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Augmented Reality & Virtual Reality Market – Global Industry Size, Share, Trends, Opportunity, and Forecast. 2018-2028 Segmented By Product Type (Head-Mounted Display, Head-Up Display, Smart Glass, Handheld Device Applications), By Organization Size (Large Enterprises, Small & Medium-sized Enterprises), By Offering (Hardware & Software), By Application (Consumer, Enterprise), By End User (Entertainment, Manufacturing, Healthcare, Defense, Consumer Electronics, Automotive, & Others), By Region

September 2023 | 182 pages | ID: AA14526C0776EN
TechSci Research

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Global Augmented Reality & Virtual Reality Market is anticipated to grow at a robust pace in the forecast period, 2023-2028. The global augmented reality & virtual reality market is primarily driven by the expansion of the mobile gaming sector and rising internet connectivity. Additionally, it is anticipated that rising consumer electronics devices usage will support market expansion on a global scale.

The augmented and virtual reality solutions are designed to provide a digitally immersive user experience that can be used for commercial and entertainment purposes across a variety of industrial verticals. A multi-sensory computer-generated experience that allows individuals to engage and interact with a simulated environment is referred to as virtual reality. Contrarily, augmented reality uses digitally created perceptual overlays to improve the real environment. When compared to alternative solutions, training and simulation solutions have greater initial expenditures and development costs among diverse end-user sectors. In contrast to conventional tools and approaches, augmented and virtual technology-based solutions offer improved training possibilities. The developers of the solutions concentrate on the tiniest aspects of actual situations when creating them, allowing users to receive practical training with the least amount of financial, human, and physical waste.

Moreover, increase in the number of gamers and a better understanding of the advantages of augmented and virtual reality technology-based solutions among end users in many industries are leading to market growth. Leading companies in the augmented and virtual reality space are drawn to creating augmented and virtual content that can run on a range of devices, including mobile phones, game consoles, tablets, and personal computers.

Expansion of the Gaming Community

One of the most primary applications of augmented and virtual reality technologies is in video games. The number of gamers in the world has previously been growing quickly. Applications for augmented reality and virtual reality are evolving quickly and penetrating many industries. Instead of smartphone manufacturers, startups and game businesses have been mostly responsible for the latest trends in AR and VR. In order to give players who are continually seeking for the optimal gaming experience what they want, video games continue to expand and evolve alongside the advent of new technological developments. Additionally, AR and VR are expanding the field of video gaming by providing gamers with captivating experiences, which is fueling the market's expansion.

Growth in the Use of Smartphones

Users can now view virtual graphics embedded in real situations because of growing smartphone penetration and technological improvements. Customers may also interact with these images and objects by just utilizing the camera on their smartphone devices, which is another important reason driving the AR and VR market's expansion. Moreover, mobile devices are anticipated to increase demand for these technologies as augmented reality (AR) and virtual reality (VR) are becoming important components of contemporary smartphones. Additionally, smartphone manufacturers are currently working to create the new generation of ground-breaking computing devices, which is anticipated to create new market expansion chances. Additionally, owing to location-based AR apps, AR can now be delivered solely through smartphones. Even though AR adoption is still in its early stages, there are many prospects for its widespread use because smartphone use is expanding quickly in developing nations like India. For instance, it is anticipated that by 2020, there will be over 400 million users, up from the current 300 million users, which would present an opportunity for the AR and VR business to flourish. Additionally, Samsung has already filed for patents on the display technologies that should allow holograms or holographic icons to be shown in three dimensions on smartphones and TVs.

Market Segmentation

Global Augmented Reality & Virtual Reality market is segmented by product type, by organization size, by offering, by application, by end user, by region and competitional landscape. Based on product type, the market is segmented into head-mounted display, head-up display, smart glass, handheld device applications. Based on organization size, the market is segmented into SMEs, large enterprises. Based on offering, the market is segmented into hardware & software. Based on application, the market is segmented into consumer, enterprise. Based on end user, the market is segmented into entertainment, manufacturing, healthcare, defense, consumer electronics, automotive, & others.

