Global AI Manga Generator Market Size study, by Technology, by Deployment (Cloud-Based, On-Premise), by Application, by End User, by Pricing Model, and Regional Forecasts 2022-2032

The Global AI Manga Generator Market is valued at approximately USD 19.61 billion in 2023 and is anticipated to surge at a staggering CAGR of 27.50% over the forecast period 2024–2032. As storytelling intersects with artificial intelligence, a seismic shift is underway in the world of digital manga creation. AI-powered manga generators are reimagining creative workflows by enabling artists, publishers, and even amateur storytellers to generate intricate narratives, detailed character designs, and panel-ready visuals with minimal manual effort. These intelligent platforms, built upon deep learning models, NLP, and generative adversarial networks (GANs), are automating the time-intensive elements of manga production while preserving artistic integrity and narrative coherence.
The dramatic adoption of cloud-based AI manga platforms is spearheading a new era of collaboration and accessibility, allowing users from different geographies to ideate, script, and visualize content in real-time. This paradigm is particularly transformative for SMEs and independent creators, who now have scalable access to tools previously limited to large studios. Advanced AI engines can now interpret written scripts and mood cues to generate storyboards, stylize character expressions, and mimic popular artistic styles—all at a fraction of the traditional time and cost. Moreover, integration with APIs and plugin ecosystems is making it easier to incorporate these tools into existing creative software suites, enabling a seamless content pipeline.
Despite the disruptive promise, the AI Manga Generator Market faces challenges concerning content originality, IP rights, and cultural authenticity. Questions linger about ethical boundaries and the protection of creative ownership in AI-generated art. However, these concerns are steadily being addressed through evolving licensing models, blockchain-backed content traceability, and AI transparency protocols. The growing trend of subscription-based pricing and freemium access models is also helping democratize usage across educational institutions, gaming firms, and indie creators. Market players are further enhancing user experience by adding personalization layers that adapt output based on regional aesthetics and individual creator preferences.
North America currently dominates the global landscape, largely driven by aggressive AI research funding, rapid content digitization, and the expanding footprint of entertainment tech companies. Europe follows closely, with heightened regulatory frameworks fostering ethical AI deployment and a growing appetite for manga-style content among Gen Z audiences. However, it is the Asia Pacific region—home to the cultural cradle of manga—that is expected to register the fastest CAGR during the forecast period. Nations such as Japan, South Korea, and China are at the forefront of commercializing AI manga platforms, backed by robust animation industries, forward-thinking startups, and government investments in digital creativity initiatives.
Major market player included in this report are:
By Technology:
North America
The dramatic adoption of cloud-based AI manga platforms is spearheading a new era of collaboration and accessibility, allowing users from different geographies to ideate, script, and visualize content in real-time. This paradigm is particularly transformative for SMEs and independent creators, who now have scalable access to tools previously limited to large studios. Advanced AI engines can now interpret written scripts and mood cues to generate storyboards, stylize character expressions, and mimic popular artistic styles—all at a fraction of the traditional time and cost. Moreover, integration with APIs and plugin ecosystems is making it easier to incorporate these tools into existing creative software suites, enabling a seamless content pipeline.
Despite the disruptive promise, the AI Manga Generator Market faces challenges concerning content originality, IP rights, and cultural authenticity. Questions linger about ethical boundaries and the protection of creative ownership in AI-generated art. However, these concerns are steadily being addressed through evolving licensing models, blockchain-backed content traceability, and AI transparency protocols. The growing trend of subscription-based pricing and freemium access models is also helping democratize usage across educational institutions, gaming firms, and indie creators. Market players are further enhancing user experience by adding personalization layers that adapt output based on regional aesthetics and individual creator preferences.
North America currently dominates the global landscape, largely driven by aggressive AI research funding, rapid content digitization, and the expanding footprint of entertainment tech companies. Europe follows closely, with heightened regulatory frameworks fostering ethical AI deployment and a growing appetite for manga-style content among Gen Z audiences. However, it is the Asia Pacific region—home to the cultural cradle of manga—that is expected to register the fastest CAGR during the forecast period. Nations such as Japan, South Korea, and China are at the forefront of commercializing AI manga platforms, backed by robust animation industries, forward-thinking startups, and government investments in digital creativity initiatives.
Major market player included in this report are:
- DeepBrain AI
- Stability AI
- Adobe Inc.
