Animation Software: Market Research Report

Date: October 22, 2011
Pages: 276
Price:
US$ 4,500.00
Publisher: Global Industry Analysts, Inc
Report type: Strategic Report
Delivery: E-mail Delivery (PDF)
ID: A0C9575210EEN
Leaflet:

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Animation Software: Market Research Report
This report analyzes the worldwide markets for Animation Software in US$ Million.

The report provides separate comprehensive analytics for the US, Japan, Europe, Asia-Pacific, and Rest of World.

Annual estimates and forecasts are provided for the period 2009 through 2017.

A lso, a six-year historic analysis is provided for these marketsThe report profiles 34 companies including many key and niche players such as Adobe Systems Incorporated, Autodesk, Inc., Autodesk Media and Entertainment, BIONATICS, Caligari Corporation, Corel Corporation, MAXON Computer GmbH, NewTek, Inc., Smith Micro Software, Inc., Side Effects Software, Inc., STRATA, Toon Boom Animation, Inc., and Xara Group Limited.

Market data and analytics are derived from primary and secondary research.

Company profiles are mostly extracted from URL research and reported select online sources.
1. INTRODUCTION, METHODOLOGY & PRODUCT DEFINITIONS

Study Reliability and Reporting Limitations
Disclaimers
Data Interpretation & Reporting Level
Quantitative Techniques & Analytics
Product Definitions and Scope of Study

2. MARKET OVERVIEW

Animation: A Tried and Tested Genre
Worldwide Animation Market (2010): Segments Ranked by Revenue Contribution
Global Animation Industry (2010): Ranked by Area of Application- TV, Movies, Advertising and Corporate Applications
Major Animation Markets

Table 1. Global Distribution of Animation Studios (2010): Percentage Breakdown by Region- North America, Asia, Europe and Rest of World (includes corresponding Graph/Chart)
Table 2. World Animation Industry (2010): Percentage Breakdown of Animation Studios by Technological Capabilities- 2D Animation, 3D Animation, Web Animation, Special Effects and Others (includes corresponding Graph/Chart)

Worldwide Demand for Animation Software
Improvements in Technology & Infrastructure to Foster Growth
Expanding Applications for Animation Software
Advanced Off-The-Shelf Software Packages Boost Creativity
Current & Future Analysis
Future Trends

3. ISSUES & TRENDS IN THE ANIMATION INDUSTRY

Animation – Unhindered Popularity Across All Ages
Outsourcing – A Strategy to Lower Production Costs

Table 3. Comparative Analysis of Capabilities of Select Outsourcing Countries in the Global Animation Market (includes corresponding Graph/Chart)

Export Opportunities in Animation Sector
Outsourcing in Gaming Sector
Collaborations Across Geographical Boundaries
3D TECHNOLOGY – TRANSFORMING MOVIE-MAKING BUSINESS
CG Films Offer Fresh Appeal & Commercial Success
CG Animation & Television
Demand Rises for Superior 3D Character Animation
Digital 3D – The Next Generation of 3D?
Growing Demand for 3D Stereoscopic Films
Short Animated Films – A Medium for Creative Explorations
Animation for Next-Generation Games
Animation Ads – Spicing Up the Web World
Animation Art –Preserving Vintage Animations

4. AN INTRODUCTION TO ANIMATION

Animation – A Conceptual Definition
The History of Animation
Production Stages in Animation
General Animation Production Process in Television & Feature Film Productions
Stage 1: Conceptualization
Stage 2: Pre-Production
Stage 3: Production
Stage 4: Post-Production
Governance of Production Process & Outsourcing
Applications of Animation
Animation for Films & TV Broadcast