Market players

Major market players in the global augmented reality & virtual reality market are Alphabet Inc., DAQRI LLC, Facebook Inc., HP Inc., HTC Corporation, Magic Leap Inc., Microsoft Corporation, Samsung Electronics Co. Ltd., Sony Corporation, Toshiba Corporation.

Report Scope:

In this report, the Global Augmented Reality & Virtual Reality market has been segmented into the following categories, in addition to the industry trends which have also been detailed below:
  • Augmented Reality & Virtual Reality Market, By Product Type:
    • Head-Mounted Display
    • Head-Up Display
    • Smart Glass
    • Handheld Device Applications
  • Augmented Reality & Virtual Reality Market, By Organization Size:
    • SMEs
    • Large Enterprises
  • Augmented Reality & Virtual Reality Market, By Offering:
    • Hardware
    • Software
  • Augmented Reality & Virtual Reality Market, By Application:
    • Consumer
    • Enterprise
  • Augmented Reality & Virtual Reality Market, By End User:
    • Entertainment
    • Manufacturing
    • Healthcare
    • Defense
    • Consumer Electronics
    • Automotive
    • Others
  • Augmented Reality & Virtual Reality Market, By Region:
    • North America
      • United States
      • Canada
      • Mexico
    • Asia-Pacific
      • China
      • India
      • Japan
      • South Korea
      • Australia
      • Singapore
      • Malaysia
    • Europe
      • Germany
      • United Kingdom
      • France
      • Russia
      • Spain
      • Belgium
      • Italy
    • South America
      • Brazil
      • Argentina
      • Colombia
      • Peru
      • Chile
    • Middle East
      • Saudi Arabia
      • South Africa
      • UAE
      • Israel
      • Turkey
Competitive Landscape

Company Profiles: Detailed analysis of the major companies present in the Global Augmented Reality & Virtual Reality market.

Available Customizations:

Tech Sci Research offers customizations according to a company's specific needs. The following customization options are available for the report:

Company Information
  • Detailed analysis and profiling of additional market players (up to five).
1. PRODUCT OVERVIEW


2. RESEARCH METHODOLOGY


3. IMPACT OF COVID-19 ON GLOBAL AUGMENTED REALITY & VIRTUAL REALITY MARKET


4. EXECUTIVE SUMMARY


5. VOICE OF CUSTOMERS


6. GLOBAL AUGMENTED REALITY & VIRTUAL REALITY MARKET OUTLOOK

6.1. Market Size & Forecast
  6.1.1. By Value
6.2. Market Share & Forecast
  6.2.1. By Product Type (Head-Mounted Display, Head-Up Display, Smart Glass, Handheld Device Applications)
  6.2.2. By Organization Size (SMEs, Large Enterprises)
  6.2.3. By Offering (Hardware & Software)
  6.2.4. By Application (Consumer, Enterprise)
  6.2.5. By End User (Entertainment, Manufacturing, Healthcare, Defense, Consumer Electronics, Automotive, & Others)
  6.2.6. By Region
6.3. By Company (2022)
6.4. Market Map

