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Asia Pacific Virtual Reality Content Creation Market 2020-2030 by Solution, Content Type, VR Medium, Application, and Country: Trend Outlook and Growth Opportunity

March 2020 | 93 pages | ID: A02B2CB6C6A2EN
GMD Research

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Asia Pacific virtual reality content creation market will grow by 75.1% over 2020-2030 with a total addressable market cap of $127.1 billion in the fast-growing region.

Highlighted with 31 tables and 41 figures, this 93-page report “Asia Pacific Virtual Reality Content Creation Market 2020-2030 by Solution, Content Type, VR Medium, Application, and Country: Trend Outlook and Growth Opportunity” is based on a comprehensive research of the entire Asia Pacific virtual reality content creation market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. In this report 2019 is the base year for market analysis, with forecast covering 2020-2030.
(Please Note: The report will be updated before delivery to make sure that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)

In-depth qualitative analyses include identification and investigation of the following aspects:
  • Market Structure
  • Growth Drivers
  • Restraints and Challenges
  • Emerging Product Trends & Market Opportunities
  • Porter’s Fiver Forces
The trend and outlook of Asia Pacific market is forecast in optimistic, balanced, and conservative view. The balanced (most likely) projection is used to quantify Asia Pacific virtual reality content creation market in every aspect of the classification from perspectives of Solution, Content Type, VR Medium, Application, and Country.
Based on Solution, the Asia Pacific market is segmented into the following sub-markets with annual revenue ($ mn) for 2019-2030 included in each section.
  • Software
  • Service
Based on Content Type, the Asia Pacific market is segmented into the following sub-markets with annual revenue ($ mn) for 2019-2030 included in each section.
  • Games
  • Videos (further split into 360 Degree Videos and Immersive Videos)
  • Images
Based on VR Medium, the Asia Pacific market is segmented into the following sub-markets with annual revenue ($ mn) for 2019-2030 included in each section.
  • Mobile-based VR Content
  • Console-based VR Content
  • PC-based VR Content
Based on Application, the Asia Pacific market is segmented into the following sub-markets with annual revenue ($ mn) for 2019-2030 included in each section.
  • Healthcare
  • Aerospace & Defense
  • Media & Entertainment
  • Gaming
  • Automotive
  • E-commerce & Retail
  • Tourism & Hospitality
  • Real Estate
  • Other Applications
Geographically, the following national/local markets are fully investigated:
  • Japan
  • China
  • South Korea
  • Australia
  • India
  • Rest of APAC (further segmented into Malaysia, Singapore, Indonesia, Thailand, New Zealand, Vietnam, and Sri Lanka)
For each of the aforementioned countries, market analysis and revenue data are available for 2019-2030. The breakdown of major national markets by Content Type, VR Medium, and Application over the years 2019-2030 are also included.

The report also covers current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.

Specifically, potential risks associated with investing in Asia Pacific virtual reality content creation market are assayed quantitatively and qualitatively through GMD’s Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions.

Key Players (this may not be a complete list and extra companies can be added upon request):
360 Labs
Blippar
Koncept VR
Matterport
Panedia Pty Ltd.
Pixvana Inc.
Scapic.
SubVRsive
VIAR (Viar360)
WeMakeVR

(Please Note: The report will be updated before delivery to make sure that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)
1 INTRODUCTION

1.1 Industry Definition and Research Scope
  1.1.1 Industry Definition
  1.1.2 Research Scope
1.2 Research Methodology
  1.2.1 Overview of Market Research Methodology
  1.2.2 Market Assumption
  1.2.3 Secondary Data
  1.2.4 Primary Data
  1.2.5 Data Filtration and Model Design
  1.2.6 Market Size/Share Estimation
  1.2.7 Research Limitations
1.3 Executive Summary

2 MARKET OVERVIEW AND DYNAMICS

2.1 Market Size and Forecast
2.2 Major Growth Drivers
2.3 Market Restraints and Challenges
2.4 Emerging Opportunities and Market Trends
2.5 Porter’s Fiver Forces Analysis

