Global Multi Touch Screens Market, by Screen Type, Product, Applications & Geography, 2011 - 2016

Date: December 22, 2011
Pages: 232
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US$ 5,650.00
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Publisher: MarketsandMarkets
Report type: Strategic Report
Delivery: E-mail Delivery (PDF)
ID: G24CCD8A1D4EN
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Global Multi Touch Screens Market, by Screen Type, Product, Applications & Geography, 2011 - 2016
Global Multi Touch Screens Market, by screen type (Opaque and Transparent touch screens)by Product (SmartPhones, Tablets, Laptops, Televisions/LCD, Tables, Floors), Applications (Entertainment, Infotainment, Enterprises, others) & Geography, 2011-2016

After its inception in 1980, multi-touch technology came into light after Apple re-introduced the technology through its products to the world. The technology is associated with capacitive touch screen displays rather than with more common resistive touch screen displays. Natural user interface is the common parlance used by designers and developers of computer interfaces to refer to a user interface that is effectively invisible, or becomes invisible with successive learned interactions to its users. The report describes the various technical advantages and insights provided by multi-touch screen products.

The report pertaining to global multi-touch market is segmented with sectors such as product, technology, and applications. Multi-touch technology market forecasts are provided for each region from 2011 to 2016.

Multi-touch is an additional upcoming accessibility option combined with products. It can be seen as a replacement for the traditional keypad/keyboard and mouse. Multi-touch technology is in a great demand with multi-touch enabled products such as smartphones & tablets, and they have a big share in the market. Consumer electronic products are the ones that contribute maximum to the multi-touch screen market.

Different technologies are specifically used for different applications based on the features and performance of multi-touch technologies. The market is now on the rise due to increase in the use of multi-touch in smartphones, tablets, laptops, televisions, floors, and tables.

North America and Europe are reaching the maturity stage; whereas APAC and ROW both are considered as high growth markets. In 2010, North America accounted for about 42% of the global sales and is expected to grow at a CAGR of 11.7% from 2011 to 2016. APAC is contributing only $389 million. It is expected to grow at a CAGR of 26% from 2011 to 2016.

The report deals with the market trends in multi-touch displays and the growth associated to them.

Multi-touch screens market was worth around $1.9 billion in 2010 and is expected to grow to about $5.5 billion by 2016. It is expected to have a healthy CAGR of 18.18% from 2011 to 2016.

Scope of the report

This multi-touch market research report categorizes the global market on the basis of products, technology, applications, and geography, forecasting revenue, and analyzing trends in the multi-touch market.
  • On the basis of technology
    • The market based on technology is segmented into two types of technologies, which are discussed in the report; namely the transparent multi-touch and opaque multi-touch. The transparent multi-touch technology is further classified into resistive, capacitive, infrared, acoustic, camera-based, vision-based, embedded (In cell), and others.
  • On the basis of product market
    • The product market is segmented into three broad categories; namely consumer electronics, IT electronics, and miscellaneous. The consumer electronics are further classified into mobiles, tablets, pmp/mp3 players, and others. The IT electronics are classified into trackpad/touchpad, multi-touch mouse, all–in-one pc, and others. The miscellaneous is classified into kiosks, large interactive screens, and atms/hospitality counters/other public space machines.
  • On the basis of application market
    • The application market is categorized into three types: personal, enterprises, and miscellaneous. The personal can be categorized into entertainment, and infotainment. The enterprise can be categorized into retail, educational, government & corporate and public space application. The market size of multi-touch is derived from the usage of multi-touch in these application segments.
  • On the basis of geography
    • North America, Europe, Asia-Pacific, and ROW are covered in the report.
    • North America comprises U.S, Canada, and Mexico.
    • Europe consists of the U.K., Germany, France, Italy, and all the other European market.
    • Asia-Pacific is inclusive of China, India, Japan, and others
    • ROW is segmented into Africa, Middle East, and others
Each section provides market data, market drivers, trends and opportunities, key players, and competitive outlook. The report also provides market tables for covering the sub-segments and micro-markets. In addition, it profiles more than 20 companies covering all the sub-segments.
1 INTRODUCTION

