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Asia Pacific Visualization & 3D Rendering Software Market Forecast to 2030 - Regional Analysis - by Application (Training Simulation, Marketing and Advertisement, Video Games, Product Visualization, and Architectural Visualization), Deployment (On-Premise and Cloud), and End User (Media and Entertainment, Architecture and Construction, Design and Engineering, Healthcare, and Others)

March 2024 | 97 pages | ID: A868ABCB1013EN
The Insight Partners

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The Asia Pacific visualization & 3D rendering software market is expected to grow from US$ 614.22 million in 2022 to US$ 3,056.98 million by 2030. It is estimated to grow at a CAGR of 22.2% from 2022 to 2030.
Proliferation of Virtual Reality (VR) Fuels Asia Pacific Visualization & 3D Rendering Software Market
Virtual reality (VR) is gaining significant traction globally. The use of VR in the production and design of 3D animation has significantly increased the interactivity of 3D animation. VR technologies have developed considerably due to advancements in computer technology and societal requirements. The introduction of virtual reality might enhance the global 3D animation software industry. On the other hand, increased interest in viewing animated movies in virtual reality is expected to set the tone for the markets lucrative expansion. Furthermore, the adoption of VR technology is growing in various industries such as gaming, advertising, and home entertainment. Animators are using VR technology to produce similar effects. Players in the 3D animation market are seeing a rise in demand for 3D visualization due to increased work on more complicated animations and creating more engaging virtual environments. Both visual effects and virtual reality are primarily concerned with developing a new environment that may astonish spectators. For instance, in September 2022, Shanghai Disney Resort introduced an immersive virtual reality (VR) experience at its Disney town entertainment, dining, and shopping center. The increased popularity of VR in entertainment is expected to provide opportunities for visualization and 3D rendering software market growth.
Studios are increasing their tools for creating virtual production-a significant VR asset-using real-time graphics, motion capture, facial capture, and camera tracking techniques. VR is increasingly becoming important to most visual effects firms. For instance, Framestore Studios collaborated with HBO to launch "Ascend the Wall", a VR project based on the TV show "Game of Thrones." As virtual reality technology advances, more user-friendly interfaces are expected in the near future. Their applications are likely to become more common and be of higher quality. VR and other extended reality (XR) technologies are expected to undoubtedly make significant advances in animation during the next couple of years. Thus, the emergence of virtual reality technology opens new prospects in the 3D animation business.
Asia Pacific Visualization & 3D Rendering Software Market Overview
APAC is a global manufacturing hub that comprises highly growing manufacturing sectors. Governments of APAC are making efforts to grab greater FDI opportunities. They offer tax rebates, subsidies, and funds to attract manufacturing companies to set up manufacturing facilities in their respective countries. Moreover, initiatives such as "Made in China 2025" and "Made in India" are propelling the growth of their respective manufacturing sectors. However, China, the largest manufacturing hub in the region, is witnessing a rise in labor costs. Amid its evolution into a high-skilled manufacturing hub, other developing countries-such as India, South Korea, Taiwan, and Vietnam-are attracting several businesses in a quest to relocate their low-to-medium-scaled manufacturing facilities to neighboring countries by offering lower labor costs. Improving infrastructure, rising domestic consumption, and lowering costs attract international manufacturing companies to establish their operating sites in APAC.
A large population has increased demand for residential and commercial construction in APAC. Further, regional governments are taking several initiatives to entice private investments in construction and infrastructure developments. For instance, the Malaysian Governments 2011-2020 Economic Transformation Program (ETP) was meant to attract a huge FDI in infrastructure and construction activities. The emerging economies in APAC are experiencing high growth in their GDPs every year, boosting the populations spending capacity. With the rising standard of living, there has been a considerable surge in infrastructural construction in the region in the last few decades. Moreover, the increased focus on modification, renovation, and aesthetic enhancement of homes facilitates the visualization and 3D rendering software market growth in APAC.
The growing adoption of virtual reality and similar trends is anticipated to boost the adoption of high-tech visualization and 3D rendering tools in APAC in the coming years. Owing to a large young population and the increasing affordability of smartphones, the mobile gaming industry has flourished in the region in the last several years. Meanwhile, the region also houses numerous content creators developing designing tools to produce graphically rich content. SMEs in the region are inclined toward using animated content in advertisement applications, which further propels the adoption of visualization and 3D rendering tools.
Asia Pacific Visualization & 3D Rendering Software Market Revenue and Forecast to 2030 (US$ Million)
Asia Pacific Visualization & 3D Rendering Software Market Segmentation
The Asia Pacific visualization & 3D rendering software market is segmented into application, deployment, end user, and country.
Based on application, the Asia Pacific visualization & 3D rendering software market is segmented into training simulation, marketing and advertisement, video games, product visualization, and architectural visualization. The architectural visualization segment held the largest share of the Asia Pacific visualization & 3D rendering software market in 2022.
Based on deployment, the Asia Pacific visualization & 3D rendering software market is segmented into on-premise and cloud. The on-premise segment held a larger share of the Asia Pacific visualization & 3D rendering software market in 2022.
Based on end user, the Asia Pacific visualization & 3D rendering software market is segmented into media and entertainment, architecture and construction, design and engineering, healthcare, and others. The architecture and construction segment held the largest share of the Asia Pacific visualization & 3D rendering software market in 2022.
Based on country, the Asia Pacific visualization & 3D rendering software market is segmented into Australia, China, India, Japan, South Korea, and the Rest of Asia Pacific. China dominated the Asia Pacific visualization & 3D rendering software market in 2022.
Act-3D, Chaos Group, Christie Digital Systems, Dassault Systemes SE, NVIDIA Corp, and Thea Render by Altair are some of the leading companies operating in the Asia Pacific visualization & 3D rendering software market.
1. INTRODUCTION

