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Micro SD Cards Market By Capacity (4GB to 16GB, 32GB to 128GB, 256GB to 1TB, Above 1TB) , By Application (Smartphones, Tablets, PC, Digital Cameras, Gaming Consoles, Others) : Global Opportunity Analysis and Industry Forecast, 2024-2032

June 2024 | 250 pages | ID: MC91F8AA3E9CEN
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Micr%li%SD Cards Market

The micr%li%SD cards market was valued at $8.8 billion in 2023 and is projected t%li%reach $16.2 billion by 2032, growing at a CAGR of 6.9% from 2024 t%li%2032.

Micr%li%SD card is the smallest size of customer-focused flash memory card used for the storage of data. Owing t%li%their miniature size and large storage capacity, SD cards are compatible with diverse electronics, including smartphones, tablets, drones, digital cameras, and gaming consoles. The cards use NAND flash memory chips and small-scale processors, which enable efficient management of data flow, hence ensuring the card is able t%li%read and write data speedily. While all the SD cards perform the same function, they are differentiated by security features, device compatibility, speed class, and storage capacity.

Rapid surge in the adoption of consumer electronics, including cameras, drones, laptops, smartphones is a major driver of the micr%li%SD cards market. In addition, micr%li%SD cards are witnessing a rapid demand among the Internet of Things (IoT) devices such as wearable technology, smart home devices, and connected vehicles, hence contributing t%li%the growth of the market. In current times, the optimization of SD cards specifically according t%li%the applications is an emerging trend. Applications such as gaming consoles, 4K & 8K vide%li%recording, and drones require tailored SD cards for their accurate functioning, sustained write speeds, and reliability.

However, advancements and extension of the built-in storage capacity of devices is presenting a stringent competition t%li%the micr%li%SD cards market. In addition, the card is subject t%li%various security concerns as it is easily removable and accessible, enhancing the vulnerability of sensitive information. On the contrary, rise in the trend of content creation is presenting new avenues for the micr%li%SD cards market. This is encouraging the card manufacturers t%li%develop SD cards which specifically cater t%li%the requirements of content creators. For instance, Samsung recently launched a series of SD cards with the ability t%li%withstand extreme conditions. These cards exhibit exceptional resistance toward temperature, water, X-ray, and magnetism, elevating their popularity among travelers, outdoor enthusiasts, and action sports videographers.

Segment Review

The micr%li%SD cards market is segmented int%li%capacity, application, and region. On the basis of capacity, the market is segmented int%li%4GB t%li%16GB, 32GB t%li%128GB, 256GB t%li%1TB, and above 1TB. Depending on application, it is classified int%li%smartphones, tablets, PC, digital cameras, gaming consoles, and others. Region wise, it is analyzed across North America, Europe, Asia-Pacific, and LAMEA.

Key Findings

On the basis of capacity, the 32GB t%li%128GB segment dominated the micr%li%SD card market in 2023.

Depending on application, the smartphones segment was the highest shareholder in 2023.

Region wise, Asia-Pacific was the highest revenue generator in 2023.

Competition Analysis

The leading players of the global micr%li%SD cards market include SanDisk Corporation., Samsung Electronics, Kingston Technology, Micron Technology, Transcend Information, Lexar, PNY Technologies Inc., Toshiba Corp, Patriot Memory LLC, Integral Memory Plc, silicon power, and ADATA. These major players have adopted various key development strategies such as business expansion, new product launches, and partnerships, t%li%strengthen their foothold in the competitive market.

Additional benefits you will get with this purchase are:
  • Quarterly Update and* (only available with a corporate license, on listed price)
  • 5 additional Company Profile of client Choice pre- or Post-purchase, as a free update.
  • Free Upcoming Version on the Purchase of Five and Enterprise User License.
      • 16 analyst hours of support* (post-purchase, if you find additional data requirements upon review of the report, you may receive support amounting t%li%16 analyst hours t%li%solve questions, and post-sale queries)
    • 15% Free Customization* (in case the scope or segment of the report does not match your requirements, 15% is equivalent t%li%3 working days of free work, applicable once)
  • Free data Pack on the Five and Enterprise User License. (Excel version of the report)
  • Free Updated report if the report is 6-12 months old or older.
  • 24-hour priority response*
  • Free Industry updates and white papers.
Possible Customization with this report (with additional cost and timeline, please talk t%li%the sales executive t%li%know more)
  • Product Life Cycles
  • New Product Development/ Product Matrix of Key Players
  • Patient/epidemiology data at country, region, global level
  • Strategic Recommendations
  • Key player details (including location, contact details, supplier/vendor network etc. in excel format)
  • SWOT Analysis
Key Market Segments

