Affective Computing Market, By Technology (Touch-based, Touchless), Component (Software, Hardware), Verticals (Academia and Research, Media and Entertainment, Government and Defense), Software, Hardware, Region - Global Forecast to 2028
The Affective Computing Market size is estimated to grow from USD XX Billion in 2021 to USD XX Billion by 2028, growing at a CAGR of XX% during the forecast year from 2021 to 2028.
The latest report on Affective Computing Market understands market size estimates, forecasts, market shares, competition analysis, along with industry trends of Affective Computing with emphasis on market timelines and technology roadmaps analysis.
The Affective Computing market is segmented by Technology, Component, Verticals, Software, Hardware, Region. The research covers the current and historic Affective Computing market size and its growth trend with company outline of key players: Intel, Pyreos, Cognitec Systems, Beyond Verbal, GestureTek, SightCorp, Google, Microsoft, IBM, Apple, Qualcomm, Affectiva, Elliptic Labs, Eyesight Technologies, Sony Depthsensing Solutions, CrowdEmotion, Kairos, nViso, PointGrab, Eyeris, Numenta.
Analysis of the global market with special focus on high growth application in each vertical and fast-growing market segments. It includes detailed competitive landscape with identification of the key players with respect to each type of market, in-depth market share analysis with individual revenue, market shares, and top players rankings. Impact analysis of the market dynamics with factors currently driving and restraining the growth of the market, along with their impact in the short, medium, and long-term landscapes. Competitive intelligence from the company profiles, key player strategies, game-changing developments such as product launches and acquisitions.
The objective of this study is to identify the market opportunities and estimate market size by segments and countries for last few years and to forecast the values to the next five years. The report incorporates both the qualitative and quantitative aspects of the industry with respect to each of the regions and countries involved in the study. The report also covers qualitative analysis on the market, by incorporating complete pricing and cost analysis of components & products, Porter’s analysis and PEST (Political, Economic, Social & Technological factor) analysis of the market. The report also profiles all major companies active in this field.
Market Analysis and Insights: Affective Computing Market Analysis & Insights
Affective Computing Market Scope and Market Size
Affective Computing market is segmented by Technology, Component, Verticals, Software, Hardware, Region. Players, stakeholders, and other participants in the global Affective Computing market will be able to gain a strong position as this report will surely benefit their marketing strategies. The market analysis focuses on revenue and forecast by region/countries and by application in terms of revenue and forecast for the period 2022-2028.
Report further studies the market development status and future and Affective Computing Market trend across the world. Also, it splits Affective Computing market segmentation by Technology, Component, Verticals, Software, Hardware, Region to deep dive research and reveals market profile and prospects.
Affective Computing Market Segments Covered in the Report
By Technology:
Touch-based
Touchless
By Component:
Software
Hardware
By Verticals:
Academia and Research
Media and Entertainment
Government and Defense
Healthcare and Life Sciences
IT and Telecom
Retail and eCommerce
Automotive
BFSI
Others
By Software:
Speech Recognition
Gesture Recognition
Facial Feature Extraction
Analytics Software
Enterprise Software
By Hardware:
Sensors
Cameras
Storage Devices and Processors
Others
By Region
North America
US
Canada
Europe
UK
Germany
Franc
Rest of Europe
Asia-Pacific (APAC)
China
Japan
India
Rest of APAC
Rest of the World (RoW)
Middle East
Africa
South America
Reason to purchase this Affective Computing Market Report:
Determine prospective investment areas based on a detailed trend analysis of the global Affective Computing Market over the next years.
Gain an in-depth understanding of the underlying factors driving demand for different and Affective Computing market segments in the top spending countries across the world and identify the opportunities offered by each of them.
Strengthen your understanding of the market in terms of demand drivers, industry trends, and the latest technological developments, among others.
Identify the major channels that are driving the global Affective Computing market, providing a clear picture of future opportunities that can be tapped, resulting in revenue expansion.
