UNITED STATES VIDEO GAMES MARKET FORECAST 2017-2025
KEY FINDINGS
The Unites States (US) video games market is anticipated to grow at a CAGR of 2.69% during the forecast period of 2017-2025. The revenue generated by the market is expected to increase from $28891.6 million in 2016 to $36879.2 million by 2025.
MARKET INSIGHTS
The U.S video games market is segmented on the basis of type and distribution channel. By type, the market can be sub-segmented into hardware and software. The hardware type includes hand-held consoles, static consoles, and gaming accessories. The software segment can be further sub-divided into video games software (physical), video games software (digital), video games software by platform and video games software by format. The hardware segment is currently dominating the market scene. By distribution channel, the market is divided into retails stores that include hypermarkets, supermarkets, gaming stores and online retailing.
COMPETITIVE INSIGHTS
The major companies in the market include Microsoft Corp, Electronic Arts Inc, Sony Corp, Nintendo, Ubisoft Entertainment Ltd, Activision Inc, Warner Bros Entertainment Inc, Riot Games Inc, King Digital Entertainment Plc, Tencent Holdings Ltd, Ncsoft Corp, Netease.Com Inc, Wargaming.Net, Blizzard Entertainment Inc, and Bandai Namco.
The Unites States (US) video games market is anticipated to grow at a CAGR of 2.69% during the forecast period of 2017-2025. The revenue generated by the market is expected to increase from $28891.6 million in 2016 to $36879.2 million by 2025.
MARKET INSIGHTS
The U.S video games market is segmented on the basis of type and distribution channel. By type, the market can be sub-segmented into hardware and software. The hardware type includes hand-held consoles, static consoles, and gaming accessories. The software segment can be further sub-divided into video games software (physical), video games software (digital), video games software by platform and video games software by format. The hardware segment is currently dominating the market scene. By distribution channel, the market is divided into retails stores that include hypermarkets, supermarkets, gaming stores and online retailing.
COMPETITIVE INSIGHTS
The major companies in the market include Microsoft Corp, Electronic Arts Inc, Sony Corp, Nintendo, Ubisoft Entertainment Ltd, Activision Inc, Warner Bros Entertainment Inc, Riot Games Inc, King Digital Entertainment Plc, Tencent Holdings Ltd, Ncsoft Corp, Netease.Com Inc, Wargaming.Net, Blizzard Entertainment Inc, and Bandai Namco.