3 SEGMENTATION OF ASIA PACIFIC MARKET BY SOLUTION

3.1 Market Overview by Solution
3.2 Software
3.3 Services

4 SEGMENTATION OF ASIA PACIFIC MARKET BY CONTENT TYPE

4.1 Market Overview by Content Type
4.2 Games
4.3 Videos
4.4 Images

5 SEGMENTATION OF ASIA PACIFIC MARKET BY VR MEDIUM

5.1 Market Overview by VR Medium
5.2 Mobile-based VR Content
5.3 Console-based VR Content
5.4 PC-based VR Content

6 SEGMENTATION OF ASIA PACIFIC MARKET BY APPLICATION

6.1 Market Overview by Application
6.2 Healthcare
6.3 Aerospace & Defense
6.4 Media & Entertainment
6.5 Gaming
6.6 Automotive
6.7 E-commerce & Retail
6.8 Tourism & Hospitality
6.9 Real Estate
6.10 Other Applications

7 ASIA-PACIFIC MARKET 2019-2030 BY COUNTRY

7.1 Overview of Asia-Pacific Market
7.2 Japan
7.3 China
7.4 Australia
7.5 India
7.6 South Korea
7.7 Rest of APAC Region

8 COMPETITIVE LANDSCAPE

8.1 Overview of Key Vendors
8.2 New Product Launch, Partnership, Investment, and M&A
8.3 Company Profiles

360 LABS

Blippar
Koncept VR
Matterport
Panedia Pty Ltd.
Pixvana Inc.
Scapic.
SubVRsive
VIAR (Viar360)
WeMakeVR

9 INVESTING IN ASIA PACIFIC MARKET: RISK ASSESSMENT AND MANAGEMENT

9.1 Risk Evaluation of Asia Pacific Market
9.2 Critical Success Factors (CSFs)
Related Reports and Products

LIST OF TABLES

Table 1. Snapshot of Asia Pacific Virtual Reality Content Creation Market, 2019-2030
Table 2. Main Product Trends and Market Opportunities in Asia Pacific Virtual Reality Content Creation Market
Table 3. Asia Pacific Virtual Reality Content Creation Market by Solution, 2019-2030, $ mn
Table 4. Asia Pacific Virtual Reality Content Creation Market by Content Type, 2019-2030, $ mn
Table 5. Asia Pacific Virtual Reality Content Creation Market: Videos by Type, 2019-2030, $ mn
Table 6. Asia Pacific Virtual Reality Content Creation Market by VR Medium, 2019-2030, $ mn
Table 7. Asia Pacific Virtual Reality Content Creation Market by Application, 2019-2030, $ mn
Table 8. APAC Virtual Reality Content Creation Market by Country, 2019-2030, $ mn
Table 9. Japan Virtual Reality Content Creation Market by Content Type, 2019-2030, $ mn
Table 10. Japan Virtual Reality Content Creation Market by VR Medium, 2019-2030, $ mn
Table 11. Japan Virtual Reality Content Creation Market by Application, 2019-2030, $ mn
Table 12. China Virtual Reality Content Creation Market by Content Type, 2019-2030, $ mn
Table 13. China Virtual Reality Content Creation Market by VR Medium, 2019-2030, $ mn
Table 14. China Virtual Reality Content Creation Market by Application, 2019-2030, $ mn
Table 15. Australia Virtual Reality Content Creation Market by Content Type, 2019-2030, $ mn
Table 16. Australia Virtual Reality Content Creation Market by VR Medium, 2019-2030, $ mn
Table 17. Australia Virtual Reality Content Creation Market by Application, 2019-2030, $ mn
Table 18. India Virtual Reality Content Creation Market by Content Type, 2019-2030, $ mn
Table 19. India Virtual Reality Content Creation Market by VR Medium, 2019-2030, $ mn
Table 20. India Virtual Reality Content Creation Market by Application, 2019-2030, $ mn
Table 21. South Korea Virtual Reality Content Creation Market by Content Type, 2019-2030, $ mn
Table 22. South Korea Virtual Reality Content Creation Market by VR Medium, 2019-2030, $ mn
Table 23. South Korea Virtual Reality Content Creation Market by Application, 2019-2030, $ mn
Table 24. Virtual Reality Content Creation Market in Rest of APAC by Country, 2019-2030, $ mn
Table 25. 360 Labs: Company Snapshot
Table 26. 360 Labs: Business Segmentation
Table 27. 360 Labs: Product Portfolio
Table 28. 360 Labs: Revenue, 2016-2018, $ mn
Table 29. 360 Labs: Recent Developments
Table 30. Risk Evaluation for Investing in Asia Pacific Market, 2019-2030
Table 31. Critical Success Factors and Key Takeaways

