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Europe 3D Audio Market Forecast to 2030 - Regional Analysis - By Component (Hardware, Software, Services) and End Use Industries (Consumer Electronics, Automotive, Media and Entertainment, Gaming, and Others)

March 2024 | 90 pages | ID: E9D0A39F35E6EN
The Insight Partners

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The Europe 3D audio market was valued at US$ 1,539.46 million in 2022 and is expected to reach US$ 4,826.89 million by 2030; it is estimated to grow at a CAGR of 15.4% from 2022 to 2030.
Growing Adoption of Online 3D Music Streaming Fuels the Europe 3D Audio Market.
The scope of technological developments such as music streaming platforms and on-demand streaming is constantly growing with the introduction of digital and cloud systems. These developments are enabling musical content creators to cater to their subscribers through a subscription model, creating a significant impact on the development of 3D audio song lists as well as music streaming platforms. The music streaming service providers are offering 3D audio music to attract a huge base of customers as well as subscriptions. India is becoming a hub for music content providers, as platforms such as Saawan.com, Gaana.com, and Amazon Prime have strengthened their presence in the country in the past few years, which allows them to offer a list of 3D songs exclusively. Further, MIDiA Research has stated that on YouTube, 6 of the top 10 music videos also include 3D music, which demands special 3D headphones to enjoy each beat of the song. The increasing adoption of on-demand online 3D music streaming services is likely to boost the financial performance of 3D audio device providers, which is expected to create ample opportunities for the Europe 3D audio market players across the countries in the coming years.
Europe 3D Audio Market Overview
A 3D audio sound system is an acoustic system utilized to provide sound in a three-dimensional space to the users. The 3D audio effect is a pattern of different sound effects constructed by 3D speaker arrays, stereo speakers, headphones, and surround-sound speakers. These systems are installed in an extensive range of applications, such as mobile devices, gaming consoles, AR/VR-based audio systems, home theater systems, etc. In addition, industries such as automobiles, consumer electronics, and media & entertainment are implementing 3D audio systems to offer enhanced 3D sound experience and real-time visualization to its users.
The continuous developments in the media & entertainment sector and the introduction of modern AV technologies fuel the Europe 3D audio market growth. The 3D audio manufacturers are focusing on the incorporation of sound-mix technology in hardware to offer enhanced music (sound) to listeners in a 3D space. Also, the proliferation of the gaming industry is boosting the Europe 3D audio market. Moreover, the growing inclination toward online 3D music streaming offers a lucrative opportunity to the Europe 3D audio market players.
Europe 3D Audio Market Revenue and Forecast to 2030 (US$ Million)
Europe 3D Audio Market Segmentation
The Europe 3D audio market is categorized into component, end user industries, and country.
Based on component, the Europe 3D audio market is segmented into hardware, software, and services. The hardware segment held the largest share in 2022.
Based on end use industries, the Europe 3D audio market is segmented into consumer electronics, automotive, media and entertainment, gaming, and others. The media and entertainment segment held the largest share in 2022.
Based on country, the Europe 3D audio market is segmented into Germany, France, UK, Italy, Spain, and the Rest of Europe. Germany dominated the Europe 3D audio market in 2022.
Barco NV, Dolby Laboratories Inc, Auro Technologies, Sound Particles S.A., XPERI HOLDING CORPORATION, Waves Audio Ltd., Sennheiser electronic GmbH & Co. KG, and Fraunhofer are some of the leading companies operating in the Europe 3D audio market.
1. INTRODUCTION

1.1 The Insight Partners Research Report Guidance
1.2 Market Segmentation

2. EXECUTIVE SUMMARY

2.1 Key Insights
2.2 Market Attractiveness

3. RESEARCH METHODOLOGY

3.1 Coverage
3.2 Secondary Research
3.3 Primary Research

4. EUROPE 3D AUDIO MARKET LANDSCAPE

4.1 Overview
4.2 Ecosystem Analysis
  4.2.1 Component Providers:
  4.2.2 3D Audio System Manufacturers:
  4.2.3 End Users:
  4.2.4 List of Vendors in the Value Chain:

5. EUROPE 3D AUDIO MARKET - KEY INDUSTRY DYNAMICS

5.1 Drivers
  5.1.1 Rise in use of HRTF in Media & Entertainment Sector
  5.1.2 Proliferation of Gaming Industry
5.2 Restraints:
  5.2.1 Connectivity Issues and High Overall Costs
5.3 Opportunities:
  5.3.1 Growing Adoption of Online 3D Music Streaming
  5.3.2 Increasing Importance of Spatial Audio
5.4 Future Trends:
  5.4.1 Use of 3D Audio in Podcasts
5.5 Impact of Drivers and Restraints:

