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Cloud Gaming Market by Offering (Infrastructure, Gaming Platform Services), Device Type (Smartphones, Tablets, Gaming Consoles, PCs & Laptops, Smart TVs, HMDs), Solution (Video Streaming, File Streaming), Gamer Type, Region - Global Forecast to 2024

January 2020 | 167 pages | ID: CBB870A77471EN
MarketsandMarkets

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“Cloud gaming market projected to grow at 59.0% CAGR during 2019–2024”

The cloud gaming market is estimated to be valued at USD 306 million in 2019 and is projected to reach USD 3,107 million by 2024, at a CAGR of 59.0%. Commercialization of 5G, rise in a number of gamers, and upsurge of immersive and competitive gaming on mobile are among the major driving factors for the growth of the cloud gaming market. An increase in the number of internet users is also expected to fuel the growth of the cloud gaming market.

“Gaming platform service to account for largest share in cloud gaming market during forecast period”

Conventional consoles and PCs require regular up-gradation to play games, which leads to additional expenses. Gaming platform service is gaining more traction as it provides direct streaming of games to the user’s personal computer (PC), smartphones, tablets, or consoles with the help of remote servers. This approach bypasses the requirement to purchase additional gaming hardware devices and allows users to play various resource-intensive games irrespective of the specifications of their devices.

“Smartphones to witness highest growth for cloud gaming in coming years”

Smartphones have been a significant contributor to the accelerated growth of the games market. In the current scenario, cloud gaming is facing issues such as bandwidth, video compression, and latency. Bandwidth is an unavoidable factor when looking at cloud gaming on a large scale as it requires a huge amount of data transmitted in a short span of time. The advent of 5G promises to change the game by increasing speeds and reliability, making room for cloud gaming. With 4G, the latency is around 50 milliseconds, which makes smooth gameplay extremely challenging due to lags, whereas, 5G has a latency of 1-4 milliseconds.

“Video streaming to account for largest share of cloud gaming market during forecast period”

Video streaming renders all graphics, compresses resulting in videos and streams to the clients in the cloud on remote CPUs/GPUs. It does not require high computing power on the device to play a game that acts as a major driver video streaming in the cloud gaming market.

“Casual gamer segment is expected to grow at highest CAGR in cloud gaming market from 2019 to 2024”

Commercialization of 5G and introduction of AAA games at a lower cost is expected to be a major driver for the growth of the cloud gaming market for casual gamers. The introduction of 5G-based smartphones will lead to high speed and low latency properties, creating a wider adoption of cloud gaming for casual gamers.

“APAC to hold largest share of cloud gaming market during the forecast period”

Japan is expected to be a major contributor to the cloud gaming market in APAC. The rising adoption of smartphones & gaming consoles and constantly surging online population have created a plethora of opportunities to spur the size of the market. In addition, the cost-effective nature of the cloud gaming platforms is promoting its usage across various new customer classes that vary in investing in gaming systems due to their expensive nature.

The break-up of primary participants for the report has been shown below:
  • By Company Type: Tier 1 = 25%, Tier 2 = 45%, and Tier 3 = 30%
  • By Designation: C-level Executives = 50%, Manager Level = 30%, and Others = 20%
  • By Region: North America = 20%, Europe = 40%, APAC = 30%, and RoW = 10%
The major players in cloud gaming market are NVIDIA (US), Intel (US), Google (US), Microsoft (US), Amazon (US), Advanced Micro Devices (US), Sony (Japan), IBM (US), Tencent (China), Alibaba (China), Jump Gaming (US), Blade (US), Paperspace (US), Vortex (Poland), PlayGiga (Spain), Activision (US), Ubitus (Taiwan), Playkey (US), Loudplay (Russia), Electronic Arts (US), Hatch (Finland), and Blacknut (France).

Research Coverage:

This research report categorizes the cloud gaming based on offering, device type, solution type, gamer type, end-user industry, and geography. The report describes the major drivers, restraints, challenges, and opportunities pertaining to the cloud gaming market and forecasts the same till 2024.