By Capacity
    • 4GB t%li%16GB
    • 32GB t%li%128GB
    • 256GB t%li%1TB
  • Above 1TB
By Application
  • Smartphones
  • Tablets
  • PC
  • Digital Cameras
  • Gaming Consoles
  • Others
By Region
  • North America
  • U.S.
  • Canada
  • Mexico
  • Europe
  • France
  • Germany
  • Italy
  • UK
  • Rest of Europe
  • Asia-Pacific
  • China
  • Japan
  • India
  • South Korea
  • Rest of Asia-Pacific
  • LAMEA
  • Latin America
  • Middle East
  • Africa
  • Key Market Players
  • SanDisk Corporation.
  • Samsung Electronics
  • Kingston Technology
  • Micron Technology
  • Transcend Information
  • Lexar
  • PNY Technologies Inc.
  • Toshiba Corp
  • Patriot Memory LLC
  • Integral Memory Plc
  • silicon power
  • ADATA
CHAPTER 1: INTRODUCTION

1.1. Report Description
1.2. Key Market Segments
1.3. Key Benefits
1.4. Research Methodology
  1.4.1. Primary Research
  1.4.2. Secondary Research
  1.4.3. Analyst Tools and Models

CHAPTER 2: EXECUTIVE SUMMARY

2.1. CXO Perspective

CHAPTER 3: MARKET LANDSCAPE

3.1. Market Definition and Scope
3.2. Key Findings
  3.2.1. Top Investment Pockets
  3.2.2. Top Winning Strategies
3.3. Porter's Five Forces Analysis
  3.3.1. Bargaining Power of Suppliers
  3.3.2. Threat of New Entrants
  3.3.3. Threat of Substitutes
  3.3.4. Competitive Rivalry
  3.3.5. Bargaining Power among Buyers
3.5. Market Dynamics
  3.5.1. Drivers
  3.5.2. Restraints
  3.5.3. Opportunities

CHAPTER 4: GAME ENGINES MARKET, BY COMPONENT

4.1. Market Overview
  4.1.1 Market Size and Forecast, By Component
4.2. Solution
  4.2.1. Key Market Trends, Growth Factors and Opportunities
  4.2.2. Market Size and Forecast, By Region
  4.2.3. Market Share Analysis, By Country
4.3. Services
  4.3.1. Key Market Trends, Growth Factors and Opportunities
  4.3.2. Market Size and Forecast, By Region
  4.3.3. Market Share Analysis, By Country

CHAPTER 5: GAME ENGINES MARKET, BY TYPE

5.1. Market Overview
  5.1.1 Market Size and Forecast, By Type
5.2. 2D Game Engines
  5.2.1. Key Market Trends, Growth Factors and Opportunities
  5.2.2. Market Size and Forecast, By Region
  5.2.3. Market Share Analysis, By Country
5.3. 3D Game Engines
  5.3.1. Key Market Trends, Growth Factors and Opportunities
  5.3.2. Market Size and Forecast, By Region
  5.3.3. Market Share Analysis, By Country
5.4. Others
  5.4.1. Key Market Trends, Growth Factors and Opportunities
  5.4.2. Market Size and Forecast, By Region
  5.4.3. Market Share Analysis, By Country

CHAPTER 6: GAME ENGINES MARKET, BY PLATFORM

6.1. Market Overview
  6.1.1 Market Size and Forecast, By Platform
6.2. Mobile
  6.2.1. Key Market Trends, Growth Factors and Opportunities
  6.2.2. Market Size and Forecast, By Region
  6.2.3. Market Share Analysis, By Country
6.3. Console
  6.3.1. Key Market Trends, Growth Factors and Opportunities
  6.3.2. Market Size and Forecast, By Region
  6.3.3. Market Share Analysis, By Country
6.4. Computer
  6.4.1. Key Market Trends, Growth Factors and Opportunities
  6.4.2. Market Size and Forecast, By Region
  6.4.3. Market Share Analysis, By Country
6.5. Others
  6.5.1. Key Market Trends, Growth Factors and Opportunities
  6.5.2. Market Size and Forecast, By Region
  6.5.3. Market Share Analysis, By Country