Channelize resources by focusing on the ongoing programs that are being undertaken by the different countries within the global Affective Computing market.
Make correct business decisions based on a thorough analysis of the total competitive landscape of the sector with detailed profiles of the top Affective Computing market providers around the world which include information about their products, alliances, recent contract wins and financial analysis wherever available.
The latest report on Affective Computing Market understands market size estimates, forecasts, market shares, competition analysis, along with industry trends of Affective Computing with emphasis on market timelines and technology roadmaps analysis.
The Affective Computing market is segmented by Technology, Component, Verticals, Software, Hardware, Region. The research covers the current and historic Affective Computing market size and its growth trend with company outline of key players: Intel, Pyreos, Cognitec Systems, Beyond Verbal, GestureTek, SightCorp, Google, Microsoft, IBM, Apple, Qualcomm, Affectiva, Elliptic Labs, Eyesight Technologies, Sony Depthsensing Solutions, CrowdEmotion, Kairos, nViso, PointGrab, Eyeris, Numenta.
Analysis of the global market with special focus on high growth application in each vertical and fast-growing market segments. It includes detailed competitive landscape with identification of the key players with respect to each type of market, in-depth market share analysis with individual revenue, market shares, and top players rankings. Impact analysis of the market dynamics with factors currently driving and restraining the growth of the market, along with their impact in the short, medium, and long-term landscapes. Competitive intelligence from the company profiles, key player strategies, game-changing developments such as product launches and acquisitions.
The objective of this study is to identify the market opportunities and estimate market size by segments and countries for last few years and to forecast the values to the next five years. The report incorporates both the qualitative and quantitative aspects of the industry with respect to each of the regions and countries involved in the study. The report also covers qualitative analysis on the market, by incorporating complete pricing and cost analysis of components & products, Porter’s analysis and PEST (Political, Economic, Social & Technological factor) analysis of the market. The report also profiles all major companies active in this field.
Market Analysis and Insights: Affective Computing Market Analysis & Insights
Affective Computing Market Scope and Market Size
Affective Computing market is segmented by Technology, Component, Verticals, Software, Hardware, Region. Players, stakeholders, and other participants in the global Affective Computing market will be able to gain a strong position as this report will surely benefit their marketing strategies. The market analysis focuses on revenue and forecast by region/countries and by application in terms of revenue and forecast for the period 2022-2028.
Report further studies the market development status and future and Affective Computing Market trend across the world. Also, it splits Affective Computing market segmentation by Technology, Component, Verticals, Software, Hardware, Region to deep dive research and reveals market profile and prospects.
Affective Computing Market Segments Covered in the Report
By Technology:
Touch-based
Touchless
By Component:
Software
Hardware
By Verticals:
Academia and Research
Media and Entertainment
Government and Defense
Healthcare and Life Sciences
IT and Telecom
Retail and eCommerce
Automotive
BFSI
Others
By Software:
Speech Recognition
Gesture Recognition
Facial Feature Extraction
Analytics Software
Enterprise Software
By Hardware:
Sensors
Cameras
Storage Devices and Processors
Others
By Region
North America
US
Canada
Europe
UK
Germany
Franc
Rest of Europe
Asia-Pacific (APAC)
China
Japan
India
Rest of APAC
Rest of the World (RoW)
Middle East
Africa
South America
Reason to purchase this Affective Computing Market Report:
Determine prospective investment areas based on a detailed trend analysis of the global Affective Computing Market over the next years.
Gain an in-depth understanding of the underlying factors driving demand for different and Affective Computing market segments in the top spending countries across the world and identify the opportunities offered by each of them.
Strengthen your understanding of the market in terms of demand drivers, industry trends, and the latest technological developments, among others.
Identify the major channels that are driving the global Affective Computing market, providing a clear picture of future opportunities that can be tapped, resulting in revenue expansion.
Channelize resources by focusing on the ongoing programs that are being undertaken by the different countries within the global Affective Computing market.