Key Benefits of Buying the Report

The report would help leaders/new entrants in this market in the following ways:

1. This report segments the cloud gaming market comprehensively and provides the closest market size projection for all subsegments across different regions.
2. The report helps stakeholders understand the pulse of the market and provides them with information on key drivers, restraints, challenges, and opportunities for market growth.
3. The report helps stakeholders to understand the value-chain of the cloud gaming market along with recent case studies.
4. This report would help stakeholders understand their competitors better and gain more insights to improve their position in the business. The competitive landscape section includes product launch, acquisition, collaboration, expansion, and partnership.
1 INTRODUCTION

1.1 STUDY OBJECTIVES
1.2 MARKET DEFINITION & SCOPE
1.3 INCLUSIONS AND EXCLUSIONS
1.4 STUDY SCOPE
  1.4.1 MARKETS COVERED
  1.4.2 YEARS CONSIDERED
1.5 CURRENCY
1.6 LIMITATIONS
1.7 STAKEHOLDERS

2 RESEARCH METHODOLOGY

2.1 RESEARCH DATA
  2.1.1 SECONDARY DATA
    2.1.1.1 Major secondary sources
    2.1.1.2 Key data from secondary sources
  2.1.2 PRIMARY DATA
    2.1.2.1 Key data from primary sources
    2.1.2.2 Breakdown of primaries
  2.1.3 SECONDARY AND PRIMARY RESEARCH
    2.1.3.1 Key industry insights
2.2 MARKET SIZE ESTIMATION
  2.2.1 BOTTOM-UP APPROACH
  2.2.2 TOP-DOWN APPROACH
2.3 MARKET BREAKDOWN AND DATA TRIANGULATION
2.4 RESEARCH ASSUMPTIONS

3 EXECUTIVE SUMMARY

4 PREMIUM INSIGHTS

4.1 ATTRACTIVE OPPORTUNITIES IN CLOUD GAMING MARKET
4.2 CLOUD GAMING MARKET, BY OFFERING
4.3 CLOUD GAMING MARKET, BY DEVICE TYPE
4.4 CLOUD GAMING MARKET, BY SOLUTION TYPE
4.5 CLOUD GAMING MARKET, BY GAMER TYPE
4.6 CLOUD GAMING MARKET, BY GEOGRAPHY

5 MARKET OVERVIEW

5.1 INTRODUCTION
5.2 MARKET DYNAMICS
  5.2.1 DRIVERS
    5.2.1.1 Commercialization of 5G technology
    5.2.1.2 Rise in number of gamers
    5.2.1.3 Upsurge in immersive and competitive gaming on mobile devices
    5.2.1.4 Increase in number of internet users
  5.2.2 RESTRAINTS
    5.2.2.1 Multiplayer cloud gaming server allocation issues
  5.2.3 OPPORTUNITIES
    5.2.3.1 Increased popularity of cloud gaming in multiplayer scenarios
    5.2.3.2 Greater utilization of cloud gamification
    5.2.3.3 Improved cross-platform gaming experience
  5.2.4 CHALLENGES
    5.2.4.1 Limited awareness regarding cloud gaming platforms
    5.2.4.2 Fluctuating internet speed in developing countries
5.3 CLOUD GAMING USE CASES
  5.3.1 5G
  5.3.2 AR/VR
5.4 VALUE CHAIN ANALYSIS

6 CLOUD GAMING MARKET, BY OFFERING

6.1 INTRODUCTION
6.2 INFRASTRUCTURE
  6.2.1 COMPUTE
    6.2.1.1 GPUs are essential for ultra-low-latency and streaming
of most demanding games
  6.2.2 MEMORY
    6.2.2.1 Advantages such as high density with simplistic architecture, low latency, and high performance have made DRAM core
memory technology
  6.2.3 STORAGE
    6.2.3.1 Low power consumption makes SSDs ideal for data center storage
6.3 GAMING PLATFORM SERVICES
  6.3.1 CONTENT SERVICES
    6.3.1.1 Content services are cloud streaming services that connect users
to powerful gaming servers
  6.3.2 PC SERVICES
    6.3.2.1 PC services enable streaming of fully-featured virtual gaming
PC to users’ device

7 CLOUD GAMING MARKET, BY DEVICE TYPE

7.1 INTRODUCTION
7.2 SMARTPHONES
  7.2.1 WITH RAPID RISE IN MOBILE GAMING, CLOUD GAMING IS EXPECTED TO ATTAIN SIGNIFICANT MARKET TRACTION IN COMING YEARS
7.3 TABLETS
  7.3.1 OWING TO BETTER COMPUTING POWER CAPABILITIES, TABLETS OFFER ENHANCED GAMING EXPERIENCE THAN OTHER DEVICES
7.4 GAMING CONSOLES
  7.4.1 GAMING CONSOLE RENDERS FAVOURABLE OPPORTUNITIES TO CLOUD GAMING PROVIDERS BY ENHANCING THEIR PRODUCT CAPABILITIES
7.5 PERSONAL COMPUTERS & LAPTOPS
  7.5.1 GAMERS PREFER PERSONAL COMPUTERS OR LAPTOPS TO EXPLORE
CLOUD GAMING AS THEY OFFER IMMERSIVE GAMING
7.6 SMART TELEVISIONS
  7.6.1 SMART TELEVISION MANUFACTURERS ARE CONSTANTLY UPGRADING TO IMPROVE PRODUCT FEATURES FOR CLOUD GAMING
7.7 HEAD-MOUNTED DISPLAYS
  7.7.1 AR & VR DEVICES ARE RAPIDLY BEING ADOPTED IN GAMING LANDSCAPE TO EXPERIENCE IMMERSIVE GAMING EXPERIENCES