CHAPTER 7: GAME ENGINES MARKET, BY GENRE

7.1. Market Overview
  7.1.1 Market Size and Forecast, By Genre
7.2. Action Adventure
  7.2.1. Key Market Trends, Growth Factors and Opportunities
  7.2.2. Market Size and Forecast, By Region
  7.2.3. Market Share Analysis, By Country
7.3. Multiplayer Online Battle Arena (MOBA)
  7.3.1. Key Market Trends, Growth Factors and Opportunities
  7.3.2. Market Size and Forecast, By Region
  7.3.3. Market Share Analysis, By Country
7.4. Real-Time Strategy (RTS)
  7.4.1. Key Market Trends, Growth Factors and Opportunities
  7.4.2. Market Size and Forecast, By Region
  7.4.3. Market Share Analysis, By Country
7.5. Role-Playing Games (RPG, ARPG, CRPG, MMORPG, TRPG, Etc.)
  7.5.1. Key Market Trends, Growth Factors and Opportunities
  7.5.2. Market Size and Forecast, By Region
  7.5.3. Market Share Analysis, By Country
7.6. Sandbox, Shooter (FPS TPS)
  7.6.1. Key Market Trends, Growth Factors and Opportunities
  7.6.2. Market Size and Forecast, By Region
  7.6.3. Market Share Analysis, By Country
7.7. Simulation And Sports
  7.7.1. Key Market Trends, Growth Factors and Opportunities
  7.7.2. Market Size and Forecast, By Region
  7.7.3. Market Share Analysis, By Country
7.8. Others
  7.8.1. Key Market Trends, Growth Factors and Opportunities
  7.8.2. Market Size and Forecast, By Region
  7.8.3. Market Share Analysis, By Country

