Global 5G Enabled Virtual Reality (VR) Market 2020-2030 by Offering (Hardware, Software, Service), End Use (Consumer, Commercial, Industrial), and Region: Trend Forecast and Growth Opportunity
Global 5G enabled virtual reality market will reach $103.26 billion by 2030, growing by 36.9% annually over 2020-2030 despite the impact of COVID-19. The shipment of 5G VR devices is expected to advance to 9,899.8 million units in 2030 driven by the fast-growing 5G deployment and active users.
Highlighted with 70 tables and 80 figures, this 180-page report “Global 5G Enabled Virtual Reality (VR) Market 2020-2030 by Offering (Hardware, Software, Service), End Use (Consumer, Commercial, Industrial), and Region: Trend Forecast and Growth Opportunity” is based on a comprehensive research of the entire global 5G enabled virtual reality market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2015-2019 and provides forecast from 2020 till 2030 with 2019 as the base year.
(Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)
In-depth qualitative analyses include identification and investigation of the following aspects:
Based on offering, the global market is segmented into the following sub-markets with annual revenue for 2019-2030 included in each section.
Hardware
Based on end use, the global market is segmented into the following sub-markets with annual revenue for 2019-2030 included in each section.
Consumer
The report also covers current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.
Specifically, potential risks associated with investing in global 5G enabled virtual reality market are assayed quantitatively and qualitatively through GMD’s Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions.
Key Players (this may not be a complete list and extra companies can be added upon request):
Atmel Corporation
BARCO
Cypress Semiconductor Corp
Facebook
Google
HoloLens
Huawei Technologies
Integrated Device Technology Inc
Intel Corporation
Leap Motion, Inc.
LG Corporation
Maxim Integrated
Microsoft Corporation
NGRAIN
NKK Switches
Nokia
Oculus
Orion Software
Qualcomm Inc.
Rohm Semiconductor
Samsung Electronics
Semtech Corporation
Sensics, Inc.
Sixense Entertainment, Inc.
Sixense MakeVR
Sixense STEM
StreamVR
Texas Instruments
VREAL
VRWorks
Vuzix Corporation
ZTE Corporation
(Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)
Highlighted with 70 tables and 80 figures, this 180-page report “Global 5G Enabled Virtual Reality (VR) Market 2020-2030 by Offering (Hardware, Software, Service), End Use (Consumer, Commercial, Industrial), and Region: Trend Forecast and Growth Opportunity” is based on a comprehensive research of the entire global 5G enabled virtual reality market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2015-2019 and provides forecast from 2020 till 2030 with 2019 as the base year.
(Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)
In-depth qualitative analyses include identification and investigation of the following aspects:
- Market Structure
- Growth Drivers
- Restraints and Challenges
- Emerging Product Trends & Market Opportunities
- Porter’s Fiver Forces
Based on offering, the global market is segmented into the following sub-markets with annual revenue for 2019-2030 included in each section.
Hardware
- Full Feature Devices
- Hardware Components
- Consumer
- Commercial
- Industrial
Based on end use, the global market is segmented into the following sub-markets with annual revenue for 2019-2030 included in each section.
Consumer
- Gaming
- Entertainment & Media
- Other Consumer Sections
- Healthcare
- E-commerce & Retail
- E-learning & Education
- Real Estate
- Other Commercial Sectors
- Manufacturing
- Pharmaceutical Industry
- Defense & Aerospace
- Farming
- Other Industrial Sectors
- APAC (Japan, China, South Korea, Australia, India, and Rest of APAC; Rest of APAC is further segmented into Malaysia, Singapore, Indonesia, Thailand, New Zealand, Vietnam, and Sri Lanka)
- Europe (Germany, UK, France, Spain, Italy, Russia, Rest of Europe; Rest of Europe is further segmented into Belgium, Denmark, Austria, Norway, Sweden, The Netherlands, Poland, Czech Republic, Slovakia, Hungary, and Romania)
- North America (U.S., Canada, and Mexico)
- South America (Brazil, Chile, Argentina, Rest of South America)
- RoW (Saudi Arabia, UAE, South Africa)
The report also covers current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.
Specifically, potential risks associated with investing in global 5G enabled virtual reality market are assayed quantitatively and qualitatively through GMD’s Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions.
Key Players (this may not be a complete list and extra companies can be added upon request):
Atmel Corporation
BARCO
Cypress Semiconductor Corp
HoloLens
Huawei Technologies
Integrated Device Technology Inc
Intel Corporation
Leap Motion, Inc.
LG Corporation
Maxim Integrated
Microsoft Corporation
NGRAIN
NKK Switches
Nokia
Oculus
Orion Software
Qualcomm Inc.
