Europe Augmented Reality (AR) Market 2022-2032 by Offering (Hardware, Software, Services), Technology (Marker-based, Markerless, Others), Device (HMD, HUD, Smart Glasses, Handheld), Industry Vertical, End User (Consumer, Enterprise), and Country: Trend Forecast and Growth Opportunity
Europe augmented reality (AR) market was valued at $10 billion in 2022 and will grow by 36.8% annually over 2022-2032, driven by the increasing demand for immersive experiences, enhanced customer experience, and the growing use of AR in various business applications.
Highlighted with 38 tables and 66 figures, this 136-page report “Europe Augmented Reality (AR) Market 2022-2032 by Offering (Hardware, Software, Services), Technology (Marker-based, Markerless, Others), Device (HMD, HUD, Smart Glasses, Handheld), Industry Vertical, End User (Consumer, Enterprise), and Country: Trend Forecast and Growth Opportunity” is based on a comprehensive research of the entire Europe augmented reality (AR) market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2020-2022 and provides forecast from 2023 till 2032 with 2022 as the base year. (Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)
In-depth qualitative analyses include identification and investigation of the following aspects:
Based on Offering, the Europe market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
The report also covers the current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.
Selected Key Players:
Apple Inc.
Atheer, Inc.
Blippar Ltd.
Catchoom Technologies, S.L.
Facebook Inc.
Google, LLC
HP Development Co., L.P.
Intellectsoft LLC
Lumus Ltd.
Magic Leap, Inc
Microsoft Corp.
Niantic Inc.
Optinvent S.A.
Popar Co., Ltd.
Qualcomm Technologies Inc.
Samsung Co., Ltd.
Sony Corporation
Total Immersion
Universal mCloud Corp. (NGRAIN)
Vuzix Corp.
Wayray AG
Wikitude GmbH
Zugara, Inc.
(Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)
Highlighted with 38 tables and 66 figures, this 136-page report “Europe Augmented Reality (AR) Market 2022-2032 by Offering (Hardware, Software, Services), Technology (Marker-based, Markerless, Others), Device (HMD, HUD, Smart Glasses, Handheld), Industry Vertical, End User (Consumer, Enterprise), and Country: Trend Forecast and Growth Opportunity” is based on a comprehensive research of the entire Europe augmented reality (AR) market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2020-2022 and provides forecast from 2023 till 2032 with 2022 as the base year. (Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)
In-depth qualitative analyses include identification and investigation of the following aspects:
- Market Structure
- Growth Drivers
- Restraints and Challenges
- Emerging Product Trends & Market Opportunities
- Porter’s Fiver Forces
Based on Offering, the Europe market is segmented into the following sub-markets with annual revenue ($ mn) for 2022-2032 included in each section.
- Hardware
- Sensors
- Semiconductor Component
- Displays and Projectors
- Position Trackers
- Cameras
- Other Hardware
- Software
- Software Developer Kits
- Cloud-based Solutions
- Services
- Marker-based Augmented Reality
- Passive Marker
- Active Marker
- Markerless Augmented Reality
- Model-based Tracking
- Image-based Processing
- Other Technologies
- Head-Mounted Display (HMD)
- Head-Up Display (HUD)
- Smart Glasses
- Handheld Devices and Others
- Gaming & Entertainment
- Industrial & Manufacturing
- Aerospace & Defense
- Healthcare
- Education
- Automotive
- Retail & Marketing
- Other Verticals
- Consumer
- Enterprise
- Large Enterprises
- Small- & Medium-sized Enterprises (SMEs)
- Germany
- UK
- France
- Spain
- Italy
- Netherlands
- Rest of Europe (further segmented into Russia, Switzerland, Poland, Sweden, Belgium, Austria, Ireland, Norway, Denmark, and Finland)
The report also covers the current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.
Selected Key Players:
Apple Inc.
Atheer, Inc.
Blippar Ltd.
Catchoom Technologies, S.L.
Facebook Inc.
