Global Animation Industry: Strategies Trends & Opportunities

Date: January 1, 2014
Pages: 548
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US$ 5,500.00
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Publisher: Digital Vector
Report type: Strategic Report
Delivery: E-mail Delivery (PDF)
ID: G44A1A0A509EN
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Global Animation Industry: Strategies Trends & Opportunities
The rapid advancement of technology has made computer animation available to the masses and the animation industry is one of the fastest growing industries. The demand for animated entertainment has expanded with the increase in broadcasting hours by cable and satellite TV along with the growing popularity of the Internet. In the past, animation series were aimed at children aged nine and below. In recent years however, TV stations have been producing animation series for teenagers, adults and the whole family. Animation series like The Simpsons and King of the Hill have been successfully aired on primetime TV. The major markets include the United States, Canada, Japan, France, Britain and Germany. Licensing operations for T-shirts, caps and other items have also been a major source of revenue for animation companies. In Japan, several successful computer games have crossed over and have become animated series like Pokemon, Monster Farm, Power Stone and Detective Conan. More broadly speaking, animation is increasingly used in video games, and movies are also increasingly reliant on animation and computer graphic special effects.

Another key trend we are witnessing is the outsourcing of animation content to Asia. This market is increasingly being tapped by North American film and television program producers. The major factor behind this shift of computer animation production to the Asia/Pacific region continues to be the availability of low cost, powerful computer animation platforms and much lower labour rates in the Asian and Pacific Rim countries compared to North America and Europe. The bulk of the outsourcing happens for 2D animation content with some amount of 3D content.
GLOBAL ANIMATION INDUSTRY

History and Evolution
Industry Differentiators
Industry Characteristics
  ANIMATION INDUSTRY SUPPLY CHAIN
  ROLE OF TECHNOLOGY
  MERCHANDISING OPPORTUNITIES
  DISTRIBUTION OF ANIMATION CONTENT
  COMPETITIVE LANDSCAPE OF ANIMATION STUDIOS
  RISKS FACED BY ANIMATION STUDIOS
  DEMAND DRIVERS OF THE INDUSTRY
  GLOBAL CHARACTERISTICS AND DRIVERS FOR SUCCESS
Market Opportunity
Global Animation Studios: Distribution and Capabilities

ANIMATION SEGMENTS

Market Segmentation
  2D ANIMATION
  COMPUTER GENERATED IMAGERY (CGI)
  VISUAL EFFECTS
  WEB ANIMATION
  CORPORATE SERVICES
Computer Games
  CROSS OVER BETWEEN GAMES AND MOVIES
Computer Generated Imagery (CGI)
  PRODUCING CGI ANIMATION
  ADVANTAGES OF CGI ANIMATION
  DISADVANTAGES OF CGI ANIMATION
  INFLUENCE OF CGI ON CEL ANIMATION
  CHALLENGES
  CRITICAL SUCCESS FACTORS FOR CGI PRODUCTIONS
Stop Motion
Motion Capture
3D Animation Movies
  KEY TRENDS, OPPORTUNITIES, FORECASTS

FORECASTING ANIMATION CONTENT DEMAND

Animation Content demand from TV Channels in Europe
Animation Content demand from TV Channels in the US and Canada
Animation Content demand from TV Channels in Asia
Animation Content demand from TV Channels in Latin America
Animation Content demand from TV Channels in Rest of the World
Total Animation Content demand from TV Channels Worldwide
Size of the Global Animation Industry
  Future Developments
Key predictions for the future
  Animation Software Industry
2D Animation Software Market
Animation Workflow using 2D animation package
3D Animation Software Market
  INDUSTRY OVERVIEW
  3D ANIMATION SOFTWARE MARKET SEGMENTS
  FREE ANIMATION SOFTWARES
  PLUG-INS TO PRODUCTS
Analysis of key players in 3D Animation Software Market
  MARKET SIZE
  MARKET SEGMENTS
Japanese Anime Production Softwares
  PROMINENCE OF 2D
  RETAS - SOFTWARE FOR ANIME PRODUCTION
  MANGA STUDIO - SOFTWARE FOR MANGA PRODUCTION
Proprietary 3D Softwares of Animation studios
Collaboration between Animation Studios and Software Firms