1.1 The Insight Partners Research Report Guidance
1.2 Market Segmentation

2. EXECUTIVE SUMMARY

2.1 Key Insights
2.2 Market Attractiveness

3. RESEARCH METHODOLOGY

3.1 Coverage
3.2 Secondary Research
3.3 Primary Research

4. ASIA PACIFIC VISUALIZATION & 3D RENDERING SOFTWARE MARKET LANDSCAPE

4.1 Overview
4.2 Ecosystem Analysis
  4.2.1 Service Provider:
  4.2.2 End-User Industry:
  4.2.3 List of Vendors in the Value Chain:
4.3 Premium Insights
  4.3.1 In-depth Analysis on Data Formats used in 3D File Formats
    4.3.1.1 OBJ
    4.3.1.2 STEP
    4.3.1.3 COLLADA
    4.3.1.4 STL
    4.3.1.5 FBX
    4.3.1.6 GLTF
    4.3.1.7 3DS
    4.3.1.8 IGES

5. ASIA PACIFIC VISUALIZATION & 3D RENDERING SOFTWARE MARKET - KEY INDUSTRY DYNAMICS

5.1 Drivers
  5.1.1 Increase in Need for Faster and Efficient Solutions
  5.1.2 Surge in Demand for Gaming and Videography
  5.1.3 Rise in Construction and Infrastructure Developments
  5.1.4 Increase in Demand for Realistic Visuals
5.2 Market Restraints
  5.2.1 Lack of Skilled Workforce and Supporting Infrastructure in Developing Countries
5.3 Market Opportunities
  5.3.1 Proliferation of Virtual Reality (VR)
  5.3.2 Rapid Expansion in Manufacturing Industry and Need for Prototyping
  5.3.3 Increased Use of Visualization and 3D Rendering Software in Medical and Scientific Research
5.4 Future Trends
  5.4.1 Emergence of Factory Automation
  5.4.2 Rise in Adoption of Cloud-based Technologies
5.5 Impact of Drivers and Restraints:

6. VISUALIZATION & 3D RENDERING SOFTWARE MARKET - ASIA PACIFIC MARKET ANALYSIS

6.1 Asia Pacific Visualization & 3D Rendering Software Market Overview
6.2 Asia Pacific Visualization & 3D Rendering Software Market Revenue (US$ Million), 2022 - 2030
6.3 Asia Pacific Visualization & 3D Rendering Software Market Forecast and Analysis

