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Asia Pacific 5G Enabled Virtual Reality (VR) Market 2020-2030 by Offering (Hardware, Software, Service), End Use (Consumer, Commercial, Industrial), and Country: Trend Forecast and Growth Opportunity

May 2020 | 125 pages | ID: A00A1FF45BEFEN
GMD Research

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Asia Pacific 5G enabled virtual reality market will grow by 43.1% over 2020-2030 with a total addressable market cap of $110.8 billion driven by the fast-growing deployment of 5G and adoption of VR technology.

Highlighted with 33 tables and 47 figures, this 125-page report “Asia Pacific 5G Enabled Virtual Reality (VR) Market 2020-2030 by Offering (Hardware, Software, Service), End Use (Consumer, Commercial, Industrial), and Country: Trend Forecast and Growth Opportunity” is based on a comprehensive research of the entire Asia Pacific 5G enabled virtual reality market and all its sub-segments through extensively detailed classifications. Profound analysis and assessment are generated from premium primary and secondary information sources with inputs derived from industry professionals across the value chain. The report is based on studies on 2015-2019 and provides forecast from 2020 till 2030 with 2019 as the base year.
(Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)

In-depth qualitative analyses include identification and investigation of the following aspects:
  • Market Structure
  • Growth Drivers
  • Restraints and Challenges
  • Emerging Product Trends & Market Opportunities
  • Porter’s Fiver Forces
The trend and outlook of Asia Pacific market is forecast in optimistic, balanced, and conservative view by taking into account of COVID-19. The balanced (most likely) projection is used to quantify Asia Pacific 5G enabled virtual reality market in every aspect of the classification from perspectives of Offering, End Use, and Country.
Based on offering, the Asia Pacific market is segmented into the following sub-markets with annual revenue for 2019-2030 included in each section.
Hardware
  • Full Feature Devices
  • Hardware Components
Software
  • Consumer
  • Commercial
  • Industrial
Service
Based on end use, the Asia Pacific market is segmented into the following sub-markets with annual revenue for 2019-2030 included in each section.
Consumer
  • Gaming
  • Entertainment & Media
  • Other Consumer Sections
Commercial
  • Healthcare
  • E-commerce & Retail
  • E-learning & Education
  • Real Estate
  • Other Commercial Sectors
Industrial
  • Manufacturing
  • Pharmaceutical Industry
  • Defense & Aerospace
  • Farming
  • Other Industrial Sectors
Geographically, the following national/local markets are fully investigated:
  • Japan
  • China
  • South Korea
  • Australia
  • India
  • Rest of APAC (further segmented into Malaysia, Singapore, Indonesia, Thailand, New Zealand, Vietnam, and Sri Lanka)
For each country, detailed analysis and data for annual revenue are available for 2019-2030. The breakdown of key national markets by Offering and End Use over the forecast years are also included.

The report also covers current competitive scenario and the predicted trend; and profiles key vendors including market leaders and important emerging players.

Specifically, potential risks associated with investing in Asia Pacific 5G enabled virtual reality market are assayed quantitatively and qualitatively through GMD’s Risk Assessment System. According to the risk analysis and evaluation, Critical Success Factors (CSFs) are generated as a guidance to help investors & stockholders identify emerging opportunities, manage and minimize the risks, develop appropriate business models, and make wise strategies and decisions.

Key Players (this may not be a complete list and extra companies can be added upon request):
Atmel Corporation
BARCO
Cypress Semiconductor Corp
Facebook
Google
HoloLens
Huawei Technologies
Integrated Device Technology Inc
Intel Corporation
Leap Motion, Inc.
LG Corporation
Maxim Integrated
Microsoft Corporation
NGRAIN
NKK Switches
Nokia
Oculus
Orion Software
Qualcomm Inc.
Rohm Semiconductor
Samsung Electronics
Semtech Corporation
Sensics, Inc.
Sixense Entertainment, Inc.
Sixense MakeVR
Sixense STEM
StreamVR
Texas Instruments
VREAL
VRWorks
Vuzix Corporation
ZTE Corporation

(Please note: The report will be updated before delivery so that the latest historical year is the base year and the forecast covers at least 5 years over the base year.)
1 INTRODUCTION

1.1 Industry Definition and Research Scope
  1.1.1 Industry Definition
  1.1.2 Research Scope
1.2 Research Methodology
  1.2.1 Overview of Market Research Methodology
  1.2.2 Market Assumption
  1.2.3 Secondary Data
  1.2.4 Primary Data
  1.2.5 Data Filtration and Model Design
  1.2.6 Market Size/Share Estimation
  1.2.7 Research Limitations
1.3 Executive Summary

2 MARKET OVERVIEW AND DYNAMICS

2.1 Market Size and Forecast
2.2 Major Growth Drivers
2.3 Market Restraints and Challenges
2.4 Emerging Opportunities and Market Trends
2.5 Porter’s Fiver Forces Analysis

3 SEGMENTATION OF ASIA PACIFIC MARKET BY OFFERING

3.1 Market Overview by Offering
3.2 Hardware
  3.2.1 Full Feature Devices
  3.2.2 Hardware Components
3.3 Software
3.4 Service