ANIMATION CONTENT CREATION

Content Creation Workflow in 2D Animation
  CONCEPTUALIZATION
  PRE-PRODUCTION
  PRODUCTION
  POST-PRODUCTION
Content Creation Lead Time Calculation in 2D Animation
  SCANNING AND FILTERING
  INK AND PAINT
  COMPOSITING AND DOPESHEET PREPARATION
Digital processing in 2D Animation
  WORKFLOW PRECEEDING DIGITAL PROCESSING
Content Creation Workflow in 3D Animation
  CONCEPTUALIZATION
  PRE-PRODUCTION
  PRODUCTION
  POST-PRODUCTION
  PARALLEL ACTIVITIES
Time Line of a Sample 3D production workflow
Animation Software usage in 3D Production Workflow
Animation Production Management
  GOVERNANCE
  TASK DIVISION AND PEOPLE ALLOCATION
  TECHNOLOGY

AUDIENCE DYNAMICS

Marketing Strategies for Animation Studios
  MARKETING PROGRAM
  PROFILING AND TARGETING THE RIGHT AUDIENCE
Strategies for Successful Animation Films
  BEST PRACTICES IN CHARACTER DESIGN
  LESSONS FROM PAST MISTAKES
Strategies for Successful Animated Television series
Profile of a 3D Animation Studio: Pixar
  PIXAR’S TECHNOLOGICAL ADVANTAGE

ECONOMICS OF ANIMATION

Revenue break-up across distribution channels
Marketing to Exhibition
  MARKETING
  LICENSING
  MERCHANDISING
  DISTRIBUTION
  EXHIBITION
Economics of Animation Copyrights
  DYNAMICS OF COPYRIGHTS

GUIDELINES FOR SETTING UP AN ANIMATION STUDIO

Investments Needed for Setting up an Animation Studio
Specialised Hardware and Software Investments

MANAGING AN ANIMATION STUDIO

Key Issues of Concern
Formulating the Long Term Strategy

ANIMATION CONTENT OUTSOURCING

Offshore Computer Animation Production
  BUSINESS AND REVENUE MODELS
Drivers

ANIMATION INDUSTRY IN EUROPE

Winds of Change
  DEMAND FOR TV CONTENT
  FEATURE FILM INDUSTRY IN EUROPE
  MARKETING AND MERCHANDISING
Collaboration among European Studios
Drivers for Success
Trends in Europe
Germany
  SIZE OF ANIMATION INDUSTRY IN GERMANY
  CHANGING STRATEGIES
  KEY PLAYERS IN THE INDUSTRY
UK
  SIZE OF ANIMATION INDUSTRY IN THE UK
  INDUSTRY SUCCESS
  KEY PLAYERS IN THE INDUSTRY
Italy
  SIZE OF ANIMATION INDUSTRY IN ITALY
  KEY PLAYERS IN THE INDUSTRY
France
  SIZE OF ANIMATION INDUSTRY IN FRANCE
  KEY PLAYERS IN THE INDUSTRY
Spain
  SIZE OF ANIMATION INDUSTRY IN SPAIN
  KEY PLAYERS IN THE INDUSTRY
Denmark
  KEY PLAYERS IN THE INDUSTRY

ANIMATION INDUSTRY IN USA

Market Size
Challenges
Key Trends
Production and Post-Production Market
  MARKET SIZE
  KEY TRENDS
Animation Value Chain

ASIAN ANIMATION INDUSTRY

Establishment Of Local Animation Industry
Early Trends in Animation Outsourcing to Asia
  ANIMATION OUTSOURCING IN CHINA
  ANIMATION OUTSOURCING IN INDIA
  ANIMATION OUTSOURCING IN SOUTH KOREA
  ANIMATION OUTSOURCING IN PHILIPPINES
  ANIMATION OUTSOURCING IN TAIWAN
  ANIMATION OUTSOURCING IN VIETNAM
Local Content Productions
Trend Towards Co-Productions
  CO-PRODUCTIONS IN JAPAN
  CO-PRODUCTIONS IN CHINA
  CO-PRODUCTIONS IN KOREA
  CO-PRODUCTIONS IN INDIA
  CO-PRODUCTIONS IN TAIWAN
  CO-PRODUCTIONS IN PHILIPPINES
  CO-PRODUCTIONS IN SINGAPORE
  CO-PRODUCTIONS IN MALAYSIA
  Popularity of Foreign Animation
Controversies Surrounding Foreign Animation
  PHILIPPINES
  SINGAPORE
  KOREA
  MALAYSIA
  INDONESIA
Animation in Asian Societies
Successful Business Models
Animation Studios in Asia