7. ASIA PACIFIC VISUALIZATION & 3D RENDERING SOFTWARE MARKET ANALYSIS - APPLICATION

7.1 Training Simulation
  7.1.1 Overview
  7.1.2 Training Simulation: Asia Pacific Visualization & 3D Rendering Software Market Revenue and Forecasts To 2030 (US$ Million)
7.2 Marketing and Advertisement
  7.2.1 Overview
  7.2.2 Marketing and Advertisement: Asia Pacific Visualization & 3D Rendering Software Market Revenue and Forecasts To 2030 (US$ Million)
7.3 Video Games
  7.3.1 Overview
  7.3.2 Video Games: Asia Pacific Visualization & 3D Rendering Software Market Revenue and Forecasts To 2030 (US$ Million)
7.4 Product Visualization
  7.4.1 Overview
  7.4.2 Product Visualization: Asia Pacific Visualization & 3D Rendering Software Market Revenue and Forecasts To 2030 (US$ Million)
7.5 Architectural Visualization
  7.5.1 Overview
  7.5.2 Architectural Visualization: Asia Pacific Visualization & 3D Rendering Software Market Revenue and Forecasts To 2030 (US$ Million)

8. ASIA PACIFIC VISUALIZATION & 3D RENDERING SOFTWARE MARKET ANALYSIS - DEPLOYMENT

8.1 On-Premise
  8.1.1 Overview
  8.1.2 On-Premise: Asia Pacific Visualization & 3D Rendering Software Market Revenue and Forecasts To 2030 (US$ Million)
8.2 Cloud
  8.2.1 Overview
  8.2.2 Cloud: Asia Pacific Visualization & 3D Rendering Software Market Revenue and Forecasts To 2030 (US$ Million)

9. ASIA PACIFIC VISUALIZATION & 3D RENDERING SOFTWARE MARKET ANALYSIS - END USER

9.1 Media and Entertainment
  9.1.1 Overview
  9.1.2 Media and Entertainment: Asia Pacific Visualization & 3D Rendering Software Market Revenue and Forecasts To 2030 (US$ Million)
9.2 Architecture and Construction
  9.2.1 Overview
  9.2.2 Architecture and Construction: Asia Pacific Visualization & 3D Rendering Software Market Revenue and Forecasts To 2030 (US$ Million)
9.3 Design and Engineering
  9.3.1 Overview
  9.3.2 Design and Engineering: Asia Pacific Visualization & 3D Rendering Software Market Revenue and Forecasts To 2030 (US$ Million)
9.4 Healthcare
  9.4.1 Overview
  9.4.2 Healthcare: Asia Pacific Visualization & 3D Rendering Software Market Revenue and Forecasts To 2030 (US$ Million)
9.5 Others
  9.5.1 Overview
  9.5.2 Others: Asia Pacific Visualization & 3D Rendering Software Market Revenue and Forecasts To 2030 (US$ Million)