8 CLOUD GAMING MARKET, BY SOLUTION TYPE

8.1 INTRODUCTION
8.2 VIDEO STREAMING
  8.2.1 VIDEO STREAMING ELIMINATES REQUIREMENT FOR ANY
ADDITIONAL HARDWARE DEVICES
8.3 FILE STREAMING
  8.3.1 FILE STREAMING ENABLES DOWNLOADING OF GAME CONTENT
IN FORM OF BITS

9 CLOUD GAMING MARKET, BY GAMER TYPE

9.1 INTRODUCTION
9.2 CASUAL GAMERS
  9.2.1 CASUAL GAMERS ACTIVELY SEEK FREE OF CHARGE GAMES
9.3 AVID GAMERS
  9.3.1 AVID GAMERS ARE REGULAR PLAYERS, BUT NOT PROFESSIONALS
9.4 HARDCORE GAMERS
  9.4.1 HARDCORE GAMERS TEND TO INVEST LOT OF TIME AND MONEY IN GAMING

10 GEOGRAPHIC ANALYSIS

10.1 INTRODUCTION
10.2 NORTH AMERICA
  10.2.1 US
    10.2.1.1 Video game companies based in US are making efforts to
ensure uninterrupted video game streaming to users
  10.2.2 CANADA
    10.2.2.1 Growth of gaming market is expected to boost cloud gaming market growth in Canada
  10.2.3 MEXICO
    10.2.3.1 Mexico is expected to witness highest growth rate in
cloud gaming market in North America
10.3 EUROPE
  10.3.1 GERMANY
    10.3.1.1 Cloud gaming market in Germany is expected to gain significant traction in 2020 owing to blend of moderate costs and supreme infrastructure of games
  10.3.2 UK
    10.3.2.1 UK is internationally prominent start-up hub for innovative games and entrepreneurial developers
  10.3.3 FRANCE
    10.3.3.1 France is highly competitive market as it is coming up with varied start-ups for cloud gaming
  10.3.4 ITALY
    10.3.4.1 Italian cloud gaming market is expected be propelled by heavy investments in establishing high-speed and robust networks
  10.3.5 REST OF EUROPE
    10.3.5.1 Spain and Sweden have captured huge market share and created immersive gaming experiences for players worldwide
10.4 APAC
  10.4.1 CHINA
    10.4.1.1 China is expected to witness highest CAGR in coming years
  10.4.2 JAPAN
    10.4.2.1 Japan held largest market size of cloud gaming in 2019
  10.4.3 SOUTH KOREA
    10.4.3.1 Commercialization of 5G is expected to boost cloud gaming market in South Korea
  10.4.4 AUSTRALIA
    10.4.4.1 Australia is an early adopter of cloud gaming
  10.4.5 REST OF APAC
    10.4.5.1 Gaming market is propelled by rising younger population, higher disposable incomes, and increasing number of smartphone users
10.5 ROW
  10.5.1 MIDDLE EAST & AFRICA
    10.5.1.1 Middle East & Africa have high potential of adopting cloud gaming
  10.5.2 SOUTH AMERICA
    10.5.2.1 Rise in number of smartphones is expected to fuel growth of
cloud gaming market

11 COMPETITIVE LANDSCAPE

11.1 OVERVIEW
11.2 MARKET RANKING ANALYSIS, 2019
11.3 COMPETITIVE LEADERSHIP MAPPING
  11.3.1 VISIONARY LEADERS
  11.3.2 INNOVATORS
  11.3.3 DYNAMIC DIFFERENTIATORS
  11.3.4 EMERGING COMPANIES
11.4 STRENGTH OF PRODUCT PORTFOLIO (25 COMPANIES)
11.5 BUSINESS STRATEGY EXCELLENCE (25 COMPANIES)
11.6 COMPETITIVE SITUATION AND TRENDS
  11.6.1 PARTNERSHIPS, COLLABORATIONS, AND AGREEMENTS
  11.6.2 PRODUCT LAUNCHES
  11.6.3 EXPANSIONS
  11.6.4 ACQUISITIONS