ANIMATION INDUSTRY IN JAPAN

Key Trends
  MARKET OVERVIEW
  COLLABORATION BETWEEN JAPANESE AND OVERSEAS STUDIOS
  OUTSOURCING TO OTHER COUNTRIES
  SUCCESSFUL BUSINESS MODELS
  CHALLENGES
Anime Exports
  OVERSEAS INFLUENCE OF ANIME
Globally Successful Japanese Animes
  THE POKEMON PHENOMENON
Japanese Anime Production Models
  PROMINENCE OF 2D
Future Trends
Animation Studios in Japan

ANIMATION INDUSTRY IN SOUTH KOREA

Emergence of the Industry
Functioning of Korean Animation Studios
Changing Business Models
  GOING BEYOND SUBCONTRACTING
  INVESTMENTS BY INDUSTRIAL GROUPS
  CHANGES IN INDUSTRY STRUCTURE
  SUCCESS IN OTHER COUNTRIES
Current State of the Industry
  GOVERNMENT SUPPORT
  COLLABORATION WITH OVERSEAS PARTNERS
  KEY TRENDS
  LOCAL CONTENT
Challenges
Market Opportunity
  SIZE OF THE KOREAN ANIMATION INDUSTRY
Future Outlook
Animation Schools in Korea
Animation Studios in Korea

ANIMATION INDUSTRY IN CANADA

Industry Drivers
  ANIMATION FUNDING
Challenges
Strategies for Animation Studios in Canada
Data on Animation Studios in Canada

ANIMATION INDUSTRY IN AUSTRALIA

Competition from Asian Studios
Challenges
Government Support
Strategies for Animation Studios in Australia
Animation Studios in Australia
Animation Movies in Australia
Animation Schools in Australia
Animation Studios in Australia
Animation Industry in Argentina
Key Trends
  LOCAL CONTENT
Animation Studios in Argentina
Argentina’s first 3D Animated Feature Film
Government Support
Industry Drivers
Challenges
Industry Opportunities
Strategies for Animation Studios in Argentina
Data on Animation Studios in Argentina

ANIMATION INDUSTRY IN BRAZIL

Key Trends
  LOCAL CONTENT
Animation Studios in Brazil
Brazil’s first CGI Animated Feature Film
Brazil’ first TV animation series
Government Support
Industry Drivers
Challenges
Industry Opportunities
Strategies for Animation Studios in Brazil
Data on Animation Studios in Brazil
Animation Industry in Colombia
Animation Studios in Colombia
Key Trends
Industry Drivers
Challenges
Industry Opportunities
Strategies for Animation Studios in Colombia
Data on Animation Studios in Colombia
Animation Industry in South Africa
Key Trends

ANIMATION STUDIOS IN SOUTH AFRICA

South Africa’s first Animated Feature Film
South Africa’s successful 3D Feature Film
Government Support
Industry Drivers
Challenges
Industry Opportunities
Strategies for Animation Studios in South Africa
Data on Animation Studios in South Africa
Animation Industry in Mexico
Key Trends
  LOCAL CONTENT
Animation Studios in Mexico
Animation Schools in Mexico
Mexico’s 3D Animated Feature Films
Government Support
Challenges
Industry Opportunities
Industry Drivers
Strategies for Animation Studios in Mexico
Data on Animation Studios in Mexico

The multinational studios leverage various forms of partnership, coproduction and joint ventures with global partners. Several countries subsidize their national film industries, including animation and therefore, strategies such as co-production have been adopted to explore global market opportunities and production subsidies.

Co-production has emerged as a popular strategy for studios in many countries. Funding flows for co- production, from Hollywood to other countries and vice versa are very common.

As coproduction has increased, animation studios in China and India have become popular co-production partners of studios in Europe, Japan, and North America. From the point of view of the major studios, co-production can provide flexibility while working with small studios and bring new and fresh creativity from other countries.

The size of the global animation industry was about USD 222 billion in 2013. The major animation markets include the United States, Canada, Japan, China, France, Britain, Korea and Germany. Most of the segments in the animation industry are growing at the rate of 7% YoY. The outsourced computer animation production market is increasingly being tapped by North American and European film and television program producers.

 

The material was prepared in January, 2014.