Rohm Semiconductor
Samsung Electronics
Semtech Corporation
Sensics, Inc.
Sixense Entertainment, Inc.
Sixense MakeVR
Sixense STEM
StreamVR
Texas Instruments
VREAL
VRWorks
Vuzix Corporation
ZTE Corporation
(Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)
1 INTRODUCTION
1.1 Industry Definition and Research Scope
1.1.1 Industry Definition
1.1.2 Research Scope
1.2 Research Methodology
1.2.1 Overview of Market Research Methodology
1.2.2 Market Assumption
1.2.3 Secondary Data
1.2.4 Primary Data
1.2.5 Data Filtration and Model Design
1.2.6 Market Size/Share Estimation
1.2.7 Research Limitations
1.3 Executive Summary
2 MARKET OVERVIEW AND DYNAMICS
2.1 Market Size and Forecast
2.2 Major Growth Drivers
2.3 Market Restraints and Challenges
2.4 Emerging Opportunities and Market Trends
2.5 Porter’s Fiver Forces Analysis
3 SEGMENTATION OF GLOBAL MARKET BY OFFERING
3.1 Market Overview by Offering
3.2 Hardware
3.2.1 Full Feature Devices
3.2.2 Hardware Components
3.3 Software
3.4 Service
4 SEGMENTATION OF GLOBAL MARKET BY END USE
4.1 Market Overview by End Use
4.2 Consumer
4.2.1 Gaming
4.2.2 Entertainment & Media
4.2.3 Other Consumer Sections
4.3 Commercial
4.3.1 Healthcare
4.3.2 E-commerce & Retail
4.3.3 E-learning & Education
4.3.4 Real Estate
4.3.5 Other Commercial Sectors
4.4 Industrial
4.4.1 Manufacturing
4.4.2 Pharmaceutical Industry
4.4.3 Defense & Aerospace
4.4.4 Farming
4.4.5 Other Industrial Sectors
5 SEGMENTATION OF GLOBAL MARKET BY REGION
5.1 Geographic Market Overview 2019-2030
5.2 North America Market 2019-2030 by Country
5.2.1 Overview of North America Market
5.2.2 U.S.
5.2.3 Canada
5.2.4 Mexico
5.3 European Market 2019-2030 by Country
5.3.1 Overview of European Market
5.3.2 Germany
5.3.3 UK
5.3.4 France
5.3.5 Spain
5.3.6 Italy
5.3.7 Russia
5.3.8 Rest of European Market
5.4 Asia-Pacific Market 2019-2030 by Country
5.4.1 Overview of Asia-Pacific Market
5.4.2 Japan
5.4.3 China
5.4.4 Australia
5.4.5 India
5.4.6 South Korea
5.4.7 Rest of APAC Region
5.5 South America Market 2019-2030 by Country
5.5.1 Argentina
5.5.2 Brazil
5.5.3 Chile
5.5.4 Rest of South America Market
5.6 Rest of World Market 2019-2030 by Country
5.6.1 UAE
5.6.2 Saudi Arabia
5.6.3 South Africa
5.6.4 Other National Markets
6 COMPETITIVE LANDSCAPE
6.1 Overview of Key Vendors
6.2 New Product Launch, Partnership, Investment, and M&A
6.3 Company Profiles
Atmel Corporation
BARCO
Cypress Semiconductor Corp
Facebook
Google
HoloLens
Huawei Technologies
Integrated Device Technology Inc
Intel Corporation
Leap Motion, Inc.
LG Corporation
Maxim Integrated
Microsoft Corporation
NGRAIN
NKK Switches
Nokia
Oculus
Orion Software
Qualcomm Inc.
Rohm Semiconductor
Samsung Electronics
Semtech Corporation
Sensics, Inc.
Sixense Entertainment, Inc.