Google, LLC
HP Development Co., L.P.
Intellectsoft LLC
Lumus Ltd.
Magic Leap, Inc
Microsoft Corp.
Niantic Inc.
Optinvent S.A.
Popar Co., Ltd.
Qualcomm Technologies Inc.
Samsung Co., Ltd.
Sony Corporation
Total Immersion
Universal mCloud Corp. (NGRAIN)
Vuzix Corp.
Wayray AG
Wikitude GmbH
Zugara, Inc.
(Please note: The report will be updated before delivery so that the latest historical year is the base year, and the forecast covers at least 5 years over the base year.)
1 INTRODUCTION
1.1 Industry Definition and Research Scope
1.1.1 Industry Definition
1.1.2 Research Scope
1.2 Research Methodology
1.2.1 Overview of Market Research Methodology
1.2.2 Market Assumption
1.2.3 Secondary Data
1.2.4 Primary Data
1.2.5 Data Filtration and Model Design
1.2.6 Market Size/Share Estimation
1.2.7 Research Limitations
1.3 Executive Summary
2 MARKET OVERVIEW AND DYNAMICS
2.1 Market Size and Forecast
2.1.1 Impact of COVID-19 on World Economy
2.1.2 Impact of COVID-19 on the Market
2.1.3 Impact of Russia-Ukraine Conflict: War Slows Economic Recovery
2.2 Major Growth Drivers
2.3 Market Restraints and Challenges
2.4 Emerging Opportunities and Market Trends
2.5 Porter’s Fiver Forces Analysis
3 SEGMENTATION OF EUROPE MARKET BY OFFERING
3.1 Market Overview by Offering
3.2 Hardware
3.2.1 Sensors
3.2.2 Semiconductor Component
3.2.3 Displays and Projectors
3.2.4 Position Trackers
3.2.5 Cameras
3.2.6 Other Hardware
3.3 Software
3.3.1 Software Developer Kits
3.3.2 Cloud-based Solutions
3.4 Services
4 SEGMENTATION OF EUROPE MARKET BY TECHNOLOGY
4.1 Market Overview by Technology
4.2 Marker-based AR
4.2.1 Passive Marker
4.2.2 Active Marker
4.3 Markerless AR
4.3.1 Model-based Tracking
4.3.2 Image-based Processing
4.4 Other Technologies
5 SEGMENTATION OF EUROPE MARKET BY DEVICE
5.1 Market Overview by Device
5.2 Head-Mounted Display (HMD)
5.3 Head-Up Display (HUD)
5.4 Smart Glasses
5.5 Handheld Devices and Others
6 SEGMENTATION OF EUROPE MARKET BY INDUSTRY VERTICAL
6.1 Market Overview by Industry Vertical
6.2 Gaming & Entertainment
6.3 Industrial & Manufacturing
6.4 Aerospace & Defense
6.5 Healthcare
6.6 Education
6.7 Automotive
6.8 Retail & Marketing
6.9 Other Verticals
7 SEGMENTATION OF EUROPE MARKET BY END USER
7.1 Market Overview by End User
7.2 Consumer
7.3 Enterprise
7.3.1 Large Enterprises
7.3.2 Small- & Medium-sized Enterprises (SMEs)
8 EUROPEAN MARKET 2022-2032 BY COUNTRY
8.1 Overview of European Market
8.2 Germany
8.3 U.K.
8.4 France
8.5 Spain
8.6 Italy
8.7 Netherlands
8.8 Rest of European Market
9 COMPETITIVE LANDSCAPE
9.1 Overview of Key Vendors
9.2 New Product Launch, Partnership, Investment, and M&A
9.3 Company Profiles
Apple Inc.
Atheer, Inc.
Blippar Ltd.
Catchoom Technologies, S.L.
Facebook Inc.
Google, LLC
HP Development Co., L.P.
Intellectsoft LLC
Lumus Ltd.
Magic Leap, Inc
Microsoft Corp.
Niantic Inc.
Optinvent S.A.