FIGURES AND TABLES

FIGURE 1: EARLY ANIMATIONS
TABLE 1: ANIMATION MOVIES ADAPTED FROM TELEVISION
FIGURE 2: ANIMATION INDUSTRY ACTIVITY FLOW
FIGURE 3: ANIMATION INDUSTRY SUPPLY CHAIN
FIGURE 4: EARLY CGI BASED ANIMATIONS
TABLE 2: LIVE ACTION MOVIES FEATURING CGI CHARACTERS
FIGURE 5: SIZE OF GLOBAL ANIMATION INDUSTRY
FIGURE 6: GEOGRAPHICAL BREAK-UP OF THE GLOBAL ANIMATION INDUSTRY
FIGURE 7: GEOGRAPHIC DISTRIBUTION OF ANIMATION STUDIOS IN THE WORLD
FIGURE 8: BREAK-UP OF ANIMATION STUDIOS BASED ON CAPABILITIES
TABLE 3: LEADING ANIMATION STUDIOS IN THE WORLD
TABLE 4: ANIMATED FEATURE FILMS FROM PROMINENT STUDIOS
FIGURE 9: BREAK-UP OF GLOBAL ANIMATION INDUSTRY BASED ON MARKET SEGMENTS
TABLE 5: GAMES BASED ON ANIMATION MOVIES
TABLE 6: MOVIES BASED ON VIDEO GAMES
TABLE 7: CGI FEATURE FILMS
TABLE 8: TOP GROSSING CGI ANIMATION MOVIES OF ALL TIMES
TABLE 9: PROMINENT STOP MOTION ANIMATION MOVIES
TABLE 10: PROMINENT MOTION CAPTURE MOVIES
FIGURE 10: GLOBAL BOX OFFICE REVENUES OF 3D MOVIES
FIGURE 11: BOX OFFICE REVENUES OF 3D MOVIES IN NORTH AMERICA
FIGURE 12: GROWTH OF GLOBAL 3D SCREENS
FIGURE 13: NUMBER OF 3D MOVIES RELEASED GLOBALLLY
TABLE 11: PROMINENT 3D ANIMATION MOVIES
TABLE 12: TOP GROSSING 3D ANIMATION MOVIES OF ALL TIMES
TABLE 13: 3D ANIMATION MOVIES IN THE TOP 20 GROSSING MOVIES
TABLE 14: 3D TELEVISION CHANNELS
TABLE 15: ANIMATION CONTENT DEMAND FORECAST – TV CHANNELS IN EUROPE
FIGURE 14: BREAK-UP OF ANIMATION CONTENT DEMAND BY TV CHANNELS IN EUROPE
FIGURE 15: CABLE TV WATCHING PATTERN IN THE US
TABLE 16: ANIMATION CONTENT DEMAND FORECAST – TV CHANNELS IN THE US AND CANADA
FIGURE 16: BREAK-UP OF ANIMATION CONTENT DEMAND BY TV CHANNELS IN THE US AND CANADA
TABLE 17: ANIMATION CONTENT DEMAND FORECAST – TV CHANNELS IN ASIA
FIGURE 17: BREAK-UP OF ANIMATION CONTENT DEMAND BY TV CHANNELS IN ASIA
TABLE 18: ANIMATION CONTENT DEMAND FORECAST – TV CHANNELS IN LATIN AMERICA
FIGURE 18: BREAK-UP OF ANIMATION CONTENT DEMAND BY TV CHANNELS IN LATIN AMERICA
TABLE 19: ANIMATION CONTENT DEMAND FORECAST – TV CHANNELS IN THE REST OF THE WORLD
FIGURE 19: BREAK-UP OF ANIMATION CONTENT DEMAND BY TV CHANNELS IN REST OF THE WORLD
TABLE 20: WORLDWIDE ANIMATION CONTENT DEMAND FORECAST – TV CHANNELS
FIGURE 20: BREAK-UP OF ANIMATION CONTENT DEMAND BY TV CHANNELS WORLDWIDE
FIGURE 21: GLOBAL ANIMATION INDUSTRY BREAK-UP BASED ON APPLICATIONS
TABLE 21: CLASSIFICATION OF ANIMATION SOFTWARES
TABLE 22: LEADING 2D AND 3D ANIMATION SOFTWARES
TABLE 23: KEY PLAYERS AND THEIR PRODUCTS IN 3D ANIMATION SOFTWARE MARKET