Sixense MakeVR
Sixense STEM
StreamVR
Texas Instruments
VREAL
VRWorks
Vuzix Corporation
ZTE Corporation
7 INVESTING IN GLOBAL MARKET: RISK ASSESSMENT AND MANAGEMENT
7.1 Risk Evaluation of Global Market
7.2 Critical Success Factors (CSFs)
Related Reports and Products
1.1 Industry Definition and Research Scope
1.1.1 Industry Definition
1.1.2 Research Scope
1.2 Research Methodology
1.2.1 Overview of Market Research Methodology
1.2.2 Market Assumption
1.2.3 Secondary Data
1.2.4 Primary Data
1.2.5 Data Filtration and Model Design
1.2.6 Market Size/Share Estimation
1.2.7 Research Limitations
1.3 Executive Summary
2 MARKET OVERVIEW AND DYNAMICS
2.1 Market Size and Forecast
2.2 Major Growth Drivers
2.3 Market Restraints and Challenges
2.4 Emerging Opportunities and Market Trends
2.5 Porter’s Fiver Forces Analysis
3 SEGMENTATION OF GLOBAL MARKET BY OFFERING
3.1 Market Overview by Offering
3.2 Hardware
3.2.1 Full Feature Devices
3.2.2 Hardware Components
3.3 Software
3.4 Service
4 SEGMENTATION OF GLOBAL MARKET BY END USE
4.1 Market Overview by End Use
4.2 Consumer
4.2.1 Gaming
4.2.2 Entertainment & Media
4.2.3 Other Consumer Sections
4.3 Commercial
4.3.1 Healthcare
4.3.2 E-commerce & Retail
4.3.3 E-learning & Education
4.3.4 Real Estate
4.3.5 Other Commercial Sectors
4.4 Industrial
4.4.1 Manufacturing
4.4.2 Pharmaceutical Industry
4.4.3 Defense & Aerospace
4.4.4 Farming
4.4.5 Other Industrial Sectors
5 SEGMENTATION OF GLOBAL MARKET BY REGION
5.1 Geographic Market Overview 2019-2030
5.2 North America Market 2019-2030 by Country
5.2.1 Overview of North America Market
5.2.2 U.S.
5.2.3 Canada
5.2.4 Mexico
5.3 European Market 2019-2030 by Country
5.3.1 Overview of European Market
5.3.2 Germany
5.3.3 UK
5.3.4 France
5.3.5 Spain
5.3.6 Italy
5.3.7 Russia
5.3.8 Rest of European Market
5.4 Asia-Pacific Market 2019-2030 by Country
5.4.1 Overview of Asia-Pacific Market
5.4.2 Japan
5.4.3 China
5.4.4 Australia
5.4.5 India
5.4.6 South Korea
5.4.7 Rest of APAC Region
5.5 South America Market 2019-2030 by Country
5.5.1 Argentina
5.5.2 Brazil
5.5.3 Chile
5.5.4 Rest of South America Market
5.6 Rest of World Market 2019-2030 by Country
5.6.1 UAE
5.6.2 Saudi Arabia
5.6.3 South Africa
5.6.4 Other National Markets
6 COMPETITIVE LANDSCAPE
6.1 Overview of Key Vendors
6.2 New Product Launch, Partnership, Investment, and M&A
6.3 Company Profiles
Atmel Corporation
BARCO
Cypress Semiconductor Corp
HoloLens
Huawei Technologies
Integrated Device Technology Inc
Intel Corporation
Leap Motion, Inc.
LG Corporation
Maxim Integrated
Microsoft Corporation
NGRAIN
NKK Switches
Nokia
Oculus
Orion Software
Qualcomm Inc.
Rohm Semiconductor
Samsung Electronics
Semtech Corporation
Sensics, Inc.
Sixense Entertainment, Inc.
Sixense MakeVR
Sixense STEM
StreamVR
Texas Instruments
VREAL
VRWorks
Vuzix Corporation
ZTE Corporation
7 INVESTING IN GLOBAL MARKET: RISK ASSESSMENT AND MANAGEMENT
7.1 Risk Evaluation of Global Market
7.2 Critical Success Factors (CSFs)
Related Reports and Products
LIST OF TABLES
Table 1. Snapshot of Global 5G Enabled Virtual Reality Market, 2019-2030
Table 2. World Smartphone Connections, Average Network Connection Speed for Smartphones and Tablets, 2019-2030
Table 3. World Mobile Data Traffic by Deployment Mode, 2019-2030, EB/year
Table 4. World Mobile Data Traffic by Device, 2019-2030, EB/year
Table 5. Main Product Trends and Market Opportunities in Global 5G Enabled Virtual Reality Market
Table 6. Global 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn
Table 7. Global 5G Enabled Virtual Reality Market: Hardware by Type, 2019-2030, $ bn
Table 8. Global 5G Enabled Virtual Reality Market: Full Feature Devices by Type, 2019-2030, $ bn
Table 9. Global 5G Enabled Virtual Reality Market: Hardware Components by Type, 2019-2030, $ bn
Table 10. Global 5G Enabled Virtual Reality Market: Software by Application, 2019-2030, $ bn
Table 11. Global 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn
Table 12. Global 5G Enabled Virtual Reality Market: Consumer Market by Segment, 2019-2030, $ bn
Table 13. Global 5G Enabled Virtual Reality Market: Commercial Market by Segment, 2019-2030, $ bn
Table 14. Global 5G Enabled Virtual Reality Market: Industrial Market by Segment, 2019-2030, $ bn
Table 15. Global 5G Enabled Virtual Reality Market by Region, 2019-2030, $ bn
Table 16. Leading National 5G Enabled Virtual Reality Market, 2019 and 2030, $ bn
Table 17. North America 5G Enabled Virtual Reality Market by Country, 2019-2030, $ bn