5. ANIMATION TECHNIQUES

Traditional Animation
Cel Animation
Key Frames
Rotoscoping
Full Animation & Limited Animation
Stop Motion
Types of Stop Motion Animation
Computer Animation
Steps in Computer Animation Process
Process for Generation of Computer Animation
Computer Animation Techniques
Keyframing
Motion Capture
Simulation
Hardware Equipment for Computer Animation
Common Hardware Systems
List of Hardware Used in the Creation of Animation Content
Types of Computer Animation
2D ANIMATION
Evolution of 2D Animation Films Industry
Major Developments in the 2D Animation Film Market
Stages of Traditional 2D Animation Workflow
3D ANIMATION
Background to 3D Animation
3D ANIMATION METHODS/TECHNIQUES
Cel-Shaded Animation or Toon Shading
Morph Target Animation
Skeletal Animation
Motion Capture
Crowd Simulation
Computer-Generated Imagery (CGI)
Future Development Challenges for Computer Animation

6. ANIMATION SOFTWARE MARKET

Defining Animation Software
Technological Changes Pave Way for Novel Content & Delivery Methods
Major Animation Software
List of Software Used for Various Animation Processes
Select Software Packages Used in Creation of Animated Content
Flash & Director – Widely Used Animation Tools
Application Areas for Animation Software
Motion Picture/Broadcasting Market
Web Page Development
Corporate Communication & Training
Software for 2D Animation
Flash Animation
PowerPoint Animation
Cost of Animation Software

COMPETITIVE LANDSCAPE

Competitive Landscape in the Global Animation Software Market
Adobe – Leading the Global Animation Market
Autodesk & Softimage – Challenging Adobe’s Dominance
Other Market Participants

Table 4. Leading Players in the Global Animation Software Market (2010): Percentage Breakdown of Revenues for Adobe, Autodesk, NewTek and Others (includes corresponding Graph/Chart)

7. ANIMATION & ENTERTAINMENT INDUSTRY

Animation Films Industry – An Overview
Animation – A Crowded Marketplace
Hollywood Studios Rule the Roost in Animation Market
Major Animation Films Released Worldwide (2008-2011)
Computer-Generated (CG) Animated Films
CG Films Outperform Traditional Animation Films
DreamWorks – Leader in CGI Animation
DreamWorks Adopts 3D Stereoscopic Technology
Disney – The Global Pioneer of Animation
Disney’s Computer Animation Production System (CAPS)
Disney’s Animation Films Through 2012
Major Animation Production Studios – A Brief Overview
ADV Films (US)
Animation Collective (US)
Cyper Media, Inc. (Canada)
DreamWorks Animation SKG, Inc. (US)
LAIKA/HOUSE (US)
Rainmaker Entertainment Inc (Canada)
Sony Pictures Entertainment (US)
Sony Pictures Imageworks Inc. (US)
Twentieth Century Fox Film Corporation (US)
Blue Sky Studios, Inc (US)
The Walt Disney Company (US)
Pixar Animation Studios (US)
Warner Bros. Entertainment, Inc (US)

8. PRODUCT INNOVATIONS/INTRODUCTIONS

Smith Micro Software Introduces Poser® and Poser® Pro 2012 Animation Software
Autodesk Introduces Autodesk Maya Software
activePDF Unveils activePDF Architect WBE 2010
NAVTEQ Launches Enhanced 3D City Models in Europe
Tactus Technologies Unveils Protean
OC3 Entertainment Launches FaceFX Studio Standalone
Luxology Introduces Modo 401 Content Creation Software
Maxon Announces Release of CINEMA 4D R12
Image Metrics Launches Four New Facial Animation Service Levels
Daz 3D Introduces Girl 4
Avid Launches 5. 2 Version of Avid Deko 3000
Autodesk Unveils Autodesk 3ds Max 2010
NaturalMotion Launches Morpheme 2. 0 with NVIDIA PhysX Technology
Dell Unveils Precision M6500 Mobile Workstation
Autodesk Unveils Upgraded MotionBuilder 2010
Autodesk Introduces Updated Softimage 2010 Software
Helex Technology Solutions Unveils Learn Next Software
Maxon Launches Cinema 4D Release 11. 5 3D Animation Software Suite
Kickstand Unveils Upgraded StretchMesh 1. 5
Smith Micro Software Introduces Poser 8
Smith Micro Software Launches Anime Studio Pro 6
Electric Rain Introduces Swift 3D v6. 0
Autodesk Introduces Two New Versions of 3ds Max Software
NewTek Introduces LightWave 3D v9. 5
Autodesk Introduces Toxik 2009 Visual Effects Software
Side Effects Software Launches Houdini 9. 5
Autodesk Unveils Mudbox 2009 Software
Autodesk Introduces Animation Academy 2009
Immersion Launches New Products for Animation Industry
Maxon Computer Introduces Cinema 4D Release 11
Autodesk Introduces MotionBuilder 2009 Software
Softimage Introduces Softimage, XSI 7