Popar Co., Ltd.
Qualcomm Technologies Inc.
Samsung Co., Ltd.
Sony Corporation
Total Immersion
Universal mCloud Corp. (NGRAIN)
Vuzix Corp.
Wayray AG
Wikitude GmbH
Zugara, Inc.
RELATED REPORTS
1.1 Industry Definition and Research Scope
1.1.1 Industry Definition
1.1.2 Research Scope
1.2 Research Methodology
1.2.1 Overview of Market Research Methodology
1.2.2 Market Assumption
1.2.3 Secondary Data
1.2.4 Primary Data
1.2.5 Data Filtration and Model Design
1.2.6 Market Size/Share Estimation
1.2.7 Research Limitations
1.3 Executive Summary
2 MARKET OVERVIEW AND DYNAMICS
2.1 Market Size and Forecast
2.1.1 Impact of COVID-19 on World Economy
2.1.2 Impact of COVID-19 on the Market
2.1.3 Impact of Russia-Ukraine Conflict: War Slows Economic Recovery
2.2 Major Growth Drivers
2.3 Market Restraints and Challenges
2.4 Emerging Opportunities and Market Trends
2.5 Porter’s Fiver Forces Analysis
3 SEGMENTATION OF EUROPE MARKET BY OFFERING
3.1 Market Overview by Offering
3.2 Hardware
3.2.1 Sensors
3.2.2 Semiconductor Component
3.2.3 Displays and Projectors
3.2.4 Position Trackers
3.2.5 Cameras
3.2.6 Other Hardware
3.3 Software
3.3.1 Software Developer Kits
3.3.2 Cloud-based Solutions
3.4 Services
4 SEGMENTATION OF EUROPE MARKET BY TECHNOLOGY
4.1 Market Overview by Technology
4.2 Marker-based AR
4.2.1 Passive Marker
4.2.2 Active Marker
4.3 Markerless AR
4.3.1 Model-based Tracking
4.3.2 Image-based Processing
4.4 Other Technologies
5 SEGMENTATION OF EUROPE MARKET BY DEVICE
5.1 Market Overview by Device
5.2 Head-Mounted Display (HMD)
5.3 Head-Up Display (HUD)
5.4 Smart Glasses
5.5 Handheld Devices and Others
6 SEGMENTATION OF EUROPE MARKET BY INDUSTRY VERTICAL
6.1 Market Overview by Industry Vertical
6.2 Gaming & Entertainment
6.3 Industrial & Manufacturing
6.4 Aerospace & Defense
6.5 Healthcare
6.6 Education
6.7 Automotive
6.8 Retail & Marketing
6.9 Other Verticals
7 SEGMENTATION OF EUROPE MARKET BY END USER
7.1 Market Overview by End User
7.2 Consumer
7.3 Enterprise
7.3.1 Large Enterprises
7.3.2 Small- & Medium-sized Enterprises (SMEs)
8 EUROPEAN MARKET 2022-2032 BY COUNTRY
8.1 Overview of European Market
8.2 Germany
8.3 U.K.
8.4 France
8.5 Spain
8.6 Italy
8.7 Netherlands
8.8 Rest of European Market
9 COMPETITIVE LANDSCAPE
9.1 Overview of Key Vendors
9.2 New Product Launch, Partnership, Investment, and M&A
9.3 Company Profiles
Apple Inc.
Atheer, Inc.
Blippar Ltd.
Catchoom Technologies, S.L.
Facebook Inc.
Google, LLC
HP Development Co., L.P.
Intellectsoft LLC
Lumus Ltd.
Magic Leap, Inc
Microsoft Corp.
Niantic Inc.
Optinvent S.A.
Popar Co., Ltd.
Qualcomm Technologies Inc.
Samsung Co., Ltd.
Sony Corporation
Total Immersion
Universal mCloud Corp. (NGRAIN)
Vuzix Corp.
Wayray AG
Wikitude GmbH
Zugara, Inc.