TABLE 24: FREE ANIMATION SOFTWARES
TABLE 25: PRICING STRUCTURES OF ANIMATION SOFTWARE PACKAGES
FIGURE 22: COMMERCIAL 3D ANIMATION SOFTWARE MARKET SIZE
FIGURE 23: 3D ANIMATION SOFTWARE MARKET BREAK-UP BY SEGMENT
FIGURE 24: 2D ANIMATION PRODUCTION WORKFLOW
FIGURE 25: 3D ANIMATION PRODUCTION WORKFLOW
FIGURE 26: 3D ANIMATION WORKFLOW USING 3D SOFTWARE
FIGURE 27: PIXAR’S PRODUCTIONS
FIGURE 28: ANIMATION MOVIE MARKETING COST BREAK-UP
TABLE 26: COST BREAK-UPS OF LEADING ANIMATION MOVIES
TABLE 27: CAPITAL EXPENDITURE FOR SETTING UP AN ANIMATION STUDIO
TABLE 28: PROFILE OF EMPLOYEES REQUIRED TO MANAGE THE STUDIO
FIGURE 29: SIZE OF ANIMATION INDUSTRY IN GERMANY
TABLE 29: ANIMATION STUDIOS IN GERMANY
FIGURE 30: SIZE OF ANIMATION INDUSTRY IN THE UK
TABLE 30: ANIMATION STUDIOS IN THE UK
FIGURE 31: SIZE OF ANIMATION INDUSTRY IN ITALY
TABLE 31: ANIMATION STUDIOS IN ITALY
FIGURE 32: SIZE OF ANIMATION INDUSTRY IN FRANCE
TABLE 32: ANIMATION STUDIOS IN FRANCE
FIGURE 33: SIZE OF ANIMATION INDUSTRY IN SPAIN
TABLE 33: ANIMATION STUDIOS IN SPAIN
TABLE 34: ANIMATION STUDIOS IN DENMARK
TABLE 35: LEADING ANIMATION STUDIOS IN THE US
TABLE 36: LEADING ANIMATION TV CHANNELS IN THE US
FIGURE 34: 3D ANIMATION SALARIES IN THE US
FIGURE 35: 2D ANIMATION SALARIES IN THE US
FIGURE 36: FLASH ANIMATION SALARIES IN THE US
FIGURE 37: GAMING SALARIES IN THE US
TABLE 37: KEY ANIMATION STUDIOS IN ASIA
TABLE 38: MOST POPULAR JAPANESE ANIMATION MOVIES
FIGURE 38: SIZE OF ANIMATION INDUSTRY IN JAPAN
TABLE 39: LEADING ANIMATION STUDIOS IN JAPAN
TABLE 40: IN-HOUSE CONTENT DEVELOPED BY KOREAN ANIMATION STUDIOS
FIGURE 39: SIZE OF KOREAN ANIMATION INDUSTRY
TABLE 41: ANIMATION SCHOOLS IN KOREA
TABLE 42: KOREA’S LEADING ANIMATION STUDIOS
TABLE 43: ANIMATION STUDIOS IN CANADA
FIGURE 40: NUMBER OF ANIMATION STUDIOS IN CANADA
FIGURE 41: BREAK-UP OF ANIMATION STUDIOS IN CANADA BASED ON SIZE
FIGURE 42: CLASSIFICATION OF ANIMATION STUDIOS IN CANADA BASED ON CAPABILITIES
FIGURE 43: BREAK-UP OF ANIMATION STUDIOS IN CANADA BASED ON APPLICATIONS
FIGURE 44: 3D ANIMATION SALARIES IN CANADA
FIGURE 45: 2D ANIMATION SALARIES IN CANADA
FIGURE 46: FLASH ANIMATION SALARIES IN CANADA
FIGURE 47: GAMING SALARIES IN CANADA
TABLE 44: ANIMATION STUDIOS IN AUSTRALIA
TABLE 45: ANIMATION MOVIES IN AUSTRALIA
TABLE 46: ANIMATION SCHOOLS IN AUSTRALIA
FIGURE 48: NUMBER OF ANIMATION STUDIOS IN AUSTRALIA
FIGURE 49: BREAK-UP OF ANIMATION STUDIOS IN AUSTRALIA BASED ON SIZE
FIGURE 50: CLASSIFICATION OF ANIMATION STUDIOS IN AUSTRALIA BASED ON CAPABILITIES