9. RECENT INDUSTRY ACTIVITY

Sony Pictures Animation Takes Over Motion Pictures Rights for MUNCLE TROGG
Image Metrics Purchases Avatar Creation Services Platform from Big Stage
Viacom Purchases Stake in Rainbow Group
IMAGI International Acquires Toon Express Group
Nickelodeon Plans 450 Episodes of Animation Program
Cartoon Network Buys Animation Film series from ACTF
Youku. com to Introduce Miss Puff Web Serial
BIG Animation Enters into Joint Venture with Accel Animation
Disney Signs Broadcasting Agreement with Creative Power Entertaining
Image Metrics Takes Over FacePro
TOONZ Animation India Establishes New Distribution Unit
APTECH to Open 150 New Centers
Depth Analysis Completes Development of MotionScan Technology
Menicon Collaborates with Optimed in Exclusive Distribution Agreement
DQE to Produce 3D Animation TV Series
Xsens and Time Domain Enter into Partnership
DQ Entertainment to Produce Animated Version of ‘The Jungle Book'
Handy Pro Establishes Animation Studio in Jeddah
Z-Force Enterprises Forms Joint Venture with Animation Development Company
STUDIOCANAL and UMG Enter into Collaboration
Nickelodeon Acquires Rights for Teenage Mutant Ninja Turtles
Wild Bunch to Set Up 3D Unit
August Media Takes Over Red Kite Animation
Disney Channel Secures Exclusive Broadcast Rights for Feluda from DQ Entertainment
Aptech Takes Over MAAC
DQ Entertainment to Co-Produce New Peter Pan 3D Animation TV Series
Silverline Animation to Acquire State-of-the-Art Studio
Omnilab Media Unveils Oktobor Animation
Aniboom Virtual Animation Studio Unveils New Brand
Disney Acquires Marvel Entertainment
China Digital Animation Acquires Chongqing Dinv Ares Filming Production
FlickerLab Merges with Gonzoft Television Animation
Japanese Manga and Anime Companies Acquire Anime-Virtual and Kaze SAS
Toon Boom Signs Acquisition Deal with Cambridge Animation
Aniboom, Marvel Entertainment Enter Motion Comic Collaboration
China Digital to Co-produce Animation Series in Singapore
Autodesk Acquires Softimage
Autodesk Acquires Realviz
Microsoft Acquires Caligari
Autodesk Acquires Assets of 3D Geo
Madhouse Enters into a Partnership with Media Corp
Lionsgate® and Crest to Form Multi-Picture Partnership for Animation Films
Turner to Establish Animation Film Unit in India
Disney to Partner with Japanese Companies for TV Animation
DreamWorks to Set Up Animation Studio in India
Lucasfilm Animation and Lucasfilm Collaborate with Autodesk
Intel Forms an Alliance with DreamWorks Animation
Strata Forms Partnership with Away3D for Flash 3D
Jam Media Bags BBC Cartoon Contract
Plastic Wax to Expand Global Operations
Aspera Signs Technology Partnership with Rising Sun Research
DQ Entertainment Partners with French Companies to Re-Create Little Nick
Madhouse Inks Animation Contract with Marvel Entertainment
TV Asahi Acquires Majority Stake in Shin-ei Animation
Triple Play Acquires Stake in Anya Animation
DQ Entertainment Enters into a Co-production Agreement with Moonscoop
Yash Raj Films and Disney Ink Agreement to Create Animated Movies
Alliance Media Enters into an Agreement with Studio Ghibli
Rubicon MGM, and Turner Collaborate for Pink Panther Animation
BKN International and Huminah Huminah Enter into Co-Production Agreement
Percept Picture Company to Establish New Subsidiary
DQ Entertainment Signs MoU with Think Corp
Craft Animations Enters into Partnership with GameCaster
BET Networks Enters into Partnership with Marvel Animation
Walt Disney to Adapt ‘Toy Story’ Movies into 3D Format
ILM Enters Into Animation Feature Business
Med Watch Doc Ventures into 3D Animation & Character Development