12 COMPANY PROFILES

12.1 KEY PLAYERS
(Business Overview, Products/Solutions/Services Offered, Recent Developments, SWOT Analysis, and MnM View)*
  12.1.1 NVIDIA
  12.1.2 INTEL CORPORATION
  12.1.3 GOOGLE
  12.1.4 MICROSOFT
  12.1.5 AMAZON
  12.1.6 ADVANCED MICRO DEVICES
  12.1.7 SONY
  12.1.8 IBM
  12.1.9 TENCENT
  12.1.10 ALIBABA
* Business Overview, Products/Solutions/Services Offered, Recent Developments, SWOT Analysis, and MnM View might not be captured in case of unlisted companies.
12.2 RIGHT-TO-WIN
12.3 OTHER KEY PLAYERS
  12.3.1 BLADE
  12.3.2 BLACKNUT
  12.3.3 PAPERSPACE
  12.3.4 VORTEX
  12.3.5 PLAYGIGA
  12.3.6 ACTIVISION
  12.3.7 UBITUS
  12.3.8 PLAYKEY
  12.3.9 LOUDPLAY
  12.3.10 ELECTRONIC ARTS
  12.3.11 HATCH ENTERTAINMENT
  12.3.12 JUMP GAMING

13 APPENDIX

13.1 DISCUSSION GUIDE
13.2 KNOWLEDGE STORE: MARKETSANDMARKETS’ SUBSCRIPTION PORTAL
13.3 AVAILABLE CUSTOMIZATIONS
13.4 RELATED REPORT
13.5 AUTHOR DETAILS

