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Japan OnlineGaming Market 2015

February 2015 | 25 pages | ID: J4464581AE9EN
Smart Research Insights

US$ 800.00

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Executive Summary

The United States is the leading gaming market in the world followed by China and Japan. While Japan’s console gaming market has stagnated, the online gaming market is fast growing. The consumer focus has shifted from dedicated game platforms offered by players such as Nintendo, Sony and Microsoft to online games.

In 2013 the Japanese smartphone gaming marketwas worth USD 5.4 billion dollars and the country generated the largest app revenue in the world surpassing the United States. One of the most important gaming markets in the world, Japan is seeing various trends emerging amongst the new age gamers which will ultimately decide how the sector shapes up in the coming five years.

Why should the report be purchased?

The report ‘Japan Online Gaming Market 2015” highlights key trends emerging in Japans’ gaming sector particularly in the mobile gaming segment. The growing opportunity in the sector has been investigated along with initiatives of players.The report contains latest industry leaders verbatim.

Research methodology and delivery time

Smart Research Insights has conducted in depth secondary research to arrive at key insights. Data collected from key public industry sources and publications has been scanned and analyzed impartially to present a clear picture of the industry. All recent developments which impact the sector dynamics have been captured and used to support the research hypothesis.

The report is available as single-site single-user license. The delivery time for the electronic version of the report is 5 business days. The dispatch time for hard copies is 6 business days, as each hard copy is custom printed for the client

About Smart Research Insights (SRI)

SRI is a research organization specializing in industry research reports and custom research. Our team of dedicated researchers with rich experience across industry segments focuses on delivering high quality analysis. Undertaking in-depth secondary research we arrive at key insights, which are supported by data that has been analyzed impartially to present a clear picture of the industry. All recent developments and industry opinions which impact the sector dynamics are captured and used to support the research hypothesis.
1. JAPANGAMING MARKET

1.1 Overview
1.2 Gaming Segments and their Performance

2. JAPAN ONLINE GAMING INDUSTRY

2.1 Overview
2.2 Performance and Statistics
2.3 Mobile Gaming
2.4 Competitive Landscape
2.5 Trends &Drivers

3. JAPAN GAMING INDUSTRY OUTLOOK

4. LIST OF CHARTS AND GRAPHS

4.1 World Leading Gaming Markets by Revenue (2014, billion USD)
4.2 Market Size Japan Game Market (2012-2013, billion yen)
4.3 Japan Video Game Market Revenue (2008- , USD billion)
4.4 Market Size Japan Smartphone Game Market (2012-2016E, billion yen)
4.5 Market Size Japan Smartphone Game Market by Platform (2012- 2014, billion yen)
4.6 Age distribution of internet users in Japan (as of August 2014, %)
4.7 Number of Internet Users in Japan (2013-2018, millions)

5. RESEARCH METHODOLOGY

6. ABOUT SMART RESEARCH INSIGHTS


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