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Cloud Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028

January 2023 | 106 pages | ID: C3B10D8F3D0EN
IMARC Group

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The global cloud gaming market size reached US$ 1,286.6 Million in 2022. Looking forward, IMARC Group expects the market to reach US$ 13,581.3 Million by 2028, exhibiting a growth rate (CAGR) of 47.5% during 2023-2028.

Cloud gaming, also known as gaming on demand, is a form of web gaming that allows direct streaming of games onto the user’s personal computer (PC), mobile device or console. This is achieved by establishing a remote connection with a third-party organization that has the software of the game stored in their server. It enables users to play games online without having to download or purchase the actual software. Cloud gaming also provides an integrated gaming experience on smart devices that allows the user to view another user’s game through live video streaming. It aims to offer smooth and direct game-playing experience to the end users across various devices.

Increasing mobile gaming audience and digitalization in gaming technology are two of the key factors driving the market growth. Furthermore, constant update and maintenance of a backup are some of the benefits provided by cloud gaming. This eliminates the need for keeping physical copies of software and minimizes the overall gaming cost. Moreover, cloud gaming also offers a reduction of data storage and ease of accessibility to the users. All these factors have contributed to the overall popularity of cloud gaming. Additionally, improving network connectivity, availability of instant play games, and download- and installation-free gameplays on almost all operating systems and devices such as Android, Linux, Mac, iOS and Chrome OS are also catalyzing the market growth.

Key Market Segmentation:
IMARC Group provides an analysis of the key trends in each sub-segment of the global cloud gaming market report, along with forecasts at the global and regional level from 2023-2028. Our report has categorized the market based on devices type, genre, technology and gamers.

Breakup by Devices Type:

Smartphones
Smart TVs
Consoles
Tablets
PCs

Breakup by Genre:

Adventure/Role Playing Games
Puzzles
Social Games
Strategy
Simulation
Others

Breakup by Technology:

Video Streaming
File Streaming

Breakup by Gamers:

Hardcore Gamers
Casual Gamers

Breakup by Region:

North America
Europe
Asia Pacific
Middle East and Africa
Latin America

Competitive Landscape:
The report has also analysed the competitive landscape of the market with some of the key players being Utomik B.V., Nvidia Corporation, Numecent Holdings Ltd., RemoteMyApp SP ZOO (Vortex), Parsec Cloud Inc., Paperspace, LiquidSky Software Inc., Simplay Gaming Ltd., Ubitus Inc., Microsoft Corporation, Sony, Amazon web services, Google, IBM Corporation, Samsung electronics, GameFly, CiiNow, Inc., etc.

Key Questions Answered in This Report
1. What was the size of the global cloud gaming market in 2022?
2. What is the expected growth rate of the global cloud gaming market during 2023-2028?
3. What are the key factors driving the global cloud gaming market?
4. What has been the impact of COVID-19 on the global cloud gaming market?
5. What is the breakup of the global cloud gaming market based on the devices type?
6. What is the breakup of the global cloud gaming market based on the technology?
7. What is the breakup of the global cloud gaming market based on the gamers?
8. What are the key regions in the global cloud gaming market?
9. Who are the key companies/players in the global cloud gaming market?
1 PREFACE

2 SCOPE AND METHODOLOGY

2.1 Objectives of the Study
2.2 Stakeholders
2.3 Data Sources
  2.3.1 Primary Sources
  2.3.2 Secondary Sources
2.4 Market Estimation
  2.4.1 Bottom-Up Approach
  2.4.2 Top-Down Approach
2.5 Forecasting Methodology

3 EXECUTIVE SUMMARY

4 INTRODUCTION

4.1 Overview
4.2 Key Industry Trends

5 GLOBAL CLOUD GAMING MARKET

5.1 Market Overview
5.2 Market Performance
5.3 Impact of COVID-19
5.4 Market Breakup by Devices Type
5.5 Market Breakup by Genre
5.6 Market Breakup by Technology
5.7 Market Breakup by Gamers
5.8 Market Breakup by Region
5.9 Market Forecast