10. FOCUS ON SELECT PLAYERS

Adobe Systems Incorporated (US)
Autodesk, Inc. (US)
Autodesk Media and Entertainment (Canada)
BIONATICS (France)
Caligari Corporation (US)
Corel Corporation (Canada)
MAXON Computer GmbH (Germany)
NewTek, Inc (US)
Smith Micro Software, Inc. (US)
Side Effects Software, Inc. (Canada)
STRATA (US)
Toon Boom Animation, Inc (Canada)
Xara Group Limited (UK)

11. GLOBAL MARKET PERSPECTIVE

Table 5. World Recent Past, Current & Future Market Analysis for Animation Software by Geographic Region – US, Japan, Europe, Asia-Pacific, and Rest of World Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2009 through 2017 (includes corresponding Graph/Chart)
Table 6. World Historic Review for Animation Software by Geographic Region - US, Japan, Europe, Asia-Pacific, and Rest of World Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2003 through 2008 (includes corresponding Graph/Chart)
Table 7. World 15-Year Perspective for Animation Software by Geographic Region – Percentage Breakdown of Revenues for US, Japan, Europe, Asia-Pacific, and Rest of World Markets for Years 2003, 2010 & 2017 (includes corresponding Graph/Chart)

12. THE UNITED STATES

A. MARKET ANALYSIS

Outlook
3D ANIMATION SOFTWARE MARKET – AN OVERVIEW
Impact of Technological Advancements
Competitive Scenario
Applications of 3D Animation Software
Trends in the Animation Industry
Foreign Films Make An Impact on the US Animation Scene
American Distribution – A Key Challenge for Foreign Animators
Foreign Directors in US Productions – The New Success Mantra
Rise in the Number of 3D Animation Flicks to Hit US Screens
CGI Animation Films Market
Competition Intensifies in CG Animation Films Market
Product Innovations/Introductions
Recent Industry Activity
Key Players

B. MARKET ANALYTICS

Table 8. US Recent Past, Current & Future Market Analysis for Animation Software Independently Analyzed with Annual Revenues in US$ Million for Years 2009 through 2017 (includes corresponding Graph/Chart)
Table 9. US Historic Review for Animation Software Independently Analyzed with Annual Revenues in US$ Million for Years 2003 through 2008 (includes corresponding Graph/Chart)

13. JAPAN

A. MARKET ANALYSIS

Outlook
Japanese Anime - An Introduction
An Overview of the Japanese Anime Industry
Japanese Animation Makes Impact on Global Markets
General Structure of Japan’s Anime Industry
Animation Market – Highly Dependent on TV Broadcasting Segment
Collaborations – A New Expansion Strategy
Flash – The Tool for Independent Anime Artists
Animation on the Internet Gains Popularity
Character Merchandising – A Major Secondary Business for Animes
Major Challenges Facing Japanese Anime Industry
Recent Industry Activity

B. MARKET ANALYTICS

Table 10. Japanese Recent Past, Current & Future Market Analysis for Animation Software Independently Analyzed with Annual Revenues in US$ Million for Years 2009 though2017 (includes corresponding Graph/Chart)
Table 11. Japanese Historic Review for Animation Software Independently Analyzed with Annual Revenues in US$ Million for Years 2003 through 2008 (includes corresponding Graph/Chart)

14. EUROPE

A. MARKET ANALYSIS

Outlook
Animation Feature Films in Europe
Limited International Success for European Films
Studios Seek Co-Production Alliances for TV Content
Animation Finds Favor Across All Ages

Table 12. European DVD Animation Market (2010): Percentage Share Breakdown by Country for France, Germany, Italy, Spain, UK and Others (includes corresponding Graph/Chart)