- Microsoft Corporation
- IBM Corporation
- Canva Pty Ltd
- Midjourney Inc.
- NovelAI (Anlatan Inc.)
- OpenAI LP
- Reallusion Inc.
- Pixiv Inc.
- Autodesk Inc.
- Toon Boom Animation Inc.
- Wacom Co., Ltd.
- Lightricks Ltd.
By Technology:
- Natural Language Processing (NLP)
- Generative Adversarial Networks (GANs)
- Machine Learning (ML)
- Others
- Cloud-Based
- On-Premise
- Manga Creation
- Animation Storyboarding
- Comic Publishing
- Game Character Design
- Others
- Individual Creators
- Animation Studios
- Game Developers
- Educational Institutions
- Publishers
- Subscription-Based
- Freemium
- Pay-Per-Use
- One-Time License
North America
- U.S.
- Canada
- UK
- Germany
- France
- Spain
- Italy
- ROE
- China
- India
- Japan
- Australia
- South Korea
- RoAPAC
- Brazil
- Mexico
- Saudi Arabia
- South Africa
- RoMEA
- Historical year – 2022
- Base year – 2023
- Forecast period – 2024 to 2032
- Market Estimates & Forecast for 10 years from 2022 to 2032.
- Annualized revenues and regional level analysis for each market segment.
- Detailed analysis of geographical landscape with Country level analysis of major regions.
- Competitive landscape with information on major players in the market.
- Analysis of key business strategies and recommendations on future market approach.
- Analysis of competitive structure of the market.
- Demand side and supply side analysis of the market.
- DeepBrain AI
- Stability AI
- Adobe Inc.
- Microsoft Corporation
- IBM Corporation
- Canva Pty Ltd
- Midjourney Inc.
- NovelAI (Anlatan Inc.)
- OpenAI LP
- Reallusion Inc.
- Pixiv Inc.
- Autodesk Inc.
- Toon Boom Animation Inc.
- Wacom Co., Ltd.
- Lightricks Ltd.