1.1 KEY TAKE-AWAYS
1.2 REPORT DESCRIPTION
1.3 MARKETS COVERED
1.4 STAKEHOLDERS
1.5 RESEARCH METHODOLOGY
  1.5.1 MARKET SIZE
  1.5.2 KEY DATA POINTS FROM PRIMARY SOURCES
  1.5.3 KEY DATA POINTS FROM SECONDARY SOURCES
  1.5.4 ASSUMPTIONS MADE FOR THIS REPORT
  1.5.5 LIST OF COMPANIES COVERED DURING PRIMARIES

2 SUMMARY

3 MARKET OVERVIEW

3.1 EVOLUTION OF MULTI-TOUCH SCREENS
3.2 TARGET GROUP FOR MULTI-TOUCH SCREENS
3.3 PRICING TRENDS FOR MULTI-TOUCH SCREENS
3.4 MARKET DEFINITION & SEGMENTATION
3.5 PORTER’S FIVE FORCES
3.6 MARKET DYNAMICS
  3.6.1 DRIVERS
    3.6.1.1 Growth in mobile phone and tablet market
    3.6.1.2 Increase in corporate buyers
    3.6.1.3 Rise in applications related to multi-touch
    3.6.1.4 Most of the technologies are touch object independent
  3.6.2 RESTRAINTS
    3.6.2.1 Average cost
    3.6.2.2 Frequent calibration required
    3.6.2.3 Shortage of Indium Tin xide (ITO)
  3.6.3 OPPORTUNITIES
    3.6.3.1 Emerging retail, media, and advertising applications
    3.6.3.2 Highly evolving replacement market for educational sector
    3.6.3.3 Merger with gesture recognition technology
    3.6.3.4 Combination with video calling and 3D imaging
3.7 BURNING ISSUES
  3.7.1 MEASURING THE Z-AXIS
  3.7.2 PROFILE HEIGHT
  3.7.3 UNEVEN GEOGRAPHIC DISTRIBUTION OF SUPPLIERS
3.8 WINNING IMPERATIVES
  3.8.1 BACKWARD INTEGRATION FOR SYSTEM AGGREGATORS
  3.8.2 PARTNERING WITH THE HIGH GROSSING PRODUCTS/TECHNOLOGIES
  3.8.3 NICHE MARKETS/LOCALIZING PRODUCTS
3.9 MARKET SHARE ANALYSIS
3.10 PATENT ANALYSIS
  3.10.1 MULTI-TOUCH PATENTS ACTIVITY SINCE LAST SIX YEARS (2005 – 2011)
  3.10.2 MULTI-TOUCH PATENTS, BY ASSIGNEE REGION
  3.10.3 MULTI-TOUCH PATENTS, BY ASSIGNEES

4 PRODUCTS MARKET

4.1 MULTI-TOUCH SCREENS MARKET FORECAST, BY CONSUMER ELECTRONIC PRODUCTS
  4.1.1 MOBILE PHONES
  4.1.2 TABLETS
  4.1.3 PMP/MP3 PLAYERS
  4.1.4 OTHER CONSUMER ELECTRONIC PRODUCTS
4.2 MULTI-TOUCH SCREENS MARKET FORECAST, BY IT ELECTRONIC PRODUCTS
  4.2.1 TRACKPAD/TOUCHPAD
  4.2.2 MULTI-TOUCH MOUSE
  4.2.3 ALL-IN-ONE PC
  4.2.4 OTHER IT ELECTRONIC PRODUCTS
4.3 MISCELLANEOUS ELECTRONIC PRODUCTS
  4.3.1 KIOSKS
  4.3.2 LARGE INTERACTIVE SCREENS
  4.3.3 ATMS/HOSPITALITY COUNTERS/OTHER PUBLIC-SPACE MACHINES

5 APPLICATIONS MARKET

5.1 INTRODUCTION
5.2 PERSONAL APPLICATIONS
  5.2.1 ENTERTAINMENT APPLICATIONS
  5.2.2 INFOTAINMENT APPLICATIONS
    5.2.2.1 Automotive
    5.2.2.2 PC-based
5.3 ENTERPRISE APPLICATIONS
  5.3.1 RETAIL
  5.3.2 EDUCATIONAL
  5.3.3 GOVERNMENT & CORPORATE
  5.3.4 PUBLIC SPACE APPLICATION
5.4 MISCELLANEOUS APPLICATIONS

