United States In-Game Advertising Market By Type (Static Ads, Dynamic Ads, Advergaming), By Platform (Smartphone/Tablet, PC/Laptop), By Region, Competition, Forecast & Opportunities, 2020-2030F

February 2025 | 81 pages | ID: U47AC53FBB9FEN
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The United States in-game advertising market was valued at USD 7.91 billion in 2024 and is projected to reach USD 13.74 billion by 2030, growing at a compound annual growth rate (CAGR) of 9.70% during the forecast period. The expansion of mobile and online gaming, along with the increasing adoption of augmented and virtual reality, has positioned in-game advertising as an influential tool for brands aiming to engage highly active and diverse audiences. Advertisers are increasingly utilizing dynamic ad formats, including display ads, interactive ads, and product placements within top gaming titles. However, despite the market’s strong growth prospects, challenges remain in achieving effective ad integration without disrupting the user experience.

Key Market Drivers

Growth of Mobile and Online Gaming

The rapid growth of mobile and online gaming is one of the primary factors driving the expansion of the in-game advertising market in the United States. Mobile gaming, in particular, has seen an extraordinary rise, driven by the widespread availability of smartphones and the growing accessibility of affordable internet connections. According to the American Gaming Association (AGA), U.S. commercial gaming revenue hit a record high in November, with a 21.3% increase compared to the same month in 2023—the largest growth since January 2023. This surge in gaming revenue is fueling a greater demand for in-game advertising, as brands seek to tap into the expanding gaming audience and its heightened engagement levels.

As more players engage with online and mobile games, advertisers recognize the vast potential to reach these audiences. Unlike traditional advertising formats, in-game ads enable advertisers to target players who are already deeply engaged in the gaming experience. By integrating ads directly into the game, such as in-app banners, product placements, or interactive ads, brands can interact with consumers in a non-disruptive manner, ensuring that their messages reach a highly engaged audience. This shift has made in-game advertising one of the most effective ways to target specific demographics and gamer preferences.

Key Market Challenges

Balancing Ad Integration with User Experience

One of the key challenges in the U.S. in-game advertising market is finding the right balance between integrating advertisements and maintaining a seamless, enjoyable user experience. While in-game ads are an effective tool for advertisers, they can become disruptive if not implemented thoughtfully. Players engage with games for their immersive and interactive nature, and when ads interfere with this experience, it can lead to frustration and potential disengagement. For instance, intrusive in-game pop-up ads, forced video ads, or excessive banner ads can disrupt gameplay, causing players to abandon the game or resort to ad-blocking software. Overly disruptive ads can also damage a brand’s reputation, creating negative associations with the game or product. This issue is particularly relevant in mobile games, where limited space requires that ads be integrated discreetly.

Key Market Trends

The Growth of Esports and Streaming Integration

Esports and game streaming platforms such as Twitch, YouTube Gaming, and Facebook Gaming have emerged as prominent sectors within the digital entertainment industry, creating new opportunities for in-game advertising. Esports, with its competitive nature and loyal fanbase, has become a key focus for in-game advertising. Advertisers are increasingly leveraging in-game sponsorships, branded content, and advertisements during esports events to engage a passionate and dedicated audience. This includes logo placements on player uniforms, branded challenges, and product placements within esports games and live-streaming events. Furthermore, with live-streaming platforms enabling direct interaction with fans, brands are able to create personalized ad experiences through influencer partnerships and sponsorships of popular streamers with large followings.

Key Market Players
  • Activision Blizzard, Inc.
  • AppsFlyer Inc.
  • Frameplay Corporation
  • Pubfinity LLC
  • Super League Enterprise, Inc.
  • Motive Interactive, Inc.
  • MediaSpike, Inc.
  • Electronic Arts Inc.
  • Playwire LLC
  • Bidstack Limited
Report Scope:

This report segments the United States in-game advertising market by the following categories, alongside a detailed overview of industry trends:
  • By Type:
  • Static Ads
  • Dynamic Ads
  • Advergaming
  • By Platform:
  • Smartphone/Tablet
  • PC/Laptop
  • By Region:
  • South
  • West
  • Midwest
  • Northeast
Competitive Landscape

Company Profiles: In-depth analysis of the key players in the U.S. in-game advertising market.

Available Customizations:

TechSci Research offers customized versions of the United States in-game advertising market report based on specific company needs. Customization options include:
  • Company Information: Detailed analysis and profiling of additional market players (up to five).
1. INTRODUCTION

1.1. Market Overview
1.2. Key Highlights of the Report
1.3. Market Coverage
1.4. Market Segments Covered
1.5. Research Tenure Considered

2. RESEARCH METHODOLOGY

2.1. Methodology Landscape
2.2. Objective of the Study
2.3. Baseline Methodology
2.4. Formulation of the Scope
2.5. Assumptions and Limitations
2.6. Sources of Research
2.7. Approach for the Market Study
2.8. Methodology Followed for Calculation of Market Size & Market Shares
2.9. Forecasting Methodology