Table 18. U.S. 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn
Table 19. U.S. 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn
Table 20. Canada 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn
Table 21. Canada 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn
Table 22. Mexico 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn
Table 23. Mexico 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn
Table 24. Europe 5G Enabled Virtual Reality Market by Country, 2019-2030, $ bn
Table 25. Germany 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn
Table 26. Germany 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn
Table 27. UK 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn
Table 28. UK 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn
Table 29. France 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn
Table 30. France 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn
Table 31. Spain 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn
Table 32. Spain 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn
Table 33. Italy 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn
Table 34. Italy 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn
Table 35. Russia 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn
Table 36. Russia 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn
Table 37. 5G Enabled Virtual Reality Market in Rest of Europe by Country, 2019-2030, $ bn
Table 38. APAC 5G Enabled Virtual Reality Market by Country, 2019-2030, $ bn
Table 39. Japan 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn
Table 40. Japan 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn
Table 41. China 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn
Table 42. China 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn
Table 43. Australia 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn
Table 44. Australia 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn
Table 45. India 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn
Table 46. India 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn
Table 47. South Korea 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn
Table 48. South Korea 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn
Table 49. 5G Enabled Virtual Reality Market in Rest of APAC by Country, 2019-2030, $ bn
Table 50. South America 5G Enabled Virtual Reality Market by Country, 2019-2030, $ bn
Table 51. Argentina 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn
Table 52. Argentina 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn
Table 53. Brazil 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn
Table 54. Brazil 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn
Table 55. Chile 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn
Table 56. Chile 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn
Table 57. RoW 5G Enabled Virtual Reality Market by Country, 2019-2030, $ bn
Table 58. UAE 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn
Table 59. UAE 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn
Table 60. Saudi Arabia 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn
Table 61. Saudi Arabia 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn
Table 62. South Africa 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn
Table 63. South Africa 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn
Table 64. Atmel Corporation: Company Snapshot
Table 65. Atmel Corporation: Business Segmentation
Table 66. Atmel Corporation: Product Portfolio
Table 67. Atmel Corporation: Revenue, 2016-2018, $ bn
Table 68. Atmel Corporation: Recent Developments
Table 69. Risk Evaluation for Investing in Global Market, 2019-2030
Table 70. Critical Success Factors and Key Takeaways
Table 1. Snapshot of Global 5G Enabled Virtual Reality Market, 2019-2030
Table 2. World Smartphone Connections, Average Network Connection Speed for Smartphones and Tablets, 2019-2030
Table 3. World Mobile Data Traffic by Deployment Mode, 2019-2030, EB/year
Table 4. World Mobile Data Traffic by Device, 2019-2030, EB/year
Table 5. Main Product Trends and Market Opportunities in Global 5G Enabled Virtual Reality Market
Table 6. Global 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn
Table 7. Global 5G Enabled Virtual Reality Market: Hardware by Type, 2019-2030, $ bn
Table 8. Global 5G Enabled Virtual Reality Market: Full Feature Devices by Type, 2019-2030, $ bn
Table 9. Global 5G Enabled Virtual Reality Market: Hardware Components by Type, 2019-2030, $ bn