RELATED REPORTS
LIST OF TABLES
Table 1. Snapshot of Europe Augmented Reality Market in Balanced Perspective, 2022-2032
Table 2. World Economic Outlook, 2021-2031
Table 3. World Economic Outlook, 2021-2023
Table 4. Scenarios for Economic Impact of Ukraine Crisis
Table 5. Main Product Trends and Market Opportunities in Europe Augmented Reality Market
Table 6. Europe Augmented Reality Market by Offering, 2022-2032, $ mn
Table 7. Europe Augmented Reality Market: Hardware by Type, 2022-2032, $ mn
Table 8. Europe Augmented Reality Market: Software by Type, 2022-2032, $ mn
Table 9. Europe Augmented Reality Market by Technology, 2022-2032, $ mn
Table 10. Europe Augmented Reality Market: Marker-based AR by Type, 2022-2032, $ mn
Table 11. Europe Augmented Reality Market: Markerless AR by Type, 2022-2032, $ mn
Table 12. Europe Augmented Reality Market by Device, 2022-2032, $ mn
Table 13. Europe Augmented Reality Market by Industry Vertical, 2022-2032, $ mn
Table 14. Europe Augmented Reality Market by End User, 2022-2032, $ mn
Table 15. Europe Augmented Reality Market: Enterprise by Type, 2022-2032, $ mn
Table 16. Europe Augmented Reality Market by Country, 2022-2032, $ mn
Table 17. Germany Augmented Reality Market by Technology, 2022-2032, $ mn
Table 18. Germany Augmented Reality Market by Device, 2022-2032, $ mn
Table 19. Germany Augmented Reality Market by Industry Vertical, 2022-2032, $ mn
Table 20. U.K. Augmented Reality Market by Technology, 2022-2032, $ mn
Table 21. U.K. Augmented Reality Market by Device, 2022-2032, $ mn
Table 22. U.K. Augmented Reality Market by Industry Vertical, 2022-2032, $ mn
Table 23. France Augmented Reality Market by Technology, 2022-2032, $ mn
Table 24. France Augmented Reality Market by Device, 2022-2032, $ mn
Table 25. France Augmented Reality Market by Industry Vertical, 2022-2032, $ mn
Table 26. Spain Augmented Reality Market by Technology, 2022-2032, $ mn
Table 27. Spain Augmented Reality Market by Device, 2022-2032, $ mn
Table 28. Spain Augmented Reality Market by Industry Vertical, 2022-2032, $ mn
Table 29. Italy Augmented Reality Market by Technology, 2022-2032, $ mn
Table 30. Italy Augmented Reality Market by Device, 2022-2032, $ mn
Table 31. Italy Augmented Reality Market by Industry Vertical, 2022-2032, $ mn
Table 32. Netherlands Augmented Reality Market by Technology, 2022-2032, $ mn
Table 33. Netherlands Augmented Reality Market by Device, 2022-2032, $ mn
Table 34. Netherlands Augmented Reality Market by Industry Vertical, 2022-2032, $ mn
Table 35. Augmented Reality Market in Rest of Europe by Country, 2022-2032, $ mn
Table 36. Apple Inc.: Company Snapshot
Table 37. Apple Inc.: Business Segmentation
Table 38. Apple Inc.: Product Portfolio
Table 1. Snapshot of Europe Augmented Reality Market in Balanced Perspective, 2022-2032
Table 2. World Economic Outlook, 2021-2031
Table 3. World Economic Outlook, 2021-2023
Table 4. Scenarios for Economic Impact of Ukraine Crisis
Table 5. Main Product Trends and Market Opportunities in Europe Augmented Reality Market
Table 6. Europe Augmented Reality Market by Offering, 2022-2032, $ mn
Table 7. Europe Augmented Reality Market: Hardware by Type, 2022-2032, $ mn
Table 8. Europe Augmented Reality Market: Software by Type, 2022-2032, $ mn
Table 9. Europe Augmented Reality Market by Technology, 2022-2032, $ mn