1. RESEARCH SCOPE
1.1. STUDY GOALS
1.2. SCOPE OF MARKET STUDY
1.3. WHO WILL FIND THIS REPORT USEFUL?
1.4. STUDY AND FORECASTING YEARS
2. RESEARCH METHODOLOGY
2.1. SOURCES OF DATA
2.1.1. SECONDARY DATA
2.1.2. PRIMARY DATA
2.2. TOP DOWN APPROACH
2.3. BOTTOM-UP APPROACH
2.4. DATA TRIANGULATION
3. EXECUTIVE SUMMARY
4. MARKET DETERMINANTS
4.1. MARKET DRIVERS
4.1.1. GROWING DEMAND FOR ONLINE GAMES
4.1.2. GAMES CATERING TO ALL AGES AND GENDERS
4.1.3. INCREASING PENETRATION OF SMARTPHONES AND TABLETS IN GAMING INDUSTRY
4.1.4. TECHNOLOGICAL ADVANCEMENTS
4.1.5. MAJOR COMPANIES PROMOTING GAMERS AND DEVELOPERS
4.1.6. AWARENESS AMONG CONSUMERS REGARDING EDUCATIVE USE OF GAMES
4.2. MARKET RESTRAINTS
4.2.1. HIGH PRICING OF GAMES
4.2.2. VIOLENT GAMES A CONCERN
4.2.3. HEALTH ISSUES CAUSED DUE TO GAMING A CONCERN
4.2.4. FREE GAMES AVAILABILITY WITH EASY AVAILABILITY OF INTERNET
4.2.5. DEVELOPING NEWER AND BETTER VERSIONS OF ALREADY EXISTING POPULAR GAMES
4.3. MARKET OPPORTUNITIES
4.3.1. COMPETITIVE LEAGUES (E-SPORTS)
4.3.2. INCREASING DEMAND FOR VIRTUAL REALITY GAMES
4.4. MARKET CHALLENGES
4.4.1. INCREASING ONLINE PIRACY
4.4.2. EASY ENTRY OF NEW PLAYERS IN THE MARKET
4.4.3. FREEMIUM MODEL BEING CRITICIZED
5. MARKET SEGMENTATION
5.1. BY TYPE
5.1.1. HARDWARE
5.1.1.1. HANDHELD CONSOLES
5.1.1.2. STATIC CONSOLES
5.1.1.3. GAMING ACCESSORIES
5.1.2. VIDEO GAMES SOFTWARE
5.1.2.1. VIDEO GAMES SOFTWARE (PHYSICAL)
5.1.2.2. VIDEO GAMES SOFTWARE (DIGITAL)
5.1.2.3. VIDEO GAMES SOFTWARE BY PLATFORM
5.1.2.4. VIDEO GAMES SOFTWARE BY FORMAT
5.2. BY DISTRIBUTION CHANNEL
5.2.1. RETAIL STORES
5.2.1.1. SUPERMARKET/HYPERMARKETS
5.2.1.2. GAMING STORES
5.2.2. ONLINE RETAILING
6. KEY ANALYTICS
6.1. PORTER’S ANALYSIS
6.2. OPPORTUNITY MATRIX
7. GEOGRAPHICAL ANALYSIS
8. COMPETITIVE LANDSCAPE
8.1. MARKET SHARE ANALYSIS
8.1.1. TOP COMPANIES IN UNITED STATES (US)
8.2. COMPANY PROFILES
8.2.1. MICROSOFT CORP
8.2.2. SONY CORP
8.2.3. ELECTRONIC ARTS INC
8.2.4. NINTENDO
8.2.5. ACTIVISION INC
8.2.6. UBISOFT ENTERTAINMENT LTD
8.2.7. WARNER BROS ENTERTAINMENT INC
8.2.8. KING DIGITAL ENTERTAINMENT PLC
8.2.9. RIOT GAMES INC
8.2.10. TENCENT HOLDINGS LTD
8.2.11. NETEASE.COM INC
8.2.12. NCSOFT CORP
8.2.13. BLIZZARD ENTERTAINMENT INC
8.2.14. WARGAMING.NET
8.2.15. BANDAI NAMCO
TABLE LIST
US VIDEO GAMES MARKET BY TYPE 2017-2025 ($ MILLION)
US VIDEO GAMES MARKET BY HARDWARE 2017-2025 ($ MILLION)
US VIDEO GAMES MARKET BY GAMING ACCESSORIES TYPE 2017-2025 ($ MILLION)