LIST OF TABLES

TABLE 1 CLOUD GAMING MARKET, BY OFFERING, 2017–2024 (USD MILLION)
TABLE 2 CLOUD GAMING INFRASTRUCTURE MARKET, BY TYPE, 2017–2024 (USD MILLION)
TABLE 3 CLOUD GAMING INFRASTRUCTURE MARKET, BY SOLUTION TYPE, 2017–2024 (USD MILLION)
TABLE 4 CLOUD GAMING INFRASTRUCTURE MARKET, BY REGION, 2017–2024 (USD MILLION)
TABLE 5 CLOUD GAMING INFRASTRUCTURE MARKET IN NORTH AMERICA, BY COUNTRY, 2017–2024 (USD THOUSAND)
TABLE 6 CLOUD GAMING INFRASTRUCTURE MARKET IN EUROPE, BY COUNTRY, 2017–2024 (USD THOUSAND)
TABLE 7 CLOUD GAMING INFRASTRUCTURE MARKET IN APAC, BY COUNTRY, 2017–2024 (USD THOUSAND)
TABLE 8 CLOUD GAMING INFRASTRUCTURE MARKET IN ROW, BY REGION, 2017–2024 (USD THOUSAND)
TABLE 9 CLOUD GAMING PLATFORM SERVICES MARKET, BY TYPE, 2017–2024 (USD MILLION)
TABLE 10 CLOUD GAMING PLATFORM SERVICES MARKET, BY SOLUTION TYPE, 2017–2024 (USD MILLION)
TABLE 11 CLOUD GAMING PLATFORM SERVICES MARKET, BY REGION, 2017–2024 (USD MILLION)
TABLE 12 CLOUD GAMING PLATFORM SERVICES MARKET IN NORTH AMERICA, BY COUNTRY, 2017–2024 (USD THOUSAND)
TABLE 13 CLOUD GAMING PLATFORM SERVICES MARKET IN EUROPE, BY COUNTRY, 2017–2024 (USD THOUSAND)
TABLE 14 CLOUD GAMING PLATFORM SERVICES MARKET IN APAC, BY COUNTRY, 2017–2024 (USD THOUSAND)
TABLE 15 CLOUD GAMING PLATFORM SERVICES MARKET IN ROW, BY REGION, 2017–2024 (USD THOUSAND)
TABLE 16 CLOUD GAMING MARKET, BY DEVICE TYPE, 2017–2024 (USD MILLION)
TABLE 17 CLOUD GAMING MARKET FOR SMARTPHONES, BY REGION, 2017–2024 (USD MILLION)
TABLE 18 CLOUD GAMING MARKET FOR SMARTPHONES, BY SOLUTION TYPE, 2017–2024 (USD MILLION)
TABLE 19 CLOUD GAMING MARKET FOR SMARTPHONES, BY GAMER TYPE, 2017–2024 (USD MILLION)
TABLE 20 CLOUD GAMING MARKET FOR TABLETS, BY REGION, 2017–2024 (USD THOUSAND)
TABLE 21 CLOUD GAMING MARKET FOR TABLETS, BY SOLUTION TYPE, 2017–2024 (USD MILLION)
TABLE 22 CLOUD GAMING MARKET FOR TABLETS, BY GAMER TYPE, 2017–2024 (USD MILLION)
TABLE 23 CLOUD GAMING MARKET FOR GAMING CONSOLES, BY REGION, 2017–2024 (USD MILLION)
TABLE 24 CLOUD GAMING MARKET FOR GAMING CONSOLES, BY SOLUTION TYPE, 2017–2024 (USD MILLION)
TABLE 25 CLOUD GAMING MARKET FOR GAMING CONSOLES, BY GAMER TYPE, 2017–2024 (USD MILLION)
TABLE 26 CLOUD GAMING MARKET FOR PERSONAL COMPUTERS & LAPTOPS, BY REGION, 2017–2024 (USD MILLION)
TABLE 27 CLOUD GAMING MARKET FOR PERSONAL COMPUTERS & LAPTOPS, BY SOLUTION TYPE, 2017–2024 (USD MILLION)
TABLE 28 CLOUD GAMING MARKET FOR PERSONAL COMPUTERS & LAPTOPS, BY GAMER TYPE, 2017–2024 (USD MILLION)
TABLE 29 CLOUD GAMING MARKET FOR SMART TELEVISIONS, BY REGION, 2017–2024 (USD THOUSAND)
TABLE 30 CLOUD GAMING MARKET FOR SMART TELEVISIONS, BY SOLUTION TYPE, 2017–2024 (USD THOUSAND)
TABLE 31 CLOUD GAMING MARKET FOR SMART TELEVISIONS, BY GAMER TYPE, 2017–2024 (USD THOUSAND)
TABLE 32 CLOUD GAMING MARKET FOR HEAD-MOUNTED DISPLAYS, BY REGION, 2017–2024 (USD THOUSAND)
TABLE 33 CLOUD GAMING MARKET FOR HEAD-MOUNTED DISPLAYS, BY SOLUTION TYPE, 2017–2024 (USD THOUSAND)
TABLE 34 CLOUD GAMING MARKET FOR HEAD-MOUNTED DISPLAYS, BY GAMER TYPE, 2017–2024 (USD THOUSAND)
