reality (VR) Display Market
  10.3.2. India Augmented Reality (AR) and Virtual Reality (VR) Display Market
  10.3.3. Japan Augmented Reality (AR) and Virtual Reality (VR) Display Market
  10.3.4. Australia Augmented Reality (AR) and Virtual Reality (VR) Display Market
  10.3.5. South Korea Augmented Reality (AR) and Virtual Reality (VR) Display Market
  10.3.6. Rest of Asia Pacific Augmented Reality (AR) and Virtual Reality (VR) Display Market
10.4. Latin America Augmented Reality (AR) and Virtual Reality (VR) Display Market
  10.4.1. Brazil Augmented Reality (AR) and Virtual Reality (VR) Display Market
  10.4.2. Mexico Augmented Reality (AR) and Virtual Reality (VR) Display Market
  10.4.3. Rest of Latin America Augmented Reality (AR) and Virtual Reality (VR) Display Market
10.5. Middle East & Africa Augmented Reality (AR) and Virtual Reality (VR) Display Market
  10.5.1. Saudi Arabia Augmented Reality (AR) and Virtual Reality (VR) Display Market
  10.5.2. South Africa Augmented Reality (AR) and Virtual Reality (VR) Display Market
  10.5.3. Rest of Middle East & Africa Augmented Reality (AR) and Virtual Reality (VR) Display Market

CHAPTER 11. COMPETITIVE INTELLIGENCE

11.1. Key Company SWOT Analysis
  11.1.1. Company
  11.1.2. Company
  11.1.3. Company
11.2. Top Market Strategies
11.3. Company Profiles
  11.3.1. Barco N.V.
    11.3.1.1. Key Information
    11.3.1.2. Overview
    11.3.1.3. Financial (Subject to Data Availability)
    11.3.1.4. Product Summary
    11.3.1.5. Market Strategies
  11.3.2. BOE Technology Group Co., Ltd.
  11.3.3. eMagin Corporation
  11.3.4. Google LLC
  11.3.5. Holoeye Photonics AG
  11.3.6. Innolux Corporation
  11.3.7. Jasper Display Corp.
  11.3.8. Kopin Corporation
  11.3.9. Kura Technologies
  11.3.10. Lenovo Group Limited

CHAPTER 12. RESEARCH PROCESS

12.1. Research Process
  12.1.1. Data Mining
  12.1.2. Analysis
  12.1.3. Market Estimation
  12.1.4. Validation
  12.1.5. Publishing
12.2. Research Attributes

LIST OF TABLES

TABLE 1. Global Augmented Reality (AR) and Virtual Reality (VR) Display Market, report scope
TABLE 2. Global Augmented Reality (AR) and Virtual Reality (VR) Display Market estimates & forecasts by Region 2022-2032 (USD Billion)
TABLE 3. Global Augmented Reality (AR) and Virtual Reality (VR) Display Market estimates & forecasts by Technology 2022-2032 (USD Billion)
TABLE 4. Global Augmented Reality (AR) and Virtual Reality (VR) Display Market estimates & forecasts by Device 2022-2032 (USD Billion)
TABLE 5. Global Augmented Reality (AR) and Virtual Reality (VR) Display Market estimates & forecasts by Display Technology 2022-2032 (USD Billion)
TABLE 6. Global Augmented Reality (AR) and Virtual Reality (VR) Display Market estimates & forecasts by End-User 2022-2032 (USD Billion)
TABLE 7. Global Augmented Reality (AR) and Virtual Reality (VR) Display Market estimates & forecasts by Application 2022-2032 (USD Billion)
TABLE 8. Global Augmented Reality (AR) and Virtual Reality (VR) Display Market by segment, estimates & forecasts, 2022-2032 (USD Billion)
TABLE 9. Global Augmented Reality (AR) and Virtual Reality (VR) Display Market by region, estimates & forecasts, 2022-2032 (USD Billion)
TABLE 10. Global Augmented Reality (AR) and Virtual Reality (VR) Display Market by segment, estimates & forecasts, 2022-2032 (USD Billion)
TABLE 11. Global Augmented Reality (AR) and Virtual Reality (VR) Display Market by region, estimates & forecasts, 2022-2032 (USD Billion)
TABLE 12. Global Augmented Reality (AR) and Virtual Reality (VR) Display Market by segment, estimates & forecasts, 2022-2032 (USD Billion)
TABLE 13. Global Augmented Reality (AR) and Virtual Reality (VR) Display Market by region, estimates & forecasts, 2022-2032 (USD Billion)
TABLE 14. Global Augmented Reality (AR) and Virtual Reality (VR) Display Market by region, estimates & forecasts, 2022-2032 (USD Billion)
TABLE 15. U.S. Augmented Reality (AR) and Virtual Reality (VR) Display Market estimates & forecasts, 2022-2032 (USD Billion)
TABLE 16. U.S. Augmented Reality (AR) and Virtual Reality (VR) Display Market estimates & forecasts by segment 2022-2032 (USD Billion)
TABLE 17. U.S. Augmented Reality (AR) and Virtual Reality (VR) Display Market estimates & forecasts by segment 2022-2032 (USD Billion)
TABLE 18. Canada Augmented Reality (AR) and Virtual Reality (VR) Display Market estimates & forecasts, 2022-2032 (USD Billion)
TABLE 19. Canada Augmented Reality (AR) and Virtual Reality (VR) Display Market estimates & forecasts by segment 2022-2032 (USD Billion)
TABLE 20. Canada Augmented Reality (AR) and Virtual Reality (VR) Display Market estimates & forecasts by segment 2022-2032 (USD Billion)
…..
This list is not complete, final report does contain more than 100 tables. The list may be updated in the final deliverable.