Table 10. Global 5G Enabled Virtual Reality Market: Software by Application, 2019-2030, $ bn
Table 11. Global 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn
Table 12. Global 5G Enabled Virtual Reality Market: Consumer Market by Segment, 2019-2030, $ bn
Table 13. Global 5G Enabled Virtual Reality Market: Commercial Market by Segment, 2019-2030, $ bn
Table 14. Global 5G Enabled Virtual Reality Market: Industrial Market by Segment, 2019-2030, $ bn
Table 15. Global 5G Enabled Virtual Reality Market by Region, 2019-2030, $ bn
Table 16. Leading National 5G Enabled Virtual Reality Market, 2019 and 2030, $ bn
Table 17. North America 5G Enabled Virtual Reality Market by Country, 2019-2030, $ bn
Table 18. U.S. 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn
Table 19. U.S. 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn
Table 20. Canada 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn
Table 21. Canada 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn
Table 22. Mexico 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn
Table 23. Mexico 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn
Table 24. Europe 5G Enabled Virtual Reality Market by Country, 2019-2030, $ bn
Table 25. Germany 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn
Table 26. Germany 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn
Table 27. UK 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn
Table 28. UK 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn
Table 29. France 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn
Table 30. France 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn
Table 31. Spain 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn
Table 32. Spain 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn
Table 33. Italy 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn
Table 34. Italy 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn
Table 35. Russia 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn
Table 36. Russia 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn
Table 37. 5G Enabled Virtual Reality Market in Rest of Europe by Country, 2019-2030, $ bn
Table 38. APAC 5G Enabled Virtual Reality Market by Country, 2019-2030, $ bn
Table 39. Japan 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn
Table 40. Japan 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn
Table 41. China 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn
Table 42. China 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn
Table 43. Australia 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn
Table 44. Australia 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn
Table 45. India 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn
Table 46. India 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn
Table 47. South Korea 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn
Table 48. South Korea 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn
Table 49. 5G Enabled Virtual Reality Market in Rest of APAC by Country, 2019-2030, $ bn
Table 50. South America 5G Enabled Virtual Reality Market by Country, 2019-2030, $ bn
Table 51. Argentina 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn
Table 52. Argentina 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn
Table 53. Brazil 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn
Table 54. Brazil 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn
Table 55. Chile 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn
Table 56. Chile 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn
Table 57. RoW 5G Enabled Virtual Reality Market by Country, 2019-2030, $ bn
Table 58. UAE 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn
Table 59. UAE 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn
Table 60. Saudi Arabia 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn
Table 61. Saudi Arabia 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn
Table 62. South Africa 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn
Table 63. South Africa 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn
Table 64. Atmel Corporation: Company Snapshot
Table 65. Atmel Corporation: Business Segmentation
Table 66. Atmel Corporation: Product Portfolio
Table 67. Atmel Corporation: Revenue, 2016-2018, $ bn
Table 68. Atmel Corporation: Recent Developments
Table 69. Risk Evaluation for Investing in Global Market, 2019-2030
Table 70. Critical Success Factors and Key Takeaways
LIST OF FIGURES