Make correct business decisions based on a thorough analysis of the total competitive landscape of the sector with detailed profiles of the top Affective Computing market providers around the world which include information about their products, alliances, recent contract wins and financial analysis wherever available.
1. EXECUTIVE SUMMARY
2. INTRODUCTION
2.1. Key Takeaways
2.2. Report Description
2.3. Market Scope & Definition
2.4. Stakeholders
2.5. Research Methodology
2.5.1. Market Size
2.5.2. Key Data Points From Primary Sources
2.5.3. Key Data Points From Secondary Sources
2.5.4. List Of Primary Sources
2.5.5. List Of Secondary Sources
3. MARKET OVERVIEW
3.1. Industry Segmentation
3.2. Market Trends Analysis
3.3. Major Funding & Investments
3.4. Market Dynamics
3.4.1. Drivers
3.4.2. Restraints
3.4.3. Opportunities
3.5. Value Chain Analysis
3.6. Pricing Analysis
4. IMPACT OF COVID-19 ON AFFECTIVE COMPUTING MARKET
4.1. Impact Of Covid-19 On Affective Computing Market, By Technology
4.2. Impact Of Covid-19 On Affective Computing Market, By Component
4.3. Impact Of Covid-19 On Affective Computing Market, By Verticals
4.4. Impact Of Covid-19 On Affective Computing Market, By Software
4.5. Impact Of Covid-19 On Affective Computing Market, By Hardware
4.6. Impact of Covid-19 On Affective Computing Market, By Region
5. AFFECTIVE COMPUTING MARKET, BY TECHNOLOGY
5.1. Introduction
5.2. Touch-based
5.3. Touchless
6. AFFECTIVE COMPUTING MARKET, BY COMPONENT
6.1. Introduction
6.2. Software
6.3. Hardware
7. AFFECTIVE COMPUTING MARKET, BY VERTICALS
7.1. Introduction
7.2. Academia and Research
7.3. Media and Entertainment
7.4. Government and Defense
7.5. Healthcare and Life Sciences
7.6. IT and Telecom
7.7. Retail and eCommerce
7.8. Automotive
7.9. BFSI
7.10. Others
8. AFFECTIVE COMPUTING MARKET, BY SOFTWARE
8.1. Introduction
8.2. Speech Recognition
8.3. Gesture Recognition
8.4. Facial Feature Extraction
8.5. Analytics Software
8.6. Enterprise Software
9. AFFECTIVE COMPUTING MARKET, BY HARDWARE
9.1. Introduction
9.2. Sensors
9.3. Cameras
9.4. Storage Devices and Processors
9.5. Others
10. AFFECTIVE COMPUTING MARKET, BY GEOGRAPHY
10.1. Introduction
10.2. North America
10.2.1. U.S.
10.2.2. Canada
10.3. Europe
10.3.1. Germany
10.3.2. U.K.
10.3.3. France
10.3.4. Rest of Europe
10.4. Asia Pacific
10.4.1. China
10.4.2. Japan
10.4.3. India
10.4.4. Rest Of Asia Pacific
10.5. Rest of the World
10.5.1. Middle East
10.5.2. Africa
10.5.3. Latin America
11. COMPETITIVE ANALYSIS
11.1. Introduction
11.2. Top Companies Ranking
11.3. Market Share Analysis
11.4. Recent Developments
11.4.1. New Product Launch
11.4.2. Mergers & Acquisitions
11.4.3. Collaborations, Partnerships & Agreements
11.4.4. Rewards & Recognition
12. COMPANY PROFILES
12.1. Intel
12.2. Pyreos
12.3. Cognitec Systems
12.4. Beyond Verbal
12.5. GestureTek
12.6. SightCorp
12.7. Google
12.8. Microsoft
12.9. IBM
12.10. Apple
12.11. Qualcomm
12.12. Affectiva