CHAPTER 8: GAME ENGINES MARKET, BY REGION

8.1. Market Overview
  8.1.1 Market Size and Forecast, By Region
8.2. North America
  8.2.1. Key Market Trends and Opportunities
  8.2.2. Market Size and Forecast, By Component
  8.2.3. Market Size and Forecast, By Type
  8.2.4. Market Size and Forecast, By Platform
  8.2.5. Market Size and Forecast, By Genre
  8.2.6. Market Size and Forecast, By Country
  8.2.7. U.S. Game Engines Market
    8.2.7.1. Market Size and Forecast, By Component
    8.2.7.2. Market Size and Forecast, By Type
    8.2.7.3. Market Size and Forecast, By Platform
    8.2.7.4. Market Size and Forecast, By Genre
  8.2.8. Canada Game Engines Market
    8.2.8.1. Market Size and Forecast, By Component
    8.2.8.2. Market Size and Forecast, By Type
    8.2.8.3. Market Size and Forecast, By Platform
    8.2.8.4. Market Size and Forecast, By Genre
8.3. Europe
  8.3.1. Key Market Trends and Opportunities
  8.3.2. Market Size and Forecast, By Component
  8.3.3. Market Size and Forecast, By Type
  8.3.4. Market Size and Forecast, By Platform
  8.3.5. Market Size and Forecast, By Genre
  8.3.6. Market Size and Forecast, By Country
  8.3.7. UK Game Engines Market
    8.3.7.1. Market Size and Forecast, By Component
    8.3.7.2. Market Size and Forecast, By Type
    8.3.7.3. Market Size and Forecast, By Platform
    8.3.7.4. Market Size and Forecast, By Genre
  8.3.8. Germany Game Engines Market
    8.3.8.1. Market Size and Forecast, By Component
    8.3.8.2. Market Size and Forecast, By Type
    8.3.8.3. Market Size and Forecast, By Platform
    8.3.8.4. Market Size and Forecast, By Genre
  8.3.9. France Game Engines Market
    8.3.9.1. Market Size and Forecast, By Component
    8.3.9.2. Market Size and Forecast, By Type
    8.3.9.3. Market Size and Forecast, By Platform
    8.3.9.4. Market Size and Forecast, By Genre
  8.3.10. Italy Game Engines Market
    8.3.10.1. Market Size and Forecast, By Component
    8.3.10.2. Market Size and Forecast, By Type
    8.3.10.3. Market Size and Forecast, By Platform
    8.3.10.4. Market Size and Forecast, By Genre
  8.3.11. Spain Game Engines Market
    8.3.11.1. Market Size and Forecast, By Component
    8.3.11.2. Market Size and Forecast, By Type
    8.3.11.3. Market Size and Forecast, By Platform
    8.3.11.4. Market Size and Forecast, By Genre
  8.3.12. Rest of Europe Game Engines Market
    8.3.12.1. Market Size and Forecast, By Component
    8.3.12.2. Market Size and Forecast, By Type
    8.3.12.3. Market Size and Forecast, By Platform
    8.3.12.4. Market Size and Forecast, By Genre
8.4. Asia-Pacific
  8.4.1. Key Market Trends and Opportunities
  8.4.2. Market Size and Forecast, By Component
  8.4.3. Market Size and Forecast, By Type
  8.4.4. Market Size and Forecast, By Platform
  8.4.5. Market Size and Forecast, By Genre
  8.4.6. Market Size and Forecast, By Country
  8.4.7. China Game Engines Market
    8.4.7.1. Market Size and Forecast, By Component
    8.4.7.2. Market Size and Forecast, By Type
    8.4.7.3. Market Size and Forecast, By Platform
    8.4.7.4. Market Size and Forecast, By Genre
  8.4.8. Japan Game Engines Market
    8.4.8.1. Market Size and Forecast, By Component
    8.4.8.2. Market Size and Forecast, By Type
    8.4.8.3. Market Size and Forecast, By Platform
    8.4.8.4. Market Size and Forecast, By Genre
  8.4.9. India Game Engines Market
    8.4.9.1. Market Size and Forecast, By Component
    8.4.9.2. Market Size and Forecast, By Type
    8.4.9.3. Market Size and Forecast, By Platform
    8.4.9.4. Market Size and Forecast, By Genre
  8.4.10. Australia Game Engines Market
    8.4.10.1. Market Size and Forecast, By Component
    8.4.10.2. Market Size and Forecast, By Type
    8.4.10.3. Market Size and Forecast, By Platform
    8.4.10.4. Market Size and Forecast, By Genre
  8.4.11. South Korea Game Engines Market
    8.4.11.1. Market Size and Forecast, By Component
    8.4.11.2. Market Size and Forecast, By Type
    8.4.11.3. Market Size and Forecast, By Platform
    8.4.11.4. Market Size and Forecast, By Genre
  8.4.12. Rest of Asia-Pacific Game Engines Market
    8.4.12.1. Market Size and Forecast, By Component
    8.4.12.2. Market Size and Forecast, By Type
    8.4.12.3. Market Size and Forecast, By Platform
    8.4.12.4. Market Size and Forecast, By Genre
8.5. Latin America
  8.5.1. Key Market Trends and Opportunities
  8.5.2. Market Size and Forecast, By Component
  8.5.3. Market Size and Forecast, By Type
  8.5.4. Market Size and Forecast, By Platform
  8.5.5. Market Size and Forecast, By Genre
  8.5.6. Market Size and Forecast, By Country
  8.5.7. Argentina Game Engines Market
    8.5.7.1. Market Size and Forecast, By Component
    8.5.7.2. Market Size and Forecast, By Type
    8.5.7.3. Market Size and Forecast, By Platform
    8.5.7.4. Market Size and Forecast, By Genre
  8.5.8. Brazil Game Engines Market
    8.5.8.1. Market Size and Forecast, By Component
    8.5.8.2. Market Size and Forecast, By Type
    8.5.8.3. Market Size and Forecast, By Platform
    8.5.8.4. Market Size and Forecast, By Genre
  8.5.9. Colombia Game Engines Market
    8.5.9.1. Market Size and Forecast, By Component
    8.5.9.2. Market Size and Forecast, By Type
    8.5.9.3. Market Size and Forecast, By Platform
    8.5.9.4. Market Size and Forecast, By Genre
  8.5.10. REST of Latin America Game Engines Market
    8.5.10.1. Market Size and Forecast, By Component
    8.5.10.2. Market Size and Forecast, By Type
    8.5.10.3. Market Size and Forecast, By Platform
    8.5.10.4. Market Size and Forecast, By Genre
8.6. Middle East And Africa
  8.6.1. Key Market Trends and Opportunities
  8.6.2. Market Size and Forecast, By Component
  8.6.3. Market Size and Forecast, By Type
  8.6.4. Market Size and Forecast, By Platform
  8.6.5. Market Size and Forecast, By Genre
  8.6.6. Market Size and Forecast, By Country
  8.6.7. Saudi Arabia Game Engines Market
    8.6.7.1. Market Size and Forecast, By Component
    8.6.7.2. Market Size and Forecast, By Type
    8.6.7.3. Market Size and Forecast, By Platform
    8.6.7.4. Market Size and Forecast, By Genre
  8.6.8. South Africa Game Engines Market
    8.6.8.1. Market Size and Forecast, By Component
    8.6.8.2. Market Size and Forecast, By Type
    8.6.8.3. Market Size and Forecast, By Platform
    8.6.8.4. Market Size and Forecast, By Genre
  8.6.9. UAE Game Engines Market
    8.6.9.1. Market Size and Forecast, By Component
    8.6.9.2. Market Size and Forecast, By Type
    8.6.9.3. Market Size and Forecast, By Platform
    8.6.9.4. Market Size and Forecast, By Genre
  8.6.10. Rest of MEA Game Engines Market
    8.6.10.1. Market Size and Forecast, By Component
    8.6.10.2. Market Size and Forecast, By Type
    8.6.10.3. Market Size and Forecast, By Platform
    8.6.10.4. Market Size and Forecast, By Genre