6 TECHNOLOGY MARKET

6.1 INTRODUCTION
6.2 COMPARISON OF TECHNOLOGIES
6.3 TRANSPARENT MULTI-TOUCH TECHNOLOGY
  6.3.1 RESISTIVE TECHNOLOGY
    6.3.1.1 Market dynamics for resistive technology
      6.3.1.1.1 Drivers
      6.3.1.1.2 Restraint
  6.3.2 CAPACITIVE TECHNOLOGY
  6.3.3 INFRARED TECHNOLOGY
    6.3.3.1 Market dynamics for infrared technology
      6.3.3.1.1 Drivers
      6.3.3.1.2 Restraints
  6.3.4 ACOUSTIC TECHNOLOGY
  6.3.5 CAMERA-BASED (OPTICAL) TECHNOLOGY
  6.3.6 VISION-BASED TECHNOLOGY
  6.3.7 EMBEDDED (IN-CELL) TECHNOLOGY
  6.3.8 OTHER TECHNOLOGIES
6.4 OPAQUE MULTI-TOUCH TECHNOLOGY

7 GEOGRAPHICAL ANALYSIS

7.1 OVERVIEW
7.2 NORTH AMERICA: MULTI-TOUCH SCREENS MARKET
  7.2.1 NORTH AMERICA: MULTI-TOUCH CONSUMER ELECTRONICS MARKET
  7.2.2 NORTH AMERICA: MULTI-TOUCH IT ELECTRONICS MARKET
  7.2.3 NORTH AMERICA: MULTI-TOUCH PERSONAL APPLICATIONS MARKET
  7.2.4 NORTH AMERICA: MULTI-TOUCH ENTERPRISE APPLICATIONS MARKET
7.3 EUROPE: MULTI-TOUCH SCREENS MARKET
  7.3.1 EUROPE: MULTI-TOUCH CONSUMER ELECTRONICS MARKET
  7.3.2 EUROPE: MULTI-TOUCH IT ELECTRONICS MARKET
  7.3.3 EUROPE: MULTI-TOUCH PERSONAL APPLICATIONS MARKET
  7.3.4 EUROPE: MULTI-TOUCH ENTERPRISE APPLICATIONS MARKET
7.4 APAC: MULTI-TOUCH SCREENS MARKET
  7.4.1 APAC: MULTI-TOUCH CONSUMER ELECTRONICS MARKET
  7.4.2 APAC: MULTI-TOUCH IT ELECTRONICS MARKET
  7.4.3 APAC: MULTI-TOUCH PERSONAL APPLICATIONS MARKET
  7.4.4 APAC: MULTI-TOUCH ENTERPRISE APPLICATIONS MARKET
7.5 ROW: MULTI-TOUCH SCREENS MARKET
  7.5.1 ROW: MULTI-TOUCH CONSUMER ELECTRONICS MARKET
  7.5.2 ROW: MULTI-TOUCH IT ELECTRONICS MARKET
  7.5.3 ROW: MULTI-TOUCH PERSONAL APPLICATIONS MARKET
  7.5.4 ROW: MULTI-TOUCH ENTERPRISE APPLICATIONS MARKET

