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Animation and VFX Market Report: Trends, Forecast and Competitive Analysis to 2030

October 2023 | 150 pages | ID: ACA49B8F5A44EN
Lucintel

US$ 4,850.00

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Lucintel has been in the business of market research and management consulting since 2000 and has published over 1000 market intelligence reports in various markets / applications and served over 1,000 clients worldwide. This study is a culmination of four months of full-time effort performed by Lucintel's analyst team. The analysts used the following sources for the creation and completion of this valuable report:
In-depth interviews of the major players in this market
Detailed secondary research from competitors’ financial statements and published data
Extensive searches of published works, market, and database information pertaining to industry news, company press releases, and customer intentions
A compilation of the experiences, judgments, and insights of Lucintel’s professionals, who have analyzed and tracked this market over the years.
Extensive research and interviews are conducted across the supply chain of this market to estimate market share, market size, trends, drivers, challenges, and forecasts. Below is a brief summary of the primary interviews that were conducted by job function for this report.

Thus, Lucintel compiles vast amounts of data from numerous sources, validates the integrity of that data, and performs a comprehensive analysis. Lucintel then organizes the data, its findings, and insights into a concise report designed to support the strategic decision-making process. The figure below is a graphical representation of Lucintel’s research process.
1. EXECUTIVE SUMMARY


2. GLOBAL ANIMATION AND VFX MARKET : MARKET DYNAMICS

2.1: Introduction, Background, and Classifications
2.2: Supply Chain
2.3: Industry Drivers and Challenges

3. MARKET TRENDS AND FORECAST ANALYSIS FROM 2018 TO 2030

3.1. Macroeconomic Trends (2018-2023) and Forecast (2024-2030)
3.2. Global Animation and VFX Market Trends (2018-2023) and Forecast (2024-2030)
3.3: Global Animation and VFX Market by Type
  3.3.1: 2D
  3.3.2: 3D
  3.3.3: Motion Graphics
3.4: Global Animation and VFX Market by Animation Platform
  3.4.1: Television & OTT
  3.4.2: Films
  3.4.3: Advertising
  3.4.4: Gaming
  3.4.5: Others
3.5: Global Animation and VFX Market by End Use
  3.5.1: Media
  3.5.2: BFSI
  3.5.3: Entertainment
  3.5.4: Gaming
  3.5.5: Defense

4. MARKET TRENDS AND FORECAST ANALYSIS BY REGION FROM 2018 TO 2030

4.1: Global Animation and VFX Market by Region
4.2: North American Animation and VFXMarket
  4.2.2: North American Animation and VFX Market by End Use: Media, BFSI, Entertainment, Gaming, and Defense
4.3: European Animation and VFX Market
  4.3.1: European Animation and VFX Market by Type: 2D, 3D, and Motion Graphics
  4.3.2: European Animation and VFX Market by End Use: Media, BFSI, Entertainment, Gaming, and Defense
4.4: APAC Animation and VFX Market
  4.4.1: APAC Animation and VFX Market by Type: 2D, 3D, and Motion Graphics
  4.4.2: APAC Animation and VFX Market by End Use: Media, BFSI, Entertainment, Gaming, and Defense
4.5: ROW Animation and VFX Market
  4.5.1: ROW Animation and VFX Market by Type: 2D, 3D, and Motion Graphics
  4.5.2: ROW Animation and VFX Market by End Use: Media, BFSI, Entertainment, Gaming, and Defense

5. COMPETITOR ANALYSIS

5.1: Product Portfolio Analysis
5.2: Operational Integration
5.3: Porter’s Five Forces Analysis

6. GROWTH OPPORTUNITIES AND STRATEGIC ANALYSIS

6.1: Growth Opportunity Analysis
  6.1.1: Growth Opportunities for the Global Animation and VFX Market by Type
  6.1.2: Growth Opportunities for the Global Animation and VFX Market by Animation Platform
  6.1.3: Growth Opportunities for the Global Animation and VFX Market by End Use
  6.1.4: Growth Opportunities for the Global Animation and VFX Market by Region
6.2: Emerging Trends in the Global Animation and VFX Market
6.3: Strategic Analysis
  6.3.1: New Product Development
  6.3.2: Capacity Expansion of the Global Animation and VFX Market
  6.3.3: Mergers, Acquisitions, and Joint Ventures in the Global Animation and VFX Market
  6.3.4: Certification and Licensing

7. COMPANY PROFILES OF LEADING PLAYERS

7.1: Adobe
7.2: Autodesk
7.3: iPi Soft
7.4: DWANGO


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