US VIDEO GAMES MARKET BY SOFTWARE 2017-2025 ($ MILLION)
US VIDEO GAMES MARKET BY SOFTWARE (PHYSICAL) 2017-2025 ($ MILLION)
US VIDEO GAMES MARKET BY SOFTWARE (DIGITAL) 2017-2025 ($ MILLION)
US VIDEO GAMES MARKET BY SOFTWARE BY PLATFORM 2017-2025 ($ MILLION)
US VIDEO GAMES MARKET BY SOFTWARE BY FORMAT 2017-2025 ($ MILLION)
US VIDEO GAMES MARKET BY DISTRIBUTION CHANNEL 2017-2025 ($ MILLION)
US VIDEO GAMES MARKET BY RETAIL STORES 2017-2025 ($ MILLION)
FIGURE LIST
US VIDEO GAMES MARKET 2017-2025 ($ MILLION)
US VIDEO GAMES MARKET BY HARDWARE 2017-2025 ($ MILLION)
US HARDWARE VIDEO GAMES MARKET BY HANDHELD CONSOLES 2017-2025 ($ MILLION)
US HARDWARE VIDEO GAMES MARKET BY STATIC CONSOLES 2017-2025 ($ MILLION)
US HARDWARE VIDEO GAMES MARKET BY GAMING ACCESSORIES 2017-2025 ($ MILLION)
US GAMING ACCESSORIES MARKET BY TOYS TO LIFE 2017-2025 ($ MILLION)
US GAMING ACCESSORIES MARKET BY AR/VR HEADSETS 2017-2025 ($ MILLION)
US GAMING ACCESSORIES MARKET BY OTHER GAMING ACCESSORIES 2017-2025 ($ MILLION)
US VIDEO GAMES MARKET BY SOFWARE 2017-2025 ($ MILLION)
US VIDEO GAMES MARKET BY SOFTWARE (PHYSICAL) 2017-2025 ($ MILLION)
US SOFTWARE VIDEO GAMES MARKET BY COMPUTER GAMES (PHYSICAL) 2017-2025 ($ MILLION)
US SOFTWARE VIDEO GAMES MARKET BY CONSOLE GAMES (PHYSICAL) 2017-2025 ($ MILLION)
US VIDEO GAMES MARKET BY SOFWARE (DIGITAL) 2017-2025 ($ MILLION)
US SOFTWARE VIDEO GAMES MARKET BY COMPUTER GAMES (DIGITAL) 2017-2025 ($ MILLION)
US SOFTWARE VIDEO GAMES MARKET BY CONSOLE GAMES (DIGITAL) 2017-2025 ($ MILLION)
US SOFTWARE VIDEO GAMES MARKET BY ONLINE GAMES 2017-2025 ($ MILLION)
US SOFTWARE VIDEO GAMES MARKET BY MOBILE GAMES 2017-2025 ($ MILLION)
US SOFTWARE VIDEO GAMES MARKET BY PLATFORM 2017-2025 ($ MILLION)
US SOFTWARE VIDEO GAMES MARKET BY CONSOLE GAMES (PLATFORM) 2017-2025 ($ MILLION)
US SOFTWARE VIDEO GAMES MARKET BY COMPUTER GAMES (PLATFORM) 2017-2025 ($ MILLION)
US SOFTWARE VIDEO GAMES MARKET BY ONLINE GAMES (PLATFORM) 2017-2025 ($ MILLION)
US SOFTWARE VIDEO GAMES MARKET BY MOBILE GAMES (PLATFORM) 2017-2025 ($ MILLION)
US SOFTWARE VIDEO GAMES MARKET BY FORMAT 2017-2025 ($ MILLION)
US SOFTWARE VIDEO GAMES MARKET BY GAME SALES 2017-2025 ($ MILLION)
US SOFTWARE VIDEO GAMES MARKET BY INGAME PURCHASES 2017-2025 ($ MILLION)
US VIDEO GAMES MARKET BY RETAIL STORES 2017-2025 ($ MILLION)
US VIDEO GAMES MARKET BY SUPERMARKETS/HYPERMARKETS 2017-2025 ($ MILLION)
US VIDEO GAMES MARKET BY GAMING STORES 2017-2025 ($ MILLION)
US VIDEO GAMES MARKET BY ONLINE RETAILING 2017-2025 ($ MILLION)
TOP COMPANIES IN US (2016)