6 MARKET BREAKUP BY DEVICES TYPE

6.1 Smartphones
  6.1.1 Market Trends
  6.1.2 Market Forecast
6.2 Smart TVs
  6.2.1 Market Trends
  6.2.2 Market Forecast
6.3 Consoles
  6.3.1 Market Trends
  6.3.2 Market Forecast
6.4 Tablets
  6.4.1 Market Trends
  6.4.2 Market Forecast
6.5 PCs
  6.5.1 Market Trends
  6.5.2 Market Forecast

7 MARKET BREAKUP BY GENRE

7.1 Adventure/Role Playing Games
  7.1.1 Market Trends
  7.1.2 Market Forecast
7.2 Puzzles
  7.2.1 Market Trends
  7.2.2 Market Forecast
7.3 Social Games
  7.3.1 Market Trends
  7.3.2 Market Forecast
7.4 Strategy
  7.4.1 Market Trends
  7.4.2 Market Forecast
7.5 Simulation
  7.5.1 Market Trends
  7.5.2 Market Forecast
7.6 Others
  7.6.1 Market Trends
  7.6.2 Market Forecast

8 MARKET BREAKUP BY TECHNOLOGY

8.1 Video Streaming
  8.1.1 Market Trends
  8.1.2 Market Forecast
8.2 File Streaming
  8.2.1 Market Trends
  8.2.2 Market Forecast

9 MARKET BREAKUP BY GAMERS

9.1 Hardcore Gamers
  9.1.1 Market Trends
  9.1.2 Market Forecast
9.2 Casual Gamers
  9.2.1 Market Trends
  9.2.2 Market Forecast

10 MARKET BREAKUP BY REGION

10.1 North America
  10.1.1 Market Trends
  10.1.2 Market Forecast
10.2 Europe
  10.2.1 Market Trends
  10.2.2 Market Forecast
10.3 Asia Pacific
  10.3.1 Market Trends
  10.3.2 Market Forecast
10.4 Middle East and Africa
  10.4.1 Market Trends
  10.4.2 Market Forecast
10.5 Latin America
  10.5.1 Market Trends
  10.5.2 Market Forecast

11 SWOT ANALYSIS

11.1 Overview
11.2 Strengths
11.3 Weaknesses
11.4 Opportunities
11.5 Threats

12 VALUE CHAIN ANALYSIS

13 PORTERS FIVE FORCES ANALYSIS

13.1 Overview
13.2 Bargaining Power of Buyers
13.3 Bargaining Power of Suppliers
13.4 Degree of Competition
13.5 Threat of New Entrants
13.6 Threat of Substitutes

14 PRICE ANALYSIS

15 COMPETITIVE LANDSCAPE

15.1 Market Structure
15.2 Key Players
15.3 Profiles of Key Players
  15.3.1 Utomik B.V.
  15.3.2 Nvidia Corporation
  15.3.3 Numecent Holdings Ltd.
  15.3.4 RemoteMyApp SP ZOO (Vortex)
  15.3.5 Parsec Cloud Inc.
  15.3.6 Paperspace
  15.3.7 LiquidSky Software Inc.
  15.3.8 Simplay Gaming Ltd.
  15.3.9 Ubitus Inc.
  15.3.10 Microsoft Corporation
  15.3.11 Sony
  15.3.12 Amazon web services
  15.3.13 Google
  15.3.14 IBM Corporation
  15.3.15 Samsung electronics
  15.3.16 GameFly
  15.3.17 CiiNow, Inc.

LIST OF TABLES

Table 1: Global: Cloud Gaming Market: Key Industry Highlights, 2022 and 2028
Table 2: Global: Cloud Gaming Market Forecast: Breakup by Devices Type (in Million US$), 2023-2028
Table 3: Global: Cloud Gaming Market Forecast: Breakup by Genre (in Million US$), 2023-2028
Table 4: Global: Cloud Gaming Market Forecast: Breakup by Technology (in Million US$), 2023-2028
Table 5: Global: Cloud Gaming Market Forecast: Breakup by Gamers (in Million US$), 2023-2028
Table 6: Global: Cloud Gaming Market Forecast: Breakup by Region (in Million US$), 2023-2028
Table 7: Global: Cloud Gaming Market Structure
Table 8: Global: Cloud Gaming Market: Key Players