8 COMPETITIVE LANDSCAPE

8.1 INTRODUCTION

9 COMPANY PROFILES

9.1 3M
  9.1.1 OVERVIEW
  9.1.2 PRODUCTS & SERVICES
  9.1.3 FINANCIALS
  9.1.4 STRATEGY
  9.1.5 DEVELOPMENTS
9.2 3M8 LLC
  9.2.1 OVERVIEW
  9.2.2 PRODUCTS & SERVICES
  9.2.3 FINANCIALS
  9.2.4 STRATEGY
9.3 ALPS ELECTRIC CO. LTD
  9.3.1 OVERVIEW
  9.3.2 PRODUCTS & SERVICES
  9.3.3 FINANCIALS
9.4 APPLE INC
  9.4.1 OVERVIEW
  9.4.2 PRODUCTS & SERVICES
  9.4.3 FINANCIALS
  9.4.4 STRATEGY
  9.4.5 DEVELOPMENTS
9.5 CYPRESS SEMICONDUCTOR CORPORATION
  9.5.1 OVERVIEW
  9.5.2 PRODUCTS & SERVICES
  9.5.3 FINANCIALS
  9.5.4 STRATEGY
  9.5.5 DEVELOPMENTS
9.6 DISPLAX INTERACTIVE SYSTEMS
  9.6.1 OVERVIEW
  9.6.2 PRIMARY BUSINESS
  9.6.3 FINANCIAL ANAYSIS
  9.6.4 PRODUCTS & SERVICES
  9.6.5 STRATEGY
  9.6.6 DEVELOPMENTS
9.7 EVOLUCE AG
  9.7.1 OVERVIEW
  9.7.2 PRODUCTS & SERVICES
  9.7.3 FINANCIALS
  9.7.4 STRATEGY
  9.7.5 DEVELOPMENTS
9.8 FUJITSU LIMITED
  9.8.1 OVERVIEW
  9.8.2 PRODUCTS & SERVICES
  9.8.3 FINANCIALS
  9.8.4 STRATEGY
  9.8.5 DEVELOPMENTS
9.9 GESTURETEK
  9.9.1 OVERVIEW
  9.9.2 PRODUCTS & SERVICES
  9.9.3 FINANCIALS
  9.9.4 STRATEGY
  9.9.5 DEVELOPMENTS
9.10 HEWLETT-PACKARD COMPANY
  9.10.1 OVERVIEW
  9.10.2 PRODUCTS & SERVICES
  9.10.3 FINANCIALS
  9.10.4 STRATEGY
  9.10.5 DEVELOPMENTS
9.11 IDEUM
  9.11.1 OVERVIEW
  9.11.2 PRODUCTS & SERVICES
  9.11.3 FINANCIALS
  9.11.4 STRATEGY
  9.11.5 DEVELOPMENTS
9.12 IMMERSION CORPORATION
  9.12.1 OVERVIEW
  9.12.2 PRODUCTS & SERVICES
  9.12.3 FINANCIALS
  9.12.4 STRATEGY
  9.12.5 DEVELOPMENTS
9.13 JTOUCH CORPORATION
  9.13.1 OVERVIEW
  9.13.2 PRODUCTS & SERVICES
  9.13.3 FINANCIALS
  9.13.4 STRATEGY
  9.13.5 DEVELOPMENTS
9.14 MICROSOFT CORPORATION
  9.14.1 OVERVIEW
  9.14.2 PRODUCTS & SERVICES
  9.14.3 FINANCIALS
  9.14.4 STRATEGY
  9.14.5 DEVELOPMENTS
9.15 PANASONIC CORPORATION
  9.15.1 OVERVIEW
  9.15.2 PRODUCTS & SERVICES
  9.15.3 FINANCIALS
  9.15.4 DEVELOPMENTS
9.16 PLANAR SYSTEMS INC
  9.16.1 OVERVIEW
  9.16.2 PRODUCTS & SERVICES
  9.16.3 FINANCIALS
  9.16.4 STRATEGY
  9.16.5 DEVELOPMENTS
9.17 SAMSUNG ELECTRONICS CO. LTD
  9.17.1 OVERVIEW
  9.17.2 PRODUCTS & SERVICES
  9.17.3 FINANCIALS
  9.17.4 STRATEGY
  9.17.5 DEVELOPMENTS
9.18 STANTUM
  9.18.1 OVERVIEW
  9.18.2 PRODUCTS & SERVICES
  9.18.3 FINANCIALS
  9.18.4 DEVELOPMENTS
9.19 SYNAPTICS INCORPORATED
  9.19.1 OVERVIEW
  9.19.2 PRODUCTS & SERVICES
  9.19.3 FINANCIALS
  9.19.4 STRATEGY
  9.19.5 DEVELOPMENTS
9.20 TPK HOLDING CO. LTD.
  9.20.1 OVERVIEW
  9.20.2 PRODUCTS & SERVICES
  9.20.3 FINANCIALS
  9.20.4 DEVELOPMENTS
9.21 U-TOUCH UK
  9.21.1 OVERVIEW
  9.21.2 PRODUCTS & SERVICES
  9.21.3 FINANCIALS
9.22 WINTEK CORPORATION
  9.22.1 OVERVIEW
  9.22.2 PRODUCTS & SERVICES
  9.22.3 FINANCIALS
  9.22.4 STRATEGY
  9.22.5 DEVELOPMENTS