4 SEGMENTATION OF ASIA PACIFIC MARKET BY END USE

4.1 Market Overview by End Use
4.2 Consumer
  4.2.1 Gaming
  4.2.2 Entertainment & Media
  4.2.3 Other Consumer Sections
4.3 Commercial
  4.3.1 Healthcare
  4.3.2 E-commerce & Retail
  4.3.3 E-learning & Education
  4.3.4 Real Estate
  4.3.5 Other Commercial Sectors
4.4 Industrial
  4.4.1 Manufacturing
  4.4.2 Pharmaceutical Industry
  4.4.3 Defense & Aerospace
  4.4.4 Farming
  4.4.5 Other Industrial Sectors

5 ASIA-PACIFIC MARKET 2019-2030 BY COUNTRY

5.1 Overview of Asia-Pacific Market
5.2 Japan
5.3 China
5.4 Australia
5.5 India
5.6 South Korea
5.7 Rest of APAC Region

6 COMPETITIVE LANDSCAPE

6.1 Overview of Key Vendors
6.2 New Product Launch, Partnership, Investment, and M&A
6.3 Company Profiles
Atmel Corporation
BARCO
Cypress Semiconductor Corp
Facebook
Google
HoloLens
Huawei Technologies
Integrated Device Technology Inc
Intel Corporation
Leap Motion, Inc.
LG Corporation
Maxim Integrated
Microsoft Corporation
NGRAIN
NKK Switches
Nokia
Oculus
Orion Software
Qualcomm Inc.
Rohm Semiconductor
Samsung Electronics
Semtech Corporation
Sensics, Inc.
Sixense Entertainment, Inc.
Sixense MakeVR
Sixense STEM
StreamVR
Texas Instruments
VREAL
VRWorks
Vuzix Corporation
ZTE Corporation

7 INVESTING IN ASIA PACIFIC MARKET: RISK ASSESSMENT AND MANAGEMENT

7.1 Risk Evaluation of Asia Pacific Market
7.2 Critical Success Factors (CSFs)
Related Reports and Products

LIST OF TABLES

Table 1. Snapshot of Asia Pacific 5G Enabled Virtual Reality Market, 2019-2030
Table 2. World Smartphone Connections, Average Network Connection Speed for Smartphones and Tablets, 2019-2030
Table 3. World Mobile Data Traffic by Deployment Mode, 2019-2030, EB/year
Table 4. World Mobile Data Traffic by Device, 2019-2030, EB/year
Table 5. Main Product Trends and Market Opportunities in Asia Pacific 5G Enabled Virtual Reality Market
Table 6. Asia Pacific 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn
Table 7. Asia Pacific 5G Enabled Virtual Reality Market: Hardware by Type, 2019-2030, $ bn
Table 8. Asia Pacific 5G Enabled Virtual Reality Market: Full Feature Devices by Type, 2019-2030, $ bn
Table 9. Asia Pacific 5G Enabled Virtual Reality Market: Hardware Components by Type, 2019-2030, $ bn
Table 10. Asia Pacific 5G Enabled Virtual Reality Market: Software by Application, 2019-2030, $ bn
Table 11. Asia Pacific 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn
Table 12. Asia Pacific 5G Enabled Virtual Reality Market: Consumer Market by Segment, 2019-2030, $ bn
Table 13. Asia Pacific 5G Enabled Virtual Reality Market: Commercial Market by Segment, 2019-2030, $ bn
Table 14. Asia Pacific 5G Enabled Virtual Reality Market: Industrial Market by Segment, 2019-2030, $ bn
Table 15. APAC 5G Enabled Virtual Reality Market by Country, 2019-2030, $ bn
Table 16. Japan 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn
Table 17. Japan 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn
Table 18. China 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn
Table 19. China 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn
Table 20. Australia 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn
Table 21. Australia 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn
Table 22. India 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn
Table 23. India 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn
Table 24. South Korea 5G Enabled Virtual Reality Market by Offering, 2019-2030, $ bn
Table 25. South Korea 5G Enabled Virtual Reality Market by End Use, 2019-2030, $ bn
Table 26. 5G Enabled Virtual Reality Market in Rest of APAC by Country, 2019-2030, $ bn
Table 27. Atmel Corporation: Company Snapshot
Table 28. Atmel Corporation: Business Segmentation
Table 29. Atmel Corporation: Product Portfolio
Table 30. Atmel Corporation: Revenue, 2016-2018, $ bn
Table 31. Atmel Corporation: Recent Developments
Table 32. Risk Evaluation for Investing in Asia Pacific Market, 2019-2030
Table 33. Critical Success Factors and Key Takeaways