Table 10. Europe Augmented Reality Market: Marker-based AR by Type, 2022-2032, $ mn
Table 11. Europe Augmented Reality Market: Markerless AR by Type, 2022-2032, $ mn
Table 12. Europe Augmented Reality Market by Device, 2022-2032, $ mn
Table 13. Europe Augmented Reality Market by Industry Vertical, 2022-2032, $ mn
Table 14. Europe Augmented Reality Market by End User, 2022-2032, $ mn
Table 15. Europe Augmented Reality Market: Enterprise by Type, 2022-2032, $ mn
Table 16. Europe Augmented Reality Market by Country, 2022-2032, $ mn
Table 17. Germany Augmented Reality Market by Technology, 2022-2032, $ mn
Table 18. Germany Augmented Reality Market by Device, 2022-2032, $ mn
Table 19. Germany Augmented Reality Market by Industry Vertical, 2022-2032, $ mn
Table 20. U.K. Augmented Reality Market by Technology, 2022-2032, $ mn
Table 21. U.K. Augmented Reality Market by Device, 2022-2032, $ mn
Table 22. U.K. Augmented Reality Market by Industry Vertical, 2022-2032, $ mn
Table 23. France Augmented Reality Market by Technology, 2022-2032, $ mn
Table 24. France Augmented Reality Market by Device, 2022-2032, $ mn
Table 25. France Augmented Reality Market by Industry Vertical, 2022-2032, $ mn
Table 26. Spain Augmented Reality Market by Technology, 2022-2032, $ mn
Table 27. Spain Augmented Reality Market by Device, 2022-2032, $ mn
Table 28. Spain Augmented Reality Market by Industry Vertical, 2022-2032, $ mn
Table 29. Italy Augmented Reality Market by Technology, 2022-2032, $ mn
Table 30. Italy Augmented Reality Market by Device, 2022-2032, $ mn
Table 31. Italy Augmented Reality Market by Industry Vertical, 2022-2032, $ mn
Table 32. Netherlands Augmented Reality Market by Technology, 2022-2032, $ mn
Table 33. Netherlands Augmented Reality Market by Device, 2022-2032, $ mn
Table 34. Netherlands Augmented Reality Market by Industry Vertical, 2022-2032, $ mn
Table 35. Augmented Reality Market in Rest of Europe by Country, 2022-2032, $ mn
Table 36. Apple Inc.: Company Snapshot
Table 37. Apple Inc.: Business Segmentation
Table 38. Apple Inc.: Product Portfolio
LIST OF FIGURES
Figure 1. Research Method Flow Chart
Figure 2. Bottom-up Approach and Top-down Approach for Market Estimation
Figure 3. Europe Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2022-2032
Figure 4. Europe Augmented Reality Market, 2022-2032, $ mn
Figure 5. Impact of COVID-19 on Business
Figure 6. Primary Drivers and Impact Factors of Europe Augmented Reality Market
Figure 7. Forecast of Middle-class Population by Region, 2015-2030, million
Figure 8. World Digital Gaming Market, 2022-2032, $ bn
Figure 9. Forecast Share of Consumers Who Will Have Used AR for Online Shopping by 2025 by Country
Figure 10. Primary Restraints and Impact Factors of Europe Augmented Reality Market
Figure 11. Investment Opportunity Analysis
Figure 12. Porter’s Fiver Forces Analysis of Europe Augmented Reality Market
Figure 13. Breakdown of Europe Augmented Reality Market by Offering, 2022-2032, % of Revenue
Figure 14. Europe Addressable Market Cap in 2023-2032 by Offering, Value ($ mn) and Share (%)
Figure 15. Europe Augmented Reality Market by Offering: Hardware, 2022-2032, $ mn
Figure 16. Europe Augmented Reality Market by Hardware: Sensors, 2022-2032, $ mn
Figure 17. Europe Augmented Reality Market by Hardware: Semiconductor Component, 2022-2032, $ mn