Focus on Select Markets
France
Germany
Russia
Spain
United Kingdom
Product Innovations/Introductions
Recent Industry Activity
Key Players

B. MARKET ANALYTICS

Table 13. European Recent Past, Current & Future Market Analysis for Animation Software Independently Analyzed with Annual Revenues in US$ Million for Years 2009 through 2017 (includes corresponding Graph/Chart)
Table 14. European Historic Review for Animation Software by Geographic Region –France, Germany, Italy, UK, Spain, Russia, and Rest of Europe Markets Independently Analyzed with Annual Revenues in US$ Million for Years 2003 through 2008 (includes corresponding Graph/Chart)
Table 15. European 15-Year Perspective for Animation Software by Geographic Region – Percentage Breakdown of Revenues for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2003, 2010 & 2017 (includes corresponding Graph/Chart)

15. ASIA-PACIFIC

A. MARKET ANALYSIS

Outlook
Asia-Pacific Animation Market – An Overview
Asian Animation: A Trip Down Memory Lane
The Trend Towards Offshoring
Creativity Flourishes with Co-Productions
Growing Appeal of International Animations
Focus Shifts to Development of Original Content
Australia
Expertise in Production of Children’s TV Program
Impediments to the Industry’s Growth
China
China – A Major Subcontractor for Animation
Lack of Global Appeal for Chinese Animations
Government Passes Broadcasting Quotas
China Bans Live Human-Animation Content
India
Overview

Table 16. Animation Industry in India (2010): Percentage Breakdown of Revenues by Segment- Custom Content Development, Animation Entertainment and Visual Effects (includes corresponding Graph/Chart)
Table 17. Indian Animation Industry (2010): Percentage Breakdown of Revenues by Type of Work- Domestic and Overseas (includes corresponding Graph/Chart)

Analyzing the Strengths & Weaknesses of Indian Animation Industry
Indian Companies Forge Global Alliances
A Favored Outsourcing Destination
Indian Firms Look to Climb Up the Value Chain
Rising Demand from Domestic Market
Government Initiatives Critical for Growth of Animation Industry
Animation Studios in India
Challenges Facing Indian Animation Industry’s Growth
Shortage of Trained Personnel
Insufficient Funding
Piracy – A Major Threat
Strategies for Ensuring Future Growth
Need for High-Tech 3D Studios
Facilitating Technological Convergence
South Korea
Strengths of Korean Animation Industry
Co-Production Partnerships on the Rise
Expanding Expertise & Stronger Media Aids Growth
Korean Animation Films – An Overview
Key Challenges
Malaysia
Philippines
Developing Content for Global Majors
Government Proposes Legislation for Promoting Animation Industry
Thailand
Product Introductions/Innovations
Recent Industry Activity

B. MARKET ANALYTICS

Table 18. Asia-Pacific Recent Past, Current & Future Market Analysis for Animation Software Independently Analyzed with Annual Revenues in US$ Million for Years 2009 through 2017 (includes corresponding Graph/Chart)
Table 19. Asia-Pacific Historic Review for Animation Software Independently Analyzed with Annual Revenues in US$ Million for Years 2003 through 2008 (includes corresponding Graph/Chart)

16. REST OF WORLD

A. Market Analytics
Outlook
Animation Industry in Africa
Egypt
South Africa
Recent Industry Activity
Key Players

B. MARKET ANALYTICS

Table 20. Rest of World Recent Past, Current & Future Market Analysis for Animation Software Independently Analyzed with Annual Revenues in US$ Million for Years 2009 through 2017 (includes corresponding Graph/Chart)
Table 21. Rest of World Historic Review for Animation Software Independently Analyzed with Annual Revenues in US$ Million for Years 2003 through 2008 (includes corresponding Graph/Chart)

COMPETITIVE LANDSCAPE

Total Companies Profiled: 34 (including Divisions/Subsidiaries - 46)
Region/CountryPlayers
The United States14
Canada
Europe
France
Germany
The United Kingdom
Rest of Europe
Asia-Pacific (Excluding Japan)
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