LIST OF FIGURES

FIG 1. Global Augmented Reality (AR) and Virtual Reality (VR) Display Market, research methodology
FIG 2. Global Augmented Reality (AR) and Virtual Reality (VR) Display Market, market estimation techniques
FIG 3. Global market size estimates & forecast methods.
FIG 4. Global Augmented Reality (AR) and Virtual Reality (VR) Display Market, key trends 2023
FIG 5. Global Augmented Reality (AR) and Virtual Reality (VR) Display Market, growth prospects 2022-2032
FIG 6. Global Augmented Reality (AR) and Virtual Reality (VR) Display Market, porters 5 force model
FIG 7. Global Augmented Reality (AR) and Virtual Reality (VR) Display Market, PESTEL analysis
FIG 8. Global Augmented Reality (AR) and Virtual Reality (VR) Display Market, value chain analysis
FIG 9. Global Augmented Reality (AR) and Virtual Reality (VR) Display Market by segment, 2022 & 2032 (USD Billion)
FIG 10. Global Augmented Reality (AR) and Virtual Reality (VR) Display Market by segment, 2022 & 2032 (USD Billion)
FIG 11. Global Augmented Reality (AR) and Virtual Reality (VR) Display Market by segment, 2022 & 2032 (USD Billion)
FIG 12. Global Augmented Reality (AR) and Virtual Reality (VR) Display Market by segment, 2022 & 2032 (USD Billion)
FIG 13. Global Augmented Reality (AR) and Virtual Reality (VR) Display Market by segment, 2022 & 2032 (USD Billion)
FIG 14. Global Augmented Reality (AR) and Virtual Reality (VR) Display Market, regional snapshot 2022 & 2032
FIG 15. North America Augmented Reality (AR) and Virtual Reality (VR) Display Market 2022 & 2032 (USD Billion)
FIG 16. Europe Augmented Reality (AR) and Virtual Reality (VR) Display Market 2022 & 2032 (USD Billion)
FIG 17. Asia pacific Augmented Reality (AR) and Virtual Reality (VR) Display Market 2022 & 2032 (USD Billion)
FIG 18. Latin America Augmented Reality (AR) and Virtual Reality (VR) Display Market 2022 & 2032 (USD Billion)
FIG 19. Middle East & Africa Augmented Reality (AR) and Virtual Reality (VR) Display Market 2022 & 2032 (USD Billion)
FIG 20. Global Augmented Reality (AR) and Virtual Reality (VR) Display Market, company market share analysis (2023)
…..
This list is not complete, final report does contain more than 50 figures. The list may be updated in the final deliverable.


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