7. NORTH AMERICA AUGMENTED REALITY & VIRTUAL REALITY MARKET OUTLOOK

7.1. Market Size & Forecast
  7.1.1. By Value
7.2. Market Share & Forecast
  7.2.1. By Product Type
  7.2.2. By Organization Size
  7.2.3. By Offering
  7.2.4. By Application
  7.2.5. By End User
  7.2.6. By Country
7.3. North America: Country Analysis
  7.3.1. United States Augmented Reality & Virtual Reality Market Outlook
    7.3.1.1. Market Size & Forecast
      7.3.1.1.1. By Value
    7.3.1.2. Market Share & Forecast
      7.3.1.2.1. By Product Type
      7.3.1.2.2. By Organization Size
      7.3.1.2.3. By Offering
      7.3.1.2.4. By Application
      7.3.1.2.5. By End User
  7.3.2. Canada Augmented Reality & Virtual Reality Market Outlook
    7.3.2.1. Market Size & Forecast
      7.3.2.1.1. By Value
    7.3.2.2. Market Share & Forecast
      7.3.2.2.1. By Product Type
      7.3.2.2.2. By Organization Size
      7.3.2.2.3. By Offering
      7.3.2.2.4. By Application
      7.3.2.2.5. By End User
  7.3.3. Mexico Augmented Reality & Virtual Reality Market Outlook
    7.3.3.1. Market Size & Forecast
      7.3.3.1.1. By Value
    7.3.3.2. Market Share & Forecast
      7.3.3.2.1. By Product Type
      7.3.3.2.2. By Organization Size
      7.3.3.2.3. By Offering
      7.3.3.2.4. By Application
      7.3.3.2.5. By End User

8. ASIA-PACIFIC AUGMENTED REALITY & VIRTUAL REALITY MARKET OUTLOOK

8.1. Market Size & Forecast
  8.1.1. By Value
8.2. Market Share & Forecast
  8.2.1. By Product Type
  8.2.2. By Organization Size
  8.2.3. By Offering
  8.2.4. By Application
  8.2.5. By End User
  8.2.6. By Country
8.3. Asia-Pacific: Country Analysis
  8.3.1. China Augmented Reality & Virtual Reality Market Outlook
    8.3.1.1. Market Size & Forecast
      8.3.1.1.1. By Value
    8.3.1.2. Market Share & Forecast
      8.3.1.2.1. By Product Type
      8.3.1.2.2. By Organization Size
      8.3.1.2.3. By Offering
      8.3.1.2.4. By Application
      8.3.1.2.5. By End User
  8.3.2. India Augmented Reality & Virtual Reality Market Outlook
    8.3.2.1. Market Size & Forecast
      8.3.2.1.1. By Value
    8.3.2.2. Market Share & Forecast
      8.3.2.2.1. By Product Type
      8.3.2.2.2. By Organization Size
      8.3.2.2.3. By Offering
      8.3.2.2.4. By Application
      8.3.2.2.5. By End User
  8.3.3. Japan Augmented Reality & Virtual Reality Market Outlook
    8.3.3.1. Market Size & Forecast
      8.3.3.1.1. By Value
    8.3.3.2. Market Share & Forecast
      8.3.3.2.1. By Product Type
      8.3.3.2.2. By Organization Size
      8.3.3.2.3. By Offering
      8.3.3.2.4. By Application
      8.3.3.2.5. By End User
  8.3.4. South Korea Augmented Reality & Virtual Reality Market Outlook
    8.3.4.1. Market Size & Forecast
      8.3.4.1.1. By Value
    8.3.4.2. Market Share & Forecast
      8.3.4.2.1. By Product Type
      8.3.4.2.2. By Organization Size
      8.3.4.2.3. By Offering
      8.3.4.2.4. By Application
      8.3.4.2.5. By End User
  8.3.5. Australia Augmented Reality & Virtual Reality Market Outlook
    8.3.5.1. Market Size & Forecast
      8.3.5.1.1. By Value
    8.3.5.2. Market Share & Forecast
      8.3.5.2.1. By Product Type
      8.3.5.2.2. By Organization Size
      8.3.5.2.3. By Offering
      8.3.5.2.4. By Application
      8.3.5.2.5. By End User
  8.3.6. Singapore Augmented Reality & Virtual Reality Market Outlook
    8.3.6.1. Market Size & Forecast
      8.3.6.1.1. By Value
    8.3.6.2. Market Share & Forecast
      8.3.6.2.1. By Product Type
      8.3.6.2.2. By Organization Size
      8.3.6.2.3. By Offering
      8.3.6.2.4. By Application
      8.3.6.2.5. By End User
  8.3.7. Malaysia Augmented Reality & Virtual Reality Market Outlook
    8.3.7.1. Market Size & Forecast
      8.3.7.1.1. By Value
    8.3.7.2. Market Share & Forecast
      8.3.7.2.1. By Product Type
      8.3.7.2.2. By Organization Size
      8.3.7.2.3. By Offering
      8.3.7.2.4. By Application
      8.3.7.2.5. By End User