TABLE 35 CLOUD GAMING MARKET, BY SOLUTION TYPE, 2017–2024 (USD MILLION)
TABLE 36 CLOUD GAMING MARKET FOR VIDEO STREAMING, BY OFFERING, 2017–2024 (USD MILLION)
TABLE 37 CLOUD GAMING MARKET FOR VIDEO STREAMING, BY DEVICE TYPE, 2017–2024 (USD THOUSAND)
TABLE 38 CLOUD GAMING MARKET FOR VIDEO STREAMING, BY REGION, 2017–2024 (USD MILLION)
TABLE 39 CLOUD GAMING MARKET FOR VIDEO STREAMING IN NORTH AMERICA, BY COUNTRY, 2017–2024 (USD THOUSAND)
TABLE 40 CLOUD GAMING MARKET FOR VIDEO STREAMING IN EUROPE, BY COUNTRY, 2017–2024 (USD THOUSAND)
TABLE 41 CLOUD GAMING MARKET FOR VIDEO STREAMING IN APAC, BY COUNTRY, 2017–2024 (USD THOUSAND)
TABLE 42 CLOUD GAMING MARKET FOR VIDEO STREAMING IN ROW, BY REGION, 2017–2024 (USD THOUSAND)
TABLE 43 CLOUD GAMING MARKET FOR FILE STREAMING, BY OFFERING, 2017–2024 (USD MILLION)
TABLE 44 CLOUD GAMING MARKET FOR FILE STREAMING, BY DEVICE TYPE, 2017–2024 (USD THOUSAND)
TABLE 45 CLOUD GAMING MARKET FOR FILE STREAMING, BY REGION, 2017–2024 (USD MILLION)
TABLE 46 CLOUD GAMING MARKET FOR FILE STREAMING IN NORTH AMERICA, BY COUNTRY, 2017–2024 (USD THOUSAND)
TABLE 47 CLOUD GAMING MARKET FOR FILE STREAMING IN EUROPE, BY COUNTRY, 2017–2024 (USD THOUSAND)
TABLE 48 CLOUD GAMING MARKET FOR FILE STREAMING IN APAC, BY COUNTRY, 2017–2024 (USD THOUSAND)
TABLE 49 CLOUD GAMING MARKET FOR FILE STREAMING IN ROW, BY REGION, 2017–2024 (USD THOUSAND)
TABLE 50 CLOUD GAMING MARKET, BY GAMER TYPE, 2017–2024 (USD MILLION)
TABLE 51 CLOUD GAMING MARKET FOR CASUAL GAMERS, BY REGION, 2017–2024 (USD MILLION)
TABLE 52 CLOUD GAMING MARKET FOR AVID GAMERS, BY REGION, 2017–2024 (USD MILLION)
TABLE 53 CLOUD GAMING MARKET FOR HARDCORE GAMERS, BY REGION, 2017–2024 (USD THOUSAND)
TABLE 54 CLOUD GAMING MARKET, BY REGION, 2017–2024 (USD MILLION)
TABLE 55 CLOUD GAMING MARKET IN NORTH AMERICA, BY COUNTRY, 2017–2024 (USD MILLION)
TABLE 56 CLOUD GAMING MARKET IN NORTH AMERICA, BY OFFERING, 2017–2024 (USD MILLION)
TABLE 57 CLOUD GAMING MARKET IN NORTH AMERICA, BY DEVICE TYPE, 2017–2024 (USD THOUSAND)
TABLE 58 CLOUD GAMING MARKET IN NORTH AMERICA, BY SOLUTION TYPE, 2017–2024 (USD MILLION)
TABLE 59 CLOUD GAMING INFRASTRUCTURE MARKET IN NORTH AMERICA, BY GAMER TYPE, 2017–2024 (USD MILLION)
TABLE 60 CLOUD GAMING MARKET IN US, BY OFFERING, 2017–2024 (USD MILLION)
TABLE 61 CLOUD GAMING MARKET IN US, BY SOLUTION TYPE, 2017–2024 (USD MILLION)
TABLE 62 CLOUD GAMING MARKET IN CANADA, BY OFFERING, 2017–2024 (USD THOUSAND)
TABLE 63 CLOUD GAMING MARKET IN CANADA, BY SOLUTION TYPE, 2017–2024 (USD THOUSAND)
TABLE 64 CLOUD GAMING MARKET IN MEXICO, BY OFFERING, 2017–2024 (USD THOUSAND)
TABLE 65 CLOUD GAMING MARKET IN MEXICO, BY SOLUTION TYPE, 2017–2024 (USD THOUSAND)
TABLE 66 CLOUD GAMING MARKET IN EUROPE, BY COUNTRY, 2017–2024 (USD MILLION)
TABLE 67 CLOUD GAMING MARKET IN EUROPE, BY OFFERING, 2017–2024 (USD MILLION)
TABLE 68 CLOUD GAMING MARKET IN EUROPE, BY DEVICE TYPE, 2017–2024 (USD THOUSAND)
TABLE 69 CLOUD GAMING MARKET IN EUROPE, BY SOLUTION TYPE, 2017–2024 (USD MILLION)