CHAPTER 9: COMPETITIVE LANDSCAPE

9.1. Introduction
9.2. Top Winning Strategies
9.3. Product Mapping of Top 10 Player
9.4. Competitive Dashboard
9.5. Competitive Heatmap
9.6. Top Player Positioning, 2023

CHAPTER 10: COMPANY PROFILES

10.1. Buildbox
  10.1.1. Company Overview
  10.1.2. Key Executives
  10.1.3. Company Snapshot
  10.1.4. Operating Business Segments
  10.1.5. Product Portfolio
  10.1.6. Business Performance
  10.1.7. Key Strategic Moves and Developments
10.2. ClickTeam
  10.2.1. Company Overview
  10.2.2. Key Executives
  10.2.3. Company Snapshot
  10.2.4. Operating Business Segments
  10.2.5. Product Portfolio
  10.2.6. Business Performance
  10.2.7. Key Strategic Moves and Developments
10.3. Cocos
  10.3.1. Company Overview
  10.3.2. Key Executives
  10.3.3. Company Snapshot
  10.3.4. Operating Business Segments
  10.3.5. Product Portfolio
  10.3.6. Business Performance
  10.3.7. Key Strategic Moves and Developments
10.4. Crytek GmbH
  10.4.1. Company Overview
  10.4.2. Key Executives
  10.4.3. Company Snapshot
  10.4.4. Operating Business Segments
  10.4.5. Product Portfolio
  10.4.6. Business Performance
  10.4.7. Key Strategic Moves and Developments
10.5. GameSalad
  10.5.1. Company Overview
  10.5.2. Key Executives
  10.5.3. Company Snapshot
  10.5.4. Operating Business Segments
  10.5.5. Product Portfolio
  10.5.6. Business Performance
  10.5.7. Key Strategic Moves and Developments
10.6. Marmalade Technologies Ltd.
  10.6.1. Company Overview
  10.6.2. Key Executives
  10.6.3. Company Snapshot
  10.6.4. Operating Business Segments
  10.6.5. Product Portfolio
  10.6.6. Business Performance
  10.6.7. Key Strategic Moves and Developments
10.7. Phaser (Photon Storm Ltd.)
  10.7.1. Company Overview
  10.7.2. Key Executives
  10.7.3. Company Snapshot
  10.7.4. Operating Business Segments
  10.7.5. Product Portfolio
  10.7.6. Business Performance
  10.7.7. Key Strategic Moves and Developments
10.8. RPG Maker
  10.8.1. Company Overview
  10.8.2. Key Executives
  10.8.3. Company Snapshot
  10.8.4. Operating Business Segments
  10.8.5. Product Portfolio
  10.8.6. Business Performance
  10.8.7. Key Strategic Moves and Developments
10.9. Scirra Ltd. (Construct 3)
  10.9.1. Company Overview
  10.9.2. Key Executives
  10.9.3. Company Snapshot
  10.9.4. Operating Business Segments
  10.9.5. Product Portfolio
  10.9.6. Business Performance
  10.9.7. Key Strategic Moves and Developments
10.10. Stencyl LLC
  10.10.1. Company Overview
  10.10.2. Key Executives
  10.10.3. Company Snapshot
  10.10.4. Operating Business Segments
  10.10.5. Product Portfolio
  10.10.6. Business Performance
  10.10.7. Key Strategic Moves and Developments


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