Figure 1. Research Method Flow Chart
Figure 2. Breakdown of Primary Research
Figure 3. Bottom-up Approach and Top-down Approach for Market Estimation
Figure 4. Global Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2019-2030
Figure 5. Virtual Reality (VR): Global Base Market, 5G Accelerated Uptake Market, and Delayed Market by Revenue, 2019-2030, $ bn
Figure 6. Virtual Reality (VR): Global Base Market, 5G Accelerated Uptake Market, and Delayed Market by Shipment, 2019-2030, million units
Figure 7. Virtual Reality (VR): Global Base Market, 5G Accelerated Uptake Market, and Delayed Market by Active Users, 2019-2030, million
Figure 8. Global 5G Enabled Virtual Reality Market, 2019-2030, $ bn
Figure 9. Primary Drivers and Impact Factors of Global 5G Enabled Virtual Reality Market
Figure 10. World 5G Traffic, 2019-2030, EB/year
Figure 11. Primary Restraints and Impact Factors of Global 5G Enabled Virtual Reality Market
Figure 12. Investment Opportunity Analysis
Figure 13. Porter’s Fiver Forces Analysis of Global 5G Enabled Virtual Reality Market
Figure 14. Breakdown of Global 5G Enabled Virtual Reality Market by Offering, 2019-2030, % of Sales Revenue
Figure 15. Global Addressable Market Cap in 2020-2030 by Offering, Value ($ bn) and Share (%)
Figure 16. Global 5G Enabled Virtual Reality Market: Hardware, 2019-2030, $ bn
Figure 17. Global 5G Enabled Virtual Reality Market: Full Feature Devices, 2019-2030, $ bn
Figure 18. Global 5G Enabled Virtual Reality Market: Hardware Components, 2019-2030, $ bn
Figure 19. Global 5G Enabled Virtual Reality Market: Software, 2019-2030, $ bn
Figure 20. Global 5G Enabled Virtual Reality Market: Service, 2019-2030, $ bn
Figure 21. Breakdown of Global 5G Enabled Virtual Reality Market by End Use, 2019-2030, % of Sales Revenue
Figure 22. Global Addressable Market Cap in 2020-2030 by End Use, Value ($ bn) and Share (%)
Figure 23. Global 5G Enabled Virtual Reality Market: Consumer, 2019-2030, $ bn
Figure 24. Global 5G Enabled Virtual Reality Market: Gaming, 2019-2030, $ bn
Figure 25. Global 5G Enabled Virtual Reality Market: Entertainment & Media, 2019-2030, $ bn
Figure 26. Global 5G Enabled Virtual Reality Market: Other Consumer Sections, 2019-2030, $ bn
Figure 27. Global 5G Enabled Virtual Reality Market: Commercial, 2019-2030, $ bn
Figure 28. Global 5G Enabled Virtual Reality Market: Healthcare, 2019-2030, $ bn
Figure 29. Global 5G Enabled Virtual Reality Market: E-commerce & Retail, 2019-2030, $ bn
Figure 30. Global 5G Enabled Virtual Reality Market: E-learning & Education, 2019-2030, $ bn
Figure 31. Global 5G Enabled Virtual Reality Market: Real Estate, 2019-2030, $ bn
Figure 32. Global 5G Enabled Virtual Reality Market: Other Commercial Sectors, 2019-2030, $ bn
Figure 33. Global 5G Enabled Virtual Reality Market: Industrial, 2019-2030, $ bn
Figure 34. Global 5G Enabled Virtual Reality Market: Manufacturing, 2019-2030, $ bn
Figure 35. Global 5G Enabled Virtual Reality Market: Pharmaceutical Industry, 2019-2030, $ bn
Figure 36. Global 5G Enabled Virtual Reality Market: Defense & Aerospace, 2019-2030, $ bn
Figure 37. Global 5G Enabled Virtual Reality Market: Farming, 2019-2030, $ bn
Figure 38. Global 5G Enabled Virtual Reality Market: Other Industrial Sectors, 2019-2030, $ bn
Figure 39. Global Market Snapshot by Region
Figure 40. Geographic Spread of Worldwide 5G Enabled Virtual Reality Market, 2019-2030, % of Sales Revenue
Figure 41. Global Addressable Market Cap in 2020-2030 by Region, Value ($ bn) and Share (%)
Figure 42. North American 5G Enabled Virtual Reality Market, 2019-2030, $ bn
Figure 43. Breakdown of North America 5G Enabled Virtual Reality Market by Country, 2019 and 2030, % of Revenue
Figure 44. Contribution to North America 2020-2030 Cumulative Revenue by Country, Value ($ bn) and Share (%)
Figure 45. U.S. 5G Enabled Virtual Reality Market, 2019-2030, $ bn
Figure 46. Canada 5G Enabled Virtual Reality Market, 2019-2030, $ bn
Figure 47. 5G Enabled Virtual Reality Market in Mexico, 2015-2026, $ bn
Figure 48. European 5G Enabled Virtual Reality Market, 2019-2030, $ bn
Figure 49. Breakdown of European 5G Enabled Virtual Reality Market by Country, 2019 and 2030, % of Revenue
Figure 50. Contribution to Europe 2020-2030 Cumulative Revenue by Country, Value ($ bn) and Share (%)
Figure 51. 5G Enabled Virtual Reality Market in Germany, 2019-2030, $ bn
Figure 52. 5G Enabled Virtual Reality Market in UK, 2019-2030, $ bn
Figure 53. 5G Enabled Virtual Reality Market in France, 2019-2030, $ bn