FIGURE 51: BREAK-UP OF ANIMATION STUDIOS IN AUSTRALIA BASED ON APPLICATIONS
FIGURE 52: 3D ANIMATION SALARIES IN AUSTRALIA
FIGURE 53: 2D ANIMATION SALARIES IN AUSTRALIA
FIGURE 54: FLASH ANIMATION SALARIES IN AUSTRALIA
FIGURE 55: GAMING SALARIES IN AUSTRALIA
TABLE 47: ORIGINAL ANIMATION CONTENT CREATED IN ARGENTINA
TABLE 48: ANIMATION STUDIOS IN ARGENTINA
FIGURE 56: ARGENTINA’S FIRST 3D ANIMATED FEATURE FILM
FIGURE 57: NUMBER OF ANIMATION STUDIOS IN ARGENTINA
FIGURE 58: BREAK-UP OF ANIMATION STUDIOS IN ARGENTINA BASED ON SIZE
FIGURE 59: BREAK-UP OF ANIMATION STUDIOS IN ARGENTINA BASED ON CAPABILITIES
FIGURE 60: CLASSIFICATION OF ANIMATION STUDIOS IN ARGENTINA BASED ON APPLICATIONS
FIGURE 61: NUMBER OF PEOPLE EMPLOYED IN THE ARGENTINE ANIMATION INDUSTRY
FIGURE 62: COST PROJECTIONS OF PRODUCING ONE EPISODE OF ANIMATION WORK IN ARGENTINA
FIGURE 63: ANNUAL ANIMATION CONTENT OUTPUT OF ARGENTINE ANIMATION INDUSTRY
FIGURE 64: BREAK-UP OF ANNUAL ANIMATION CONTENT OUTPUT OF ARGENTINE ANIMATION INDUSTRY
FIGURE 65: 3D ANIMATION SALARIES IN ARGENTINA
FIGURE 66: 2D ANIMATION SALARIES IN ARGENTINA
FIGURE 67: FLASH ANIMATION SALARIES IN ARGENTINA
FIGURE 68: GAMING SALARIES IN ARGENTINA
TABLE 49: ORIGINAL ANIMATION CONTENT CREATED IN BRAZIL
TABLE 50: ANIMATION STUDIOS IN BRAZIL
FIGURE 69: BRAZIL’S FIRST CGI ANIMATED FEATURE FILM
FIGURE 70: BRAZIL’S FIRST LOCALLY PRODUCED TV SERIES
FIGURE 71: NUMBER OF ANIMATION STUDIOS IN BRAZIL
FIGURE 72: BREAK-UP OF ANIMATION STUDIOS IN BRAZIL BASED ON SIZE
FIGURE 73: BREAK-UP OF ANIMATION STUDIOS IN BRAZIL BASED ON CAPABILITIES
FIGURE 74: CLASSIFICATION OF ANIMATION STUDIOS IN BRAZIL BASED ON APPLICATIONS
FIGURE 75: NUMBER OF PEOPLE EMPLOYED IN THE BRAZILIAN ANIMATION INDUSTRY
FIGURE 76: COST PROJECTIONS OF PRODUCING ONE EPISODE OF ANIMATION WORK IN BRAZIL
FIGURE 77: ANNUAL ANIMATION CONTENT OUTPUT OF BRAZILIAN ANIMATION INDUSTRY
FIGURE 78: BREAK-UP OF ANNUAL ANIMATION CONTENT OUTPUT OF BRAZILIAN ANIMATION INDUSTRY
FIGURE 79: 3D ANIMATION SALARIES IN BRAZIL
FIGURE 80: 2D ANIMATION SALARIES IN BRAZIL
FIGURE 81: FLASH ANIMATION SALARIES IN BRAZIL
FIGURE 82: GAMING SALARIES IN BRAZIL
TABLE 51: ANIMATION STUDIOS IN COLOMBIA
FIGURE 83: NUMBER OF ANIMATION STUDIOS IN COLOMBIA
FIGURE 84: BREAK-UP OF ANIMATION STUDIOS IN COLOMBIA BASED ON SIZE
FIGURE 85: BREAK-UP OF ANIMATION STUDIOS IN COLOMBIA BASED ON CAPABILITIES
FIGURE 86: CLASSIFICATION OF ANIMATION STUDIOS IN COLOMBIA BASED ON APPLICATIONS
FIGURE 87: NUMBER OF PEOPLE EMPLOYED IN THE COLOMBIA ANIMATION INDUSTRY