9. EUROPE AUGMENTED REALITY & VIRTUAL REALITY MARKET OUTLOOK

9.1. Market Size & Forecast
  9.1.1. By Value
9.2. Market Share & Forecast
  9.2.1. By Product Type
  9.2.2. By Organization Size
  9.2.3. By Offering
  9.2.4. By Application
  9.2.5. By End User
  9.2.6. By Country
9.3. Europe: Country Analysis
  9.3.1. Germany Augmented Reality & Virtual Reality Market Outlook
    9.3.1.1. Market Size & Forecast
      9.3.1.1.1. By Value
    9.3.1.2. Market Share & Forecast
      9.3.1.2.1. By Product Type
      9.3.1.2.2. By Organization Size
      9.3.1.2.3. By Offering
      9.3.1.2.4. By Application
      9.3.1.2.5. By End User
  9.3.2. United Kingdom Augmented Reality & Virtual Reality Market Outlook
    9.3.2.1. Market Size & Forecast
      9.3.2.1.1. By Value
    9.3.2.2. Market Share & Forecast
      9.3.2.2.1. By Product Type
      9.3.2.2.2. By Organization Size
      9.3.2.2.3. By Offering
      9.3.2.2.4. By Application
      9.3.2.2.5. By End User
  9.3.3. France Augmented Reality & Virtual Reality Market Outlook
    9.3.3.1. Market Size & Forecast
      9.3.3.1.1. By Value
    9.3.3.2. Market Share & Forecast
      9.3.3.2.1. By Product Type
      9.3.3.2.2. By Organization Size
      9.3.3.2.3. By Offering
      9.3.3.2.4. By Application
      9.3.3.2.5. By End User
  9.3.4. Russia Augmented Reality & Virtual Reality Market Outlook
    9.3.4.1. Market Size & Forecast
      9.3.4.1.1. By Value
    9.3.4.2. Market Share & Forecast
      9.3.4.2.1. By Product Type
      9.3.4.2.2. By Organization Size
      9.3.4.2.3. By Offering
      9.3.4.2.4. By Application
      9.3.4.2.5. By End User
  9.3.5. Spain Augmented Reality & Virtual Reality Market Outlook
    9.3.5.1. Market Size & Forecast
      9.3.5.1.1. By Value
    9.3.5.2. Market Share & Forecast
      9.3.5.2.1. By Product Type
      9.3.5.2.2. By Organization Size
      9.3.5.2.3. By Offering
      9.3.5.2.4. By Application
      9.3.5.2.5. By End User
  9.3.6. Belgium Augmented Reality & Virtual Reality Market Outlook
    9.3.6.1. Market Size & Forecast
      9.3.6.1.1. By Value
    9.3.6.2. Market Share & Forecast
      9.3.6.2.1. By Product Type
      9.3.6.2.2. By Organization Size
      9.3.6.2.3. By Offering
      9.3.6.2.4. By Application
      9.3.6.2.5. By End User
  9.3.7. Italy Augmented Reality & Virtual Reality Market Outlook
    9.3.7.1. Market Size & Forecast
      9.3.7.1.1. By Value
    9.3.7.2. Market Share & Forecast
      9.3.7.2.1. By Product Type
      9.3.7.2.2. By Organization Size
      9.3.7.2.3. By Offering
      9.3.7.2.4. By Application
      9.3.7.2.5. By End User

