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Animation & Gaming Industry in India (2011‐15)

February 2012 | 60 pages | ID: A0EA4EF98E4EN
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Executive summary

The Indian Animation and Gaming industry is one of the fastest growing industries in the country today. Highly skilled manpower and dramatic cost-effectiveness have made India a sought after hub of animation industry.

The industry has shown considerable growth over the past few years, with a larger number of players foraying the space. India's animation and gaming industry is valued at 739 million dollars with a compound annual growth rate (CAGR) of 32 per cent between calendar years 2005 and 2009.

Trends in the Industry
  • Social Gaming popularity
  • Digital Technology
  • Changing Perceptions
  • The rise of kid’s genre
  • Banking on Mythology
Animation, though a late starter in India is considered as one of the most promising segments of the Media & entertainment industry. The industry after experiencing healthy growth rate in the past is expected to be in the pink of its heath in the coming years. From the current market size of USD 774 million in 2010, it is anticipated to touch the highs of USD 3040 million by 2015 growing at a CAGR of 25% during 2011-15.

Scope of the report
  • Indian Animation & Gaming Sector at a glance
  • Emerging trends in the industry like changing perception, popularity of social gaming, rise of kid’s genre etc
  • Demand Supply scenario encompassing Inter-segmental growth rates and projections
  • Factors driving growth, Issues & Challenges
  • Government Regulations & Initiatives in Indian market
  • Major players
  • Forecasts
Reasons to buy
  • To understand the various factors which are fuelling the growth and those which are/will be critical for the industry performance in the near term
  • Comprehensive report covering all the aspects required to understand the industry performance and future prospects.
  • The report elucidates the current market scenario of the industry and forecasts key parameters which helps to anticipate the industry performance
1. OVERVIEW

1.1 Structure of Industry

2. INDUSTRY GROWTH DRIVERS

2.1 Growing demand for content
2.2 Rising share of the Outsourcing Pie
2.3 Evolution of Indian Players
2.4 Growing Mobile subscriber base
2.5 Internet Connectivity
2.6 Large Talent Pool
2.7 Emerging distribution platforms

3. DEMAND SUPPLY SCENARIO

4. EMERGING TRENDS IN THE INDUSTRY

4.1 Social Gaming Popularity
4.2 Digital Technology
4.3 Changing Perceptions
4.4 3D on the rolls!
4.5 The rise of kids genre
4.6 Banking on Mythology
4.7. Indian Animation Goes Global

5. GOVERNMENT REGULATIONS & INITIATIVES

6. SWOT ANALYSIS

6.1 Strengths
  6.1.1 English speaking population
  6.1.2 Equipped Studios
  6.1.3 Low cost of animation services
  6.1.4 Encashing on Rich heritage
6.2 Weaknesses
  6.2.1 Capital Intensive nature
  6.2.2 Insufficient skilled talent
  6.2.3 Weak IP Regulations
6.3 Opportunities
  6.3.1 Growing demand of animated movies
  6.3.2 Increasing awareness as a Career
  6.3.3 Visual effects on the go !
  6.3.4 Gaming Industry – The Emerging star !
6.4 Threats
  6.4.1 Acute Competition
  6.4.2 Cultural constraints
  6.4.3 Lack of government support
  6.4.4 Piracy

7. PORTERS 5 FORCES

8. KEY PLAYERS

8.1 Crest Animation Studios Ltd
8.2 Toonz Animation India
8.3 Prime Focus
8.4 Visual Computing Labs
8.5 Indiagames

9. THE HERFINDAHL-HIRSCHMAN INDEX

10. INDUSTRY PERFORMANCE

11. FORECASTS

12. ANNEXURE

LIST OF FIGURES

1. Indian Media & Entertainment Industry- Break Up
2. Indian Animation & Gaming Industry Market size (USD Million)
3. Animation Industry - Break Up
4. Gaming Industry - Break Up
5. India's share of global outsourcing market
6. Mobile Phone Subscribers (In Millions)
7. Mobile Phone Penetration in India
8. Internet Usage in India
9. Animation Industry – Market Size (USD Million)
10. Gaming Industry – Market Size (USD Million)
11. Social gaming population
12. Kids share in total viewership
13. Indian Animated Movies Released
14. VFX Industry Market Size USD Million
15. Market Concentration
16. Global animation &gaming market
17. Animation entertainment size
18. Domestic animation entertainment split
19. Viewership across age groups
20. Indian custom content development market
21. Global gaming market
22. Types of games
23. Production cost indices
24. GDP growth rate
25. FDI inflows
26. Business models for animation companies
27. Gaming facts
28. E&M markets of key countries
29. Penetration of games download by mobile users
30. Industry trends & Issues
31. Top outsourcing destinations for US companies
32. 3D games

LIST OF TABLES

1. Negotiating Leverage of Buyers
2. Negotiating Leverage of Suppliers
3. Threat of Substitutes
4. Degree of Rivalry
5. Entry Barriers


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