APPENDIX

U.S. PATENTS
EUROPE PATENTS
JAPAN PATENTS

LIST OF TABLES

FIGURE 1 TIMELINE OF MULTI-TOUCH TECHNOLOGY, 1980 – 2010
FIGURE 2 TARGET GROUP SEGMENTATION MATRIX, BY APPLICATIONS & AGE GROUPS
FIGURE 3 PRICE COMPARISON OF THE MULTI-TOUCH PRODUCTS
FIGURE 4 MULTI-TOUCH MARKET SEGMENTATION, BY TECHNOLOGY
FIGURE 5 MULTI-TOUCH MARKET SEGMENTATION, BY PRODUCT TYPES
FIGURE 6 MULTI-TOUCH MARKET SEGMENTATION, BY APPLICATIONS
FIGURE 7 MULTI-TOUCH MARKET SEGMENTATION, BY GEOGRAPHY
FIGURE 8 PORTER’S FIVE FORCES MATRIX FOR THE MULTI-TOUCH INDUSTRY
FIGURE 9 IMPACT ANALYSIS OF DRIVERS
FIGURE 10 ESTIMATED MOBILE APPLICATIONS MARKET REVENUE, 2009 – 2016 ($BILLION)
FIGURE 11 IMPACT ANALYSIS OF RESTRAINTS
FIGURE 12 IMPACT ANALYSIS OF OPPORTUNITIES
FIGURE 13 MULTI-TOUCH SCREEN COMPONENT SUPPLIERS, BY COUNTRY, 2010
FIGURE 14 MULTI-TOUCH PATENTS, BY YEAR, 2005 – 2011
FIGURE 15 MULTI-TOUCH PATENTS, BY ASSIGNEE REGION, 2005 - 2011
FIGURE 16 MULTI-TOUCH PATENTS, BY ASSIGNEES, 2005 - 2011
FIGURE 17 CONSUMER ELECTRONIC PERCENT SHARE, BY PRODUCTS, 2009 – 2016
FIGURE 18 MOBILE PHONE MULTI-TOUCH SCREENS MARKET REVENUE & VOLUME, 2009 – 2016
FIGURE 19 TABLETS MULTI-TOUCH SCREENS MARKET REVENUE & VOLUME, 2010 – 2016
FIGURE 20 PMP/MP3 PLAYER MULTI-TOUCH SCREENS MARKET REVENUE & VOLUME, 2009 – 2016
FIGURE 21 OTHER CONSUMER ELECTRONIC PRODUCTS MULTI-TOUCH SCREENS MARKET REVENUE & VOLUME, 2009 – 2016
FIGURE 22 IT ELECTRONIC PERCENT SHARE, BY PRODUCTS, 2009 – 2016
FIGURE 23 TRACKPAD/TOUCHPAD MULTI-TOUCH SCREENS MARKET REVENUE & VOLUME, 2009 – 2016
FIGURE 24 MULTI-TOUCH MOUSE MARKET REVENUE & VOLUME, 2010 – 2016
FIGURE 25 AIO PC MULTI-TOUCH SCREENS MARKET REVENUE & VOLUME, 2009 – 2016
FIGURE 26 OTHER IT ELECTRONIC PRODUCT MULTI-TOUCH SCREENS MARKET REVENUE & VOLUME, 2010 – 2016
FIGURE 27 MISCELLANEOUS ELECTRONIC PERCENT SHARE, BY PRODUCTS, 2009 – 2016
FIGURE 28 KIOSK MULTI-TOUCH SCREENS MARKET REVENUE & VOLUME, 2009 – 2016
FIGURE 29 LARGE INTERACTIVE MULTI-TOUCH SCREENS MARKET REVENUE & VOLUME, 2010 – 2016
FIGURE 30 ATM/HOSPITALITY COUNTERS/OTHER PUBLIC SPACE MACHINES MULTI-TOUCH SCREENS MARKET REVENUE & VOLUME, 2009 – 2016
FIGURE 31 GLOBAL MULTI-TOUCH APPLICATIONS MARKET PERCENT SHARE, 2010 – 2016