Figure 18. Europe Augmented Reality Market by Hardware: Displays and Projectors, 2022-2032, $ mn
Figure 19. Europe Augmented Reality Market by Hardware: Position Trackers, 2022-2032, $ mn
Figure 20. Europe Augmented Reality Market by Hardware: Cameras, 2022-2032, $ mn
Figure 21. Europe Augmented Reality Market by Hardware: Other Hardware, 2022-2032, $ mn
Figure 22. Europe Augmented Reality Market by Offering: Software, 2022-2032, $ mn
Figure 23. Europe Augmented Reality Market by Software: Software Developer Kits, 2022-2032, $ mn
Figure 24. Europe Augmented Reality Market by Software: Cloud-based Solutions, 2022-2032, $ mn
Figure 25. Europe Augmented Reality Market by Offering: Services, 2022-2032, $ mn
Figure 26. Breakdown of Europe Augmented Reality Market by Technology, 2022-2032, % of Sales Revenue
Figure 27. Europe Addressable Market Cap in 2023-2032 by Technology, Value ($ mn) and Share (%)
Figure 28. Europe Augmented Reality Market by Technology: Marker-based AR, 2022-2032, $ mn
Figure 29. Europe Augmented Reality Market by Marker-based AR: Passive Marker, 2022-2032, $ mn
Figure 30. Europe Augmented Reality Market by Marker-based AR: Active Marker, 2022-2032, $ mn
Figure 31. Europe Augmented Reality Market by Technology: Markerless AR, 2022-2032, $ mn
Figure 32. Europe Augmented Reality Market by Markerless AR: Model-based Tracking, 2022-2032, $ mn
Figure 33. Europe Augmented Reality Market by Markerless AR: Image-based Processing, 2022-2032, $ mn
Figure 34. Europe Augmented Reality Market by Technology: Other Technologies, 2022-2032, $ mn
Figure 35. Breakdown of Europe Augmented Reality Market by Device, 2022-2032, % of Sales Revenue
Figure 36. Europe Addressable Market Cap in 2023-2032 by Device, Value ($ mn) and Share (%)
Figure 37. Europe Augmented Reality Market by Device: Head-Mounted Display (HMD), 2022-2032, $ mn
Figure 38. Europe Augmented Reality Market by Device: Head-Up Display (HUD), 2022-2032, $ mn
Figure 39. Europe Augmented Reality Market by Device: Smart Glasses, 2022-2032, $ mn
Figure 40. Europe Augmented Reality Market by Device: Handheld Devices and Others, 2022-2032, $ mn
Figure 41. Breakdown of Europe Augmented Reality Market by Industry Vertical, 2022-2032, % of Revenue
Figure 42. Europe Addressable Market Cap in 2023-2032 by Industry Vertical, Value ($ mn) and Share (%)
Figure 43. Europe Augmented Reality Market by Industry Vertical: Gaming & Entertainment, 2022-2032, $ mn
Figure 44. Europe Augmented Reality Market by Industry Vertical: Industrial & Manufacturing, 2022-2032, $ mn
Figure 45. Europe Augmented Reality Market by Industry Vertical: Aerospace & Defense, 2022-2032, $ mn
Figure 46. Europe Augmented Reality Market by Industry Vertical: Healthcare, 2022-2032, $ mn
Figure 47. Europe Augmented Reality Market by Industry Vertical: Education, 2022-2032, $ mn
Figure 48. Europe Augmented Reality Market by Industry Vertical: Automotive, 2022-2032, $ mn
Figure 49. Europe Augmented Reality Market by Industry Vertical: Retail & Marketing, 2022-2032, $ mn
Figure 50. Europe Augmented Reality Market by Industry Vertical: Other Verticals, 2022-2032, $ mn
Figure 51. Breakdown of Europe Augmented Reality Market by End User, 2022-2032, % of Revenue
Figure 52. Europe Addressable Market Cap in 2023-2032 by End User, Value ($ mn) and Share (%)
Figure 53. Europe Augmented Reality Market by End User: Consumer, 2022-2032, $ mn
