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Leisure Attractions in the United States

December 2020 | 43 pages | ID: L27A9851C33EN
MarketLine

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Leisure Attractions in the United States

Summary

Leisure Attractions in the United States industry profile provides top-line qualitative and quantitative summary information including: market size (value 2016-20, and forecast to 2025). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

Key Highlights
  • The leisure attractions sector includes revenues generated by recreational attractions, such as museums, historical sites and similar institutions, and amusement parks and arcades.
  • The US leisure attractions sector is forecast to generate total revenues of $23.0bn in 2020, representing a compound annual rate of change (CARC) of -9.6% between 2016 and 2020.
  • Along with the huge success and popularity of amusement parks in the US, museums and historical sites actually bring in the majority of revenue to the sector.
  • The huge size of the attractions in the US, particularly in the theme parks segment, has meant that the relative impact from COVID-19 has been one of the most severe seen anywhere globally.
Scope
  • Save time carrying out entry-level research by identifying the size, growth, and leading players in the leisure attractions market in the United States
  • Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the leisure attractions market in the United States
  • Leading company profiles reveal details of key leisure attractions market players’ global operations and financial performance
  • Add weight to presentations and pitches by understanding the future growth prospects of the United States leisure attractions market with five year forecasts
Reasons to Buy
  • What was the size of the United States leisure attractions market by value in 2020?
  • What will be the size of the United States leisure attractions market in 2025?
  • What factors are affecting the strength of competition in the United States leisure attractions market?
  • How has the market performed over the last five years?
  • How large is the United States’s leisure attractions market in relation to its regional counterparts?
1 EXECUTIVE SUMMARY

1.1. Market value
1.2. Market value forecast
1.3. Category segmentation
1.4. Geography segmentation
1.5. Market rivalry
1.6. Competitive Landscape

2 MARKET OVERVIEW

2.1. Market definition
2.2. Market analysis

3 MARKET DATA

3.1. Market value

4 MARKET SEGMENTATION

4.1. Category segmentation
4.2. Geography segmentation

5 MARKET OUTLOOK

5.1. Market value forecast

6 FIVE FORCES ANALYSIS

6.1. Summary
6.2. Buyer power
6.3. Supplier power
6.4. New entrants
6.5. Threat of substitutes
6.6. Degree of rivalry

7 COMPETITIVE LANDSCAPE

7.1. Who are the leading players?
7.2. Which players have been most successful in the recent past?
7.3. How have players dealt with the impact of the COVID-19 pandemic?

8 COMPANY PROFILES

8.1. Six Flags Entertainment Corp
8.2. The Walt Disney Company
8.3. SeaWorld Entertainment, Inc.
8.4. Comcast Corporation

9 MACROECONOMIC INDICATORS

9.1. Country data

10 APPENDIX

10.1. Methodology
10.2. Industry associations
10.3. Related MarketLine research
10.4. About MarketLine

LIST OF TABLES

Table 1: United States leisure attractions sector value: $ billion, 2016-20(e)
Table 2: United States leisure attractions sector category segmentation: $ billion, 2020(e)
Table 3: United States leisure attractions sector geography segmentation: $ billion, 2020(e)
Table 4: United States leisure attractions sector value forecast: $ billion, 2020-25
Table 5: Six Flags Entertainment Corp: key facts
Table 6: Six Flags Entertainment Corp: Key Employees
Table 7: The Walt Disney Company: key facts
Table 8: The Walt Disney Company: Key Employees
Table 9: The Walt Disney Company: Key Employees Continued
Table 10: The Walt Disney Company: Key Employees Continued
Table 11: The Walt Disney Company: Key Employees Continued
Table 12: SeaWorld Entertainment, Inc.: key facts
Table 13: SeaWorld Entertainment, Inc.: Key Employees
Table 14: Comcast Corporation: key facts
Table 15: Comcast Corporation: Key Employees
Table 16: Comcast Corporation: Key Employees Continued
Table 17: United States size of population (million), 2016-20
Table 18: United States gdp (constant 2005 prices, $ billion), 2016-20
Table 19: United States gdp (current prices, $ billion), 2016-20
Table 20: United States inflation, 2016-20
Table 21: United States consumer price index (absolute), 2016-20
Table 22: United States exchange rate, 2015-19

LIST OF FIGURES

Figure 1: United States leisure attractions sector value: $ billion, 2016-20(e)
Figure 2: United States leisure attractions sector category segmentation: % share, by value, 2020(e)
Figure 3: United States leisure attractions sector geography segmentation: % share, by value, 2020(e)
Figure 4: United States leisure attractions sector value forecast: $ billion, 2020-25
Figure 5: Forces driving competition in the leisure attractions sector in the United States, 2020
Figure 6: Drivers of buyer power in the leisure attractions sector in the United States, 2020
Figure 7: Drivers of supplier power in the leisure attractions sector in the United States, 2020
Figure 8: Factors influencing the likelihood of new entrants in the leisure attractions sector in the United States, 2020
Figure 9: Factors influencing the threat of substitutes in the leisure attractions sector in the United States, 2020
Figure 10: Drivers of degree of rivalry in the leisure attractions sector in the United States, 2020

COMPANIES MENTIONED

Six Flags Entertainment Corp
The Walt Disney Company
SeaWorld Entertainment, Inc.
Comcast Corporation


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