CHAPTER 1. GLOBAL AI MANGA GENERATOR MARKET EXECUTIVE SUMMARY
1.1. Global AI Manga Generator Market Size & Forecast (2022–2032)
1.2. Regional Summary
1.3. Segmental Summary
1.3.1. By Technology
1.3.2. By Deployment
1.3.3. By Application
1.3.4. By End User
1.3.5. By Pricing Model
1.4. Key Trends
1.5. Recession Impact
1.6. Analyst Recommendation & Conclusion
CHAPTER 2. GLOBAL AI MANGA GENERATOR MARKET DEFINITION AND RESEARCH ASSUMPTIONS
2.1. Research Objective
2.2. Market Definition
2.3. Research Assumptions
2.3.1. Inclusion & Exclusion
2.3.2. Limitations
2.3.3. Supply Side Analysis
2.3.3.1. Availability
2.3.3.2. Infrastructure
2.3.3.3. Regulatory Environment
2.3.3.4. Market Competition
2.3.3.5. Economic Viability (Consumer’s Perspective)
2.3.4. Demand Side Analysis
2.3.4.1. Regulatory Frameworks
2.3.4.2. Technological Advancements
2.3.4.3. Environmental Considerations
2.3.4.4. Consumer Awareness & Acceptance
2.4. Estimation Methodology
2.5. Years Considered for the Study
2.6. Currency Conversion Rates
CHAPTER 3. GLOBAL AI MANGA GENERATOR MARKET DYNAMICS
3.1. Market Drivers
3.1.1. Rapid Integration of AI in Creative Workflows
3.1.2. Surge in Demand for Personalized Digital Content
3.1.3. Increasing Adoption of Cloud-Based Creative Tools
3.2. Market Challenges
3.2.1. Intellectual Property and Copyright Concerns
3.2.2. Ensuring Cultural Authenticity in Generated Art
3.2.3. High Computational and Licensing Costs
3.3. Market Opportunities
3.3.1. Expansion of Freemium and Subscription Models
3.3.2. Collaborations with Gaming and Publishing Industries
3.3.3. Growth in Emerging Markets and Indie Creator Segments
CHAPTER 4. GLOBAL AI MANGA GENERATOR MARKET INDUSTRY ANALYSIS
4.1. Porter’s Five Forces Model
4.1.1. Bargaining Power of Suppliers
4.1.2. Bargaining Power of Buyers
4.1.3. Threat of New Entrants
4.1.4. Threat of Substitutes
4.1.5. Competitive Rivalry
4.1.6. Futuristic Approach to Porter’s Model
4.1.7. Impact Analysis
4.2. PESTEL Analysis
4.2.1. Political
4.2.2. Economic
4.2.3. Social
4.2.4. Technological
4.2.5. Environmental
4.2.6. Legal
4.3. Top Investment Opportunities
4.4. Top Winning Strategies
4.5. Disruptive Trends
4.6. Industry Expert Perspective
4.7. Analyst Recommendation & Conclusion
CHAPTER 5. GLOBAL AI MANGA GENERATOR MARKET SIZE & FORECASTS BY TECHNOLOGY 2022–2032
5.1. Segment Dashboard
5.2. Global Market: Technology Revenue Trend Analysis, 2022 & 2032 (USD Billion)
5.2.1. Natural Language Processing (NLP)
5.2.2. Generative Adversarial Networks (GANs)
5.2.3. Machine Learning (ML)
5.2.4. Others
CHAPTER 6. GLOBAL AI MANGA GENERATOR MARKET SIZE & FORECASTS BY DEPLOYMENT 2022–2032
6.1. Segment Dashboard
6.2. Global Market: Deployment Revenue Trend Analysis, 2022 & 2032 (USD Billion)
6.2.1. Cloud-Based
6.2.2. On-Premise
CHAPTER 7. GLOBAL AI MANGA GENERATOR MARKET SIZE & FORECASTS BY APPLICATION 2022–2032
7.1. Segment Dashboard
7.2. Global Market: Application Revenue Trend Analysis, 2022 & 2032 (USD Billion)
7.2.1. Manga Creation
7.2.2. Animation Storyboarding
7.2.3. Comic Publishing
7.2.4. Game Character Design
7.2.5. Others
CHAPTER 8. GLOBAL AI MANGA GENERATOR MARKET SIZE & FORECASTS BY END USER 2022–2032
8.1. Segment Dashboard
8.2. Global Market: End User Revenue Trend Analysis, 2022 & 2032 (USD Billion)
8.2.1. Individual Creators
8.2.2. Animation Studios
8.2.3. Game Developers
8.2.4. Educational Institutions
8.2.5. Publishers
CHAPTER 9. GLOBAL AI MANGA GENERATOR MARKET SIZE & FORECASTS BY PRICING MODEL 2022–2032
9.1. Segment Dashboard
9.2. Global Market: Pricing Model Revenue Trend Analysis, 2022 & 2032 (USD Billion)
9.2.1. Subscription-Based
9.2.2. Freemium
9.2.3. Pay-Per-Use
9.2.4. One-Time License
CHAPTER 10. GLOBAL AI MANGA GENERATOR MARKET SIZE & FORECASTS BY REGION 2022–2032