10. SOUTH AMERICA AUGMENTED REALITY & VIRTUAL REALITY MARKET OUTLOOK

10.1. Market Size & Forecast
  10.1.1. By Value
10.2. Market Share & Forecast
  10.2.1. By Product Type
  10.2.2. By Organization Size
  10.2.3. By Offering
  10.2.4. By Application
  10.2.5. By End User
  10.2.6. By Country
10.3. South America: Country Analysis
  10.3.1. Brazil Augmented Reality & Virtual Reality Market Outlook
    10.3.1.1. Market Size & Forecast
      10.3.1.1.1. By Value
    10.3.1.2. Market Share & Forecast
      10.3.1.2.1. By Product Type
      10.3.1.2.2. By Organization Size
      10.3.1.2.3. By Offering
      10.3.1.2.4. By Application
      10.3.1.2.5. By End User
  10.3.2. Argentina Augmented Reality & Virtual Reality Market Outlook
    10.3.2.1. Market Size & Forecast
      10.3.2.1.1. By Value
    10.3.2.2. Market Share & Forecast
      10.3.2.2.1. By Product Type
      10.3.2.2.2. By Organization Size
      10.3.2.2.3. By Offering
      10.3.2.2.4. By Application
      10.3.2.2.5. By End User
  10.3.3. Colombia Augmented Reality & Virtual Reality Market Outlook
    10.3.3.1. Market Size & Forecast
      10.3.3.1.1. By Value
    10.3.3.2. Market Share & Forecast
      10.3.3.2.1. By Product Type
      10.3.3.2.2. By Organization Size
      10.3.3.2.3. By Offering
      10.3.3.2.4. By Application
      10.3.3.2.5. By End User
  10.3.4. Peru Augmented Reality & Virtual Reality Market Outlook
    10.3.4.1. Market Size & Forecast
      10.3.4.1.1. By Value
    10.3.4.2. Market Share & Forecast
      10.3.4.2.1. By Product Type
      10.3.4.2.2. By Organization Size
      10.3.4.2.3. By Offering
      10.3.4.2.4. By Application
      10.3.4.2.5. By End User
  10.3.5. Chile Augmented Reality & Virtual Reality Market Outlook
    10.3.5.1. Market Size & Forecast
      10.3.5.1.1. By Value
    10.3.5.2. Market Share & Forecast
      10.3.5.2.1. By Product Type
      10.3.5.2.2. By Organization Size
      10.3.5.2.3. By Offering
      10.3.5.2.4. By Application
      10.3.5.2.5. By End User

11. MIDDLE EAST & AFRICA AUGMENTED REALITY & VIRTUAL REALITY MARKET OUTLOOK

11.1. Market Size & Forecast
  11.1.1. By Value
11.2. Market Share & Forecast
  11.2.1. By Product Type
  11.2.2. By Organization Size
  11.2.3. By Offering
  11.2.4. By Application
  11.2.5. By End User
  11.2.6. By Country
11.3. Middle East & Africa: Country Analysis
  11.3.1. Saudi Arabia Augmented Reality & Virtual Reality Market Outlook
    11.3.1.1. Market Size & Forecast
      11.3.1.1.1. By Value
    11.3.1.2. Market Share & Forecast
      11.3.1.2.1. By Product Type
      11.3.1.2.2. By Organization Size
      11.3.1.2.3. By Offering
      11.3.1.2.4. By Application
      11.3.1.2.5. By End User
  11.3.2. South Africa Augmented Reality & Virtual Reality Market Outlook
    11.3.2.1. Market Size & Forecast
      11.3.2.1.1. By Value
    11.3.2.2. Market Share & Forecast
      11.3.2.2.1. By Product Type
      11.3.2.2.2. By Organization Size
      11.3.2.2.3. By Offering
      11.3.2.2.4. By Application
      11.3.2.2.5. By End User
  11.3.3. UAE Augmented Reality & Virtual Reality Market Outlook
    11.3.3.1. Market Size & Forecast
      11.3.3.1.1. By Value
    11.3.3.2. Market Share & Forecast
      11.3.3.2.1. By Product Type
      11.3.3.2.2. By Organization Size
      11.3.3.2.3. By Offering
      11.3.3.2.4. By Application
      11.3.3.2.5. By End User
  11.3.4. Israel Augmented Reality & Virtual Reality Market Outlook
    11.3.4.1. Market Size & Forecast
      11.3.4.1.1. By Value
    11.3.4.2. Market Share & Forecast
      11.3.4.2.1. By Product Type
      11.3.4.2.2. By Organization Size
      11.3.4.2.3. By Offering
      11.3.4.2.4. By Application
      11.3.4.2.5. By End User
  11.3.5. Turkey Augmented Reality & Virtual Reality Market Outlook
    11.3.5.1. Market Size & Forecast
      11.3.5.1.1. By Value
    11.3.5.2. Market Share & Forecast
      11.3.5.2.1. By Product Type
      11.3.5.2.2. By Organization Size
      11.3.5.2.3. By Offering
      11.3.5.2.4. By Application
      11.3.5.2.5. By End User