1.1. STUDY GOALS
1.2. SCOPE OF MARKET STUDY
1.3. WHO WILL FIND THIS REPORT USEFUL?
1.4. STUDY AND FORECASTING YEARS
2. RESEARCH METHODOLOGY
2.1. SOURCES OF DATA
2.1.1. SECONDARY DATA
2.1.2. PRIMARY DATA
2.2. TOP DOWN APPROACH
2.3. BOTTOM-UP APPROACH
2.4. DATA TRIANGULATION
3. EXECUTIVE SUMMARY
4. MARKET DETERMINANTS
4.1. MARKET DRIVERS
4.1.1. GROWING DEMAND FOR ONLINE GAMES
4.1.2. GAMES CATERING TO ALL AGES AND GENDERS
4.1.3. INCREASING PENETRATION OF SMARTPHONES AND TABLETS IN GAMING INDUSTRY
4.1.4. TECHNOLOGICAL ADVANCEMENTS
4.1.5. MAJOR COMPANIES PROMOTING GAMERS AND DEVELOPERS
4.1.6. AWARENESS AMONG CONSUMERS REGARDING EDUCATIVE USE OF GAMES
4.2. MARKET RESTRAINTS
4.2.1. HIGH PRICING OF GAMES
4.2.2. VIOLENT GAMES A CONCERN
4.2.3. HEALTH ISSUES CAUSED DUE TO GAMING A CONCERN
4.2.4. FREE GAMES AVAILABILITY WITH EASY AVAILABILITY OF INTERNET
4.2.5. DEVELOPING NEWER AND BETTER VERSIONS OF ALREADY EXISTING POPULAR GAMES
4.3. MARKET OPPORTUNITIES
4.3.1. COMPETITIVE LEAGUES (E-SPORTS)
4.3.2. INCREASING DEMAND FOR VIRTUAL REALITY GAMES
4.4. MARKET CHALLENGES
4.4.1. INCREASING ONLINE PIRACY
4.4.2. EASY ENTRY OF NEW PLAYERS IN THE MARKET
4.4.3. FREEMIUM MODEL BEING CRITICIZED
5. MARKET SEGMENTATION
5.1. BY TYPE
5.1.1. HARDWARE
5.1.1.1. HANDHELD CONSOLES
5.1.1.2. STATIC CONSOLES
5.1.1.3. GAMING ACCESSORIES
5.1.2. VIDEO GAMES SOFTWARE
5.1.2.1. VIDEO GAMES SOFTWARE (PHYSICAL)
5.1.2.2. VIDEO GAMES SOFTWARE (DIGITAL)
5.1.2.3. VIDEO GAMES SOFTWARE BY PLATFORM
5.1.2.4. VIDEO GAMES SOFTWARE BY FORMAT
5.2. BY DISTRIBUTION CHANNEL
5.2.1. RETAIL STORES
5.2.1.1. SUPERMARKET/HYPERMARKETS
5.2.1.2. GAMING STORES
5.2.2. ONLINE RETAILING
6. KEY ANALYTICS
6.1. PORTER’S ANALYSIS
6.2. OPPORTUNITY MATRIX
7. GEOGRAPHICAL ANALYSIS
8. COMPETITIVE LANDSCAPE
8.1. MARKET SHARE ANALYSIS
8.1.1. TOP COMPANIES IN UNITED STATES (US)
8.2. COMPANY PROFILES
8.2.1. MICROSOFT CORP
8.2.2. SONY CORP
8.2.3. ELECTRONIC ARTS INC
8.2.4. NINTENDO
8.2.5. ACTIVISION INC
8.2.6. UBISOFT ENTERTAINMENT LTD
8.2.7. WARNER BROS ENTERTAINMENT INC
8.2.8. KING DIGITAL ENTERTAINMENT PLC
8.2.9. RIOT GAMES INC
8.2.10. TENCENT HOLDINGS LTD
8.2.11. NETEASE.COM INC
8.2.12. NCSOFT CORP
8.2.13. BLIZZARD ENTERTAINMENT INC
8.2.14. WARGAMING.NET
8.2.15. BANDAI NAMCO
TABLE LIST
US VIDEO GAMES MARKET BY TYPE 2017-2025 ($ MILLION)
US VIDEO GAMES MARKET BY HARDWARE 2017-2025 ($ MILLION)
US VIDEO GAMES MARKET BY GAMING ACCESSORIES TYPE 2017-2025 ($ MILLION)
US VIDEO GAMES MARKET BY SOFTWARE 2017-2025 ($ MILLION)