Figure 54. Europe Augmented Reality Market by End User: Enterprise, 2022-2032, $ mn
Figure 55. Europe Augmented Reality Market by Enterprise: Large Enterprises, 2022-2032, $ mn
Figure 56. Europe Augmented Reality Market by Enterprise: Small- & Medium-sized Enterprises (SMEs), 2022-2032, $ mn
Figure 57. Breakdown of European Augmented Reality Market by Country, 2022 and 2032, % of Revenue
Figure 58. Contribution to Europe 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%)
Figure 59. Augmented Reality Market in Germany, 2022-2032, $ mn
Figure 60. Augmented Reality Market in U.K., 2022-2032, $ mn
Figure 61. Augmented Reality Market in France, 2022-2032, $ mn
Figure 62. Augmented Reality Market in Spain, 2022-2032, $ mn
Figure 63. Augmented Reality Market in Italy, 2022-2032, $ mn
Figure 64. Augmented Reality Market in Netherlands, 2022-2032, $ mn
Figure 65. Augmented Reality Market in Rest of Europe, 2022-2032, $ mn
Figure 66. Growth Stage of Europe Augmented Reality Industry over the Forecast Period
Figure 1. Research Method Flow Chart
Figure 2. Bottom-up Approach and Top-down Approach for Market Estimation
Figure 3. Europe Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2022-2032
Figure 4. Europe Augmented Reality Market, 2022-2032, $ mn
Figure 5. Impact of COVID-19 on Business
Figure 6. Primary Drivers and Impact Factors of Europe Augmented Reality Market
Figure 7. Forecast of Middle-class Population by Region, 2015-2030, million
Figure 8. World Digital Gaming Market, 2022-2032, $ bn
Figure 9. Forecast Share of Consumers Who Will Have Used AR for Online Shopping by 2025 by Country
Figure 10. Primary Restraints and Impact Factors of Europe Augmented Reality Market
Figure 11. Investment Opportunity Analysis
Figure 12. Porter’s Fiver Forces Analysis of Europe Augmented Reality Market
Figure 13. Breakdown of Europe Augmented Reality Market by Offering, 2022-2032, % of Revenue
Figure 14. Europe Addressable Market Cap in 2023-2032 by Offering, Value ($ mn) and Share (%)
Figure 15. Europe Augmented Reality Market by Offering: Hardware, 2022-2032, $ mn
Figure 16. Europe Augmented Reality Market by Hardware: Sensors, 2022-2032, $ mn
Figure 17. Europe Augmented Reality Market by Hardware: Semiconductor Component, 2022-2032, $ mn
Figure 18. Europe Augmented Reality Market by Hardware: Displays and Projectors, 2022-2032, $ mn
Figure 19. Europe Augmented Reality Market by Hardware: Position Trackers, 2022-2032, $ mn
Figure 20. Europe Augmented Reality Market by Hardware: Cameras, 2022-2032, $ mn
Figure 21. Europe Augmented Reality Market by Hardware: Other Hardware, 2022-2032, $ mn
Figure 22. Europe Augmented Reality Market by Offering: Software, 2022-2032, $ mn
Figure 23. Europe Augmented Reality Market by Software: Software Developer Kits, 2022-2032, $ mn
Figure 24. Europe Augmented Reality Market by Software: Cloud-based Solutions, 2022-2032, $ mn
Figure 25. Europe Augmented Reality Market by Offering: Services, 2022-2032, $ mn
Figure 26. Breakdown of Europe Augmented Reality Market by Technology, 2022-2032, % of Sales Revenue
Figure 27. Europe Addressable Market Cap in 2023-2032 by Technology, Value ($ mn) and Share (%)
Figure 28. Europe Augmented Reality Market by Technology: Marker-based AR, 2022-2032, $ mn
Figure 29. Europe Augmented Reality Market by Marker-based AR: Passive Marker, 2022-2032, $ mn