TABLE 70 CLOUD GAMING MARKET IN EUROPE, BY GAMER TYPE, 2017–2024 (USD MILLION)
TABLE 71 CLOUD GAMING MARKET IN GERMANY, BY OFFERING, 2017–2024 (USD MILLION)
TABLE 72 CLOUD GAMING MARKET IN GERMANY, BY SOLUTION TYPE, 2017–2024 (USD MILLION)
TABLE 73 CLOUD GAMING MARKET IN UK, BY OFFERING, 2017–2024 (USD MILLION)
TABLE 74 CLOUD GAMING MARKET IN UK, BY SOLUTION TYPE, 2017–2024 (USD MILLION)
TABLE 75 CLOUD GAMING MARKET IN FRANCE, BY OFFERING, 2017–2024 (USD MILLION)
TABLE 76 CLOUD GAMING MARKET IN FRANCE, BY SOLUTION TYPE, 2017–2024 (USD MILLION)
TABLE 77 CLOUD GAMING MARKET IN ITALY, BY OFFERING, 2017–2024 (USD THOUSAND)
TABLE 78 CLOUD GAMING MARKET IN ITALY, BY SOLUTION TYPE, 2017–2024 (USD THOUSAND)
TABLE 79 CLOUD GAMING MARKET IN REST OF EUROPE, BY OFFERING, 2017–2024 (USD MILLION)
TABLE 80 CLOUD GAMING MARKET IN REST OF EUROPE, BY SOLUTION TYPE, 2017–2024 (USD MILLION)
TABLE 81 CLOUD GAMING MARKET IN APAC, BY COUNTRY, 2017–2024 (USD MILLION)
TABLE 82 CLOUD GAMING MARKET IN APAC, BY OFFERING, 2017–2024 (USD MILLION)
TABLE 83 CLOUD GAMING MARKET IN APAC, BY DEVICE TYPE, 2017–2024 (USD THOUSAND)
TABLE 84 CLOUD GAMING MARKET IN APAC, BY SOLUTION TYPE, 2017–2024 (USD MILLION)
TABLE 85 CLOUD GAMING MARKET IN APAC, BY GAMER TYPE, 2017–2024 (USD MILLION)
TABLE 86 CLOUD GAMING MARKET IN CHINA, BY OFFERING, 2017–2024 (USD MILLION)
TABLE 87 CLOUD GAMING MARKET IN CHINA, BY SOLUTION TYPE, 2017–2024 (USD MILLION)
TABLE 88 CLOUD GAMING MARKET IN JAPAN, BY OFFERING, 2017–2024 (USD MILLION)
TABLE 89 CLOUD GAMING MARKET IN JAPAN, BY SOLUTION TYPE, 2017–2024 (USD MILLION)
TABLE 90 CLOUD GAMING MARKET IN SOUTH KOREA, BY OFFERING, 2017–2024 (USD MILLION)
TABLE 91 CLOUD GAMING MARKET IN SOUTH KOREA, BY SOLUTION TYPE, 2017–2024 (USD MILLION)
TABLE 92 CLOUD GAMING MARKET IN AUSTRALIA, BY OFFERING, 2017–2024 (USD THOUSAND)
TABLE 93 CLOUD GAMING MARKET IN AUSTRALIA, BY SOLUTION TYPE, 2017–2024 (USD THOUSAND)
TABLE 94 CLOUD GAMING MARKET IN REST OF APAC, BY OFFERING, 2017–2024 (USD THOUSAND)
TABLE 95 CLOUD GAMING MARKET IN REST OF APAC, BY SOLUTION TYPE, 2017–2024 (USD THOUSAND)
TABLE 96 CLOUD GAMING MARKET IN ROW, BY REGION, 2017–2024 (USD MILLION)
TABLE 97 CLOUD GAMING MARKET IN ROW, BY OFFERING, 2017–2024 (USD MILLION)
TABLE 98 CLOUD GAMING MARKET IN ROW, BY DEVICE TYPE, 2017–2024 (USD THOUSAND)
TABLE 99 CLOUD GAMING MARKET IN ROW, BY SOLUTION TYPE, 2017–2024 (USD MILLION)
TABLE 100 CLOUD GAMING MARKET IN ROW, BY GAMER TYPE, 2017–2024 (USD MILLION)
TABLE 101 CLOUD GAMING MARKET IN MIDDLE EAST & AFRICA, BY OFFERING, 2017–2024 (USD MILLION)
TABLE 102 CLOUD GAMING MARKET IN MIDDLE EAST & AFRICA, BY SOLUTION TYPE, 2017–2024 (USD MILLION)
TABLE 103 CLOUD GAMING MARKET IN SOUTH AMERICA, BY OFFERING, 2017–2024 (USD THOUSAND)
TABLE 104 CLOUD GAMING MARKET IN SOUTH AMERICA, BY SOLUTION TYPE, 2017–2024 (USD THOUSAND)
TABLE 105 PARTNERSHIPS, COLLABORATIONS, AND AGREEMENTS, 2018–2019
TABLE 106 PRODUCT LAUNCHES, 2018–2019
TABLE 107 EXPANSIONS, 2018–2019
TABLE 108 ACQUISITIONS, 2018–2019