LIST OF FIGURES

Figure 1. Research Method Flow Chart
Figure 2. Bottom-up Approach and Top-down Approach for Market Estimation
Figure 3. Asia Pacific Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2019-2030
Figure 4. Asia Pacific Virtual Reality Content Creation Market, 2019-2030, $ mn
Figure 5. Primary Drivers and Impact Factors of Asia Pacific Virtual Reality Content Creation Market
Figure 6. Primary Restraints and Impact Factors of Asia Pacific Virtual Reality Content Creation Market
Figure 7. Porter’s Fiver Forces Analysis of Asia Pacific Virtual Reality Content Creation Market
Figure 8. Breakdown of Asia Pacific Virtual Reality Content Creation Market by Solution, 2019-2030, % of Revenue
Figure 9. Contribution to Asia Pacific 2020-2030 Cumulative Revenue by Solution, Value ($ mn) and Share (%)
Figure 10. Asia Pacific Virtual Reality Content Creation Market: Software, 2019-2030, $ mn
Figure 11. Asia Pacific Virtual Reality Content Creation Market: Services, 2019-2030, $ mn
Figure 12. Breakdown of Asia Pacific Virtual Reality Content Creation Market by Content Type, 2019-2030, % of Revenue
Figure 13. Contribution to Asia Pacific 2020-2030 Cumulative Revenue by Content Type, Value ($ mn) and Share (%)
Figure 14. Asia Pacific Virtual Reality Content Creation Market: Games, 2019-2030, $ mn
Figure 15. Asia Pacific Virtual Reality Content Creation Market: Videos, 2019-2030, $ mn
Figure 16. Asia Pacific Virtual Reality Content Creation Market: Images, 2019-2030, $ mn
Figure 17. Breakdown of Asia Pacific Virtual Reality Content Creation Market by VR Medium, 2019-2030, % of Revenue
Figure 18. Contribution to Asia Pacific 2020-2030 Cumulative Revenue by VR Medium, Value ($ mn) and Share (%)
Figure 19. Asia Pacific Virtual Reality Content Creation Market: Mobile-based VR Content, 2019-2030, $ mn
Figure 20. Asia Pacific Virtual Reality Content Creation Market: Console-based VR Content, 2019-2030, $ mn
Figure 21. Asia Pacific Virtual Reality Content Creation Market: PC-based VR Content, 2019-2030, $ mn
Figure 22. Breakdown of Asia Pacific Virtual Reality Content Creation Market by Application, 2019-2030, % of Revenue
Figure 23. Contribution to Asia Pacific 2020-2030 Cumulative Revenue by Application, Value ($ mn) and Share (%)
Figure 24. Asia Pacific Virtual Reality Content Creation Market: Healthcare, 2019-2030, $ mn
Figure 25. Asia Pacific Virtual Reality Content Creation Market: Aerospace & Defense, 2019-2030, $ mn
Figure 26. Asia Pacific Virtual Reality Content Creation Market: Media & Entertainment, 2019-2030, $ mn
Figure 27. Asia Pacific Virtual Reality Content Creation Market: Gaming, 2019-2030, $ mn
Figure 28. Asia Pacific Virtual Reality Content Creation Market: Automotive, 2019-2030, $ mn
Figure 29. Asia Pacific Virtual Reality Content Creation Market: E-commerce & Retail, 2019-2030, $ mn
Figure 30. Asia Pacific Virtual Reality Content Creation Market: Tourism & Hospitality, 2019-2030, $ mn
Figure 31. Asia Pacific Virtual Reality Content Creation Market: Real Estate, 2019-2030, $ mn
Figure 32. Asia Pacific Virtual Reality Content Creation Market: Other Applications, 2019-2030, $ mn
Figure 33. Breakdown of APAC Virtual Reality Content Creation Market by Country, 2019 and 2030, % of Revenue
Figure 34. Contribution to APAC 2020-2030 Cumulative Revenue by Country, Value ($ mn) and Share (%)
Figure 35. Virtual Reality Content Creation Market in Japan, 2019-2030, $ mn
Figure 36. Virtual Reality Content Creation Market in China, 2019-2030, $ mn
Figure 37. Virtual Reality Content Creation Market in Australia, 2019-2030, $ mn
Figure 38. Virtual Reality Content Creation Market in India, 2019-2030, $ mn
Figure 39. Virtual Reality Content Creation Market in South Korea, 2019-2030, $ mn
Figure 40. Virtual Reality Content Creation Market in Rest of APAC, 2019-2030, $ mn
Figure 41. Growth Stage of Asia Pacific Virtual Reality Content Creation Industry over the Forecast Period


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