10.1. North America Market
10.1.1. U.S. Market
10.1.2. Canada Market
10.2. Europe Market
10.2.1. UK Market
10.2.2. Germany Market
10.2.3. France Market
10.2.4. Spain Market
10.2.5. Italy Market
10.2.6. Rest of Europe Market
10.3. Asia-Pacific Market
10.3.1. China Market
10.3.2. India Market
10.3.3. Japan Market
10.3.4. Australia Market
10.3.5. South Korea Market
10.3.6. Rest of Asia-Pacific Market
10.4. Latin America Market
10.4.1. Brazil Market
10.4.2. Mexico Market
10.4.3. Rest of Latin America Market
10.5. Middle East & Africa Market
10.5.1. Saudi Arabia Market
10.5.2. South Africa Market
10.5.3. Rest of Middle East & Africa Market
CHAPTER 11. COMPETITIVE INTELLIGENCE
11.1. Key Company SWOT Analysis
11.1.1. DeepBrain AI
11.1.2. Stability AI
11.1.3. Adobe Inc.
11.2. Top Market Strategies
11.3. Company Profiles
11.3.1. DeepBrain AI
11.3.1.1. Key Information
11.3.1.2. Overview
11.3.1.3. Financial (Subject to Data Availability)
11.3.1.4. Product Summary
11.3.1.5. Market Strategies
11.3.2. Stability AI
11.3.3. Adobe Inc.
11.3.4. Microsoft Corporation
11.3.5. IBM Corporation
11.3.6. Canva Pty Ltd
11.3.7. Midjourney Inc.
11.3.8. NovelAI (Anlatan Inc.)
11.3.9. OpenAI LP
11.3.10. Reallusion Inc.
11.3.11. Pixiv Inc.
11.3.12. Autodesk Inc.
11.3.13. Toon Boom Animation Inc.
11.3.14. Wacom Co., Ltd.
11.3.15. Lightricks Ltd.
CHAPTER 12. RESEARCH PROCESS
12.1. Research Process
12.1.1. Data Mining
12.1.2. Analysis
12.1.3. Market Estimation
12.1.4. Validation
12.1.5. Publishing
12.2. Research Attributes
1.1. Global AI Manga Generator Market Size & Forecast (2022–2032)
1.2. Regional Summary
1.3. Segmental Summary
1.3.1. By Technology
1.3.2. By Deployment
1.3.3. By Application
1.3.4. By End User
1.3.5. By Pricing Model
1.4. Key Trends
1.5. Recession Impact
1.6. Analyst Recommendation & Conclusion
CHAPTER 2. GLOBAL AI MANGA GENERATOR MARKET DEFINITION AND RESEARCH ASSUMPTIONS
2.1. Research Objective
2.2. Market Definition
2.3. Research Assumptions
2.3.1. Inclusion & Exclusion
2.3.2. Limitations
2.3.3. Supply Side Analysis
2.3.3.1. Availability
2.3.3.2. Infrastructure
2.3.3.3. Regulatory Environment
2.3.3.4. Market Competition
2.3.3.5. Economic Viability (Consumer’s Perspective)
2.3.4. Demand Side Analysis
2.3.4.1. Regulatory Frameworks
2.3.4.2. Technological Advancements
2.3.4.3. Environmental Considerations
2.3.4.4. Consumer Awareness & Acceptance
2.4. Estimation Methodology
2.5. Years Considered for the Study
2.6. Currency Conversion Rates
CHAPTER 3. GLOBAL AI MANGA GENERATOR MARKET DYNAMICS
3.1. Market Drivers
3.1.1. Rapid Integration of AI in Creative Workflows
3.1.2. Surge in Demand for Personalized Digital Content
3.1.3. Increasing Adoption of Cloud-Based Creative Tools
3.2. Market Challenges
3.2.1. Intellectual Property and Copyright Concerns
3.2.2. Ensuring Cultural Authenticity in Generated Art
3.2.3. High Computational and Licensing Costs
3.3. Market Opportunities
3.3.1. Expansion of Freemium and Subscription Models
3.3.2. Collaborations with Gaming and Publishing Industries
3.3.3. Growth in Emerging Markets and Indie Creator Segments
CHAPTER 4. GLOBAL AI MANGA GENERATOR MARKET INDUSTRY ANALYSIS
4.1. Porter’s Five Forces Model
4.1.1. Bargaining Power of Suppliers
4.1.2. Bargaining Power of Buyers
4.1.3. Threat of New Entrants
4.1.4. Threat of Substitutes
4.1.5. Competitive Rivalry
4.1.6. Futuristic Approach to Porter’s Model
4.1.7. Impact Analysis
4.2. PESTEL Analysis
4.2.1. Political
4.2.2. Economic
4.2.3. Social
4.2.4. Technological
4.2.5. Environmental
4.2.6. Legal
4.3. Top Investment Opportunities
4.4. Top Winning Strategies
4.5. Disruptive Trends
4.6. Industry Expert Perspective
4.7. Analyst Recommendation & Conclusion