LIST OF FIGURES

Figure 1. Research Method Flow Chart
Figure 2. Breakdown of Primary Research
Figure 3. Bottom-up Approach and Top-down Approach for Market Estimation
Figure 4. Asia Pacific Market Forecast in Optimistic, Conservative and Balanced Perspectives, 2019-2030
Figure 5. Virtual Reality (VR): Asia Pacific Base Market, 5G Accelerated Uptake Market, and Delayed Market by Revenue, 2019-2030, $ bn
Figure 6. Virtual Reality (VR): Asia Pacific Base Market, 5G Accelerated Uptake Market, and Delayed Market by Shipment, 2019-2030, million units
Figure 7. Virtual Reality (VR): Asia Pacific Base Market, 5G Accelerated Uptake Market, and Delayed Market by Active Users, 2019-2030, million
Figure 8. Asia Pacific 5G Enabled Virtual Reality Market, 2019-2030, $ bn
Figure 9. Primary Drivers and Impact Factors of Asia Pacific 5G Enabled Virtual Reality Market
Figure 10. World 5G Traffic, 2019-2030, EB/year
Figure 11. Primary Restraints and Impact Factors of Asia Pacific 5G Enabled Virtual Reality Market
Figure 12. Investment Opportunity Analysis
Figure 13. Porter’s Fiver Forces Analysis of Asia Pacific 5G Enabled Virtual Reality Market
Figure 14. Breakdown of Asia Pacific 5G Enabled Virtual Reality Market by Offering, 2019-2030, % of Sales Revenue
Figure 15. Asia Pacific Addressable Market Cap in 2020-2030 by Offering, Value ($ bn) and Share (%)
Figure 16. Asia Pacific 5G Enabled Virtual Reality Market: Hardware, 2019-2030, $ bn
Figure 17. Asia Pacific 5G Enabled Virtual Reality Market: Full Feature Devices, 2019-2030, $ bn
Figure 18. Asia Pacific 5G Enabled Virtual Reality Market: Hardware Components, 2019-2030, $ bn
Figure 19. Asia Pacific 5G Enabled Virtual Reality Market: Software, 2019-2030, $ bn
Figure 20. Asia Pacific 5G Enabled Virtual Reality Market: Service, 2019-2030, $ bn
Figure 21. Breakdown of Asia Pacific 5G Enabled Virtual Reality Market by End Use, 2019-2030, % of Sales Revenue
Figure 22. Asia Pacific Addressable Market Cap in 2020-2030 by End Use, Value ($ bn) and Share (%)
Figure 23. Asia Pacific 5G Enabled Virtual Reality Market: Consumer, 2019-2030, $ bn
Figure 24. Asia Pacific 5G Enabled Virtual Reality Market: Gaming, 2019-2030, $ bn
Figure 25. Asia Pacific 5G Enabled Virtual Reality Market: Entertainment & Media, 2019-2030, $ bn
Figure 26. Asia Pacific 5G Enabled Virtual Reality Market: Other Consumer Sections, 2019-2030, $ bn
Figure 27. Asia Pacific 5G Enabled Virtual Reality Market: Commercial, 2019-2030, $ bn
Figure 28. Asia Pacific 5G Enabled Virtual Reality Market: Healthcare, 2019-2030, $ bn
Figure 29. Asia Pacific 5G Enabled Virtual Reality Market: E-commerce & Retail, 2019-2030, $ bn
Figure 30. Asia Pacific 5G Enabled Virtual Reality Market: E-learning & Education, 2019-2030, $ bn
Figure 31. Asia Pacific 5G Enabled Virtual Reality Market: Real Estate, 2019-2030, $ bn
Figure 32. Asia Pacific 5G Enabled Virtual Reality Market: Other Commercial Sectors, 2019-2030, $ bn
Figure 33. Asia Pacific 5G Enabled Virtual Reality Market: Industrial, 2019-2030, $ bn
Figure 34. Asia Pacific 5G Enabled Virtual Reality Market: Manufacturing, 2019-2030, $ bn
Figure 35. Asia Pacific 5G Enabled Virtual Reality Market: Pharmaceutical Industry, 2019-2030, $ bn
Figure 36. Asia Pacific 5G Enabled Virtual Reality Market: Defense & Aerospace, 2019-2030, $ bn
Figure 37. Asia Pacific 5G Enabled Virtual Reality Market: Farming, 2019-2030, $ bn
Figure 38. Asia Pacific 5G Enabled Virtual Reality Market: Other Industrial Sectors, 2019-2030, $ bn
Figure 39. Breakdown of APAC 5G Enabled Virtual Reality Market by Country, 2019 and 2030, % of Revenue
Figure 40. Contribution to APAC 2020-2030 Cumulative Revenue by Country, Value ($ bn) and Share (%)
Figure 41. 5G Enabled Virtual Reality Market in Japan, 2019-2030, $ bn
Figure 42. 5G Enabled Virtual Reality Market in China, 2019-2030, $ bn
Figure 43. 5G Enabled Virtual Reality Market in Australia, 2019-2030, $ bn
Figure 44. 5G Enabled Virtual Reality Market in India, 2019-2030, $ bn
Figure 45. 5G Enabled Virtual Reality Market in South Korea, 2019-2030, $ bn
Figure 46. 5G Enabled Virtual Reality Market in Rest of APAC, 2019-2030, $ bn
Figure 47. Growth Stage of Asia Pacific 5G Enabled Virtual Reality Industry over the Forecast Period


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