12.13. Elliptic Labs
12.14. Eyesight Technologies
12.15. Sony Depthsensing Solutions
12.16. CrowdEmotion
12.17. Kairos
12.18. nViso
12.19. PointGrab
12.20. Eyeris
12.21. Numenta
2. INTRODUCTION
2.1. Key Takeaways
2.2. Report Description
2.3. Market Scope & Definition
2.4. Stakeholders
2.5. Research Methodology
2.5.1. Market Size
2.5.2. Key Data Points From Primary Sources
2.5.3. Key Data Points From Secondary Sources
2.5.4. List Of Primary Sources
2.5.5. List Of Secondary Sources
3. MARKET OVERVIEW
3.1. Industry Segmentation
3.2. Market Trends Analysis
3.3. Major Funding & Investments
3.4. Market Dynamics
3.4.1. Drivers
3.4.2. Restraints
3.4.3. Opportunities
3.5. Value Chain Analysis
3.6. Pricing Analysis
4. IMPACT OF COVID-19 ON AFFECTIVE COMPUTING MARKET
4.1. Impact Of Covid-19 On Affective Computing Market, By Technology
4.2. Impact Of Covid-19 On Affective Computing Market, By Component
4.3. Impact Of Covid-19 On Affective Computing Market, By Verticals
4.4. Impact Of Covid-19 On Affective Computing Market, By Software
4.5. Impact Of Covid-19 On Affective Computing Market, By Hardware
4.6. Impact of Covid-19 On Affective Computing Market, By Region
5. AFFECTIVE COMPUTING MARKET, BY TECHNOLOGY
5.1. Introduction
5.2. Touch-based
5.3. Touchless
6. AFFECTIVE COMPUTING MARKET, BY COMPONENT
6.1. Introduction
6.2. Software
6.3. Hardware
7. AFFECTIVE COMPUTING MARKET, BY VERTICALS
7.1. Introduction
7.2. Academia and Research
7.3. Media and Entertainment
7.4. Government and Defense
7.5. Healthcare and Life Sciences
7.6. IT and Telecom
7.7. Retail and eCommerce
7.8. Automotive
7.9. BFSI
7.10. Others
8. AFFECTIVE COMPUTING MARKET, BY SOFTWARE
8.1. Introduction
8.2. Speech Recognition
8.3. Gesture Recognition
8.4. Facial Feature Extraction
8.5. Analytics Software
8.6. Enterprise Software
9. AFFECTIVE COMPUTING MARKET, BY HARDWARE
9.1. Introduction
9.2. Sensors
9.3. Cameras
9.4. Storage Devices and Processors
9.5. Others
10. AFFECTIVE COMPUTING MARKET, BY GEOGRAPHY
10.1. Introduction
10.2. North America
10.2.1. U.S.
10.2.2. Canada
10.3. Europe
10.3.1. Germany
10.3.2. U.K.
10.3.3. France
10.3.4. Rest of Europe
10.4. Asia Pacific
10.4.1. China
10.4.2. Japan
10.4.3. India
10.4.4. Rest Of Asia Pacific
10.5. Rest of the World
10.5.1. Middle East
10.5.2. Africa
10.5.3. Latin America
11. COMPETITIVE ANALYSIS
11.1. Introduction
11.2. Top Companies Ranking
11.3. Market Share Analysis
11.4. Recent Developments
11.4.1. New Product Launch
11.4.2. Mergers & Acquisitions
11.4.3. Collaborations, Partnerships & Agreements
11.4.4. Rewards & Recognition
12. COMPANY PROFILES
12.1. Intel
12.2. Pyreos
12.3. Cognitec Systems
12.4. Beyond Verbal
12.5. GestureTek
12.6. SightCorp
12.7. Google
12.8. Microsoft
12.9. IBM
12.10. Apple
12.11. Qualcomm
12.12. Affectiva
12.13. Elliptic Labs
12.14. Eyesight Technologies
12.15. Sony Depthsensing Solutions
12.16. CrowdEmotion
12.17. Kairos
12.18. nViso
12.19. PointGrab
12.20. Eyeris
12.21. Numenta