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Europe Virtual Training and Simulation Market 2020-2027 by Component (Hardware, Software), Product Type (Conventional, VR), End User (Education, Entertainment, Defense & Security, Healthcare), and Country: Trend Outlook and Growth Opportunity

April 2021 | 95 pages | ID: E182EDBFADBBEN
GMD Research

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Europe virtual training and simulation market accounted for $40.4 billion in 2020 and will grow by 13.9% annually over 2020-2027 owing to the growing awareness, cost-effective benefits of virtual training and simulation, and rising applications across industry verticals.
Highlighted with 33 tables and 43 figures, this 95-page report “Europe Virtual Training and Simulation Market 2020-2027 by Component (Hardware, Software), Product Type (Conventional, VR), End User (Education, Entertainment, Defense & Security, Healthcare), and Country: Trend Outlook and Growth Opportunity” is based on a comprehensive research of the entire Europe virtual training and simulation market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2017-2019 and provides estimate/forecast from 2020 till 2027 with 2019 as the base year.
(Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)

In-depth qualitative analyses include identification and investigation of the following aspects:
  • Market Structure
  • Growth Drivers
  • Restraints and Challenges
  • Emerging Product Trends & Market Opportunities
  • Porter’s Fiver Forces
The trend and outlook of Europe market is forecast in optimistic, balanced, and conservative view by taking into account of COVID-19. The balanced (most likely) projection is used to quantify Europe virtual training and simulation market in every aspect of the classification from perspectives of Component, Product Type, End User, and Country.
Based on Component, the Europe market is segmented into the following sub-markets with annual revenue for 2017-2027 included in each section.
  • Hardware
  • Headsets
  • Combat Tools
  • Hand Gloves
  • Hearing Aids
  • Mannequins
  • Gaming Consoles
  • Other Hardware
  • Software & Service
Based on Product Type, the Europe market is segmented into the following sub-markets with annual revenue for 2017-2027 included in each section.
  • Conventional Virtual Training
  • Virtual Reality Based Training
Based on End User, the Europe market is segmented into the following sub-markets with annual revenue for 2017-2027 included in each section.
  • Education
  • e-Learning
  • Game-based Learning
  • Entertainment
  • Defense & Security
  • Air-Borne Defence & Security
  • Naval Defence & Security
  • Ground Defence & Security
  • Civil Aviation
  • Healthcare & Medical Industry
  • Other End Users
Geographically, the following national/local markets are fully investigated:
  • Germany
  • UK
  • France
  • Spain
  • Italy
  • Russia
  • Rest of Europe (further segmented into Netherlands, Switzerland, Poland, Sweden, Belgium, Austria, Ireland, Norway, Denmark, and Finland)
For each key country, detailed analysis and data for annual revenue are available for 2017-2027. The breakdown of key national markets by Component, Product Type, and End User over the forecast years are also included.

The report also covers current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.

Key Players (this may not be a complete list and extra companies can be added upon request):
ANSYS, Inc.
BAE Systems
CAE Inc.
Cubic Corporation
Kratos Defence & Security Solutions, Inc.
L-3 Link Simulation & Training
Laerdal Medical Corporation
Lockheed Martin Corporation
ON24, Inc.
QinetiQ Group PLC
Saab AB
The DiSTI Corporation

(Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)
1 INTRODUCTION

1.1 Industry Definition and Research Scope
  1.1.1 Industry Definition
  1.1.2 Research Scope
1.2 Research Methodology
  1.2.1 Overview of Market Research Methodology
  1.2.2 Market Assumption
  1.2.3 Secondary Data
  1.2.4 Primary Data
  1.2.5 Data Filtration and Model Design
  1.2.6 Market Size/Share Estimation
  1.2.7 Research Limitations
1.3 Executive Summary

2 MARKET OVERVIEW AND DYNAMICS

2.1 Market Size and Forecast
  2.1.1 Impact of COVID-19 on World Economy
  2.1.2 Impact of COVID-19 on the Market
2.2 Major Growth Drivers
2.3 Market Restraints and Challenges
2.4 Emerging Opportunities and Market Trends
2.5 Porter’s Fiver Forces Analysis

