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Cloud Gaming: Market Research Report

February 2018 | 119 pages | ID: C59ADA6F5F4EN
Global Industry Analysts, Inc

US$ 5,450.00

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This report analyzes the worldwide markets for Cloud Gaming in US$ Million. The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, and Rest of World. Annual estimates and forecasts are provided for the period 2016 through 2024. Also, a five-year historic analysis is provided for these markets. Market data and analytics are derived from primary and secondary research.

Company profiles are primarily based on public domain information including company URLs.

The report profiles 28 companies including many key and niche players such as -
  • Amazon Web Services, Inc.
  • Cirrascale Corporation
  • GameFly, Inc.
  • Google, Inc.
  • Hatch Entertainment Ltd.
  • International Business Machines Corporation
I. INTRODUCTION, METHODOLOGY & PRODUCT DEFINITIONS

II. EXECUTIVE SUMMARY

1. INDUSTRY OVERVIEW

Cloud as a Platform for Entertainment: A Peek into the Many Faces of the Cloud
Lights, Camera & Cloud…

Table 1. Digitalization of the US$1. 9 Trillion Media & Entertainment Industry Expands the Playing Field for Cloud Based Entertainment Technologies & Solutions: Global Media & Entertainment Industry (in US$ Billion) and % Digitalization Rates for the Years 2015, 2017 and 2022 (includes corresponding Graph/Chart)

Cloud Gaming: A Lucrative Game Changer in the Entertainment Industry
Breaking the Chains of Fixed Devices: With Cloud Gaming, the World Becomes the New Omnipresent Playing Field

Table 2. Market Optimally Poised to Benefit From the Continuously Growing Gaming Community & All-Round Innovations that Make Cloud Gaming Feel Like Local Console Gaming: World Games Market (in US$ Billion) & Gamer Community (in Million) for the Years 2015, 2017 & 2020 (includes corresponding Graph/Chart)
Table 3. With the Cloud Doing the Heavy Lifting of Game Processing, the Dominance of Gamers on the Humble PCs Bodes Well for the Future Growth of Cloud Gaming: Percentage Breakdown Global Gamers Community by Device Platform for the Year 2017 (includes corresponding Graph/Chart)

Monetizing Gamers in a Free-to-Play World Requires the Agility & Cost Benefits of the Cloud
The Rise of On-Demand Gaming as a Service (GaaS)

Table 4. Rising Venture Capital Investments in the On-Demand Economy Bodes Well for the Commercial Rise of Gaming as a Service (GaaS): Global Breakdown of Venture Capital Funding for On-Demand Business Start-Ups (in US$ Million) for the Years 2010 & 2016E (includes corresponding Graph/Chart)
Table 5. Breakdown of Consumers of the On-Demand Economy by Age Group (includes corresponding Graph/Chart)
Table 6. New Millennials Emerge as a Lucrative Customer Cluster for Gaming as a Service (GaaS): Global Population of People in the 18 to 34 Age Group (in Billion) for the Years 2017 and 2030 (includes corresponding Graph/Chart)

High-Speed Internet Penetration & Bandwidth Expansion Provide the Foundation for Growth of Cloud Gaming
Since Cloud Gaming Experiences are only as good as the Network, Developments in Internet Architecture are Crucial for Future Growth & Proliferation

Table 7. Smartphones, High Speed Internet & Next Gen Bandwidth Technologies Emerge as Powerful Combinations Shaping the Future of Cloud Gaming: Global Sales of Smartphones, Internet Penetration and Bandwidth Capacity Increases for the Years 2016 & 2020 (includes corresponding Graph/Chart)

Growing Investments in 4G/LTE & 5G to Strengthen the Robustness of Cloud Gaming

Table 8. Robust Current Growth in 4G & Expected Growth in 5G Brightens the Long-Term Outlook for Cloud Gaming: Mobile 4G & 5G Subscriptions / Subscribers (in Million) for the Years 2017, 2018, 2020 and 2022 (includes corresponding Graph/Chart)

Favorable Smartphone Usage Patterns for Entertainment Supports Growth in the Market

Table 9. Smartphone Gaming Audience Measurement: Average Time Spent by Smartphone Users on Mobile Games (in Minutes Per Day) by Category of Gamers (includes corresponding Graph/Chart)
Table 10. Gaming Apps as the Largest Revenue Generator in the Mobile App Market Reinforces Gaming as a Favorite Smartphone Leisure Activity: %Breakdown of Gaming App Revenues in the Mobile App Market for the Years 2017 & 2020 (includes corresponding Graph/Chart)
Table 11. Smartphone Penetration Rates Combined with Growing Number of Mobile Internet Subscriptions Reveals Strong Addressable Market Opportunity for Cloud Gaming: Global Mobile Internet Subscriptions (in Million) & Smart Phone Penetration Rate (%) in Developed and Developing Countries for the Year 2017 (includes corresponding Graph/Chart)

Developments in Cloud Gaming Architecture to Spur Growth in the Market
Developing Cloud Mobile App Ecosystem Lends Traction to Growth
The Rise of Gaming as a Spectator Sport, & the Ensuing Trend Towards Broadcasting Gameplay Drives Interest in Cloud Gaming
Cost Benefits Lead to Rapid Conversion of Online Gamers into Cloud Gamers
Cloud Gaming Services Enable Piracy Reduction
Cloud Gaming & VR Combo Soon to be a Reality
Women Emerge as a Key Consumer Cluster for Cloud Games

