[email protected] +44 20 8123 2220 (UK) +1 732 587 5005 (US) Contact Us | FAQ |

Coin-operated Amusement Devices: Market Research Report

July 2010 | 153 pages | ID: CDBCB0E3F4CEN
Global Industry Analysts, Inc

US$ 3,950.00

E-mail Delivery (PDF)

Download PDF Leaflet

Accepted cards
Wire Transfer
Checkout Later
Need Help? Ask a Question
This report analyzes the US and German markets for Coin-operated Amusement Devices in US$ Million.

The German market is also analyzed by the following product segments in terms of units installed - Amusement Devices with Prizes, Amusement Devices without Prizes ( Video Game Devices, Score Game Devices, & Pinball Devices), and Sports Games Devices.

Annual estimates and forecasts are provided for the period 2007 through 2015.

Also, a six-year historic analysis is provided for these markets.

The report profiles 72 companies including many key and niche players such as Apple Industries, Inc., Argosy Gaming Company , Atari, Inc., Bally Technologies, Inc., Capcom Co.Ltd ., GLOBAL VR®, Inc., International Game Technology, Kiddie Rides USA, SEGA Corporation, WMS Industries, Inc., and Wurlitzer Jukebox Company.

Market data and analytics are derived from primary and secondary research.

Company profiles are mostly extracted from URL research and reported select online sources.
I.INTRODUCTION, METHODOLOGY & PRODUCT DEFINITIONS

Study Reliability and Reporting Limitations
Disclaimers
Data Interpretation & Reporting Level
Quantitative Techniques & Analytics
Product Definitions and Scope of Study

II. A US AND GERMAN MARKET REPORT

1.PRODUCT OVERVIEW

Introduction
Types of Games
Video Games
Electronic Games
Slot Machines
The Modern Slot Machines
The Invention of Slot Machine
Jukebox
History
Shuffle Alleys/Puck Bowlers
Billiards Table
History
Types of Billiards Table
Pocket Billiards Table
Carom Billiards Table
Snooker Table
Pinball
History
Kiddie Rides
Types of Kiddie Rides
Base Rides
Carousel Rides
Character Rides
Hydraulic Rides
Track Rides
Miniature Ferris Wheel Rides
Free Movement Rides
Swing Rides
Teeter Totter Rides
Hybrid Rides
Personal Use Kiddie Rides

2.THE UNITED STATES

A. MARKET ANALYSIS

Industry Overview
Market Overview
Family Entertainment Centers – A Key Success Factor
Slot Machine Installations

Table 1. Slot Machine Installations in North America: Total Installations by Company in 2009 and 2011P (includes corresponding Graph/Chart)

Gaming Devices Market: Leading Players

Table 2. North American Market for Gaming Devices (2007 and 2008): Market Share Breakdown of Leading Companies Based on Total New Installations (includes corresponding Graph/Chart)


B. MARKET ANALYTICS

Table 3. US Recent Past, Current and Future Analysis for Coin-operated Amusement Devices – Annual Product Shipments in US$ Million for Years 2007 through 2015 (includes corresponding Graph/Chart)
Table 4. US Historic Review for Coin-operated Amusement Devices – Annual Product Shipment in US$ Million for Years 2001 through 2006 (includes corresponding Graph/Chart)

3.GERMANY

A. MARKET ANALYSIS

Demand Soars for Amusement Devices with Prizes
Slot Machines – A Major Casino Attraction
New Amusement Device Installation Move to Non-Traditional Locations
Amusement Arcades Move to Leisure-time Facilities Benefits Amusement Devices
Amusement Devices – The Manufacturer, Wholesaler and Operator Perspective

B. MARKET ANALYTICS

Table 5. German Recent Past, Current and Future Analysis for Coin-operated Amusement Devices – Annual Sales Figures in US$ Million for Years 2007 through 2015 (includes corresponding Graph/Chart)
Table 6. German Historic Review for Coin-operated Amusement Devices – Annual Sales Figures in US$ Million for Years 2001 through 2006 (includes corresponding Graph/Chart)
Table 7. German Recent Past, Current and Future Analysis for Coin-operated Amusement Devices by Type – Annual Installations in Units for Years 2007 through 2015 Independently Analyzed for Amusement Devices with Prizes, Amusement Devices without Prizes (Video Game Devices, Score Game Devices and Pinball Devices), and Sports Games Devices (includes corresponding Graph/Chart)
Table 8. German Historic Review for Coin-operated Amusement Devices by Type – Annual Installations in Units for Years 2001 through 2006 Independently Analyzed for Amusement Devices with Prizes, Amusement Devices without Prizes (Video Game Devices, Score Game Devices and Pinball Devices), and Sports Games Devices (includes corresponding Graph/Chart)
Table 9. German 13-Year Perspective for Coin-operated Amusement Devices by Type – Percentage Share Breakdown of Installations for Amusement Devices with Prizes, Amusement Devices without Prizes (Video Game Devices, Score Game Devices and Pinball Devices) and Sports Games Devices for Years 2003, 2009 and 2015 (includes corresponding Graph/Chart)

4.PRODUCT INTRODUCTIONS

NanoTech Entertainment Launches Pinball Wizard Controller
GLOBAL VR Introduces America's Army Conversion Kit
GLOBAL VR to Launch Need for Speed Carbon Games
Betson Financial Services Introduces Big Buck Safari Deluxe

5.RECENT INDUSTRY ACTIVITY

Bally Technologies Takes Over Games4you
Bally Technologies Inks Extension Contract with New York Lottery
Bally Technologies Receives New Contract from Boot Hill Casino & Resort
Peninsula Gaming Takes Over Amelia Belle Casino
Universal Space Signs Distribution Agreement with Betson Enterprises
Titan 4 Games Selects Softkinetic's iisu™ Software Platform
Penn National Gaming to Retain Empress Casino Joliet
AC Coin and International Game Renew Agreement
Coinstar Divests Entertainment Services Business
Magic City Casino Chooses FutureLogic's GEN2™ Printers
Streak Technology and Global VR Announce Partnership
Suzo-Happ Group Takes Over Owens Precision Fabricators
Hanover Partners Acquires Majority Interest in Pyramid Technologies
Suzo-Happ Acquires Suzo Polska
GTECH Acquires Atronic
Pacific Gaming Acquires Minority Shareholding in Interactive Entertainment
Diversified Financial Network to Acquire Majority Stake in Poseidon
Inspired Gaming and NextGen Gaming Form Partnership
Global VR Signs Licensing Agreement with Warner
Betson Enterprises Enters into Collaboration with Family Fun Companies

6.FOCUS ON SELECT MARKET PARTICIPANTS

Apple Industries, Inc. (US)
Argosy Gaming Company (US)
Atari, Inc. (US)
Bally Technologies, Inc. (US)
Capcom Co. Ltd (Japan)
GLOBAL VR®, Inc. (US)
International Game Technology (US)
Kiddie Rides USA (US)
SEGA Corporation (Japan)
WMS Industries, Inc. (US)
Wurlitzer Jukebox Company (Germany)

III. COMPETITIVE LANDSCAPE

Total Companies Profiled: 72 (including Divisions/Subsidiaries - 73)
Region/CountryPlayers
The United States
Canada
Japan
Europe
Germany
The United Kingdom
Italy
Rest of Europe
Asia-Pacific (Excluding Japan)
Africa


More Publications