LIST OF FIGURES

FIGURE 1 CLOUD GAMING MARKET SEGMENTATION
FIGURE 2 CLOUD GAMING MARKET: RESEARCH DESIGN
FIGURE 3 CLOUD GAMING MARKET: BOTTOM-UP APPROACH
FIGURE 4 CLOUD GAMING MARKET: TOP-DOWN APPROACH
FIGURE 5 DATA TRIANGULATION
FIGURE 6 CLOUD GAMING MARKET, BY OFFERING, 2019 VS. 2024 (USD MILLION)
FIGURE 7 CLOUD GAMING MARKET, BY DEVICE TYPE, 2019 VS. 2024 (USD MILLION)
FIGURE 8 CLOUD GAMING MARKET, BY SOLUTION TYPE, 2019 VS. 2024 (USD MILLION)
FIGURE 9 CLOUD GAMING MARKET, BY GAMER TYPE, 2019 VS. 2024 (USD MILLION)
FIGURE 10 CLOUD GAMING MARKET IN APAC TO GROW AT HIGHEST CAGR
DURING FORECAST PERIOD
FIGURE 11 COMMERCIALIZATION OF 5G TO DRIVE GROWTH OF CLOUD GAMING MARKET
FIGURE 12 GAMING PLATFORM SERVICES TO ACCOUNT FOR LARGER MARKET SIZE OF
CLOUD GAMING IN 2019
FIGURE 13 MARKET FOR SMARTPHONES IS EXPECTED TO WITNESS HIGHEST CAGR
DURING FORECAST PERIOD
FIGURE 14 CLOUD GAMING MARKET FOR VIDEO STREAMING TO HOLD LARGER SIZE IN 2019
FIGURE 15 CLOUD GAMING MARKET FOR CASUAL GAMERS TO WITNESS HIGHEST GROWTH DURING FORECAST PERIOD
FIGURE 16 CLOUD GAMING MARKET IN CHINA TO WITNESS HIGHEST CAGR
DURING FORECAST PERIOD
FIGURE 17 CLOUD GAMING MARKET: DRIVERS, RESTRAINTS, OPPORTUNITIES, AND CHALLENGES
FIGURE 18 CLOUD GAMING MARKET DRIVERS AND THEIR IMPACT
FIGURE 19 INTERNET USERS TRAFFIC, 2010–2017
FIGURE 20 CLOUD GAMING MARKET RESTRAINT AND ITS IMPACT
FIGURE 21 CLOUD GAMING MARKET OPPORTUNITIES AND THEIR IMPACT
FIGURE 22 CLOUD GAMING MARKET CHALLENGES AND THEIR IMPACT
FIGURE 23 CLOUD GAMING MARKET, BY OFFERING
FIGURE 24 APAC IS EXPECTED TO ACCOUNT FOR LARGEST MARKET SIZE OF
CLOUD GAMING PLATFORM SERVICES IN 2019
FIGURE 25 CLOUD GAMING MARKET, BY DEVICE TYPE
FIGURE 26 VIDEO STREAMING TO WITNESS HIGHER GROWTH IN CLOUD GAMING MARKET FOR GAMING CONSOLES DURING FORECAST PERIOD
FIGURE 27 APAC TO HOLD LARGEST SIZE OF CLOUD GAMING MARKET FOR
SMART TELEVISIONS IN 2024
FIGURE 28 CLOUD GAMING MARKET, BY SOLUTION TYPE
FIGURE 29 MARKET FOR GAMING PLATFORM SERVICES TO WITNESS HIGHER CAGR
DURING FORECAST PERIOD
FIGURE 30 CLOUD GAMING MARKET, BY GAMER TYPE
FIGURE 31 APAC IS EXPECTED TO LEAD CLOUD GAMING MARKET FOR
HARDCORE GAMERS IN COMING YEARS
FIGURE 32 CHINA IS EXPECTED TO WITNESS HIGHEST CAGR IN COMING YEARS
FIGURE 33 NORTH AMERICA: SNAPSHOT OF CLOUD GAMING MARKET
FIGURE 34 EUROPE: SNAPSHOT OF CLOUD GAMING MARKET
FIGURE 35 APAC: SNAPSHOT OF CLOUD GAMING MARKET
FIGURE 36 ROW: SNAPSHOT OF CLOUD GAMING MARKET
FIGURE 37 COMPANIES ADOPTED PRODUCT LAUNCHES AND PARTNERSHIPS & ACQUISITIONS AS KEY GROWTH STRATEGIES FROM 2018 TO 2019
FIGURE 38 RANKING OF KEY PLAYERS IN CLOUD GAMING MARKET, 2019
FIGURE 39 CLOUD GAMING MARKET (GLOBAL) COMPETITIVE LEADERSHIP MAPPING, 2018
FIGURE 40 MARKET EVALUATION FRAMEWORK: EXPANSIONS, PARTNERSHIPS, AND ACQUISITIONS HAVE FUELED GROWTH OF CLOUD GAMING MARKET
FROM 2018 TO 2019
FIGURE 41 NVIDIA: COMPANY SNAPSHOT
FIGURE 42 INTEL CORPORATION: COMPANY SNAPSHOT
FIGURE 43 GOOGLE: COMPANY SNAPSHOT
FIGURE 44 MICROSOFT: COMPANY SNAPSHOT
FIGURE 45 AMAZON: COMPANY SNAPSHOT
FIGURE 46 ADVANCED MICRO DEVICES (AMD): COMPANY SNAPSHOT
FIGURE 47 SONY: COMPANY SNAPSHOT
FIGURE 48 IBM: COMPANY SNAPSHOT
FIGURE 49 TENCENT: COMPANY SNAPSHOT
FIGURE 50 ALIBABA: COMPANY SNAPSHOT


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