Table 12. Percentage Breakdown of Global Online Gamers by Gender for the Year 2017 (includes corresponding Graph/Chart)
Table 13. Percentage Breakdown of Global Gamers by Age Group for the Year 2017 (includes corresponding Graph/Chart)

High Cloud Readiness Index Brings Developing Countries as Focal Points for Future Growth

Table 14. High Cloud Readiness Index (CRI) Score in Asian Countries Spells Lucrative Business Opportunities for Cloud Gaming Breakdown of CRI Indices by Country for the Year 2016 (includes corresponding Graph/Chart)

Technical Challenges in Cloud Gaming
Latency Issues
Data Security
Packet Loss
Market Outlook

2. SERVICE OVERVIEW

3. RECENT INDUSTRY ACTIVITY

NVIDIA Launches New GeForce NOW Service
Utomik Inks Agreement with Plug In Digital
Square Enix Closes Down Cloud Gaming Business
Twitch Takes Over Curse
Gaming Innovation Group Inks Agreement with BetIt Betit
Corona Introduces New Plugin and Service for Cloud Gaming
NVIDIA to Take Over Cross-Platform Technology from TransGaming
GameFly Takes Over Playcast Media Systems
Sony Takes Over Cloud Gaming Patents from OnLive
NVIDIA Introduces New GeForce Now Cloud Gaming for Shield STB
Nio Inks Agreement with iGamingCloud
MaxPlay Introduces Disruptive Game Engine

4. FOCUS ON SELECT GLOBAL PLAYERS

Amazon Web Services, Inc. (USA)
Cirrascale Corporation (USA)
GameFly, Inc. (USA)
Google, Inc. (USA)
Hatch Entertainment Ltd. (Finland)
International Business Machines Corporation (USA)
Leap Computing, Inc.
LiquidSky Software, Inc.
Microsoft Corporation (USA)
NVIDIA Corporation (USA)
PlayGiga (Spain)
Playkey (USA)
Sony Interactive Entertainment LLC (USA)
TransGaming Interactive UK Ltd. (UK)
Ubitus Inc. (Taiwan)
Utomik, Inc. (Netherlands)
Valve Corporation (USA)
Zynga, Inc. (USA)

5. GLOBAL MARKET PERSPECTIVE

Table 15. World Recent Past, Current & Future Analysis for Cloud Gaming by Geographic Region - US, Canada, Japan, Europe, Asia-Pacific, and Rest of World Markets Independently Analyzed with Annual Revenue Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart)
Table 16. World Historic Review for Cloud Gaming by Geographic Region - US, Canada, Japan, Europe, Asia-Pacific, and Rest of World Markets Independently Analyzed with Annual Revenue Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)
Table 17. World 14-Year Perspective for Cloud Gaming by Geographic Region - Percentage Breakdown of Revenues for US, Canada, Japan, Europe, Asia-Pacific, and Rest of World Markets for Years 2011, 2017 & 2024 (includes corresponding Graph/Chart)

III. MARKET

1. THE UNITED STATES

A. Market Analysis
Current & Future Analysis
Market Overview
Strategic Corporate Developments
Select Key Players
B. Market Analytics

Table 18. US Recent Past, Current & Future Analysis for Cloud Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart)
Table 19. US Historic Review for Cloud Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)

2. CANADA

A. Market Analysis
Current & Future Analysis
Strategic Corporate Development
B. Market Analytics

Table 20. Canadian Recent Past, Current & Future Analysis for Cloud Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart)
Table 21. Canadian Historic Review for Cloud Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)

3. JAPAN

A. Market Analysis
Current & Future Analysis
Strategic Corporate Development
B. Market Analytics

Table 22. Japanese Recent Past, Current & Future Analysis for Cloud Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart)
Table 23. Japanese Historic Review for Cloud Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)

4. EUROPE

A. Market Analysis
Current & Future Analysis
Cloud Gaming Market – An Overview
UK - Impressive Growth in the UK Gaming Market to Benefit Game Developers
Strategic Corporate Developments
Select Key Players
B. Market Analytics

Table 24. European Recent Past, Current & Future Analysis for Cloud Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart)
Table 25. European Historic Review for Cloud Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)

5. ASIA-PACIFIC

A. Market Analysis
Current & Future Analysis
Cloud Gaming Market Registers Significant Growth in China
A Key Player - Ubitus Inc. (Taiwan)
B. Market Analytics

Table 26. Asia-Pacific Recent Past, Current & Future Analysis for Cloud Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart)
Table 27. Asia-Pacific Historic Review for Cloud Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)

6. REST OF WORLD

A. Market Analysis
Current & Future Analysis
Strategic Corporate Development
B. Market Analytics

Table 28. Rest of World Recent Past, Current & Future Analysis for Cloud Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2016 through 2024 (includes corresponding Graph/Chart)
Table 29. Rest of World Historic Review for Cloud Gaming Market Analyzed with Annual Revenue Figures in US$ Million for Years 2011 through 2015 (includes corresponding Graph/Chart)

IV. COMPETITIVE LANDSCAPE

Total Companies Profiled: 28 (including Divisions/Subsidiaries - 29)
The United States (18)
Japan (1)
Europe (8)
  The United Kingdom (1)
  Spain (2)
  Rest of Europe (5)
Asia-Pacific (Excluding Japan) (2)


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