CHAPTER 5. GLOBAL AI MANGA GENERATOR MARKET SIZE & FORECASTS BY TECHNOLOGY 2022–2032
5.1. Segment Dashboard
5.2. Global Market: Technology Revenue Trend Analysis, 2022 & 2032 (USD Billion)
5.2.1. Natural Language Processing (NLP)
5.2.2. Generative Adversarial Networks (GANs)
5.2.3. Machine Learning (ML)
5.2.4. Others
CHAPTER 6. GLOBAL AI MANGA GENERATOR MARKET SIZE & FORECASTS BY DEPLOYMENT 2022–2032
6.1. Segment Dashboard
6.2. Global Market: Deployment Revenue Trend Analysis, 2022 & 2032 (USD Billion)
6.2.1. Cloud-Based
6.2.2. On-Premise
CHAPTER 7. GLOBAL AI MANGA GENERATOR MARKET SIZE & FORECASTS BY APPLICATION 2022–2032
7.1. Segment Dashboard
7.2. Global Market: Application Revenue Trend Analysis, 2022 & 2032 (USD Billion)
7.2.1. Manga Creation
7.2.2. Animation Storyboarding
7.2.3. Comic Publishing
7.2.4. Game Character Design
7.2.5. Others
CHAPTER 8. GLOBAL AI MANGA GENERATOR MARKET SIZE & FORECASTS BY END USER 2022–2032
8.1. Segment Dashboard
8.2. Global Market: End User Revenue Trend Analysis, 2022 & 2032 (USD Billion)
8.2.1. Individual Creators
8.2.2. Animation Studios
8.2.3. Game Developers
8.2.4. Educational Institutions
8.2.5. Publishers
CHAPTER 9. GLOBAL AI MANGA GENERATOR MARKET SIZE & FORECASTS BY PRICING MODEL 2022–2032
9.1. Segment Dashboard
9.2. Global Market: Pricing Model Revenue Trend Analysis, 2022 & 2032 (USD Billion)
9.2.1. Subscription-Based
9.2.2. Freemium
9.2.3. Pay-Per-Use
9.2.4. One-Time License
CHAPTER 10. GLOBAL AI MANGA GENERATOR MARKET SIZE & FORECASTS BY REGION 2022–2032
10.1. North America Market
10.1.1. U.S. Market
10.1.2. Canada Market
10.2. Europe Market
10.2.1. UK Market
10.2.2. Germany Market
10.2.3. France Market
10.2.4. Spain Market
10.2.5. Italy Market
10.2.6. Rest of Europe Market
10.3. Asia-Pacific Market
10.3.1. China Market
10.3.2. India Market
10.3.3. Japan Market
10.3.4. Australia Market
10.3.5. South Korea Market
10.3.6. Rest of Asia-Pacific Market
10.4. Latin America Market
10.4.1. Brazil Market
10.4.2. Mexico Market
10.4.3. Rest of Latin America Market
10.5. Middle East & Africa Market
10.5.1. Saudi Arabia Market
10.5.2. South Africa Market
10.5.3. Rest of Middle East & Africa Market
CHAPTER 11. COMPETITIVE INTELLIGENCE
11.1. Key Company SWOT Analysis
11.1.1. DeepBrain AI
11.1.2. Stability AI
11.1.3. Adobe Inc.
11.2. Top Market Strategies
11.3. Company Profiles
11.3.1. DeepBrain AI
11.3.1.1. Key Information
11.3.1.2. Overview
11.3.1.3. Financial (Subject to Data Availability)
11.3.1.4. Product Summary
11.3.1.5. Market Strategies
11.3.2. Stability AI
11.3.3. Adobe Inc.
11.3.4. Microsoft Corporation
11.3.5. IBM Corporation
11.3.6. Canva Pty Ltd
11.3.7. Midjourney Inc.
11.3.8. NovelAI (Anlatan Inc.)
11.3.9. OpenAI LP
11.3.10. Reallusion Inc.
11.3.11. Pixiv Inc.
11.3.12. Autodesk Inc.
11.3.13. Toon Boom Animation Inc.
11.3.14. Wacom Co., Ltd.
11.3.15. Lightricks Ltd.
CHAPTER 12. RESEARCH PROCESS
12.1. Research Process
12.1.1. Data Mining
12.1.2. Analysis
12.1.3. Market Estimation
12.1.4. Validation
12.1.5. Publishing
12.2. Research Attributes
LIST OF TABLES
TABLE 1. Global AI Manga Generator market, report scope
TABLE 2. Global market estimates & forecasts by Region 2022–2032 (USD Billion)
TABLE 3. Global market estimates & forecasts by Technology 2022–2032 (USD Billion)
TABLE 4. Global market estimates & forecasts by Deployment 2022–2032 (USD Billion)
TABLE 5. Global market estimates & forecasts by Application 2022–2032 (USD Billion)
TABLE 6. Global market estimates & forecasts by End User 2022–2032 (USD Billion)
TABLE 7. Global market estimates & forecasts by Pricing Model 2022–2032 (USD Billion)
TABLE 8. Global market by segment, estimates & forecasts, 2022–2032 (USD Billion)
TABLE 9. North America market estimates & forecasts, 2022–2032 (USD Billion)