US VIDEO GAMES MARKET BY SOFTWARE (PHYSICAL) 2017-2025 ($ MILLION)
US VIDEO GAMES MARKET BY SOFTWARE (DIGITAL) 2017-2025 ($ MILLION)
US VIDEO GAMES MARKET BY SOFTWARE BY PLATFORM 2017-2025 ($ MILLION)
US VIDEO GAMES MARKET BY SOFTWARE BY FORMAT 2017-2025 ($ MILLION)
US VIDEO GAMES MARKET BY DISTRIBUTION CHANNEL 2017-2025 ($ MILLION)
US VIDEO GAMES MARKET BY RETAIL STORES 2017-2025 ($ MILLION)
FIGURE LIST
US VIDEO GAMES MARKET 2017-2025 ($ MILLION)
US VIDEO GAMES MARKET BY HARDWARE 2017-2025 ($ MILLION)
US HARDWARE VIDEO GAMES MARKET BY HANDHELD CONSOLES 2017-2025 ($ MILLION)
US HARDWARE VIDEO GAMES MARKET BY STATIC CONSOLES 2017-2025 ($ MILLION)
US HARDWARE VIDEO GAMES MARKET BY GAMING ACCESSORIES 2017-2025 ($ MILLION)
US GAMING ACCESSORIES MARKET BY TOYS TO LIFE 2017-2025 ($ MILLION)
US GAMING ACCESSORIES MARKET BY AR/VR HEADSETS 2017-2025 ($ MILLION)
US GAMING ACCESSORIES MARKET BY OTHER GAMING ACCESSORIES 2017-2025 ($ MILLION)
US VIDEO GAMES MARKET BY SOFWARE 2017-2025 ($ MILLION)
US VIDEO GAMES MARKET BY SOFTWARE (PHYSICAL) 2017-2025 ($ MILLION)
US SOFTWARE VIDEO GAMES MARKET BY COMPUTER GAMES (PHYSICAL) 2017-2025 ($ MILLION)
US SOFTWARE VIDEO GAMES MARKET BY CONSOLE GAMES (PHYSICAL) 2017-2025 ($ MILLION)
US VIDEO GAMES MARKET BY SOFWARE (DIGITAL) 2017-2025 ($ MILLION)
US SOFTWARE VIDEO GAMES MARKET BY COMPUTER GAMES (DIGITAL) 2017-2025 ($ MILLION)
US SOFTWARE VIDEO GAMES MARKET BY CONSOLE GAMES (DIGITAL) 2017-2025 ($ MILLION)
US SOFTWARE VIDEO GAMES MARKET BY ONLINE GAMES 2017-2025 ($ MILLION)
US SOFTWARE VIDEO GAMES MARKET BY MOBILE GAMES 2017-2025 ($ MILLION)
US SOFTWARE VIDEO GAMES MARKET BY PLATFORM 2017-2025 ($ MILLION)
US SOFTWARE VIDEO GAMES MARKET BY CONSOLE GAMES (PLATFORM) 2017-2025 ($ MILLION)
US SOFTWARE VIDEO GAMES MARKET BY COMPUTER GAMES (PLATFORM) 2017-2025 ($ MILLION)
US SOFTWARE VIDEO GAMES MARKET BY ONLINE GAMES (PLATFORM) 2017-2025 ($ MILLION)
US SOFTWARE VIDEO GAMES MARKET BY MOBILE GAMES (PLATFORM) 2017-2025 ($ MILLION)
US SOFTWARE VIDEO GAMES MARKET BY FORMAT 2017-2025 ($ MILLION)
US SOFTWARE VIDEO GAMES MARKET BY GAME SALES 2017-2025 ($ MILLION)
US SOFTWARE VIDEO GAMES MARKET BY INGAME PURCHASES 2017-2025 ($ MILLION)
US VIDEO GAMES MARKET BY RETAIL STORES 2017-2025 ($ MILLION)
US VIDEO GAMES MARKET BY SUPERMARKETS/HYPERMARKETS 2017-2025 ($ MILLION)
US VIDEO GAMES MARKET BY GAMING STORES 2017-2025 ($ MILLION)
US VIDEO GAMES MARKET BY ONLINE RETAILING 2017-2025 ($ MILLION)
TOP COMPANIES IN US (2016)