FIGURE 32 GLOBAL MULTI-TOUCH PERSONAL APPLICATIONS MARKET SHARE, 2010 – 2016
FIGURE 33 GLOBAL MULTI-TOUCH SCREENS MARKET REVENUE & VOLUME,BY ENTERTAINMENT APPLICATIONS, 2010 – 2016
FIGURE 34 GLOBAL MULTI-TOUCH INFOTAINMENT APPLICATIONS MARKET SHARE, 2010 – 2016
FIGURE 35 GLOBAL MULTI-TOUCH SCREENS MARKET REVENUE & VOLUME, BY AUTOMOTIVE APPLICATIONS, 2010 – 2016
FIGURE 36 GLOBAL MULTI-TOUCH SCREENS MARKET REVENUE, BY PC-BASED APPLICATIONS, 2010 – 2016 ($MILLION)
FIGURE 37 GLOBAL MULTI-TOUCH ENTERPRISE APPLICATIONS MARKET SHARE, 2010 – 2016
FIGURE 38 GLOBAL MULTI-TOUCH SCREENS MARKET REVENUE & VOLUME, BY RETAIL APPLICATIONS, 2010 – 2016
FIGURE 39 GLOBAL MULTI-TOUCH SCREENS MARKET REVENUE & VOLUME, BY EDUCATIONAL APPLICATIONS, 2010 – 2016
FIGURE 40 GLOBAL MULTI-TOUCH SCREENS MARKET REVENUE & VOLUME,BY GOVERNMENT & CORPORATE APPLICATIONS, 2010 – 2016
FIGURE 41 GLOBAL MULTI-TOUCH SCREENS MARKET REVENUE & VOLUME,BY PUBLIC SPACE APPLICATIONS, 2010 – 2016
FIGURE 42 GLOBAL MULTI-TOUCH SCREEN MARKET REVENUE & VOLUME, BY MISCELLANEOUS APPLICATIONS, 2010 – 2016
FIGURE 43 OVERVIEW OF THE GLOBAL MULTI-TOUCH MARKET REVENUE & VOLUME, 2009 – 2016
FIGURE 44 LEGENDS FOR FOLLOWING CHARTS
FIGURE 45 COMPARISON OF MULTI-TOUCH TECHNOLOGIES, BY USABILITY
FIGURE 46 COMPARISON OF MULTI-TOUCH TECHNOLOGIES, BY PERFORMANCE CHARACTERISTICS
FIGURE 47 COMPARISON OF MULTI-TOUCH TECHNOLOGIES, BY INTEGRATION CHARACTERISTICS
FIGURE 48 OVERVIEW OF THE GLOBAL TRANSPARENT MULTI-TOUCH MARKET REVENUE & VOLUME, 2009 - 2016
FIGURE 49 GLOBAL MULTI-TOUCH MARKET SHARE, BY TECHNOLOGY, 2008 - 2016
FIGURE 50 GLOBAL MULTI-TOUCH RESISTIVE MULTI-TOUCH MARKET REVENUE & VOLUME, 2009 – 2016
FIGURE 51 GLOBAL CAPACITIVE MULTI-TOUCH MARKET REVENUE & VOLUME, 2009 - 2016
FIGURE 52 MULTI-TOUCH CAPACITIVE TECHNOLOGY MARKET SHARE, 2009 - 2016
FIGURE 53 GLOBAL INFRARED MULTI-TOUCH MARKET REVENUE & VOLUME, 2009 - 2016
FIGURE 54 MULTI-TOUCH INFRARED TECHNOLOGY MARKET SHARE, 2009 – 2016
FIGURE 55 GLOBAL MULTI-TOUCH CAMERA BASED MULTI-TOUCH MARKET REVENUE & VOLUME, 2009 – 2016
FIGURE 56 GLOBAL MULTI-TOUCH VISION BASED MULTI-TOUCH MARKET REVENUE & VOLUME, 2009 – 2016