FIGURE 88: COST PROJECTIONS OF PRODUCING ONE EPISODE OF ANIMATION WORK IN COLOMBIA
FIGURE 89: ANNUAL ANIMATION CONTENT OUTPUT OF COLOMBIAN ANIMATION INDUSTRY
FIGURE 90: BREAK-UP OF ANNUAL ANIMATION CONTENT OUTPUT OF COLOMBIA ANIMATION INDUSTRY
FIGURE 91: 3D ANIMATION SALARIES IN COLOMBIA
FIGURE 92: 2D ANIMATION SALARIES IN COLOMBIA
FIGURE 93: FLASH ANIMATION SALARIES IN COLOMBIA
FIGURE 94: GAMING SALARIES IN COLOMBIA
TABLE 52: ANIMATION STUDIOS IN SOUTH AFRICA
FIGURE 95: SOUTH AFRICA’S FIRST ANIMATED FEATURE FILM
FIGURE 96: SOUTH AFRICA’S 3D FEATURE FILM
FIGURE 97: NUMBER OF ANIMATION STUDIOS IN SOUTH AFRICA
FIGURE 98: BREAK-UP OF ANIMATION STUDIOS IN SOUTH AFRICA BASED ON SIZE
FIGURE 99: BREAK-UP OF ANIMATION STUDIOS IN SOUTH AFRICA BASED ON CAPABILITIES
FIGURE 100: CLASSIFICATION OF ANIMATION STUDIOS IN SOUTH AFRICA BASED ON APPLICATIONS
FIGURE 101: NUMBER OF PEOPLE EMPLOYED IN THE SOUTH AFRICAN ANIMATION INDUSTRY
FIGURE 102: COST PROJECTIONS OF PRODUCING ONE EPISODE OF ANIMATION WORK IN SOUTH AFRICA
FIGURE 103: ANNUAL ANIMATION CONTENT OUTPUT OF SOUTH AFRICAN ANIMATION INDUSTRY
FIGURE 104: BREAK-UP OF ANNUAL ANIMATION CONTENT OUTPUT OF SOUTH AFRICAN ANIMATION INDUSTRY
FIGURE 105: 3D ANIMATION SALARIES IN SOUTH AFRICA
FIGURE 106: 2D ANIMATION SALARIES IN SOUTH AFRICA
FIGURE 107: FLASH ANIMATION SALARIES IN SOUTH AFRICA
FIGURE 108: GAMING SALARIES IN SOUTH AFRICA
TABLE 53: ORIGINAL ANIMATION CONTENT CREATED IN MEXICO
TABLE 54: COMMERCIALLY SUCCESSFUL MEXICAN FILM PRODUCTIONS
TABLE 55: ANIMATION STUDIOS IN MEXICO
TABLE 56: ANIMATION SCHOOLS IN MEXICO
FIGURE 109: MEXICO’S FIRST 3D ANIMATED FEATURE FILM
FIGURE 110: NUMBER OF ANIMATION STUDIOS IN MEXICO
FIGURE 111: BREAK-UP OF ANIMATION STUDIOS IN MEXICO BASED ON SIZE
FIGURE 112: BREAK-UP OF ANIMATION STUDIOS IN MEXICO BASED ON CAPABILITIES
FIGURE 113: CLASSIFICATION OF ANIMATION STUDIOS IN MEXICO BASED ON APPLICATIONS
FIGURE 114: NUMBER OF PEOPLE EMPLOYED IN THE MEXICAN ANIMATION INDUSTRY
FIGURE 115: COST PROJECTIONS OF PRODUCING ONE EPISODE OF ANIMATION WORK IN MEXICO
FIGURE 116: ANNUAL ANIMATION CONTENT OUTPUT OF MEXICAN ANIMATION INDUSTRY
FIGURE 117: BREAK-UP OF ANNUAL ANIMATION CONTENT OUTPUT OF MEXICAN ANIMATION INDUSTRY
FIGURE 118: 3D ANIMATION SALARIES IN MEXICO
FIGURE 119: 2D ANIMATION SALARIES IN MEXICO
FIGURE 120: FLASH ANIMATION SALARIES IN MEXICO
FIGURE 121: GAMING SALARIES IN MEXICO
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Animation Market in India 2012 US$ 795.00 Mar, 2012 · 63 pages

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