10. ASIA PACIFIC VISUALIZATION & 3D RENDERING SOFTWARE MARKET - COUNTRY ANALYSIS

10.1 Asia Pacific Visualization & 3D Rendering Software Market
  10.1.1 Asia Pacific Visualization & 3D rendering software market Breakdown by Countries
    10.1.1.1 Australia: Asia Pacific Visualization & 3D Rendering Software Market Revenue and Forecasts to 2030 (US$ Mn)
      10.1.1.1.1 Australia: Asia Pacific Visualization & 3D Rendering Software Market Breakdown by Application
      10.1.1.1.2 Australia: Asia Pacific Visualization & 3D Rendering Software Market Breakdown by Deployment
      10.1.1.1.3 Australia: Asia Pacific Visualization & 3D Rendering Software Market Breakdown by End User
    10.1.1.2 China: Asia Pacific Visualization & 3D Rendering Software Market Revenue and Forecasts to 2030 (US$ Mn)
      10.1.1.2.1 China: Asia Pacific Visualization & 3D Rendering Software Market Breakdown by Application
      10.1.1.2.2 China: Asia Pacific Visualization & 3D Rendering Software Market Breakdown by Deployment
      10.1.1.2.3 China: Asia Pacific Visualization & 3D Rendering Software Market Breakdown by End User
    10.1.1.3 India: Asia Pacific Visualization & 3D Rendering Software Market Revenue and Forecasts to 2030 (US$ Mn)
      10.1.1.3.1 India: Asia Pacific Visualization & 3D Rendering Software Market Breakdown by Application
      10.1.1.3.2 India: Asia Pacific Visualization & 3D Rendering Software Market Breakdown by Deployment
      10.1.1.3.3 India: Asia Pacific Visualization & 3D Rendering Software Market Breakdown by End User
    10.1.1.4 Japan: Asia Pacific Visualization & 3D Rendering Software Market Revenue and Forecasts to 2030 (US$ Mn)
      10.1.1.4.1 Japan: Asia Pacific Visualization & 3D Rendering Software Market Breakdown by Application
      10.1.1.4.2 Japan: Asia Pacific Visualization & 3D Rendering Software Market Breakdown by Deployment
      10.1.1.4.3 Japan: Asia Pacific Visualization & 3D Rendering Software Market Breakdown by End User
    10.1.1.5 South Korea: Asia Pacific Visualization & 3D Rendering Software Market Revenue and Forecasts to 2030 (US$ Mn)
      10.1.1.5.1 South Korea: Asia Pacific Visualization & 3D Rendering Software Market Breakdown by Application
      10.1.1.5.2 South Korea: Asia Pacific Visualization & 3D Rendering Software Market Breakdown by Deployment
      10.1.1.5.3 South Korea: Asia Pacific Visualization & 3D Rendering Software Market Breakdown by End User
    10.1.1.6 Rest of Asia Pacific: Asia Pacific Visualization & 3D Rendering Software Market Revenue and Forecasts to 2030 (US$ Mn)
      10.1.1.6.1 Rest of Asia Pacific: Asia Pacific Visualization & 3D Rendering Software Market Breakdown by Application
      10.1.1.6.2 Rest of Asia Pacific: Asia Pacific Visualization & 3D Rendering Software Market Breakdown by Deployment
      10.1.1.6.3 Rest of Asia Pacific: Asia Pacific Visualization & 3D Rendering Software Market Breakdown by End User

11. INDUSTRY LANDSCAPE

11.1 Overview
11.2 Market Initiative
11.3 Product Development
11.4 Mergers & Acquisitions

12. COMPANY PROFILES

12.1 Autodesk Inc
  12.1.1 Key Facts
  12.1.2 Business Description
  12.1.3 Products and Services
  12.1.4 Financial Overview
  12.1.5 SWOT Analysis
  12.1.6 Key Developments
12.2 Christie Digital Systems
  12.2.1 Key Facts
  12.2.2 Business Description
  12.2.3 Products and Services
  12.2.4 Financial Overview
  12.2.5 SWOT Analysis
  12.2.6 Key Developments
12.3 Dassault Systemes SE
  12.3.1 Key Facts
  12.3.2 Business Description
  12.3.3 Products and Services
  12.3.4 Financial Overview
  12.3.5 SWOT Analysis
  12.3.6 Key Developments
12.4 NVIDIA Corp
  12.4.1 Key Facts
  12.4.2 Business Description
  12.4.3 Products and Services
  12.4.4 Financial Overview
  12.4.5 SWOT Analysis
  12.4.6 Key Developments
12.5 Chaos Group
  12.5.1 Key Facts
  12.5.2 Business Description
  12.5.3 Products and Services
  12.5.4 Financial Overview
  12.5.5 SWOT Analysis
  12.5.6 Key Developments
12.6 Thea Render by Altair
  12.6.1 Key Facts
  12.6.2 Business Description
  12.6.3 Products and Services
  12.6.4 Financial Overview
  12.6.5 SWOT Analysis
  12.6.6 Key Developments

13. APPENDIX

13.1 Word Index


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