3. EXECUTIVE SUMMARY

3.1. Market Overview
3.2. Market Forecast
3.3. Key Regions
3.4. Key Segments

4. VOICE OF CUSTOMER ANALYSIS

4.1. Brand Awareness
4.2. Challenges Faced

5. UNITED STATES IN-GAME ADVERTISING MARKET OUTLOOK

5.1. Market Size & Forecast
  5.1.1. By Value
5.2. Market Share & Forecast
  5.2.1. By Type Market Share Analysis (Static Ads, Dynamic Ads, Advergaming)
  5.2.2. By Platform Market Share Analysis (Smartphone/Tablet, PC/Laptop)
  5.2.3. By Regional Market Share Analysis
    5.2.3.1. South Market Share Analysis
    5.2.3.2. West Market Share Analysis
    5.2.3.3. Mid-West Market Share Analysis
    5.2.3.4. North-East Market Share Analysis
  5.2.4. By Top 5 Companies Market Share Analysis, Others (2024)
5.3. United States In-Game Advertising Market Mapping & Opportunity Assessment
  5.3.1. By Type Market Mapping & Opportunity Assessment
  5.3.2. By Platform Market Mapping & Opportunity Assessment
  5.3.3. By Region Market Mapping & Opportunity Assessment

6. UNITED STATES STATIC IN-GAME ADVERTISING MARKET OUTLOOK

6.1. Market Size & Forecast
  6.1.1. By Value
6.2. Market Share & Forecast
  6.2.1. By Platform Market Share Analysis

7. UNITED STATES DYNAMIC IN-GAME ADVERTISING MARKET OUTLOOK

7.1. Market Size & Forecast
  7.1.1. By Value
7.2. Market Share & Forecast
  7.2.1. By Platform Market Share Analysis

8. UNITED STATES ADVERGAMING IN-GAME ADVERTISING MARKET OUTLOOK

8.1. Market Size & Forecast
  8.1.1. By Value
8.2. Market Share & Forecast
  8.2.1. By Platform Market Share Analysis

9. MARKET DYNAMICS

9.1. Drivers
9.2. Challenges

10. MARKET TRENDS & DEVELOPMENTS

11. SWOT ANALYSIS

11.1. Strengths
11.2. Weaknesses
11.3. Opportunities
11.4. Threats

12. UNITED STATES ECONOMIC PROFILE

13. COMPETITIVE LANDSCAPE

13.1. Company Profiles
  13.1.1. Activision Blizzard, Inc.
    13.1.1.1. Company Details
    13.1.1.2. Products & Services
    13.1.1.3. Financials (As Per Availability)
    13.1.1.4. Key Market Focus & Geographical Presence
    13.1.1.5. Recent Developments
    13.1.1.6. Key Management Personnel
  13.1.2. AppsFlyer Inc.
    13.1.2.1. Company Details
    13.1.2.2. Products & Services
    13.1.2.3. Financials (As Per Availability)
    13.1.2.4. Key Market Focus & Geographical Presence
    13.1.2.5. Recent Developments
    13.1.2.6. Key Management Personnel
  13.1.3. Frameplay Corporation
    13.1.3.1. Company Details
    13.1.3.2. Products & Services
    13.1.3.3. Financials (As Per Availability)
    13.1.3.4. Key Market Focus & Geographical Presence
    13.1.3.5. Recent Developments
    13.1.3.6. Key Management Personnel
  13.1.4. Pubfinity LLC
    13.1.4.1. Company Details
    13.1.4.2. Products & Services
    13.1.4.3. Financials (As Per Availability)
    13.1.4.4. Key Market Focus & Geographical Presence
    13.1.4.5. Recent Developments
    13.1.4.6. Key Management Personnel
  13.1.5. Super League Enterprise, Inc.
    13.1.5.1. Company Details
    13.1.5.2. Products & Services
    13.1.5.3. Financials (As Per Availability)
    13.1.5.4. Key Market Focus & Geographical Presence
    13.1.5.5. Recent Developments
    13.1.5.6. Key Management Personnel
  13.1.6. Motive Interactive, Inc.
    13.1.6.1. Company Details
    13.1.6.2. Products & Services
    13.1.6.3. Financials (As Per Availability)
    13.1.6.4. Key Market Focus & Geographical Presence
    13.1.6.5. Recent Developments
    13.1.6.6. Key Management Personnel
  13.1.7. MediaSpike, Inc.
    13.1.7.1. Company Details
    13.1.7.2. Products & Services
    13.1.7.3. Financials (As Per Availability)
    13.1.7.4. Key Market Focus & Geographical Presence
    13.1.7.5. Recent Developments
    13.1.7.6. Key Management Personnel
  13.1.8. Electronic Arts Inc.
    13.1.8.1. Company Details
    13.1.8.2. Products & Services
    13.1.8.3. Financials (As Per Availability)
    13.1.8.4. Key Market Focus & Geographical Presence
    13.1.8.5. Recent Developments
    13.1.8.6. Key Management Personnel
  13.1.9. Playwire LLC
    13.1.9.1. Company Details
    13.1.9.2. Products & Services
    13.1.9.3. Financials (As Per Availability)
    13.1.9.4. Key Market Focus & Geographical Presence
    13.1.9.5. Recent Developments
    13.1.9.6. Key Management Personnel
  13.1.10. Bidstack Limited
    13.1.10.1. Company Details
    13.1.10.2. Products & Services
    13.1.10.3. Financials (As Per Availability)
    13.1.10.4. Key Market Focus & Geographical Presence
    13.1.10.5. Recent Developments
    13.1.10.6. Key Management Personnel

14. STRATEGIC RECOMMENDATIONS

14.1. Key Focus Areas
14.2. Target Type
14.3. Target Platform

15. ABOUT US & DISCLAIMER



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