6. 3D AUDIO MARKET - EUROPE MARKET ANALYSIS

6.1 Europe 3D Audio Market Revenue (US$ Million), 2022 - 2030
6.2 Europe 3D Audio Market Forecast and Analysis

7. EUROPE 3D AUDIO MARKET ANALYSIS - COMPONENT

7.1 Hardware
  7.1.1 Overview
  7.1.2 Hardware Market Revenue and Forecasts To 2030 (US$ Million)
  7.1.3 Loudspeakers
    7.1.3.1 Overview
    7.1.3.2 Loudspeakers Market Revenue and Forecasts To 2030 (US$ Million)
  7.1.4 Headphones
    7.1.4.1 Overview
    7.1.4.2 Headphones Market Revenue and Forecasts To 2030 (US$ Million)
  7.1.5 Microphones
    7.1.5.1 Overview
  7.1.6 Microphones Market Revenue and Forecasts To 2030 (US$ Million)
  7.1.7 Others
    7.1.7.1 Overview
    7.1.7.2 Others Market Revenue and Forecasts To 2030 (US$ Million)
7.2 Software
  7.2.1 Overview
  7.2.2 Software Market Revenue and Forecasts To 2030 (US$ Million)
7.3 Services
  7.3.1 Overview
  7.3.2 Services Market Revenue and Forecasts To 2030 (US$ Million)

8. EUROPE 3D AUDIO MARKET ANALYSIS - END-USE INDUSTRIES

8.1 Consumer Electronics
  8.1.1 Overview
  8.1.2 Consumer Electronics Market Revenue and Forecasts To 2030 (US$ Million)
8.2 Automotive
  8.2.1 Overview
  8.2.2 Automotive Market Revenue and Forecasts To 2030 (US$ Million)
8.3 Media and Entertainment
  8.3.1 Overview
  8.3.2 Media and Entertainment Market Revenue and Forecasts To 2030 (US$ Million)
8.4 Gaming
  8.4.1 Overview
  8.4.2 Gaming Market Revenue and Forecasts To 2030 (US$ Million)
8.5 Others
  8.5.1 Overview
  8.5.2 Others Market Revenue and Forecasts To 2030 (US$ Million)

9. EUROPE 3D AUDIO MARKET - COUNTRY ANALYSIS

9.1 Europe
  9.1.1 Europe 3D Audio Market Overview
  9.1.2 Europe 3D Audio Market Breakdown, by Country
  9.1.3 Europe 3D Audio Market Revenue and Forecasts and Analysis - By Countries
    9.1.3.1 France 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
      9.1.3.1.1 France 3D Audio Market Breakdown by Component
      9.1.3.1.2 France 3D Audio Market Breakdown by End-Use Industries
    9.1.3.2 Germany 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
      9.1.3.2.1 Germany 3D Audio Market Breakdown by Component
      9.1.3.2.2 Germany 3D Audio Market Breakdown by End-Use Industries
    9.1.3.3 UK 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
      9.1.3.3.1 UK 3D Audio Market Breakdown by Component
      9.1.3.3.2 UK 3D Audio Market Breakdown by End-Use Industries
    9.1.3.4 Italy 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
      9.1.3.4.1 Italy 3D Audio Market Breakdown by Component
      9.1.3.4.2 Italy 3D Audio Market Breakdown by End-Use Industries
    9.1.3.5 Russia 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
      9.1.3.5.1 Russia 3D Audio Market Breakdown by Component
      9.1.3.5.2 Russia 3D Audio Market Breakdown by End-Use Industries
    9.1.3.6 Rest of Europe 3D Audio Market Revenue and Forecasts to 2030 (US$ Mn)
      9.1.3.6.1 Rest of Europe 3D Audio Market Breakdown by Component
      9.1.3.6.2 Rest of Europe 3D Audio Market Breakdown by End-Use Industries

10. INDUSTRY LANDSCAPE

10.1 Overview
10.2 Market Initiative

11. COMPANY PROFILES

11.1 Barco NV
  11.1.1 Key Facts
  11.1.2 Business Description
  11.1.3 Products and Services
  11.1.4 Financial Overview
  11.1.5 SWOT Analysis
  11.1.6 Key Developments
11.2 Dolby Laboratories Inc
  11.2.1 Key Facts
  11.2.2 Business Description
  11.2.3 Products and Services
  11.2.4 Financial Overview
  11.2.5 SWOT Analysis
  11.2.6 Key Developments
11.3 Auro Technologies
  11.3.1 Key Facts
  11.3.2 Business Description
  11.3.3 Products and Services
  11.3.4 Financial Overview
  11.3.5 SWOT Analysis
  11.3.6 Key Developments
11.4 Sound Particles S.A.
  11.4.1 Key Facts
  11.4.2 Business Description
  11.4.3 Products and Services
  11.4.4 Financial Overview
  11.4.5 SWOT Analysis
  11.4.6 Key Developments
11.5 XPERI HOLDING CORPORATION
  11.5.1 Key Facts
  11.5.2 Business Description
  11.5.3 Products and Services
  11.5.4 Financial Overview
  11.5.5 SWOT Analysis
  11.5.6 Key Developments
11.6 Waves Audio Ltd.
  11.6.1 Key Facts
  11.6.2 Business Description
  11.6.3 Products and Services
  11.6.4 Financial Overview
  11.6.5 SWOT Analysis
  11.6.6 Key Developments
11.7 Sennheiser electronic GmbH & Co. KG
  11.7.1 Key Facts
  11.7.2 Business Description
  11.7.3 Products and Services
  11.7.4 Financial Overview
  11.7.5 SWOT Analysis
  11.7.6 Key Developments
11.8 Fraunhofer
  11.8.1 Key Facts
  11.8.2 Business Description
  11.8.3 Products and Services
  11.8.4 Financial Overview
  11.8.5 SWOT Analysis
  11.8.6 Key Developments

12. APPENDIX

12.1 Word Index


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