3 SEGMENTATION OF EUROPE MARKET BY COMPONENT

3.1 Market Overview by Component
3.2 Hardware
  3.2.1 Headsets
  3.2.2 Combat Tools
  3.2.3 Hand Gloves
  3.2.4 Hearing Aids
  3.2.5 Mannequins
  3.2.6 Gaming Consoles
  3.2.7 Other Hardware
3.3 Software & Service

4 SEGMENTATION OF EUROPE MARKET BY PRODUCT TYPE

4.1 Market Overview by Product Type
4.2 Conventional Virtual Training
4.3 Virtual Reality Based Training

5 SEGMENTATION OF EUROPE MARKET BY END USER

5.1 Market Overview by End User
5.2 Education
5.3 Entertainment
5.4 Defense & Security
5.5 Civil Aviation
5.6 Healthcare & Medical Industry
5.7 Other End Users

6 EUROPEAN MARKET 2020-2027 BY COUNTRY

6.1 Overview of European Market
6.2 UK
6.3 France
6.4 Germany
6.5 Spain
6.6 Italy
6.7 Russia
6.8 Rest of European Market

7 COMPETITIVE LANDSCAPE

7.1 Overview of Key Vendors
7.2 New Product Launch, Partnership, Investment, and M&A
7.3 Company Profiles
ANSYS, Inc.
BAE Systems
CAE Inc.
Cubic Corporation
Kratos Defence & Security Solutions, Inc.
L-3 Link Simulation & Training
Laerdal Medical Corporation
Lockheed Martin Corporation
ON24, Inc.
QinetiQ Group PLC
Saab AB
The DiSTI Corporation
Related Reports and Products

LIST OF TABLES

Table 1. Snapshot of Europe Virtual Training and Simulation Market in Balanced Perspective, 2020-2027
Table 2. Growth Rate of World GDP, 2020-2022
Table 3. Main Product Trends and Market Opportunities in Europe Virtual Training and Simulation Market
Table 4. Europe Virtual Training and Simulation Market by Component, 2017-2027, $ mn
Table 5. Europe Virtual Training and Simulation Market: Hardware by Segment, 2017-2027, $ mn
Table 6. Europe Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn
Table 7. Europe Virtual Training and Simulation Market by End User, 2017-2027, $ mn
Table 8. Europe Virtual Training and Simulation Market: Education by Segment, 2017-2027, $ mn
Table 9. Europe Virtual Training and Simulation Market: Defense & Security by Segment, 2017-2027, $ mn
Table 10. Europe Virtual Training and Simulation Market by Country, 2017-2027, $ mn
Table 11. UK Virtual Training and Simulation Market by Component, 2017-2027, $ mn
Table 12. UK Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn
Table 13. UK Virtual Training and Simulation Market by End User, 2017-2027, $ mn
Table 14. France Virtual Training and Simulation Market by Component, 2017-2027, $ mn
Table 15. France Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn
Table 16. France Virtual Training and Simulation Market by End User, 2017-2027, $ mn
Table 17. Germany Virtual Training and Simulation Market by Component, 2017-2027, $ mn
Table 18. Germany Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn
Table 19. Germany Virtual Training and Simulation Market by End User, 2017-2027, $ mn
Table 20. Spain Virtual Training and Simulation Market by Component, 2017-2027, $ mn
Table 21. Spain Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn
Table 22. Spain Virtual Training and Simulation Market by End User, 2017-2027, $ mn
Table 23. Italy Virtual Training and Simulation Market by Component, 2017-2027, $ mn
Table 24. Italy Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn
Table 25. Italy Virtual Training and Simulation Market by End User, 2017-2027, $ mn
Table 26. Russia Virtual Training and Simulation Market by Component, 2017-2027, $ mn
Table 27. Russia Virtual Training and Simulation Market by Product Type, 2017-2027, $ mn
Table 28. Russia Virtual Training and Simulation Market by End User, 2017-2027, $ mn
Table 29. Virtual Training and Simulation Market in Rest of Europe by Country, 2017-2027, $ mn
Table 30. ANSYS, Inc.: Company Snapshot
Table 31. ANSYS, Inc.: Business Segmentation
Table 32. ANSYS, Inc.: Product Portfolio
Table 33. ANSYS, Inc.: Revenue, 2017-2019, $ mn