Figure 54. 5G Enabled Virtual Reality Market in Spain, 2019-2030, $ bn
Figure 55. 5G Enabled Virtual Reality Market in Italy, 2019-2030, $ bn
Figure 56. 5G Enabled Virtual Reality Market in Russia, 2019-2030, $ bn
Figure 57. 5G Enabled Virtual Reality Market in Rest of Europe, 2019-2030, $ bn
Figure 58. Asia-Pacific 5G Enabled Virtual Reality Market, 2019-2030, $ bn
Figure 59. Breakdown of APAC 5G Enabled Virtual Reality Market by Country, 2019 and 2030, % of Revenue
Figure 60. Contribution to APAC 2020-2030 Cumulative Revenue by Country, Value ($ bn) and Share (%)
Figure 61. 5G Enabled Virtual Reality Market in Japan, 2019-2030, $ bn
Figure 62. 5G Enabled Virtual Reality Market in China, 2019-2030, $ bn
Figure 63. 5G Enabled Virtual Reality Market in Australia, 2019-2030, $ bn
Figure 64. 5G Enabled Virtual Reality Market in India, 2019-2030, $ bn
Figure 65. 5G Enabled Virtual Reality Market in South Korea, 2019-2030, $ bn
Figure 66. 5G Enabled Virtual Reality Market in Rest of APAC, 2019-2030, $ bn
Figure 67. South America 5G Enabled Virtual Reality Market, 2019-2030, $ bn
Figure 68. Breakdown of South America 5G Enabled Virtual Reality Market by Country, 2019 and 2030, % of Revenue
Figure 69. Contribution to South America 2020-2030 Cumulative Revenue by Country, Value ($ bn) and Share (%)
Figure 70. 5G Enabled Virtual Reality Market in Argentina, 2019-2030, $ bn
Figure 71. 5G Enabled Virtual Reality Market in Brazil, 2019-2030, $ bn
Figure 72. 5G Enabled Virtual Reality Market in Chile, 2019-2030, $ bn
Figure 73. 5G Enabled Virtual Reality Market in Rest of South America, 2019-2030, $ bn
Figure 74. 5G Enabled Virtual Reality Market in Rest of the World (RoW), 2019-2030, $ bn
Figure 75. Breakdown of RoW 5G Enabled Virtual Reality Market by Country, 2019 and 2030, % of Revenue
Figure 76. Contribution to RoW 2020-2030 Cumulative Revenue by Country, Value ($ bn) and Share (%)
Figure 77. 5G Enabled Virtual Reality Market in UAE, 2019-2030, $ bn
Figure 78. 5G Enabled Virtual Reality Market in Saudi Arabia, 2019-2030, $ bn
Figure 79. 5G Enabled Virtual Reality Market in South Africa, 2019-2030, $ bn
Figure 80. Growth Stage of Global 5G Enabled Virtual Reality Industry over the Forecast Period
Figure 1. Research Method Flow Chart
Figure 2. Breakdown of Primary Research
Figure 3. Bottom-up Approach and Top-down Approach for Market Estimation
Figure 4. Global Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2019-2030
Figure 5. Virtual Reality (VR): Global Base Market, 5G Accelerated Uptake Market, and Delayed Market by Revenue, 2019-2030, $ bn
Figure 6. Virtual Reality (VR): Global Base Market, 5G Accelerated Uptake Market, and Delayed Market by Shipment, 2019-2030, million units
Figure 7. Virtual Reality (VR): Global Base Market, 5G Accelerated Uptake Market, and Delayed Market by Active Users, 2019-2030, million
Figure 8. Global 5G Enabled Virtual Reality Market, 2019-2030, $ bn
Figure 9. Primary Drivers and Impact Factors of Global 5G Enabled Virtual Reality Market
Figure 10. World 5G Traffic, 2019-2030, EB/year
Figure 11. Primary Restraints and Impact Factors of Global 5G Enabled Virtual Reality Market
Figure 12. Investment Opportunity Analysis
Figure 13. Porter’s Fiver Forces Analysis of Global 5G Enabled Virtual Reality Market
Figure 14. Breakdown of Global 5G Enabled Virtual Reality Market by Offering, 2019-2030, % of Sales Revenue
Figure 15. Global Addressable Market Cap in 2020-2030 by Offering, Value ($ bn) and Share (%)
Figure 16. Global 5G Enabled Virtual Reality Market: Hardware, 2019-2030, $ bn
Figure 17. Global 5G Enabled Virtual Reality Market: Full Feature Devices, 2019-2030, $ bn
Figure 18. Global 5G Enabled Virtual Reality Market: Hardware Components, 2019-2030, $ bn
Figure 19. Global 5G Enabled Virtual Reality Market: Software, 2019-2030, $ bn
Figure 20. Global 5G Enabled Virtual Reality Market: Service, 2019-2030, $ bn
Figure 21. Breakdown of Global 5G Enabled Virtual Reality Market by End Use, 2019-2030, % of Sales Revenue
Figure 22. Global Addressable Market Cap in 2020-2030 by End Use, Value ($ bn) and Share (%)
Figure 23. Global 5G Enabled Virtual Reality Market: Consumer, 2019-2030, $ bn
Figure 24. Global 5G Enabled Virtual Reality Market: Gaming, 2019-2030, $ bn
Figure 25. Global 5G Enabled Virtual Reality Market: Entertainment & Media, 2019-2030, $ bn
Figure 26. Global 5G Enabled Virtual Reality Market: Other Consumer Sections, 2019-2030, $ bn