FIGURE 57 GLOBAL IN-CELL MULTI-TOUCH MARKET REVENUE & VOLUME, 2009 – 2016
FIGURE 58 MULTI-TOUCH IN-CELL TECHNOLOGY MARKET SHARE, 2009 – 2016
FIGURE 59 GLOBAL MISCELLANEOUS MULTI-TOUCH MARKET REVENUE & VOLUME, 2009 – 2016
FIGURE 60 GLOBAL OPAQUE MULTI-TOUCH MARKET REVENUE & VOLUME, 2009 – 2016
FIGURE 61 MULTI-TOUCH SCREENS MARKET STAGES, BY GEOGRAPHY, 2011 – 2016
FIGURE 62 MULTI-TOUCH SCREENS MARKET SHARE, BY GEOGRAPHY, 2010 VS 2016
FIGURE 63 NORTH AMERICA: MULTI-TOUCH SCREEN MARKET REVENUE & VOLUME, BY CONSUMER ELECTRONIC PRODUCTS, 2010 – 2016
FIGURE 64 NORTH AMERICA: MULTI-TOUCH SCREEN MARKET REVENUE & VOLUME, BY IT ELECTRONIC PRODUCTS, 2010 – 2016
FIGURE 65 NORTH AMERICA: MULTI-TOUCH SCREEN MARKET REVENUE & VOLUME, BY PERSONAL APPLICATIONS, 2010 – 2016
FIGURE 66 NORTH AMERICA: MULTI-TOUCH SCREEN MARKET REVENUE & VOLUME, BY ENTERPRISE APPLICATIONS, 2010 – 2016
FIGURE 67 EUROPE: MULTI-TOUCH SCREEN MARKET REVENUE & VOLUME, BY CONSUMER ELECTRONIC PRODUCTS, 2010 – 2016
FIGURE 68 EUROPE: MULTI-TOUCH SCREEN MARKET REVENUE & VOLUME,BY IT ELECTRONIC PRODUCTS, 2010 – 2016
FIGURE 69 EUROPE: MULTI-TOUCH SCREEN MARKET REVENUE & VOLUME,BY PERSONAL APPLICATIONS, 2010 – 2016
FIGURE 70 EUROPE: MULTI-TOUCH SCREEN MARKET REVENUE & VOLUME,BY ENTERPRISE APPLICATIONS, 2010 – 2016
FIGURE 71 APAC: MULTI-TOUCH SCREEN MARKET REVENUE & VOLUME,BY CONSUMER ELECTRONIC PRODUCTS, 2010 – 2016
FIGURE 72 APAC: MULTI-TOUCH SCREEN MARKET REVENUE & VOLUME,BY IT ELECTRONIC PRODUCTS, 2010 – 2016
FIGURE 73 APAC: MULTI-TOUCH SCREEN MARKET REVENUE & VOLUME,BY PERSONAL APPLICATIONS, 2010 – 2016
FIGURE 74 APAC: MULTI-TOUCH SCREEN MARKET REVENUE & VOLUME,BY ENTERPRISE APPLICATIONS, 2010 – 2016
FIGURE 75 ROW: MULTI-TOUCH SCREEN MARKET REVENUE & VOLUME,BY CONSUMER ELECTRONIC PRODUCTS, 2010 – 2016
FIGURE 76 ROW: MULTI-TOUCH SCREEN MARKET REVENUE & VOLUME,BY IT ELECTRONIC PRODUCTS, 2010 – 2016
FIGURE 77 ROW: MULTI-TOUCH SCREEN MARKET REVENUE & VOLUME,BY PERSONAL APPLICATIONS, 2010 – 2016
FIGURE 78 ROW: MULTI-TOUCH SCREEN MARKET REVENUE & VOLUME, BY ENTERPRISE APPLICATIONS, 2010 – 2016
FIGURE 79 KEY GROWTH STRATEGIES, 2008 - 2011
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