Figure 30. Europe Augmented Reality Market by Marker-based AR: Active Marker, 2022-2032, $ mn
Figure 31. Europe Augmented Reality Market by Technology: Markerless AR, 2022-2032, $ mn
Figure 32. Europe Augmented Reality Market by Markerless AR: Model-based Tracking, 2022-2032, $ mn
Figure 33. Europe Augmented Reality Market by Markerless AR: Image-based Processing, 2022-2032, $ mn
Figure 34. Europe Augmented Reality Market by Technology: Other Technologies, 2022-2032, $ mn
Figure 35. Breakdown of Europe Augmented Reality Market by Device, 2022-2032, % of Sales Revenue
Figure 36. Europe Addressable Market Cap in 2023-2032 by Device, Value ($ mn) and Share (%)
Figure 37. Europe Augmented Reality Market by Device: Head-Mounted Display (HMD), 2022-2032, $ mn
Figure 38. Europe Augmented Reality Market by Device: Head-Up Display (HUD), 2022-2032, $ mn
Figure 39. Europe Augmented Reality Market by Device: Smart Glasses, 2022-2032, $ mn
Figure 40. Europe Augmented Reality Market by Device: Handheld Devices and Others, 2022-2032, $ mn
Figure 41. Breakdown of Europe Augmented Reality Market by Industry Vertical, 2022-2032, % of Revenue
Figure 42. Europe Addressable Market Cap in 2023-2032 by Industry Vertical, Value ($ mn) and Share (%)
Figure 43. Europe Augmented Reality Market by Industry Vertical: Gaming & Entertainment, 2022-2032, $ mn
Figure 44. Europe Augmented Reality Market by Industry Vertical: Industrial & Manufacturing, 2022-2032, $ mn
Figure 45. Europe Augmented Reality Market by Industry Vertical: Aerospace & Defense, 2022-2032, $ mn
Figure 46. Europe Augmented Reality Market by Industry Vertical: Healthcare, 2022-2032, $ mn
Figure 47. Europe Augmented Reality Market by Industry Vertical: Education, 2022-2032, $ mn
Figure 48. Europe Augmented Reality Market by Industry Vertical: Automotive, 2022-2032, $ mn
Figure 49. Europe Augmented Reality Market by Industry Vertical: Retail & Marketing, 2022-2032, $ mn
Figure 50. Europe Augmented Reality Market by Industry Vertical: Other Verticals, 2022-2032, $ mn
Figure 51. Breakdown of Europe Augmented Reality Market by End User, 2022-2032, % of Revenue
Figure 52. Europe Addressable Market Cap in 2023-2032 by End User, Value ($ mn) and Share (%)
Figure 53. Europe Augmented Reality Market by End User: Consumer, 2022-2032, $ mn
Figure 54. Europe Augmented Reality Market by End User: Enterprise, 2022-2032, $ mn
Figure 55. Europe Augmented Reality Market by Enterprise: Large Enterprises, 2022-2032, $ mn
Figure 56. Europe Augmented Reality Market by Enterprise: Small- & Medium-sized Enterprises (SMEs), 2022-2032, $ mn
Figure 57. Breakdown of European Augmented Reality Market by Country, 2022 and 2032, % of Revenue
Figure 58. Contribution to Europe 2023-2032 Cumulative Market by Country, Value ($ mn) and Share (%)
Figure 59. Augmented Reality Market in Germany, 2022-2032, $ mn
Figure 60. Augmented Reality Market in U.K., 2022-2032, $ mn
Figure 61. Augmented Reality Market in France, 2022-2032, $ mn
Figure 62. Augmented Reality Market in Spain, 2022-2032, $ mn
Figure 63. Augmented Reality Market in Italy, 2022-2032, $ mn
Figure 64. Augmented Reality Market in Netherlands, 2022-2032, $ mn
Figure 65. Augmented Reality Market in Rest of Europe, 2022-2032, $ mn
Figure 66. Growth Stage of Europe Augmented Reality Industry over the Forecast Period