Figure 27. Global 5G Enabled Virtual Reality Market: Commercial, 2019-2030, $ bn
Figure 28. Global 5G Enabled Virtual Reality Market: Healthcare, 2019-2030, $ bn
Figure 29. Global 5G Enabled Virtual Reality Market: E-commerce & Retail, 2019-2030, $ bn
Figure 30. Global 5G Enabled Virtual Reality Market: E-learning & Education, 2019-2030, $ bn
Figure 31. Global 5G Enabled Virtual Reality Market: Real Estate, 2019-2030, $ bn
Figure 32. Global 5G Enabled Virtual Reality Market: Other Commercial Sectors, 2019-2030, $ bn
Figure 33. Global 5G Enabled Virtual Reality Market: Industrial, 2019-2030, $ bn
Figure 34. Global 5G Enabled Virtual Reality Market: Manufacturing, 2019-2030, $ bn
Figure 35. Global 5G Enabled Virtual Reality Market: Pharmaceutical Industry, 2019-2030, $ bn
Figure 36. Global 5G Enabled Virtual Reality Market: Defense & Aerospace, 2019-2030, $ bn
Figure 37. Global 5G Enabled Virtual Reality Market: Farming, 2019-2030, $ bn
Figure 38. Global 5G Enabled Virtual Reality Market: Other Industrial Sectors, 2019-2030, $ bn
Figure 39. Global Market Snapshot by Region
Figure 40. Geographic Spread of Worldwide 5G Enabled Virtual Reality Market, 2019-2030, % of Sales Revenue
Figure 41. Global Addressable Market Cap in 2020-2030 by Region, Value ($ bn) and Share (%)
Figure 42. North American 5G Enabled Virtual Reality Market, 2019-2030, $ bn
Figure 43. Breakdown of North America 5G Enabled Virtual Reality Market by Country, 2019 and 2030, % of Revenue
Figure 44. Contribution to North America 2020-2030 Cumulative Revenue by Country, Value ($ bn) and Share (%)
Figure 45. U.S. 5G Enabled Virtual Reality Market, 2019-2030, $ bn
Figure 46. Canada 5G Enabled Virtual Reality Market, 2019-2030, $ bn
Figure 47. 5G Enabled Virtual Reality Market in Mexico, 2015-2026, $ bn
Figure 48. European 5G Enabled Virtual Reality Market, 2019-2030, $ bn
Figure 49. Breakdown of European 5G Enabled Virtual Reality Market by Country, 2019 and 2030, % of Revenue
Figure 50. Contribution to Europe 2020-2030 Cumulative Revenue by Country, Value ($ bn) and Share (%)
Figure 51. 5G Enabled Virtual Reality Market in Germany, 2019-2030, $ bn
Figure 52. 5G Enabled Virtual Reality Market in UK, 2019-2030, $ bn
Figure 53. 5G Enabled Virtual Reality Market in France, 2019-2030, $ bn
Figure 54. 5G Enabled Virtual Reality Market in Spain, 2019-2030, $ bn
Figure 55. 5G Enabled Virtual Reality Market in Italy, 2019-2030, $ bn
Figure 56. 5G Enabled Virtual Reality Market in Russia, 2019-2030, $ bn
Figure 57. 5G Enabled Virtual Reality Market in Rest of Europe, 2019-2030, $ bn
Figure 58. Asia-Pacific 5G Enabled Virtual Reality Market, 2019-2030, $ bn
Figure 59. Breakdown of APAC 5G Enabled Virtual Reality Market by Country, 2019 and 2030, % of Revenue
Figure 60. Contribution to APAC 2020-2030 Cumulative Revenue by Country, Value ($ bn) and Share (%)
Figure 61. 5G Enabled Virtual Reality Market in Japan, 2019-2030, $ bn
Figure 62. 5G Enabled Virtual Reality Market in China, 2019-2030, $ bn
Figure 63. 5G Enabled Virtual Reality Market in Australia, 2019-2030, $ bn
Figure 64. 5G Enabled Virtual Reality Market in India, 2019-2030, $ bn
Figure 65. 5G Enabled Virtual Reality Market in South Korea, 2019-2030, $ bn
Figure 66. 5G Enabled Virtual Reality Market in Rest of APAC, 2019-2030, $ bn
Figure 67. South America 5G Enabled Virtual Reality Market, 2019-2030, $ bn
Figure 68. Breakdown of South America 5G Enabled Virtual Reality Market by Country, 2019 and 2030, % of Revenue
Figure 69. Contribution to South America 2020-2030 Cumulative Revenue by Country, Value ($ bn) and Share (%)
Figure 70. 5G Enabled Virtual Reality Market in Argentina, 2019-2030, $ bn
Figure 71. 5G Enabled Virtual Reality Market in Brazil, 2019-2030, $ bn
Figure 72. 5G Enabled Virtual Reality Market in Chile, 2019-2030, $ bn
Figure 73. 5G Enabled Virtual Reality Market in Rest of South America, 2019-2030, $ bn
Figure 74. 5G Enabled Virtual Reality Market in Rest of the World (RoW), 2019-2030, $ bn
Figure 75. Breakdown of RoW 5G Enabled Virtual Reality Market by Country, 2019 and 2030, % of Revenue
Figure 76. Contribution to RoW 2020-2030 Cumulative Revenue by Country, Value ($ bn) and Share (%)
Figure 77. 5G Enabled Virtual Reality Market in UAE, 2019-2030, $ bn
Figure 78. 5G Enabled Virtual Reality Market in Saudi Arabia, 2019-2030, $ bn
Figure 79. 5G Enabled Virtual Reality Market in South Africa, 2019-2030, $ bn
Figure 80. Growth Stage of Global 5G Enabled Virtual Reality Industry over the Forecast Period