LIST OF FIGURES

Figure 1. Research Method Flow Chart
Figure 2. Breakdown of Primary Research
Figure 3. Bottom-up Approach and Top-down Approach for Market Estimation
Figure 4. Europe Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2020-2027
Figure 5. Europe Virtual Training and Simulation Market, 2017-2027, $ mn
Figure 6. Impact of COVID-19 on Business
Figure 7. Primary Drivers and Impact Factors of Europe Virtual Training and Simulation Market
Figure 8. Primary Restraints and Impact Factors of Europe Virtual Training and Simulation Market
Figure 9. Investment Opportunity Analysis
Figure 10. Porter’s Fiver Forces Analysis of Europe Virtual Training and Simulation Market
Figure 11. Breakdown of Europe Virtual Training and Simulation Market by Component, 2020-2027, % of Revenue
Figure 12. Contribution to Europe 2021-2027 Cumulative Revenue by Component, Value ($ mn) and Share (%)
Figure 13. Europe Virtual Training and Simulation Market: Hardware, 2017-2027, $ mn
Figure 14. Europe Virtual Training and Simulation Market: Headsets, 2017-2027, $ mn
Figure 15. Europe Virtual Training and Simulation Market: Combat Tools, 2017-2027, $ mn
Figure 16. Europe Virtual Training and Simulation Market: Hand Gloves, 2017-2027, $ mn
Figure 17. Europe Virtual Training and Simulation Market: Hearing Aids, 2017-2027, $ mn
Figure 18. Europe Virtual Training and Simulation Market: Mannequins, 2017-2027, $ mn
Figure 19. Europe Virtual Training and Simulation Market: Gaming Consoles, 2017-2027, $ mn
Figure 20. Europe Virtual Training and Simulation Market: Other Hardware, 2017-2027, $ mn
Figure 21. Europe Virtual Training and Simulation Market: Software & Service, 2017-2027, $ mn
Figure 22. Breakdown of Europe Virtual Training and Simulation Market by Product Type, 2020-2027, % of Revenue
Figure 23. Contribution to Europe 2021-2027 Cumulative Revenue by Product Type, Value ($ mn) and Share (%)
Figure 24. Europe Virtual Training and Simulation Market: Conventional Virtual Training, 2017-2027, $ mn
Figure 25. Europe Virtual Training and Simulation Market: Virtual Reality Based Training, 2017-2027, $ mn
Figure 26. Breakdown of Europe Virtual Training and Simulation Market by End User, 2020-2027, % of Revenue
Figure 27. Contribution to Europe 2021-2027 Cumulative Revenue by End User, Value ($ mn) and Share (%)
Figure 28. Europe Virtual Training and Simulation Market: Education, 2017-2027, $ mn
Figure 29. Europe Virtual Training and Simulation Market: Entertainment, 2017-2027, $ mn
Figure 30. Europe Virtual Training and Simulation Market: Defense & Security, 2017-2027, $ mn
Figure 31. Europe Virtual Training and Simulation Market: Civil Aviation, 2017-2027, $ mn
Figure 32. Europe Virtual Training and Simulation Market: Healthcare & Medical Industry, 2017-2027, $ mn
Figure 33. Europe Virtual Training and Simulation Market: Other End Users, 2017-2027, $ mn
Figure 34. Breakdown of European Virtual Training and Simulation Market by Country, 2020 and 2027, % of Revenue
Figure 35. Contribution to Europe 2021-2027 Cumulative Revenue by Country, Value ($ mn) and Share (%)
Figure 36. Virtual Training and Simulation Market in UK, 2017-2027, $ mn
Figure 37. Virtual Training and Simulation Market in France, 2017-2027, $ mn
Figure 38. Virtual Training and Simulation Market in Germany, 2017-2027, $ mn
Figure 39. Virtual Training and Simulation Market in Spain, 2017-2027, $ mn
Figure 40. Virtual Training and Simulation Market in Italy, 2017-2027, $ mn
Figure 41. Virtual Training and Simulation Market in Russia, 2017-2027, $ mn
Figure 42. Virtual Training and Simulation Market in Rest of Europe, 2017-2027, $ mn
Figure 43. Growth Stage of Europe Virtual Training and Simulation Industry over the Forecast Period


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