TABLE 10. Europe market estimates & forecasts, 2022–2032 (USD Billion)
TABLE 11. Asia-Pacific market estimates & forecasts, 2022–2032 (USD Billion)
TABLE 12. Latin America market estimates & forecasts, 2022–2032 (USD Billion)
TABLE 13. Middle East & Africa market estimates & forecasts, 2022–2032 (USD Billion)
TABLE 14. Global competitive landscape—company market shares (2023)
TABLE 15. Global market key trend impact assessment
TABLE 16. Global market Porter’s Five Forces summary
TABLE 17. Global market PESTEL analysis summary
TABLE 18. Top investment opportunities and strategies
TABLE 19. Research methodology and data sources
TABLE 20. Glossary of key terms
TABLE 1. Global AI Manga Generator market, report scope
TABLE 2. Global market estimates & forecasts by Region 2022–2032 (USD Billion)
TABLE 3. Global market estimates & forecasts by Technology 2022–2032 (USD Billion)
TABLE 4. Global market estimates & forecasts by Deployment 2022–2032 (USD Billion)
TABLE 5. Global market estimates & forecasts by Application 2022–2032 (USD Billion)
TABLE 6. Global market estimates & forecasts by End User 2022–2032 (USD Billion)
TABLE 7. Global market estimates & forecasts by Pricing Model 2022–2032 (USD Billion)
TABLE 8. Global market by segment, estimates & forecasts, 2022–2032 (USD Billion)
TABLE 9. North America market estimates & forecasts, 2022–2032 (USD Billion)
TABLE 10. Europe market estimates & forecasts, 2022–2032 (USD Billion)
TABLE 11. Asia-Pacific market estimates & forecasts, 2022–2032 (USD Billion)
TABLE 12. Latin America market estimates & forecasts, 2022–2032 (USD Billion)
TABLE 13. Middle East & Africa market estimates & forecasts, 2022–2032 (USD Billion)
TABLE 14. Global competitive landscape—company market shares (2023)
TABLE 15. Global market key trend impact assessment
TABLE 16. Global market Porter’s Five Forces summary
TABLE 17. Global market PESTEL analysis summary
TABLE 18. Top investment opportunities and strategies
TABLE 19. Research methodology and data sources
TABLE 20. Glossary of key terms
LIST OF FIGURES
FIG 1. Global AI Manga Generator market, research methodology
FIG 2. Market estimation techniques
FIG 3. Global market size estimates & forecast methods
FIG 4. Key trends shaping AI Manga Generation (2023)
FIG 5. Growth prospects 2022–2032
FIG 6. Porter’s Five Forces model
FIG 7. PESTEL analysis
FIG 8. Value chain analysis
FIG 9. Market by Technology, 2022 & 2032
FIG 10. Market by Deployment, 2022 & 2032
FIG 11. Market by Application, 2022 & 2032
FIG 12. Market by End User, 2022 & 2032
FIG 13. Market by Pricing Model, 2022 & 2032
FIG 14. Regional snapshot 2022 & 2032
FIG 15. North America market 2022 & 2032
FIG 16. Europe market 2022 & 2032
FIG 17. Asia-Pacific market 2022 & 2032
FIG 18. Latin America market 2022 & 2032
FIG 19. Middle East & Africa market 2022 & 2032
FIG 20. Company market share analysis (2023)
FIG 1. Global AI Manga Generator market, research methodology
FIG 2. Market estimation techniques
FIG 3. Global market size estimates & forecast methods
FIG 4. Key trends shaping AI Manga Generation (2023)
FIG 5. Growth prospects 2022–2032
FIG 6. Porter’s Five Forces model
FIG 7. PESTEL analysis
FIG 8. Value chain analysis
FIG 9. Market by Technology, 2022 & 2032
FIG 10. Market by Deployment, 2022 & 2032
FIG 11. Market by Application, 2022 & 2032
FIG 12. Market by End User, 2022 & 2032
FIG 13. Market by Pricing Model, 2022 & 2032
FIG 14. Regional snapshot 2022 & 2032
FIG 15. North America market 2022 & 2032
FIG 16. Europe market 2022 & 2032
FIG 17. Asia-Pacific market 2022 & 2032
FIG 18. Latin America market 2022 & 2032
FIG 19. Middle East & Africa market 2022 & 2032
FIG 20. Company market share analysis (2023)