12. MARKET DYNAMICS

12.1. Drivers
  12.1.1. Expansion of the Gaming Community
  12.1.2. Growth in Use of Smart Phones
  12.1.3. Rise in Internet Penetration
12.2. Challenges
  12.2.1. Challenge to adopt the augmented and virtual reality technology in underdeveloped areas
  12.2.2. Lack of good user experience design

13. MARKET TRENDS & DEVELOPMENTS

13.1. Progressing adoption of AR VR by enterprises
13.2. Rise in Technological Development
13.3. Government Initiatives
13.4. Increased Adoption in SMEs
13.5. Cost-effective advantages of augmented and virtual reality-based solutions

14. COMPANY PROFILES

14.1. Alphabet Inc.
  14.1.1. Business Overview
  14.1.2. Key Revenue and Financials
  14.1.3. Recent Developments
  14.1.4. Key Personnel
  14.1.5. Key Product/Services
14.2. DAQRI LLC
  14.2.1. Business Overview
  14.2.2. Key Revenue and Financials
  14.2.3. Recent Developments
  14.2.4. Key Personnel
  14.2.5. Key Product/Services
14.3. Facebook Inc
  14.3.1. Business Overview
  14.3.2. Key Revenue and Financials
  14.3.3. Recent Developments
  14.3.4. Key Personnel
  14.3.5. Key Product/Services
14.4. HP Inc.
  14.4.1. Business Overview
  14.4.2. Key Revenue and Financials
  14.4.3. Recent Developments
  14.4.4. Key Personnel
  14.4.5. Key Product/Services
14.5. HTC Corporation
  14.5.1. Business Overview
  14.5.2. Key Revenue and Financials
  14.5.3. Recent Developments
  14.5.4. Key Personnel
  14.5.5. Key Product/Services
14.6. Microsoft Corporation
  14.6.1. Business Overview
  14.6.2. Key Revenue and Financials
  14.6.3. Recent Developments
  14.6.4. Key Personnel
  14.6.5. Key Product/Services
14.7. Samsung Electronics Co. Ltd.
  14.7.1. Business Overview
  14.7.2. Key Revenue and Financials
  14.7.3. Recent Developments
  14.7.4. Key Personnel
  14.7.5. Key Product/Services
14.8. Sony Corporation
  14.8.1. Business Overview
  14.8.2. Key Revenue and Financials
  14.8.3. Recent Developments
  14.8.4. Key Personnel
  14.8.5. Key Product/Services
14.9. Magic Leap Inc.
  14.9.1. Business Overview
  14.9.2. Key Revenue and Financials
  14.9.3. Recent Developments
  14.9.4. Key Personnel
  14.9.5. Key Product/Services
14.10. Toshiba Corporation
  14.10.1. Business Overview
  14.10.2. Key Revenue and Financials
  14.10.3. Recent Developments
  14.10.4. Key Personnel
  14.10.5. Key Product/Services

15. STRATEGIC RECOMMENDATIONS


16. ABOUT US & DISCLAIMER


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