LIST OF FIGURES

Figure 1: Global: Cloud Gaming Market: Major Drivers and Challenges
Figure 2: Global: Cloud Gaming Market: Sales Value (in Million US$), 2017-2022
Figure 3: Global: Cloud Gaming Market: Breakup by Devices Type (in %), 2022
Figure 4: Global: Cloud Gaming Market: Breakup by Genre (in %), 2022
Figure 5: Global: Cloud Gaming Market: Breakup by Technology (in %), 2022
Figure 6: Global: Cloud Gaming Market: Breakup by Gamers (in %), 2022
Figure 7: Global: Cloud Gaming Market: Breakup by Region (in %), 2022
Figure 8: Global: Cloud Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 9: Global: Cloud Gaming Industry: SWOT Analysis
Figure 10: Global: Cloud Gaming Industry: Value Chain Analysis
Figure 11: Global: Cloud Gaming Industry: Porter’s Five Forces Analysis
Figure 12: Global: Cloud Gaming (Smartphones) Market: Sales Value (in Million US$), 2017 & 2022
Figure 13: Global: Cloud Gaming (Smartphones) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 14: Global: Cloud Gaming (Smart TVs) Market: Sales Value (in Million US$), 2017 & 2022
Figure 15: Global: Cloud Gaming (Smart TVs) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 16: Global: Cloud Gaming (Consoles) Market: Sales Value (in Million US$), 2017 & 2022
Figure 17: Global: Cloud Gaming (Consoles) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 18: Global: Cloud Gaming (Tablets) Market: Sales Value (in Million US$), 2017 & 2022
Figure 19: Global: Cloud Gaming (Tablets) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 20: Global: Cloud Gaming (PCs) Market: Sales Value (in Million US$), 2017 & 2022
Figure 21: Global: Cloud Gaming (PCs) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 22: Global: Cloud Gaming (Adventure/Role Playing Games) Market: Sales Value (in Million US$), 2017 & 2022
Figure 23: Global: Cloud Gaming (Adventure/Role Playing Games) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 24: Global: Cloud Gaming (Puzzles) Market: Sales Value (in Million US$), 2017 & 2022
Figure 25: Global: Cloud Gaming (Puzzles) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 26: Global: Cloud Gaming (Social Games) Market: Sales Value (in Million US$), 2017 & 2022
Figure 27: Global: Cloud Gaming (Social Games) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 28: Global: Cloud Gaming (Strategy) Market: Sales Value (in Million US$), 2017 & 2022
Figure 29: Global: Cloud Gaming (Strategy) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 30: Global: Cloud Gaming (Simulation) Market: Sales Value (in Million US$), 2017 & 2022
Figure 31: Global: Cloud Gaming (Simulation) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 32: Global: Cloud Gaming (Other Genre Types) Market: Sales Value (in Million US$), 2017 & 2022
Figure 33: Global: Cloud Gaming (Other Genre Types) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 34: Global: Cloud Gaming (Video Streaming) Market: Sales Value (in Million US$), 2017 & 2022
Figure 35: Global: Cloud Gaming (Video Streaming) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 36: Global: Cloud Gaming (File Streaming) Market: Sales Value (in Million US$), 2017 & 2022
Figure 37: Global: Cloud Gaming (File Streaming) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 38: Global: Cloud Gaming (Hardcore Gamers) Market: Sales Value (in Million US$), 2017 & 2022
Figure 39: Global: Cloud Gaming (Hardcore Gamers) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 40: Global: Cloud Gaming (Casual Gamers) Market: Sales Value (in Million US$), 2017 & 2022
Figure 41: Global: Cloud Gaming (Casual Gamers) Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 42: North America: Cloud Gaming Market: Sales Value (in Million US$), 2017 & 2022
Figure 43: North America: Cloud Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 44: Europe: Cloud Gaming Market: Sales Value (in Million US$), 2017 & 2022
Figure 45: Europe: Cloud Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 46: Asia Pacific: Cloud Gaming Market: Sales Value (in Million US$), 2017 & 2022
Figure 47: Asia Pacific: Cloud Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 48: Middle East and Africa: Cloud Gaming Market: Sales Value (in Million US$), 2017 & 2022
Figure 49: Middle East and Africa: Cloud Gaming Market Forecast: Sales Value (in Million US$), 2023-2028
Figure 50: Latin America: Cloud Gaming Market: Sales Value (in Million US$), 2017 & 2022
Figure 51: Latin America: Cloud Gaming Market Forecast: Sales Value (in Million US$), 2023-2028


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